We have great news for you all, and it is regarding you being able to play Ingression!
We are launching a completely free prologue!
You will be able to complete the first chapter of the game and participate in a special Trial level.
Wishlist the game!
If you like the game - wishlist the main steam page of Ingression. This will greatly help us get attention from the almighty Steam algorythms and get new audience!
Here's the link if you want to install the prologue right now, and while you are downloading it and wishlisting the main game - let's dive into the ✨details✨
One of the most fun things in the whole game for sure are seamless portals. And when you combine them with a dynamic precision platformer - it creates an absolutely wild gameplay that will put your reflexes to a test!
We had tons of fun creating these levels, and we hope that you'll have even more fun playing them! I don't want to spoil the fun for you, but in the future, we'll have a LOT more to show to you!
Dynamic gameplay
If you watched the trailer - I think you get what I mean, and if not - please watch it, we worked really hard to put it together 🙏
In any case, the levels are designed to be challenging enough for you to struggle your way through them, but not to an "almost impossible" level of struggle. If you are afraid that it will be too hard for you - then hey, give it a shot! The prologue is free and it will be here for a while.
And if you find that the game's levels are too easy...
Challenge yourself with a Trial level!
Oh boy, I've spent countless hours on this one already...
A true testament to your skills and your will to be the best of the best. Sure, just going through it at your own pace is probably not that hard, but try to do it in under 20 seconds and you'll get what I mean.
Compete with players worldwide on the leaderboard, or get your friends and decide who's the best once and for all!
And if you'll manage to do it in under 19 seconds... Well, I don't really have a reward for that, but chances are that your name will be on the top of the leadearboard!
Share your experience!
Hop on in our Community Hub to discuss the game, ask questions, and get a response from us! We would LOVE to hear what you think about our game, as we poured our hearts and souls into it.
Oh, and don't forget about our socials!
Like the game? Join us on our social media! We will regularly post development updates, throw in some memes, and try to look as cool as possible! If you want to support us right now - follow our social media and spread the word about Ingression!
One of the most fun things in the whole game for sure are seamless portals. And when you combine them with a dynamic precision platformer - it creates an absolutely wild gameplay that will put your reflexes to a test!
We had tons of fun creating these levels, and we hope that you'll have even more fun playing them! I don't want to spoil the fun for you, but in the future, we'll have a LOT more to show to you!
Dynamic gameplay
If you watched the trailer - I think you get what I mean, and if not - please watch it, we worked really hard to put it together 🙏
In any case, the levels are designed to be challenging enough for you to struggle your way through them, but not to an "almost impossible" level of struggle. If you are afraid that it will be too hard for you - then hey, give it a shot! The prologue is free and it will be here for a while.
And if you find that the game's levels are too easy...
Challenge yourself with a Trial level!
Oh boy, I've spent countless hours on this one already...
A true testament to your skills and your will to be the best of the best. Sure, just going through it at your own pace is probably not that hard, but try to do it in under 20 seconds and you'll get what I mean.
Compete with players worldwide on the leaderboard, or get your friends and decide who's the best once and for all!
And if you'll manage to do it in under 19 seconds... Well, I don't really have a reward for that, but chances are that your name will be on the top of the leadearboard!
Share your experience!
Hop on in our Community Hub to discuss the game, ask questions, and get a response from us! We would LOVE to hear what you think about our game, as we poured our hearts and souls into it.
Oh, and don't forget about our socials!
Like the game? Join us on our social media! We will regularly post development updates, throw in some memes, and try to look as cool as possible! If you want to support us right now - follow our social media and spread the word about Ingression!
Hi everyone, we are happy to announce that our next game, 'The Lost Tape - Cellar,' will be released soon. It is the first episode of a horror game series in VHS style.
We have watched every video that was posted about Forsaken Barn and read every comment. Thanks to your feedback, we were able to make our next game better.
We hope that most, if not all, of the issues that Forsaken Barn had have been resolved in this new game.
'The Lost Tape - Cellar' will be available on January 23, 2024. For now, you can check its store page and add it to your wishlist if the game interests you.
Thank you for your support on our game development journey.
It’s Dev Diary time! First of all, Happy New Year! We took a well-deserved break during the last Holidays and hope you did too.
Our fourth update will contain many new content and features for Ravenswatch, check it out down below:
Read the written version below:
New online servers!
As our latest Dev Diary stated, we’ve been working hard to bring players a more stable co-op experience worldwide. Starting February 1st, we will use Epic Online Services to manage connections between players.
We’re hoping this change (and many others) will improve connectivity with players, and decrease high PINGs, disconnections, and delays in-game. We look forward to your feedback on this matter, it’s been a long road to get here and we’re eager to know if our efforts paid off.
As we have tested this change on our side for quite some time now, we will still wait to see your feedback once the Update is live before shouting victory! Only a full-scale test with players of the Early Access will tell us if most issues are resolved.
Memoirs
Onto brighter things with a new tab to consult in the book! We’ve added a bunch of lore, told from the heroes’ perspectives so you can learn more about their intentions, their pasts, and their personalities.
Unlock memoirs while playing and read the codex entries in the book after your runs. Each hero has 4 memoirs to unlock, plus a cool illustration that reveals itself with your progress.
We’ll add more memoirs in version 1.0. as well as the ending of each of their stories
Altar of Heroes
We’ve already talked a little about Altar of Heroes in our latest Dev Diary and it’s going to be ready for our Dark Tales Update!
One Altar of Heroes will spawn on each Chapter and let you buy extra Revive feathers or revive fallen teammates. You can interact with the mechanism several times during a run to revive a friend, buy a feather, or gain XP points.
When a teammate falls, the Heroes of Altar will be revealed on the mini-map as well as a teleportation mark to make it easier to revive a friend.
New Talents
We’ve added 30+ unlockable talents (about 4 per hero) to the game and increased the maximum rank to 8 in the meta-progression! We can’t resist a quick sneak peek:
Melusine can now grow her wisp!
A new moveset for Beowulf right after his Special!
Rats spawn after the Pied Piper's Defense
Live Showcase and Q&A
Bookmark our future Devstreams to learn more about all the details of the Dark Tales Update! We’ll have our traditional showcase of the new content, followed by a live Q&A with the dev team.
Dark Tales Update Showcase: 📆 January 29 🕚 5 PM CEST
Dark Tales Update live Q&A and Co-op: 📆 January 31 🕚 5 PM CEST
1. Is the game going to be available on consoles and when?YES! We’ve planned to release Ravenswatch on consoles since Day 1 of production, and have already started development on some platforms. Though it is still too early to communicate a date for the release of the console versions, we can already tell you that the game will be available on PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch in 2024, once the Early Access is done and version 1.0. out.2. Will it be possible to play the same heroes in a run?YES, but only in custom modes. We know how much fun it can be to play 4 Aladdins so why prevent it? ;) 3. Melusine’s 'Dancing Step' Talent feels very uncomfortable to playYES, it could get awkward sometimes. Thanks for sharing your feedback, it’s noted and we’ve reworked this talent completely in the Dark Tales Update. Let’s see how you will like it!
Passtech Games
We would like to introduce Luna, Passtech Games’ newest Community Manager! (I, MXiaa, will still be around for your shenanigans 😜) With this addition, we’re hoping to be even more present on the Steam forums and our Discord server to answer your questions, help you with technical support, and monitor feedback for the Early access of Ravenswatch. Welcome to the team!
By the way, if you’re not there already, join our Discord server to participate in future community events, chats with the devs, and collective brainstorm sessions around Ravenswatch!
Modified the lobby room code with hidden status for streamers
Crock Kid:
Introducing Crock Kid! the resilient boy who calls the Australian swamps his home. Born amidst the tangled mangroves and murky waters, Crock Kid's unique upbringing has endowed him with extraordinary abilities. With an agile prowess, he leaps through the swampy terrain, landing jaw-crushing blows with his powerful bite. A true master of the jump-and-crack technique, Crock Kid navigates the treacherous landscapes with ease, leaving his foes in awe and fear. Watch out for this swamp-bred dynamo, as he leaps into action, ready to unleash his powerful jaws on any challenger foolish enough to cross his path.
Due to unexpected issues in the game compilation, we regret to inform you that the weekly update will be delayed. This is not the news we would like to share, but it is unavoidable. We apologize to all those who were looking forward to it.
The next update will be even more significant as it will include the work of two weeks. We sincerely appreciate your understanding as we work to provide you with the best possible experience.
Look out for new white portals within the dungeons - these lead to Challenge Rooms!
Enter to face a variety of different challenges (which all involve smashing stuff) without dying. All your ability cooldowns are reset upon entering, so you can get right to it. Die, and you fail - no reward but you can leave the room to pick up where you left off.
Destroy all targets and a shiny reward star is all yours! Once collected, a choice of rewards will be waiting when you activate 'level up'. Included in these rewards are a new set of stat buffs, adding an extra level beyond the normal buffs.
This is just the first pass - this system will be further expanded over time with new rooms and mechanics.
Ability Mods are now rewards, so if you want to fully tailor your build you'll need to complete challenges. This is the start of an exciting overhaul of the heroes!