Listen up, adventurer! This weekend you can pick up unique items for unbeatable prices.
Rare items are available in the Flash Offer in the NosMall: save up to 60% on purchases β you canβt pass this up. The items are only available for 30 minutes each.
Duration: On 19th January from 5 PM to 9 PM.
Have fun shopping in the NosMall! The NosTale Team
Notruf 112 | Emergency Call 112 - Bekka @SenAm Games
We want your feedback and your opinion! Today we are launching a 1-week survey on "Emergency Call 112 - The Firefighting Simulation", which we are combining with a competition π: Among all survey participants, one participant will receive a 50 Euro Steam voucher and another user will receive an emergency call hoodie in an exclusive design Your participation is important for the further development process. We will contact the winners by email. EN: https://forms.gle/PywDjKtcTG3KFSka7
βOur dedicated team completed an extensive journey across Texas, Georgia, Ohio, and Indiana, meticulously scanning F-100 aircraft to guarantee the utmost quality and precision. With the infusion of these invaluable resources, our team is channelling creativity and expertise to bring the Super Sabre to life, ensuring every detail captures and preserves the essence of this iconic aircraft.β
β Grinnelli Designs
An exceptional experience took place in Fort Wayne, Indiana, where an immersive week unfolded due to a fuel valve failure with the last flying F-100. This unforeseen event offered a unique opportunity to engage in detailed aircraft maintenance, capturing essential sounds and aerial footage. These experiences, complemented by insights from veterans, will play a crucial role in shaping this highly realistic module.
The project is progressing steadily, focusing on the development of a comprehensive and accurate flight model for the Super Sabre. Through a combination of computational methods, real aerodynamic data, and wind tunnel tests, the team is meticulously refining the model to accurately replicate the intricate dynamics of the actual aircraft. This effort stands as a testament to the team's commitment to delivering a high-quality, authentic experience in the world of DCS. Please make sure you watch the F-100D Dev Log: The Road to Realism.
Vegetation
Development Progress
In the above screenshot, you can see the results of improved procedural grass distribution across terrain tiles. Compared to other types of vegetation, such as shrubs or trees, grass has a more regular standard geometric structure; however, this benefit is outweighed by the huge quantity of distinct and subtle flora that may be found on even fairly small pieces of terrain.
In order to provide interactivity and stable frame rates on any but the smallest maps, the brute-force method of covering the entire landscape with individual grass blade models was impractical. Therefore, we continue to work on a more efficient approach to grass distribution, and we enhanced grass shading by using ambient occlusion. We also improved vegetation shading with the release of Screen Space Shadows (SSS). Furthermore we are working on new vegetation visual effects from explosions, gun fire, and aircraft.
Welcome to Grayflag Death From Above, a hardcore persistent multiplayer PvE multiplayer server. We encourage you to team up and liberate territories on one of four servers and conduct strikes on enemy SAMs, factories, bases, runways, and more! Be careful, some members can occasionally fight as REDFOR to keep you on your toes.
This server harbours enemy forces who will attempt to resupply and reinforce their positions and even launch counter offensives as you and your team attempt to push the front line and liberate areas. Your task is to set up ground units to liberate and capture objectives or defend with ground forces. Please note, the position of units will be saved when the server restarts and you will log straight back into this persistent battlefield. This server also features the Combined Arms module. Find out more on Grayflag discord!
First of all, do you have a key? Do you want one? Click HERE and grab one before it runs out! You can also share the link with your friends so they can play with you.Β
-Β Start: Jan 25th, 4 pm CET (3 pm GMT / 7 am PST)Β End: Jan 25th, 8 pm CET (7Β pm GMT / 10 am PST)
WHAT'S THE NEW STUFF?
In this Playtest, we focused on building tension when you play:
New Level Design to add more places for hiding/ambushingΒ
Players and enemies are no longer visible on the minimapΒ
Many changes to the characters' abilities to make ambushing more effective and harder to escape
Made the Fog of War much more visually distinct and reduced the range of visionΒ
Added Many Audio tweaks to make it easier to hear other players from a distanceΒ
Increased the material cost for crafting but unlock some uncommon item recipes from the beginning
Other General Changes
Added Elite Enemies: they hit harder to loot better!Β
3-players queue is removed for now. It is replaced by a Duo team queue (+ Solo queue)
Visual tweaks to the encroaching circleΒ
New audio
NEW fixed portals on the map: they open after a random period of time and allow for a single extract
Have you enjoyed the winter holidays? Has your New Year's resolution list been written (and already discarded)? Now it's time to get back to the hunt, preferably armed and... dazzling.
Welcome to our usual appointment with the State of Eudros, our monthly summary with the latest news from the world of The Bloodline and glimpses of what's cooking π₯
GOODBYE 2023 π
In the last month of 2023, a lot has happened, and the work behind the scenes has never stopped, between one holiday treat and another.
In the meantime, we kept taking notes over your feedback and listening to your suggestions, which are essential for the game's evolution.
So, a new update is just around the corner, and we have a small preview for you!
AN ARROW TO CHASE THEM ALL πΉ
A lot is simmering in the pot for this update. Among bug fixes, optimization, and various improvements, get ready to test new weapons and skills!
A new ranged weapon will be introduced, the One Above Death, a bow capable of locking onto targets and launching seeking magical arrows, excellent for facing even the most elusive enemies. You will be able to find it in... Oh, well, will you be able to find it?
You will also find an Expanded Three Sisters Forest, new Two-Handed Weapon passive skills, a new Two-Handed Weapon skill - a short-range dash that allows you to close the distance on enemies, and the new dazzling Moonstone Weapons to βpunish in the name of the moonβ cit. π
Our fellow Necromancer will enjoy some additions: Tons of Necro summon buffs (increased health, damage, lifetime), a new Necro spell, and 7 new Necromancer passive skills!
In conclusion, get ready to say goodbye to the beloved Wood Bundles... πͺ¦
COMMUNITY HIGHLIGHTS: OVERWORLD EVENTS π
The Community Design Challenges are back! For the new Harbingers, these are Discord-only events in which YOU all get to design some content that has a chance at making it into the game.
For this round, we asked the community to imagine and propose fun Overworld Events that they would enjoy encountering in The Bloodline.
Here are some of the proposals among the most voted by the community and Miloβs favorites:
Peasants Under Attack by Iskenos It's a dangerous world out there! Enemies set ambushes for the harbinger all the time, why wouldn't they ambush traveling civilians or even merchant caravans? They totally would! This overworld event would be stationary. If the Harbinger chooses to participate: They can choose if they want to help the civilians for the warm fuzzy feeling you get inside for protecting the weak and get a nice reputation bonus in the nearby settlement(s) and potentially a reward in the form of gold and loot! OR The harbinger can choose to viciously murder the civilians with the help of the "bad guys" and get a cut of the spoils! Or you could just kill everyone if you're feeling extra chaotic today!
Cultist Ritual by NotsoNecro You come across a group of Necromantic Cultists trying to summon a lich. You can either watch and let the ritual play out, getting to fight a beefy Lich miniboss, or you can clear through all the cultists for some basic loot.
Night Creatures by Sharark Meetings for those who like to play as a monster hunter: Vampires, Werewolves, Ghouls, Witches, Hellhounds, Ghosts, Trolls, etc...
Traveling Merchants by Eclipse Like a group of traveling merchants that sell basic items, think potions, arrows, bullets, and things like that, but there's a chance that they also have unique weapons and/or pieces of armor.
Druid's Grove by Azirin Adding in a druids grove where the player could do some druidic studies or play a racing mini-game (give the player a potion of mouse or have the druids cast rabbit on them upon accepting the race). Have the reward for completion be a bit of extra Druid exp or harder to find food components.
Join the Crusade by Sirdesmo Paladins are battling a local necromancer, join the fight and pick a side.
Of course, the purpose of these challenges is to unleash your imagination: we can't guarantee that these ideas will be added to The Bloodline exactly as they were imagined, but they will certainly be a great source of inspiration for future content!
Thanks to all the participants, and - if you want to join the next Design Challenges, join our Discord.
A GOBLIN STOLE MY WALLET! πΈ
For those still waiting to become Harbingers and purchase The Bloodline, get ready to save: we're working on some juicy bundles with exciting titles!
We recommend you not to reach for your wallet just yet and to come take a look at the Steam page starting from Monday, January 22nd... *wink wink* π
As always, we thank you for your incredible support, see you in the next update!
- - -
Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on whatβs happening in Eudros π°
I'm thrilled to share some exciting developments on the horizon as I unfold the "Smells Like Burnt Rubber" roadmap!
I understand that you, the gamers, are at the heart of everything around "Smells Like Burnt Rubber". That's why I'm eager to lift the curtain and give you an exclusive sneak peek into the thrilling journey ahead.
Please keep in mind, the roadmap is subject to change. I'm a one man / spare time developer.
Thank you for being an integral part of the gaming community π
Destroy the pride of the prisoners with fully animation!!!
Visual novel fully animated in Live2D, Observing Scum Prisoners! I am finally able to release the Early Access version!
You can give these cute-faced, scruffy, abnormal criminals a taste of defeat, make them tell embarrassing stories about their punishment, and expose their bizarre crimes. It is a visual novel that is perfect for game streaming and fun to contemplate!
A second main scenario exposes the bizarre crimes of the scum prisoners.
Two new mini-games
Hidden characters
Live2D photo mode
These contents are greatly added to the game, all of which can be played for free!
Dear Observers, we look forward to seeing you in the Dumpir Prison!
γA password for media articles only is now available!γ
The password was featured in an Early Access article in the Japanese gaming media.
If you input the password in the game, you will receive "Chip x 200" which can be used in mini-games and stores!
The password is only available in Japanese. You can also receive the gift in the English version by entering the Japanese password. The content of the password is the same for all media.
I have a sincere request to all observers: please post your reviews on Steam!
It would be a great encouragement to me, of course, but if I don't get 10 reviews early on, there's a good chance they won't get any attention! I hope you can help them become long-loved bum prisoners.
New template - Instant combat role-playing game template - Book of black
β This template is the official game template produced by GameCreator - Black Book. It is a real-time combat role-playing game template.
β This template includes the functionalities of the GameCreator engine, as well as the core system and editor unique to the template. Usage difficulty: β β β β β β β
Full game controller and SteamDeck support
Partial combat demonstration
The following are some demonstration effects of battles: melee professions, ranged professions, and team battles
Role and occupation
Multi character development and free career settings, allowing for the setting of team members who can be freely disbanded, allowing for the switching of controlled characters (default button T), and the ability to set whether teammates will actively attack.
Backpack system
An independent checkered backpack that supports repositioning and dropping from the backpack to the ground
Equipment system
The equipment provides multiple parameters that can be set. After carrying it, special settings such as automatic status and immune status can be attached, and random attributes can also be set.
β Can set parts (such as head, body, weapons) and equipment categories (such as sword, hammer, staff, etc.)
β You can set the quality color of the equipment.
β You can set events when wearing and removing equipment, such as obtaining a ghost to join the team and fighting for you after wearing it, and leaving the team after removing it.
β You can set a passive state, such as when a piece of equipment has an attack effect - increasing your attack speed and reducing the target's defense after each attack.
β The style of the walking chart components can be changed after wearing.
Skill system
Skills provide a wide range of parameters to set, which can be used to create active skills, passive skills, single body attack skills, multi body attack skills, recovery skills, and so on
β Can create both active and passive skills
β Can create bullet screen skills (locking targets or pointing to directions)
β Can create individual target skills or AOE skills
β Can create skills that target enemies (such as attack skills) or our own skills (such as healing skills)
β Supports multiple combo moves, and the power and actions of each move can be set separately
β Support the creation of skills with attack effects
β Support the creation of special skills, such as attacking and repelling targets, sucking blood, rebounding damage, sprinting, blocking, etc
β Support custom setting elements and restraint effects (such as wind, water, thunder, earth)
β Support setting skills that can only be released if specified conditions are met
State system
Provides multiple parameter configurations
β Support for changes in attributes
β Supports stacking layers
β Support control class DEBUFF
β Supports DOT/HOT and can call custom events at each hop
β Support temporary hatred value changes (such as creating mocking skills)
β Supports multiple preset special effects
Combat system
β Allow setting default scene scaling ratios for both computer and mobile devices
β Free to turn on or off combat mode (hide teammates and main battle interface for use in creating storyline effects or non combat areas)
β Support setting whether teammates will leave the team after death
β Support setting storyline battles (continuing the game after death)
β Collision groups can be set, such as the default system where the protagonist and teammates will not touch (collision group=1)
β Customize the left and right mouse button functions on the computer (move, attack, skill)
β Supports running by pressing the SHIFT key (default key position), and can also use equipment/skills/status to improve default movement speed
β Enemy can be set to actively attack (based on alert range), passively attack, or not attack
β Support hate system, can set whether enemies choose targets based on the hate list When the enemy raises their hand to attack, if the target suddenly leaves the attack range, they will wave their hand in the air after dropping it
β Can set events after the target's death, such as creating kill missions or storyline monsters
β There are states of entering and exiting combat, such as the ability to set certain skills that cannot be used or can only be used during combat
Partial feature demonstration
β After wearing equipment, change the style of the parts, adjust the attack speed, and customize the combo effect of regular attacks
β Pick up dropped equipment and items after killing enemies
β Use guards from the same camp (non teammates) to kill enemies
β Can set the enemy's alert range, non combat movement speed, and path (behavior), and start chasing after the enemy once they are detected
Advanced extensions
β Due to the engine's support for plugins and scripts, it can be freely extended on the basis of templates.
β More features waiting for you to experience!
About Material Utilization Rules
β The built-in materials in the template are allowed for commercial use.
β If used for non GameCreator engines, it is necessary to purchase a professional version of GC software and indicate the source.
β It is not allowed to resell slightly modified material versions, but free sharing is allowed and must be consistent with this rule.
Engine - Adjust
β Currently, it has provided access to the platform in regions other than Chinese Mainland and supports email registration
β Fix errors where game saves uploaded to GC cloud servers may be damaged
β Fix the issue where the command "modify scene object module properties" may report errors when modifying scene object animation to 0
β Fix the error where the interface editor still displays other components selected when no instruction is selected in event preview mode
β Optimize the display of numbered text for scene object auxiliary boxes
β Fix custom instructions, use event fragments for data structures, and enable arrays. Will cause the editor to freeze
β Fixed an error where the font size increased after the game was run due to the font smoothing option being selected for text input
β Fix the game value and custom condition interface, which may display empty data errors Optimized the problem of inputting negative numbers into the nine grid components
β Fixed an error where the first tag was not selected by default in the game value interface of numerical variables
β The cover format of the plugin published in the editor is now compatible with gif (only preview the first frame)
β Other minor adjustments
Template "Feather of cyan" update
β New: Custom values have been added to enable the acquisition of module numbers for non reference modes
β New addition: Various operation symbols have been added to the commands "Modify scene object properties", "Modify scene object module properties", "Set player properties", and "Set world properties" when modifying values, such as+=-=
β Added: Command "Wait for video playback to complete" Optimizing videos may cause several frames of black screen during display
β Fix the issue of in-game debugging content in the demo game of the community opened in the editor
β Fixed the error of the instruction "Display Video" not being able to set the playback time to 0 and the issue of incorrect phrase descriptions in variable mode
β Archive screenshots no longer use visible to avoid triggering display and disappearance events
β Fix the issue of incorrect display effect when disabling permission to operate all objects
β API: ProjectClientSceneObject adds distribution TOUCH/AWAY_ TOUCH event
β Program: Optimize ProjectClientSceneObject to clean up possible residual listening events during destruction
β Add a walking map of "Lao Wu", an outstanding contributor to the community
β Add a walking map of the community's outstanding contributor "Star Lord"
Template "Eyes of star" update
β Fixed several code error issues during vscode compilation
β Fix the error where the playback time of the command "Display Video" cannot be set to 0
β Fix the error that may cause the previously obtained picture book to not be saved during real-time file reading
Next update forecast
Official template: SRPG - "Formation of light", a 2D battle chess role-playing template
New cosmetic decoration options for your character in the form of scars and tattoos. These unique markings can add a touch of personality and flair to your characters.
These scars will be randomly generated and placed on various parts of your character's body, adding a subtle hint of battle wear or adventure. If you prefer more control over your character's appearance, you can also customize scars and tattoos in the customization panel.
Dual Wield
Characters that wield two one-hand weapons in both hands will receive a temporary trait "dual wield".
When the trait is active, your character has a 20% chance to perform a second free attack following their primary attack. This second attack can be of the same or lower AP cost as the initial attack.
Equipping two weapons with the same proficiency, will boost your dual attack chance to 40%, ensuring that your enemies will never have a moment of respite.
And for those truly dedicated to dual wield mastery, certain passive skills will further augment your dual attack rate.
Detail Panel
With a simple right-click on any character, you'll gain access to a comprehensive view of their stats, traits, active skills, and active effects. This valuable tool will empower you to make informed decisions in the heat of battle, ensuring you utilize your characters' strengths to their fullest potential.
Area of Effect
In this update you have access to some passive skills, traits and weapons effect that cast an area of effect on the battlefield, with this change position your character on the field become even more important.
You can create a impenetrable defence line with the Shield Wall passive skill, but beware also some enemies get new skills, for example some undeads will have a poison miasma trait that will deal damage to characters standing to close to them
Custom Battle
If you prefer to just jump to action and play a fast battle with specific settings, or you want to try to play as factions that are unplayable on the normal campaign?
Now you play a custom battle directly form the main screen, customize your battle settings, choose yours and enemy groups and start the battle.
Auto Equip
When your guild become quite big could be demanding to keep track of the inventory of each party and choose the best equip for your characters, the new "Auto Equip" feature could help you with that.
You can choose from a wide range of options like the role you would like to have for that character, which type of defence it should prioritize, which damage type should be focus in, then confirm your choices and let the game do the rest
Battle preview and Auto Resolve
With this update instead of going directly to the battlefield, when encountering an enemy party, you'll be presented with the Battle Preview Screen, offering a detailed breakdown of both your and their party composition.
You'll receive an assessment of your chances of victory. This percentage-based indicator will help you gauge the difficulty of the upcoming encounter
The Battle Preview Screen presents you with two distinct options for approaching the battle: manual or automatic resolve. Choose manual combat to exercise full control over your actions and strategies. For those seeking a quicker resolution, automatic resolve can handle the combat mechanics and skip directly to the result.
Multiple Save Slots
Now is possibile to have more tha one save slot, with this change you can save multiple campaign at the same time, also the game will auto save on the specific "AutoSave" slot every the player hit the end turn button.
New Feature
Reduced arrow base count for quivers from 10 to 6, should address the issue of ranged class being too powerfull
New traits system, now support temporary traits when some conditions are met (like dual wielding)
Added face and body decorations selection on character customization panel
Add an alert icon for lack of ammo or wrong ammo type in the inventory screen
Added images for status effects
Battle result screen will also display enemy party result statistics
Added various new armors
Added 4 new weapons, "Handgun", "Steppe Pike", "Yari", "Steppe Sword"
New helmets "Sallet" basic and variants
Added various new light and heavy helmets
Removed the axe_throw skill from the hatchet
Added weapon affix can now grant passive skills too
Add new buttons under the end turn NPC factions to change the turn speed (normal and fast)
Added the possibility to attack NPC Kingdom watchmen, with an immediate relationship malus of -50 (they become aggresive)
Bandits party will attack you if they think they are stronger than your parties
Kingdom watchmen will attack player parties if the relationship is equal or lower than -50
Added custom group generation for caravans, now they will show more variations on their equippment and can be specific for each race
Double the gold reward for quests
Added the possibility for friendly party to pass between each other without having to go over the side
Small bugs fix:
Fixed a crash happening when the player try to reach the Settings
Fixed AI pathfinding in combat get stuck in some cases
Fixed a bug that was starting more than one turn after the turnlist was over while on auto combat
Fixed the range of some bow skills
Fixed a dark elf bug on the customization panel not showing the corrent hair color index
Fixed a bug that prevent the hand to be shown when the shield HP were at 0
Fixed a bug that was keeping enabled the actions buttons when the player would move more than one cell in combat
Fixed a bug that save kingdom color on the texture cache, changing the color of other items too
Fixed a bug on morale modifiers
Fix a bug for duplicated resource on the market
Fixed the trade price change so it never go under -65% or over 65% the base item value
Fixed guild prestige not updating correctly when loading a save game
There's no patch this week so not only are we very excited to confirm that more weapons are coming to Sker Ritual but we're giving you a first look at the Basil Automatic 1913.
Are you excited for more weapons in Sker Ritual? Will you be pleading with Lucky to drop the Basil Automatic 1913 on your future runs? Let us know what you think in the comments!
If you also want to provide the team more feedback, find Sker Squads to take on the Quiet Ones with or enter giveaways and competitions, you can do so by joining the Sker Ritual Discord!