Another week, another spicy subject to cover. In this one, let’s take a look at some of the enemies you’ll be facing in your dives. Spoilers below if you want to be entirely surprised on your first playthrough!
Starting with the small boys, Grunts. Weak while alone, but a force to be reckoned with once they grow in numbers. Their approach is straightforward: Attack everything that moves, head-on.
The older cousin of the grunt is the Grunt Slasher. This critter is also a one-trick glyphid - it can attack, but it can just do it a little better thanks to its claws.
Moving on to the more beefy boys, we have the Praetorian: A glyphid that has more health points and can destroy rocks and stones (couldn’t help myself) to carve a path directly towards you.
Speaking of destruction, an iconic member of the glyphid family is the Exploder. Faster than other glyphids, it will try to get close to you and detonate. You can either take them out as soon as you spot them from a safe distance, or herd them together with a huge horde of glyphids for an epic chain reaction of destruction.
During your run, if you look further in the back of the horde of bugs, you’ll notice a rather timid glyphid that likes to keep its distance: The Acid Spitter. During development, we stumbled on some visibility issues where the green spit projectile would be too hard to see with hundreds of enemies surrounding you. The solution? We changed the acid’s color to bright pink.
We also have Macteras that can quickly ruin your bunkering strategy by flying over the environment to get to you, Stabber Vines that sprout from the ground ready to stab you when you run past, and Spitball Infectors ready to…well…spit at you.
In our humble opinion, you can’t have a DRG game without the infamous Loot Bug, the fan-favorite, two-time winner of Hoxxes’ Cutest Little Bug Award™. I just wanna pet it…with my pickaxe, till it bursts and gives me all that sweet loot.
To finish a mission you’ll have to deal with the final boss, the one and only Dreadnought. Towering over the other enemies, this bad boy is hard to miss. With a healthy amount of HP and an aggressive demeanor, it should give you a challenge to brag about at the Abyss Bar.
During Early Access we plan on adding more types of enemies, maybe a Warden or a Huuli Hoarder, and come up with variants of enemies that are biome specific.
Adding completely new enemies that are unique to DRG: Survivor is not out of the question down the line. We already added unique weapons like Drones and the Th-OR Bug Taser (more on that in another post), so we will keep evaluating if we are missing some enemy mechanics that could make for interesting gameplay.
That’s all for now! Stay tuned for next week’s post where we will cover all the fun gadgets you can use to cull the natural inhabitants of Hoxxes. That’s right: It’s time to show off our GUNS!
Hello, Miners! Today, I'd like to introduce you to a new patch.
Added and Modified Features - Added a feature where a guidance UI appears when entering a new stratum. - Changed to play different ambient sounds for each stratum.
Performance Improvements - Relieves some of the frame drop issues in the later game.
UI/UX Improvements - Clicking [New Game] with no save file will now starts the tutorial. - ‘Tutorial - Upgrade’ information added. - Improved visibility of keyboard control icons.
We're thrilled to share some behind-the-scenes insights from our 3D artist department about a new animal coming to the Taiga region in Update 2.3. This is going to be a great one so you will have to wait a bit longer for it.
The Creative Journey: From Squirrels to Cows Our journey began with an open slot in the Taiga region, prompting our designer to suggest adding a new animal. The first idea was a giant squirrel, but animation challenges led us to brainstorm further. We then played with the idea of something prehistoric and herbivorous, like a dinosaur. Imagine that in Ylands! However, we soon realized that the best idea was right in front of us, especially with the upcoming 2.2 update bringing encounters reminiscent of the bygone cowboy era. Our designer, Pypse (who often interacts with you on our Discord), came up with a brilliant idea: a cow.
Merging Utility with Aesthetics: The Taiga Cow This cow isn't just an animal; it's a symbol of our commitment to blending utility with aesthetics. It animates well, is great for riding, can be milked, and fits perfectly with the Taiga's cowboy theme. Deciding on the type of cow was challenging, with numerous breeds to choose from. We settled on the unique Highland cattle, known for its shaggy coat.
Artistic Challenge: The Highland Cattle Model Creating a model of the Highland cattle required special attention to its distinctive, shaggy fur. Thanks to our team of experienced artists, we found a fantastic direction for stylization, making our cow model a work of art. We're excited to show you the initial versions of the fur!
Bringing the Cow to Life: Sounds and Animations In the Ylands team, we hope you'll also appreciate the sounds and animations of this noble Taiga creature, integral to our thoughtful stylization process. We're in the process of creating those, so stay tuned!
Thank You, Community Your feedback is crucial as we continue to develop and refine our game. We're grateful for your participation in the Ylands community. Your adventures, challenges, and achievements inspire us every day and we are so excited to hear what you think about this furry cow addition to Ylands.
Happy exploring in Ylands, and we can't wait for you to meet our newest Taiga resident!
A year since the release of the game and here is the last content update!
Added Easy Mode. (When enabled, the character will dodge automatically)
Added new Main Weapon. (Where to find: Lower District)
Added new outfits for the character. (Where to find: Hats: 1)quest from the Fireplace Keeper; 2) near the Miriecel fireplace; Coats: 1) defeat the new boss; 2) Gray House)
Added a new character and quest.
Added a new boss and a new achievement. (Where to find: Teleport near the fireplace Green Roofs District)
Added Boss Rush mode, where you can replay past boss battles.
Added New Game+.
Added seamless reconnection to the server after death in multiplayer mode.
Fixed a crash with a "Fatal error" when playing in multiplayer mode.
Added new ways on the map.
Added a new consumable item.
Added DLSS 3.5.
FSR 2 was replaced with FSR 3 including Frame Generation.
P.S. Thanks to everyone who played my game! I hope that now, after all the released updates, it has become better. One way or another, support for the game does not stop. If you encounter bugs in the game, please report it in the Steam discussions..
-Small hotfix to the Bazaar patch today to fix a soft lock.
2.1.1.9 Patch Notes
*(Some more small changes and bug fixes after the massive Bazaar patch.)*
Balance Changes:
-You can now only equip the artifacts Enchanted Bow, Leather Quiver, or Warlord's Quiver (which increase a card's arrow damage) to Ability or Wizardry cards. So you can no longer equip them to Permanents or Defenders. (Overpowered with Battlement and Flameception.) -Marshknight health reduced when upgraded reduced from 30 to 25.
Bug Fixes:
-Fixed a bug where Sword of Midas combined with Bow and Arrow was only giving 1 gold per monster destroyed instead of 2. -Fixed a bug where Equipments would stop attaching to Defenders after 6 were attached. -Fixed a bug where sometimes cards' text reminder bubbles for artifact effects didn't cover the full reminder text. -Fixed a bug where Siege sometimes wasn't doing Enflame damage and could sometimes crash the game. (Note: It's still missing its text sometimes, this will be fixed in a future patch.)
For players with issues on Mac, we have fixed the following issue:
[[b]Mac Users
[/b]] Fixed black screen softlock on mac [/list] We're still working on rapid patching, so if you run into issues please report it in-game via the pause menu so we can investigate, and add fixes to the next patch when it's ready.
Exciting news delivery: our corporate overlords (Secret Mode Ltd) are delighted to confirm that Parcel Corps has been nominated for "Most Anticipated" game in the upcoming Debug Indie Game Awards!
Fittingly for an election year, the winner will be decided at the ballot box, by none other than you, discerning reader! So get your skates on... no, wait, hang on, that might be a bit too derivative... Mount your bike and zip on over to the official voting page and help crown Parcel Corps the Most Anticipated game of 2024! Cast your vote here: https://www.teamdebug.com/awards/vote
Remember, every vote helps us get word out about the game and, ultimately, slightly increases the chances our publisher will see a return for their modest investment! So spread the word! Thank you!
🎄The New Year's holiday is over, it's time to get to work. And the first thing according to the plan is to restore order, remove the remains of the Christmas tree and snowflakes from the snowman.
During the cleaning process, a familiar thing catches your eye. A magnetic token. With it, you can get double the amount of gold or copper when buying them in the Puppeteer's shop. The Puppeteer accepts the token for only 2 days ✨