Jan 19, 2024
Notice Me Leena-senpai! - GameDevTosh
- Reduced the range of bio archers from 96 to 30. This is to prevent most edge cases of soft locks due to out-healing the enemies damage while out of range in survival mode. The range may be further reduced before World 8 is released, and applied to all bio monsters.
- Fixed a bug where special monsters were not affected by portals.
- Fixed a bug where special monsters were not affected by super mines nor freeze mines.
Faction Z - lintai0326
Faction Z Game Announcement

The game is gearing up for its largest update and will soon be available on Steam Demo! During the upgrade, you can choose one skill from three randomly generated options and transform it into an active attack skill or a passive effect. Please note that for each skill, you can only choose between an active and a passive skill, providing players with more strategic choices.

With different combinations of active, passive, and ability attributes, various genres will emerge. In the gameplay video, abilities such as 'Enlargement' and options like basic attack range are showcased. Different genres are waiting for you to experience firsthand!

Don't forget to add Faction Z to your wishlist to stay updated on the latest news.







Yet Another Zombie Survivors - Kalafiorek
Welcome, Survivor!

We're releasing an update to both fix some issues that were present in version 0.5.0, as well as add some much-needed additions.

First of all, we apologize for the less-than-ideal state of some things within the previous version. These problems stem from some of the big changes that happened in the 0.5.0 public beta branch, which changed a lot of things. For example, the minor and major level-ups were reworked into the military training system, which drastically changed the pace of leveling itself.

We're sorry that we didn't address this properly before we released the 0.5 update, as we didn't want to make you wait any longer for the update. We'll do our best to make sure situations like this don't happen again with major version updates.

Moving on, this update brings:
  • Improved leveling curve with more frequent level-ups.
  • Better Military Training / passive level-up upgrade values / numbers.
  • Higher chance of stackable items to reappear in Item Chests.
  • Buffs to area of effect melee attacks, chemical damage, etc.
  • New QoL features, gameplay tweaks, and fixes for reported issues.
  • And more! (see below).

Patch notes / Changelog


GAMEPLAY & BALANCE CHANGES:
  • Improved balance of experience progression for better gameplay feel (TLDR: more level-ups!).
  • Further improvements to the passive leveling / military training system:
    • "Common", "Rare", and "Legendary" variants now offer much better bonuses, ranging from 2x to 4x better than in version 0.5.0.
    • Passive upgrades that appear when the level-up selection pool dries up are now of “Infinite” rarity, which usually defaults to half of the updated “Common” values.
    • Life Steal Chance and Amount passive upgrade cards have been removed (even tiny amounts of +% for these stats were really strong, but getting +0.05% upgrades didn't look good to players. We'll most likely rework these stats in a future update).
    • Slightly increased the rarity boost effect of the "Luck" stat.
    • Reduced the spawn rate of the Military Training powerup slightly to balance the changes above.
  • Picked items now have a higher chance of reappearing in Item Chests if they have more than one available stack.
  • (Ghost: / Pyro:) Area damage melee weapons now always hit all enemies within their radius (previously there was a limit to the number of enemies hit per attack), but their damage is greatly reduced after reaching a certain number of targets.
  • (Medic:) Chemical damage over time now also deals additional damage equal to 1% of the enemy's maximum HP per tick.
  • Engineer: "Energy Shield" ability base cooldown increased to 50 seconds (from 40).
  • SWAT: "Grenade Trail" ability Amount stat increased by +2 and base damage increased by +50.
  • Pyro: "Flamethrower" area of damage increased (also, killed zombies now have a burning visual effect).
  • "Runner Zombie" enemy health points scaling reduced / nerfed.
  • Endless: Horde stats adjusted - slighty faster HP growth, slighty slower damage growth.
  • Adjusted spawn rate of various pick-up/power-ups.
QUALITY OF LIFE:
  • A visual representation of enemy that killed the player is now displayed at the endscreen interface.
  • Stats that are at their cap (limit) are now grayed out and have an exclaim mark next to their value.
  • The Reset Progress function in the Options menu now has a hold-to-confirm button to prevent accidental progress erasure.
  • Added information in the bottom right corner of the screen to show the current status of the Manual Aim/Auto Fire settings when the game starts or when they're toggled using a hotkey.
  • Changed "Team Level" to "Survival Level" to better differentiate between the in-game team level and the meta progression profile/account level.
  • Tweaked the "hitbox" of the buttons on the character/map/game mode selection screens when using the mouse cursor.
  • Added new sound effects. Please note that some sounds and their volumes are still under development.
  • Added additional information about the "Reset Points" button to the "Forget It" achievement.
  • Added a custom description for the Health Potion item to better convey information about how it works.
  • Updated most instances of "reload speed" phrases to "weapon cooldown reduction".
  • Changed the title of the "Kill Characters" option to "Conclude Run".
  • Some other translation improvements.
ISSUE & BUG FIXES:
  • Entering menus while in-game should once again always pause the gameplay.
  • The Steam API has been updated to the latest version, which should help with some savegame-related issues.
  • SWAT: Bullets created by the "Ricochet" ability will now always spawn correctly on the enemy hit by the original projectile.
  • Huntress: Leveling the "Arrow Penetration" ability will no longer wrongly decrease the chance of its effect to occure.
  • Fixed an issue that would cause the movement speed decreasing effect of "Frozen" status to stack multiple times, instead of always causing an exact -50% movement speed debuff on the enemy.
  • Fixed the stacking amounts of the "Teddy Bear" and "Golden Key" items.
  • Using the "Switch Tab" key while in the "Reset Progress" option of the Options menu will no longer break the options interface.
  • Fire Walk With Me" achievement progress is now saved correctly and no longer resets between game restarts.
  • Fixed the "Fatigue" popup in the pause menu displaying an incorrect tooltip.
  • Fixed weapon and ability usage endscreen times to properly display values greater than 60 minutes.
  • The visual representation of the experience bar should no longer freeze in rare cases.
  • Other minor bug fixes and improvements.


For the next major update (0.6), we have decided to focus on the current state of meta progression, among other things.

We plan to both expand the meta progression skill-tree and introduce per-Survivor skill-trees, which will allow us to easily add new powers, enhancements, and ability modifiers in the future.



Here's one of our early WiP concept arts for one of its pages. Let us know what do you think about it!



In addition, we've partnered with Wiki.gg to open an official Yet Another Zombie Wiki!


It's still in its infancy, but you can check it below, as well as help us fill it with new content.
If you'd like to help us in maintainging it, be sure to come to #yazs-wiki on our Discord!

As always, we're grateful for all of your feedback, suggestions, and bug reports. Thank you! ːheart_meː

ㅤStay awesome,
ㅤㅤAwesome Games Studio



https://store.steampowered.com/app/2163330/
三国大领主 - 3584424063
On Monday, January 22, S331-S333 will clean up inactive accounts from time to time, each cleaning lasts for 10-20 minutes. Inactive accounts refer to: 1. Land above level 10 has not been occupied. 2. It has not been online for three consecutive days. 3. No top-up. At the same time, the above three points are inactive accounts, which will be cleaned up.
On Thursday, January 25, the whole server will be maintained from 10:00 to 12 o'clock. After maintenance, S331-S333 will enter the second season. For the specific content of the season, please refer to the season description in the world.
The new server S337 will be opened at 10 a.m. on Saturday, January 20.
On January 25, the return of old players began.
The return of old players begins:
Activity time: 00:00 on January 25, 2024 - 23:59 p.m. on January 31, 2024.
Return to player definition: Calculated from the first login at the beginning of the activity, players who have not logged in for 7 consecutive days will be judged as returning players after logging in for the first time during the activity time, and the status will not be modified after that.
Returning players can bind a non-return player in the same server.
Non-return player definition: Players who do not meet the definition of return players will be judged as non-return players when logging in for the first time during the activity time. The middle state will not be modified. New characters created during the event are also non-return players.
Non-return players can be bound by 3 return players in the same server.
During the activity: Returning players will issue corresponding resources and ingot rewards according to the lost time when logging in for the first time.
All players can receive daily login rewards every day during the activity.
During the activity, returning players and non-returned players can receive corresponding rewards after recharging the corresponding amount.
Issuance of additional rewards:
When receiving single and continuous recharge benefits from the return activity, players who are bound to it will also receive corresponding rewards by email.
If you want to receive multiple rewards, go to your former comrades-in-arms and let them return to fight together.
Remember to let them bind you after logging in to the game!
A new version of the system is under production. Please stay tuned.
Utopia No.8 - service
Hi there! Better late than never, the December Development Update is here!

And oh boy, do we have a huge surprise to share with all of you!

Drumroll, please!
We're excited to announce that on January 22, 2024, at 11:00 AM (GMT+8), we will kick off the Beta Test! Same as in Alpha, all the gaming data will be wiped out after the test.



It's time to meet you all again!
While the game is still a bit away from our expected vision, we wanted to show you our current progress! So, we've decided to give all our supporting Utokers a sneak peek of the island gameplay of "Utopia No.8" with this early test.

Since it's a testing version, you might encounter some peculiar bugs, so please approach the game with a "let's have fun and hunt bugs" attitude!

Of course, if you come across anything you find abnormal or issues that should be fixed, please be the first to report it in our game communities! We'll make sure to address it promptly.





During this testing phase, various stress tests will be conducted on the system, leading to occasional system maintenance and updates! We apologize in advance for any inconvenience!

Lastly,
Thank you, dear Utokers! We'll keep pushing forward in the new year!

Best regards from the Happy Tomato Entertainment Team
Jan 19, 2024
One-armed robber - Duhndal
This liquor shop is like most others, however they also have one of the most expensive wine collections in the country. You can find this collection in their wine cellar. Since their collection is so expensive, they also made an effort to secure the place, by purchasing top of the line security systems such as lasers, and security tags on their most expensive wine bottles.



The wine cellar is divided into six cells, each with a shelf containing various wines. Behind the bars of each cell is an array of lasers, if anything touches these lasers, the alarm will go off, luckily you can disable the lasers, using the box in the far end of the room.


Once inside the cells, you will notice, that some of the bottles have a white cap on them, this is a security tag. At the entrance of the wine cellar is a security tag detector, which will set off the alarm if any of the bottles leave the room, therefore you will have to find a way to disable the security tag detector before getting the bottles out.
Jan 19, 2024
D-Day VR Museum - ToxicCrack
I'm excited to announce the latest milestone for the D-Day VR museum. Version 0.3 is now finished after four months of development, featuring a complete rebuild of Mulberry Harbour B in Normandy. This fully explorable harbor offers educational images, videos, text, and a virtual tour in a DUKW!








EA SPORTS FC™ 24 - rdiazhurtado
The first ever EA SPORTS FC™ Men’s and Women’s Team of the Year XIs join Ultimate Team™ this weekend. Meet the stars of The World’s Game, selected with the help of your votes, with a free trial of EA SPORTS FC™ 24 between 18 and 22 January and get 70% off EA SPORTS FC™ 24.

https://store.steampowered.com/app/2195250/EA_SPORTS_FC_24/
Doomsday Robot Girl - s0300455


https://store.steampowered.com/app/2651540/_/



🌹Secret Garden's new project is out in the open🎊!!A story of redemption and being redeemed begins here🎁...



🌹The newest profession, Teacher, is also in the game👩‍🏫!!No one can resist the temptation of a uniform👠!!



🌹It even challenges the system in a way that hasn't been done before.It will surely bring the best adventure experience to the players~😎


-----------------------------------------------------------------------------------------------
✦Upcoming✦
https://store.steampowered.com/app/1529990/_/
https://store.steampowered.com/app/1925040/_/
https://store.steampowered.com/app/2564090/_/
https://store.steampowered.com/app/2651570/_/
Queen's Glory - s0300455


https://store.steampowered.com/app/2651540/_/



🌹Secret Garden's new project is out in the open🎊!!A story of redemption and being redeemed begins here🎁...



🌹The newest profession, Teacher, is also in the game👩‍🏫!!No one can resist the temptation of a uniform👠!!



🌹It even challenges the system in a way that hasn't been done before.It will surely bring the best adventure experience to the players~😎


-----------------------------------------------------------------------------------------------
✦Upcoming✦
https://store.steampowered.com/app/1529990/_/
https://store.steampowered.com/app/1925040/_/
https://store.steampowered.com/app/2564090/_/
https://store.steampowered.com/app/2651570/_/
...