Bug Fixes: Resolved issues with user authentication. Fixed custom maps not functioning in multiplayer. Corrected door synchronization issues in multiplayer. Addressed graphical glitches in the Facility map. Enabled punching while blocking. Fixed Fire & Extinguishing system Optimized server performance for sessions with numerous players. Implemented additional minor bug fixes.
Changes: Adjusted kicking mechanics: Kicks now consume more stamina, particularly powerful kicks. Enhanced anti-cheat systems (special thanks to BucksHacks for identifying vulnerabilities).
Additions: Blocking is now enabled with nearly all melee weapons, offering more effective defense than fists alone. Introduced a new server search feature that allows you to filter by game mode.
Sorry for a bit of delay, but this is actually a big game-changing patch! All 600+ skills have now been painstakingly re-balanced, which should make all demons pvp-meta worthy. The whole list is just too long so we included only the most important one below, so be sure to check it out. }:D
Patch Note v8.35
- Added a new opw event: Toy Parade and new event items: Toy Piece.
- Changed Demon Slum to Toy Parade theme (image from mobile.)
- Changed Open Plains to Toy Parade theme (image from mobile.)
- Update Event Shop's item with many event items:
- Rodeo Bob's normal attack will no longer trigger critical damage.
- Added new Rodeo Bob's skill: Brave Gunner- Passively give C.Attack a LVL(10~15)% chance to crit when standing still.
- Updated Rodeo Bob's skill: BombSpecialist - Increase explosives' range by LVL(25~50)% and add LVL(23~33)% def down.
- Updated Rodeo Bob's Super Reload icon and changed its effects to reset all skills, items and equipment's cooldown.
- Re-balanced all 600 demons skills based on new detailed pvp formular.
- Reduced all gold demons's base stats to a sum of 270 (from 260-330.)
- Reduced many passive demon elements defense from native skills.
- Reduced the base critical rate to 13% (from 23%.)
- Halfed the effect on skill cool down from DEX.
- Fixed Opw's Demon Altar bug.
- Changed Killjoy's Switft Hand (native skill) for passivly evade all magical damage 13% .
- Changed all Black Baron's pistol attack to be based on DEX instead of TAL.
We got another patch for you! There are bug fixes, card changes, features and more! Check it out and let us know what you think by replying here on Steam or in our Discord!
We’ve got a new feature: Quests! We’re bringing in a first pass at this new map node type to let players have a bit more options in their routing. This also helps to address an oddity that we were noticing with rewards and healing.
Quests are another way to find healing and other rewards during your run! Where healing rewards felt like they were often a necessity, Quests are an added complication in a fight with a sweet, sweet reward at the end! They are in a very early state, so who knows where exactly quests will land. But we anticipate this to be a good change in favor of the player!
Some other features in no particular order:
A new card effect was added, Permanently Add. This effect is currently only found on quest cards. Some quests will allow you to add cards permanently to your deck, the same way that cards in the offerings do.
The Archetype images on character select now have an animation on them!
Lots of new art on cards. Let us know your favorite!
If a card adds more than one card, you can now see both of them in the detail view!
There are a couple new songs in the general offering and cursed offering screens! Look for more to come in the future.
Fixed a bug with some trigger effects that weren't working properly.
Class Card Changes: Trickster:
With a few exceptions, we have shifted cards that add either blades, arrows, or moss pills to slow by default! This had some pretty interesting implications for some of the builds in Trickster, so let us know what kind of builds you can cook up!
Cloak of Shadows has been changed to mirror Mirror Blade! Pay one to duplicate on the right or exhaust on the left to dodge.
Distract has been fully redesigned. It now gives negative might and negative enemy might. So if you have more attack symbols than wound symbols in your deck, this could be a powerful card!
Friends in Low Places has been rebalanced. It can help you set up for 7 one time, or be reused to add some blades at a cost. Instead of gambling on one or the other.
Gamble now discards cards equal to X instead of adding a debt to do that next turn.
Maximum Effort has been changed as well! It now adds 5 Efforts, but they also add enemy might. Why would we do that? Let’s see if our deck builders and theory crafters can find out!
Untouchable has gained new functionality as an enemy might epic. Every time they hit you, it will hurt less!
Druid:
Cloven Drum had its effect flipped to the left side and its cost reduced. This will make it harder on average to resonate, but easier to play.
Proliferate, Sporecrawl Shield, Tribal Rite, and Roe’s Resolve have all been made default quick! These cards were asking a lot of the player to make the dream happen. We’re gonna try to make that dream easier for you. In my testing, it seems a bit strong, but let’s see what silly stuff you can do with it before we nerf it!
There are a slew of cards that have been redesigned. Mountains Move is a good example! It can now be shifted to the other side through an upgrade downgrade. While Cards like Winter Coat alternate to a different effect entirely. Check it out!
Dear Players, thank you for your support playing Spiritle. Unfortunately, the game will end this Season and the game will no longer be available to download as well as all related contents. After several internal attempt to fix the game and bring an interest, I must admit it’s a failure. Spiritle must be redesigned and completely reworked if we want to improve it or potentially to release it again.
It is with great regret that the decision to shut down was taken. And the Studio can only emerge strengthened from it.
I am hard at work finishing up version 1.1 of Praise Dead which will include a lot of new content for everyone to play with. The biggest part of this update will be the addition of a meta-progression system which allows you to upgrade and customize your zombies to your preferred play style. Additionally you can expect to see some new relics, new weapons, new armor, and even a new necromancer.
That's all for now, please let me know if you have any questions or feature requests.
I'm pretty excited to announce that Arttista 1.9.14 is ready for download with a new great feature: now you can import audio files. Why this is so cool?
Cause now you can animated more easily over audio and keep your animation more accurate and synched to what it should be.
Arttista accepted formats are .wav, .flac and .mp3 files.
you can import and adjust where audio should starts inside audio timeline, and animated based on audio waveform that is displayed on it.
Besides, Arttista 1.9.14 brings a new file format that uses better compression to save frame data, what makes Arttista .art files much more smaller than before.
And of course, this version comes with a lot of bugs(from hell) fixes.
Hi Awakens! The long wait is over! The demo of "Realm of Ink" is officially launched!
This demo will include the first major stage along with its boss fight, featuring the default character 'Red' and her three basic weapons. Additionally,10 'Ink Gems' and dozens of 'Perks' are available. Whether you prefer long-range or high mobility, you can find a playstyle that suits you.
The highly anticipated 'Ink Pet' system is now implemented, allowing it to undergo a transformative evolution into different forms based on various combinations of 'Ink Gems.' Each form comes with unique moves to assist in combat, so go ahead and explore its full potential.
Compared to the previous closed playtest, the demo update also includes:
Special rooms
Unique NPCs
Tutorials with enhanced cinematic
Visual effects enhancements for the Snowy Sanctuary.
If you want to make any suggestions about our game, please kindly join our Discord to chat with us and other players!
We will also be doing a giveaway of "Realm of Ink" Steam key on Twitter, follow our Twitter page and check out the update for how partake in the draw and win a chance to earn the prize!
Don't forget to follow our social media for the latest updates: Facebook Youtube
-Fixed the issue where the protagonist didn't stop sitting on the chair at the end of Chapter 1. -Fixed the problem where resetting the level at the end of Chapter 1 caused abnormal background music transitions. -Fixed the issue where lightly pushing the joystick caused the protagonist to drift slowly. In the main menu, you can now navigate to the page with the development team's contact information. -Added a settings menu, allowing you to switch window modes, individually adjust the volume of music and sound effects, and set keyboard keys. -Fixed a bug in Level 1A.15 where resetting the level caused the platform to take an exceptionally long time to break. -Fixed the issue where only one motor of the controller vibrated when the controller vibrated.