A lot of new changes have arrived in the latest update! Some more testing will be needed to further balance the mechanics, but this update smooths things out and paves the way to make future updates to these mechanics a breeze.
A brand new save is recommended. However, if you load a pre-0.79.27 save, the game will still attempt to convert the save for you.
Changelog
+Added the complete artwork for Dr. Ella Fairfax
Paperdoll
Sex scenes
Frenzy scene
+Added new images for ALL items (not including parasites)
+Added Dr. Howard's Diminished (Level 2) image
*Arousal & IQ have been revamped:
Changes are in smaller increments
Wearing a condom halves the potential arousal or IQ changes (rounded in the player's favor)
Maximum arousal has been changed from 10 to 100
*Fixed issue that caused Ms. Lane's futa frenzy image to not display
*Fixed a pronoun error during flirting
*Fixed issue that caused sex scene stat changes to play out before the scene itself
*Restored Dr. Howard's frenzy image
*Restored some missing sex scenes
*Purchasing items at the store will now update the inventory screen right away
*Fixed issue that prevented NPC penis stats from properly changing
*Fixed an error on the Upper and Lower Campus that could give the false appearance of Game Over
*Adjusted inventory UI scaling
*Loading saves from pre-0.79.27 versions of the game will now attempt a conversion to 0.79.27
A new adventure begins in Visions of Mana – the first mainline title in the Mana series in over 15 years!
Immerse yourself in the vibrant graphics of this beautiful world, where the powers of nature blend with the elemental aspects of mana to create a rich tapestry of life. Journey through enchanting locations with near-seamless transitions in a semi-open field that’s yours to discover. Brace yourself for fast-paced, multi-dimensional actions in battle to enrich your fighting experience. Use the magic of the Elementals to explore this vast world to your heart's content!
Story: In Tianeea, the Fire Village, everyone is preparing to celebrate the coming of the Faerie and the naming of an “alm.” Every four years, alms from around the world are chosen to travel to the Tree of Mana and rejuvenate the flow of mana power. A soul guard is also chosen to ensure the alms' safe pilgrimage. Val is one such guard.
On the day of the Faerie’s arrival, Val brings his childhood friend to the festival. As the sun falls beneath the skyline, all the spectators wait with bated breath, hoping to be chosen as an alm. The Faerie finally descends before Val's friend, appointing her the Alm of Fire.
The villagers bid them both farewell, praying for their success as they embark on the adventure of a lifetime.
We are really excited to announce that Paper Ghost Stories: Third Eye Open will be part of the February Steam Next Fest! As part of the event we will create a brand new stream for the game and we would love to hear your questions.
So, if you have any questions that you would like us to answer in the stream, please post them here!
The following post was originally published on Xbox Wire.
Hello, Dom Matthews here, Studio Head at Ninja Theory. As I write this, we are now in the final few months of development on Senua’s Saga: Hellblade II, preparing for our launch Day One on Xbox Game Pass and across Xbox Series X|S, Windows and Steam on May 21. It was a pleasure to give you all a deeper insight into Senua’s next journey, our studio and our talented team in Developer Direct.
Since the release of Hellblade: Senua’s Sacrifice , Ninja Theory has transitioned from being an independent team to one that sits within Xbox Game Studios. Although this has seen change for Ninja Theory, particularly in terms of the support now available to us for striving towards our ambitions, what has not changed is our passion and commitment to our studio mission - to craft life-changing art with game changing tech.
This might sound like a lofty mission, but it is something we are proud to have achieved before in Hellblade: Senua’s Sacrifice – a game built in a space we called ‘Independent AAA’, where we worked with the creative spirit and freedom of independent development but strove for the types of high-end production values often only associated with AAA games. We also took advantage of the freedom that digital-only distribution offered us to create a game of the length that fit perfectly with our intended experience but could be sold at a lower price to reflect the shorter length of our story. This framework allowed us to focus on the things we really care about – taking our fans on an unforgettable journey into Senua’s unique world.
In Senua’s Saga: Hellblade II, our approach is the same. Although we are no longer an independent studio, our creative spirit has in fact been emboldened by our joining of Xbox Game Studios, and in this new chapter of Senua’s life we have been able to push our production values way beyond what we were able to achieve previously. So, my message to players is that if you loved Hellblade: Senua’s Sacrifice, or if you enjoy narrative-led experiences of cinematic immersion, we are building Senua’s Saga: Hellblade II for you.
Senua’s Saga: Hellblade II will be a game crafted from the heart – a game similar in length to the first Hellblade, with a focused narrative, and sold digital-only at a price of $49.99 USD. And you can once again expect to join Senua in understanding her world through perception puzzles led by her experiences of psychosis, in brutal and visceral combat and in traversal gameplay, this time across the harsh but beautiful landscapes of 10th Century Iceland. Crucially, all these elements are intertwined in a unique visual and audio experience, where everything is in service of Senua’s story. So, you can expect more of the same, but this time with the support to push our ambitions for immersion, fidelity and richness far further than before.
I’d like to take this opportunity to say thank you to all our fans across the world. Your well wishes and support is what drives us on. In Senua’s Saga: Hellblade II we want to make it as easy as possible for you all to enjoy Senua’s journey and so we have increased the breadth of our localization to 26 subtitled languages – including Arabic, Ukrainian and, of course, the language of the land of our journey: Icelandic!
Know that here at Ninja Theory, our partners and collaborators across music, mental health, art and technology are working hard to bring you, once again, a special experience. We look forward to you joining Senua’s new journey on May 21.
Dialogue Options has two updates -- one for persisting the prior message while handling, and the second for allowing for conditions to be leveraged for if an option is visible.
Fixed some copy/paste issues in User Interfaces.
Fixed an issue with Virtual Keys in the database.
Fixed a bug with skill type being required in Battles/Commands (it's no longer needed/mandatory).
Added the ability to remove many "Types" from Items/Skills/Equipment/etc.
Paper Ghost Stories: Third Eye Open - earlofmonkey
We are really excited to announce that Paper Ghost Stories: Third Eye Open will be part of the February Steam Next Fest! As part of the event we will create a brand new stream for the game and we would love to hear your questions.
So, if you have any questions that you would like us to answer in the stream, please post them here!