It has been a while since the release of the last major update and it is high time for a new one. We have put a lot of work into improving the game experience, hopefully you will see this too.
MAIN IMPROVEMENTS:
History replay can be now exported to GIF directly in game.
State decisions tooltip shows the impact of the action.
Affiliation (tribe name) is now being displayed for independent units when they move or attack.
New attribute called „aversion“ was implemented, this affects how likely the factions are to cooperate, form alliances etc. Further work is planned on this attribute.
New menu item opening the list of existing DLCs was added to the Main Menu.
New icon showing what map item (e.g. a city, blacksmith, stable) is busy, was added to the Strategic Overview (in map view).
OTHER IMPROVEMENTS:
Player can choose specialization of a new stable and shipyard immediately.
Invention tree displaying speed was increased.
„Agoge Training“ State Decision was improved.
Loading saved games was improved and it is faster now.
Confirmation is required now before starting tutorial.
City demands were limited to one per city.
Several State Decisions were altered to not upgrade Nomads to Settlers.
Korean and Portuguese languages were added to the pool of experimental languages (please get in touch if you would like to help with translations and/or proofreading).
AI IMPROVEMENTS:
AI behavior when it was selling city walls in the Troy scenario, was adjusted.
Improvements in selecting attack targets.
Improvements in choosing what to build next.
Improvements in supply usage.
Excessive recruitment of nomads was mitigated.
Algorithm to build less ships on lakes was improved.
Prediction for absorption was not correctly calculated, this has been remedied.
BUGS AND ISSUES FIXED:
Bug in supply calculation was fixed.
Emissaries not being part of the unit loop in particular cases, was fixed.
Issues caused by mod not being switched to vanilla when starting a tutorial in one of the DLCs, fixed.
Missing popup when a city or a unit was captured as prisoner of war, fixed.
Incorrect resource calculation was displayed when building regional capital.
Issues with scrolling down to the bottom of the list in the Strategic Overview, fixed.
Minor issues with triggering Victory Conditions were fixed.
Several issues in multiplayer (both online and asynchronous) were fixed.
An issue in Windows 11 causing the intro video not being played, was fixed.
Bug in „Slander“ action causing malfunction was fixed.
Several rare CTDs were fixed.
Many other minor bugs were fixed.
Let’s give Imperiums a try again to test all these changes in action 😊 and to get ready for the Rise of Caesar DLC. This update is called "Caesar's legacy" after all :).
Ojiv is out right now on Early Access and you can get it for 20% off with the launch discount!
The launch discount will last until January 24th, so make sure to grab a copy before then!
We need your feedback!
We expect Ojiv to be in Early Access for about 1-2 months. During this time, we are planning to add new songs, fix bugs and make changes according to your feedback. Please feel free to use the Discussions page to give us your feedback or report bugs.
UNDECEMBER will be undergoing a server patch on Jan. 18 (Thu) to address identified issues.
Please refer to the following information for details.
Jan. 18 (Thu) Server Patch
1. Server Patch Schedule: Jan. 18 (Thu) 2024, 17:30(UTC+9) * The server patch will proceed without maintenance. * The game will therefore be available to play while the server patch is underway.
2. Server Patch Details 1) Game service stabilization. 2) Issue where an error message is displayed when certain items are purchased from the Black Market
3. To Note - Please exit the game completely before logging in again for the patch to be applied. - Please note that you will not be able to enter the Auction House, Constellation of Time, and Chaos Dungeons for 10 minutes before and after the patch.
Please be advised that players may experience temporary disconnections while the patch is underway.
We will always strive to maintain the quality and reliability of our services.
Horny Housewives Update v1.221 - Multiple Save Slots
After reviewing feedback after the first month or release for Horny Housewives, the overwhelmingly most requested feature missing in the game was the ability to have multiple save points. We listened to the feedback and made that feature a priority for the next major update.
Today that update patch in being added to the game build to allow players to save multiple games and allow them to jump to any point in the game story. This build also includes some visual and sound hotfixes for minor issues that were detected since the last build release.
Fixed delay in movie playback
character meshes fixed in some pre-rendered scenes
Thank you for all of the love and attention you've paid to hyper ninja action game Ninja Issen.
In order to create a richer, smoother gaming experience for players, patch 1.09 will be released today (1/18) with the following changes:
< New additions > • Hardcore mode added. - This is a new challenge mode that can be enjoyed after clearing the game and starting a new game. - Dash through the entire game, from chapters 1 to 9, racking up both the highest score and the fastest cleartime! - Enemy attacks have become much more dangerous, and a single death means permanent game over. - In this mode, dialogue and game events do not appear.
< Accessibility > • Control explanation 'Tips' have been added. - These tips will allow players to better understand the game controls. - Upon acquiring a new skill, players will be able to better understand the specifics of that skill. - Players may now check important tips on some screens.
< Others > • Fixed many bugs and added various quality-of-life improvements.
We hope you'll experience this smoother version of Ninja Issen for yourself, and thank you to all of the people who have played Ninja Issen and visited our community page.
As always, thank you for your continued support as we at CFK strive to be the very best publisher we can be.
We have decided to go into Early Access in early March of this year!
This means you will have access to all classes earlier than previously announced. We have been asked many times if we can launch earlier, and this way we can 🥳
From the start of Early Access, BOTH the Berserker and the Pyromancer will be fully playable. Each of them comes with a full set of 5 subclasses and already a total of 25 to 30 class-specific items.
The goal of the EA phase will be to polish and balance the new classes. We are aiming for a pretty short duration of a few months until the full release. And of course, we’ll be adding more items and general quality-of-life features during EA - and who knows what else!
The Berserker
The Berserker is rough, tough, and angry. Her core mechanic is Battle Rage, which gives her increased attack speed and damage resistance when in danger. Many Berserker-specific items interact with Battle Rage and do something special when it activates! The Berserker starts with a Forging Hammer, which she can use to upgrade items.
The Pyromancer
Some people love to see the world burn. Literally. Pyromancers find arson awesome! The Pyromancer can both buy and generate 1-gold Flames, that generate Heat on their own. Flames can be used to set items on fire or infuse them with Heat. Some of her signature items can use Heat as a resource for massive effects, such as reincarnation!
So, here are some questions we think you might have and our answers:
Will you still update the demo in parallel?
The demo will stay up, but it will no longer get content updates. Instead, the Early Access version will be updated. This way, the Early Access-exclusive content does not lead to unfairness for the demo players.
Will demo players be matched against EA players?
No, the player pools will be separated.
Will my progress from the demo transfer?
Ranking will probably reset towards Early Access and possibly during Early Access as well. We will, however, do our best to transfer all unlocks (trophies, skins, etc)