Jan 17, 2024
Toram Online - Toram Team
Thank you for playing Toram Online.

We would like to announce the update for the app.

For details, please check the following.

Update Contents
  • Added EX Skill "Color Saving" to the Alchemy Skills!
  • New Difficulty Level Added to Otoshidama Battle's Boss Monster!
  • Changes to High Difficulty Battle Event boss lineup.
  • The end of "Road of Megiston" Event.
  • Few updates on the security system.
  • New Year Daily Emblems are no longer available.
*Avanclain Shrine will be available until 4:59 AM (JST/GMT+9) on 2/1/2024.

The following improvements have been applied.
  • Increased the number of "Secondary Parties" that can join RAID Battle.
After the adjustment, the maximum number of participants in RAID Battle remains at 8 and more than 2 "Secondary Parties" will be able to join.
Example:

[4P Party] + [Secondary Party A (2P)] + [Secondary Party B (2P)].

NOTE
*Raid Battle is available after completing Story Mission: "Chaotic Truth".
*When another party is joining in the battle, all the party members' HP will show up on the left of the screen as "Secondary Party".
*When another party becomes unable to join the battle after the battle begins, NPC will automatically join as "Secondary Party".
*The result rewards such as Attacker and Breaker will be defined in each party.
*Skills that affect party members such as Support Skill: "High Cycle" and Shield Skill: "Guardian" affect only the members in your party during raid battles.
On the other hand, skills that choose a target such as Support Skill: "Heal" and "Recovery" are available on players in another party.

The following issues have been fixed.
  • Minor bug fixes.

Notes
* If you cannot start the game, please add the game to the exclusion list of your security software.
For details on how to add it to the exclusion list, please refer to the website of the security software you are using.
Community Announcements - KTG_DEV_MESSENGER
Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”

The following will be held from 01/18 (Thu). Click the links above to jump to their corresponding notification.

For more information, please check this week's Update Info.

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Jan 17, 2024
Pixel Descent - JC Bailey
- Fixed up certain maps where it was easy to warp directly into a group of enemies.
- Changed base HP regen from 5 seconds to 4 seconds.
- Slightly increased the invincibility window granted after warping and opening doors.
- There is now a short delay before you can open a door after warping.
- Fixed a major bug with AI pathfinding in co-op.
- Various other small tweaks/bug fixes.
Jan 17, 2024
False Dream - masatoko
I updated to v1.1.0.

  • Disabled Nanite (due to suspected crash issues).
  • Adjusted brightness (reduced it a bit as it was too bright).
  • As a measure against motion sickness, you can now display a dot in the center of the screen (configurable in the settings).

- Anomalies (Spoiler Alert)
  • Improved effects after capturing the suitcase to make them more noticeable.
  • Improved effects after capturing the refrigerator to make them more noticeable.
  • Changed Cue-chan's voice tone.
  • Added Cue-chan's lines (to clarify the rules).
Jan 17, 2024
i Have Powers! - jragga
Noticed a text appearing over the player when they switch to secret ID, fixed that
The Lab and Dungeons - DotXY100Dev
Thank you very much for playing!

In this update, we have fixed a texture in the volcanic area that was visually hard to see.

We would like to continue improving the game, so if you have any opinions or questions, please contact us on the Steam community or Discord.
Thank you for your support.
Space - damokles77
Today we've updated the demo with the latest version of the game, which has a lot of new features.


Building on asteroids
There are now building asteroids near the planets in every system. You can build factories and manufacture on them. This new part is just the basis, in the future we plan to build cities and stations on them as well.

Now you can send a construction drone at any time and start building on these asteroids.

Asteroids can be found at Jupiter, Saturn, Eden and Hope.


New ship - Explorer
Each player can now choose at the beginning of the game whether to start with the existing transporter or choose the faster and better equipped explorer. This ship can also be used to land on planets.



Other changes and modifications
We have redesigned the entire planet earth and moon. Earth is now much bigger, and we plan to have a lot of fun on it in the future.

Redesigned Mars to HD textures, Jupiter and other planets.

With the new ship and launch, redesigned the save system - need to start a new game.













Jan 17, 2024
Exoprimal - Player01


Space Required for Download

January 18th (Thu)


Space Required for Download

Xbox Series X|S : Approximately 6.1 GB
Xbox One : Approximately 5.8 GB
Windows : Approximately 6.5 GB
PlayStation®5 : Approximately 6.2 GB
PlayStation®4 : Approximately 8.9 GB
Steam® : Approximately 4.3 GB

Note: This amount only applies to the Title 3 update.
Please ensure that you have extra space before downloading the data.

New Season Begins


Exoprimal Season 3 will begin alongside the release of the Title Update.

The Survival Pass rewards for this upcoming season will be different.
Also, you can purchase the Premium Tier to receive special rewards with your Season 3 Survival Pass.

There will also be New Year and Chocolate Campaigns taking place during this season, as well as a Double EXP Campaign.

Season 3 Start and End Dates
From the launch of Title Update 3 until
April 17th, 2024 (Wed) 3:00 a.m. UTC
April 16th, 2024 (Tue) 8:00 p.m. PDT
April 16th, 2024 (Tue) 11:00 p.m. EDT
Note: Date and time are subject to change.

The Hunt Is on in the Monster Hunter Series Collaboration!

Join the hunt in Exoprimal!

Our second Capcom Collab is slated to release its set of collaborative content with Monster Hunter alongside Title Update 3!
Check here for more details about the collaboration.
The Monster Hunter Collaboration Begins!



The Monster Hunter Collaboration will be available for a limited time.
The initial period is as follows.

January 19th (Fri) 3:00 a.m. UTC - February 13 (Tue) 2:59 a.m. UTC
January 18th (Thu) 7:00 p.m. PST - February 12 (Mon) 6:59 p.m. PST
January 18th (Thu) 10:00 p.m. EST - February 12 (Mon) 9:59 p.m. EST


New Content and Features

A new map has been added.
Jungle


A new Final Mission has been added.
Eliminate the Neo Triceratops


Neo Triceratops is a neosaur comparable in power to Neo T. Rex and Durban.
Work in groups of up to 10 fighters to take it down.

Introducing Beta variant exosuits!


Deadeye β: Energy MG


Barrage β: Fire Spray


Roadblock β: Counter Shield


Skywave β: Lifeline



The weapons equipped to these Beta variant series sport different attributes from your conventional exosuits, changing up the way you handle yourself in battle.
These Beta variant series can be purchased with BikCoins once the Alpha variant series suit reaches level 10.


New rigs have been added.
Stealth



These new rigs can be purchased with BikCoins once you reach the required player level.

New Modules have been added. 

Base Module
Hi-Xol Reusable Module
The Overdrive Gauge will charge when Overdrive is used.


This module revolves around Overdrives.
The gauge won't empty out even when an Overdrive is used, enabling you to fire off the next Overdrive even sooner.

Durban Module
This module lets you fire at enemies as tenaciously as Durban himself.
Grants a boost to attack power and movement speed upon respawning after a knockout. The enemy fighter that previously defeated you will also be detected.


This module offers enhanced support for direct combat against enemy fighters.
Not only will you respawn in a powered up state after being defeated, but the targeted enemy will be visible to all allies.

Action Modules
D - Compact Grenade
Adds 1 additional use for the Rifle Grenade and reduces it cooldown time in exchange for a smaller explosion range and less damage.



This module alters the properties of the Deadeye Rifle Grenade.
The Rifle Grenade can be used more frequently, amplifying Deadeye's overall adaptability even higher.

S - Graviton Echo
Generates a shockwave with powerful suction when your primary attack hits the gravity cluster of the Graviton Cage.



This module alters the properties of the Skyline Graviton Cage.
When combined with your primary attack, it grants better control over enemies caught inside of the Graviton Cage.


Other Modules have been added.
The new Base Modules and Action Modules change how the default and Alpha Variant series Exosuits do battle.

These new Modules are added to Player Level Rewards and Beta Variant Series Suit Level Rewards.


New rewards have been added to the War Chest.
- EXOSUIT SKINS - WEAPON SKINS - DECALS - CHARMS - STAMPS - EMOTES - EMBLEMS - BACKGROUNDS
New medals have been added. 

New awards have been added. 

Some menus and portions of the UI have been slightly adjusted.
A button that displays Suit Details such as Active Skills and the like has been added to the Suit Status screen and Rig/Module screens. A function has been added to check the Modules attached to each Exosuit in the Suit Selection screen. ・A function has been added that lists the names and unlock requirements for awards currently equipped to award plates seen on the player list of the results screen, buddy player information, etc.

Bug Fixes & Balance Adjustments


Exosuit Adjustments

Exosuit: Krieger
  • Fixed a bug where Krieger's Stunlock Missile would not inflict damage or paralyze small dinosaurs after a direct attack.

Exosuit: Witchdoctor
  • Fixed a bug on PlayStation®5 where the firing sound effects of ally Witchdoctor α players would continue to play.
  • Fixed a bug where Witchdoctor's Feed would not properly restore energy after being used on a small dinosaur, which could lead to unintended issues.

Other
  • Fixed a bug where the Repairs EX medal could only be obtained with the recovery skill of either Witchdoctor or Witchdoctor α.
  • Fixed a bug where the High-End Skywave award could not be obtained with Skywave α.

Game Mode Adjustments
  • Adjustments have been made in Dino Survival so that Missions and Dino Swarms matching the story progression will more readily appear.
  • Adjustments have been made in Dino Survival so greater priority will be given to new fields based on story progression.
  • Adjustments have been made in Dino Survival to the matching rate of select missions that occur only in the story.
  • Bots will be equipped with modules based on the situation.
  • Restrictions will be placed on players who leave in the middle of a Savage Gauntlet.
    - If a player leaves in the middle of the Savage Gauntlet, a restriction will be placed upon the next matching. - If this restriction is active, a countdown timer will be displayed, during which, you will be unable to initiate Savage Gauntlet matching. - Matching for a Savage Gauntlet will not start if a buddy member has a time limit. - No restrictions will be placed upon you if you leave midway after another player has left. - If the 5 players are buddies, there are no restrictions placed for leaving midway.
UI Adjustments
  • Fixed a bug where damage would sometimes be displayed incorrectly when a small dinosaur received multiple attacks in the same frame.
  • Typos in the game text have been fixed.

Other smaller bugs have also been fixed.


The Exoprimal team appreciates your interest and support, and we hope to see you in the wargame!
Exoprimal - にゃっと
Suit skins and other cosmetic items based on Monster Hunter are now available!
Also, the King of the Skies, Rathalos, will appear in the world Exoprimal!

Monster Hunter Collaboration Introduction Video
https://www.youtube.com/embed/KJra14gfCHY?si=Nfa0kz-FmteCNtI2


Collaboration Period

19/01 2024 03:00 UTC ~ 13/02 2024 02:59 UTC
01/18 2024 19:00 PST ~ 02/12 2024 18:59 PST

08/03 2024 03:00 UTC ~ 15/03 2024 02:59 UTC
03/07 2024 19:00 PST ~ 03/14 2024 19:59 PDT

05/04 2024 03:00 UTC ~ 12/04 2024 02:59 UTC
04/04 2024 20:00 PDT ~ 04/11 2024 19:59 PDT

17/05 2024 03:00 UTC ~ 24/05 2024 02:59 UTC
05/16 2024 20:00 PDT ~ 05/23 2024 19:59 PDT

14/06 2024 03:00 UTC ~ 21/06 2024 02:59 UTC
06/13 2024 20:00 PDT ~ 06/20 2024 19:59 PDT


* The Monster Hunter Collaboration may be held again at a later time after the next season.


Collaboration missions are available!


During the Monster Hunter Collaboration,
monster tracks will appear in Dino Survival.


Gathering monster tracks that appear on the field may even trigger
a special collaborative mission to hunt down Rathalos.

Each time you play this collaboration mission,
you will obtain special cosmetic items as rewards.


- Reward List
- Rathalos (Decal)
- Potion (Charm)
- Grin (Stamp)
- Flex (Emote)
- Rathalos Series (Murasame: Suit Skin)

Dress as a brave Hunter and fight the oncoming dinosaurs!


Kirin equipment and Rajang cosmetic sets are available for purchase as DLC!

Skywave Monster Hunter Set


- Details
- Kirin Series (Skywave Suit Skin)
- Guild Crest (Decal)
- Prance (Emote)
- Don't sweat it! (Stamp)
- Felyne (Charm)

Barrage Monster Hunter Set


- Details
- Nergigante Series (Barrage Suit Skin)
- Large Barrel Bomb (Decal)
- Applaud (Emote)
- Happy Hunting! (Stamp)
- Poogie (Charm)

Roadblock Monster Hunter Set


- Details
- Rajang (Roadblock: Exosuit)
- Well-Done Steak (Decal)
- Regret (Emote)
- Rad-Jang! (Stamp)
- BBQ Spit (Charm)



Happy hunting in Exoprimal with the collaboration items!

Monster Hunter Portal Site
https://www.monsterhunter.com/
Jan 17, 2024
Cataclysm: Dark Days Ahead - KorGgenT
You can now upload and download mods via Steam Workshop! I made it as simple as possible - you create a mod that the game can see as a mod (see the documentation on creating mods on the repo) and you press "Upload"! It's as simple as that!

To play a mod from the workshop, all you need to do is subscribe, and the mod becomes installed. Then you create a new world with that mod enabled as normal!

I hope to see much use of the workshop now that it is available publicly!
I will note that the Linux build will lag behind the Windows build. Hopefully it's out within a couple days.

It's been a really long road, much longer than expected. I first was very optimistic about the Steam Workshop nearly a year ago, but I ran into some significant roadblocks with development, and then ran into Real Life (TM). Not to put too fine a point on things, but I had to go to my day job in addition to going back to school for a Master's degree, which didn't leave much room for much else outside of that. I'll still be doing that for about a year, so I don't want to promise too much still, but I have permanently overcome one of the most important roadblocks (at least for me): The debugger. Now that I can use the debugger properly (admittedly it was a simple fix, but not extremely well explained) I can go into other steam-specific things such as tracking down the achievement bugs.

The Stable 0.H version is just around the corner, but I do not plan to release it on steam until after it is officially released on the repo as well.
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