BUGFIXES -Player's horizontal speed is now canceled when fishing rod is cast -Fixed a bug causing a crash on save files that haven't collected any lootbox items
OTHER -Added a toggle to prevent Gopher from appearing -Added a fade in effect for menus -Wooden planks are now culled if there are too many on screen at once
Hello all! Here are the patch notes for version 1.1.3. The content of this patch include:
Fixed a bug where the chest in Island Ruins was unable to be bought.
Fixed a bug where players were getting UI toggle mixups when exiting maps during the change of rounds.
Added sounds for Zombie Death, Pickups, Breaking Objects, Notifications, and UI.
Added a Player Section to the Gallery that let's the player reset their level when they reach level 30.
Added Breakable Crates around each map that give a chance to drop items when broken. This gives the player more power and a chance to use their resources to potentially get more items.
Reworked Mansion's main room to have more windows so the enemies will get to the player faster in the early rounds.
Reworked all Item descriptions to be more understandable and straight forward with how the item works.
Nothing too spoilery this time around! Again, thank you to everyone who has followed this game. I've had a blast creating this game and can not wait to see what we are able to make this game become!
-Certain buildings will no longer steal your resources when constructed -Reduced machine spirit infestations in all areas -Gaining all relic knowledge will no longer result in a snowcrash -The Faithful will seek shelter more quickly and more often
-Spawn Zones can now be activated to teleport players -Improved hit boxes for all weapons attacks -Right clic strong attack is now an option in gameplay -Counter node fix
Functions have been added (beneath Scripts in the Database). These will allow you to create the equivalent of function or method calls in other languages, complete with return types. Pass data in, pass data back out.
Call Function command added to work with Functions.
Added drag/drop to entity script pages.
Fixed an issue with a crash on accessing an entity's variables/switches.
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Sign up today and get the latest Forza Horizon and Forza Motorsport news delivered to your inbox every month.
We know our players like to keep up with the latest events in the world of Forza across a variety of sources, from our official social and community channels, in-game messages and livestreams to our blogs on Forza.net.
Today we’re adding newsletters as a new way to stay up to date with everything related to Forza. We expect to deliver these around once a month via email, and they will feature the latest news from our game teams for both Forza Horizon and Forza Motorsport, all in one place.
Sign up at forza.net/newsletter and if you later decide that you no longer wish to receive these emails, there is an option to unregister at forza.net/myforza.
We plan to send out the first newsletter soon. Once you’ve read through it, if you have any recommendations on how we can make it better and more useful for you moving forward, you can share that feedback with us on the Forza Suggestions Hub.