1 New Arcade game with unlockable cosmetics and achievements tied into the upcoming Prehistoric Paradise DLC.
Visuals:
New font gradients on pop-up scores for trial/mission completion (green) and table tilting (red). Regular score pop-ups remain purple/pink.
Improved cannon kickback particle effects on various tables.
Improved bush explosion(entry/exit) effects on various tables.
Table Specific Changes
Café Catastrophe
Fixed numerous locations where the ball could get stuck.
Sports Spectacle
Moved decorations and gems
Nasty Knights
Improved flipper art Added particle effects/sparks to hitting shield targets Fixed an issue related to the cannon mission not always correctly tracking progress
St. Patrick's Paradise
Added particle effects/sparks to hitting targets
Creepy Castle, Future Flight, Construction Chaos & Blissful Builder
Improved Flipper Art
Silly Circus & Crazy Carnival
Spellbook targets no longer apply any force when hit.
Dynamic Camera Modifications
Camera movement lessened when the ball enters/exits holes, kickback & cannons,
Gameplay/Balance Changes
Made various multi-part missions/witch trials easier by having them not reset your progress when on part 2. This is not the case for all missions, only some.
Bug Fixes & Misc.
Fixed an issue when multiple balls tried to enter the same cannon.
Fixed an issue where nudging when a ball was in a cannon that caused it to misbehave.
Fixed an issue where stationary target hit vfx would not always spawn facing the correct direction.
Witch Trials screen had some text descriptions cleaned up
Table Editor
Mechanics:
Added one new prebuilt raceway.
One additional flipper pre-set for wide body tables.
Visuals:
Standard Body Theme – Prehistoric Paradise
Wide Body Theme – Dangerous Dinos
2 New Weather Effects
Audio:
DMD/Trial Sounds:
Jungle Win Sounds 1-4
1 Raceway Completion Sound: Jungle Raceway
Ambience Tracks:
Jungle Ambience 1 & 2
Music Tracks:
Prehistoric Paradise & Dangerous Dinos
To Do List:
Steam Workshop custom table images.
Steam Workshop Browser
Continued Documentation.
What’s Next:
I’m in a happy state with the core game and table creator would love to start taking more suggestions. Ideas for DLC, mechanics, improvements, or additions to the table editor, feel free to tell me. Anything and everything will be considered.
FG3000 is in town with a shop full of Cosmetic items you can get for gold.
FG3000 is a well-known, high-energy, and super-positive MMORPG reviewer... and today, he is officially a video game NPC in AdventureQuest 3D! Find him in town with a shop full of cosmetic items that you can get for gold. He also happens to know the location of a lost sword... his lost sword. Which can be yours with an ample about of monster-murder. And to help any new players who need to level up in order to get this weapon, a server-wide XP Boost has been activated!
We were honored! ... And retaliated by making him into an NPC.
(Do not worry... we reached out and got permission first.)
FG3000 is in game now!
Find him standing near the bridge in AdventureQuest 3D's Town of Battleon with a shop full of cosmetics for all players.
Hair Today, Gone Tomorrow!
Bonus! You can unlock FG3000's wickedly "dread"-ful (#seewhatididthere?) hair style using an item from his shop. Using the item will unlock the hair as an option in the barber shop.
The Sword of Swordness
We hid a FG3000 sword on a monster somewhere in the world.... somewhere.... and if you can find the monster that drops it, it will be yours.
A win for the community
This was an interesting thing to try-- and it might just bring some new friends to play with to AdventureQuest 3D. Before this release I talked to community YouTubers Gold Raven and Lag who enthusiastically agreed. Lag said, "A win for the game is a win for all content creators of the game, that's the way I see it."
XP BOOST
Gain experience faster while the server-wide XP boost is active this week. From now until next Wednesday at 11:59pm EST you will get 200% experience. (Note: Boosts character XP only, not class.) It is the perfect time to level up in AdventureQuest 3D.
Mini-game - Small 30 second Mini-game with some rewards, helpful for new players/Those desperate for Gems Max Level is increased to 2 Billion (Was 1 Billion) Points in Inner Sanctum, Renamed to Monster Souls Healing Aura skill changed to Soul Collector, Skill now helps gain Additional Monster Souls Idle rewards now include Levels + Gems + Souls and start at 1 second UI Adjusted on Main Battle Screen + Beast Sanctuary + Inner Sanctum Defend The Kingdom button remade and given Black Outline to be more visible on all screens
Fixed Mordek Health not initializing correctly, this should make Mordek Harder now that he has health. Fixed Skills being able to be manipulated using the sliders in Mordek Battle Fixed another bug in Stat Tracker Fixed Bug with Gems not storing correctly and could lead to players loosing Gems over time
Fixes and Features: - When the game ends you don't have to choose another server you can keep playing continuously unless the server owner leaves. - Fixed the TDM gamemode from switching you randomly when you spawn - The Kill Confirmed widget now stacks when you get multiple kills - Disabled a few Unreal Engine 5 features to make the game run smoother - Made it so a message pops up telling the user that the version is mismatched
What ill do: - Make some more gamemodes like Capture The Flag - Make Facing Forts a finished map
During this roadmap we will still release hotfixes and add other suggestions made along the way. If You have any suggestions about the game or improvements feel welcome to post them here, in the steam forums or our discord!
Hello, this last build, should fix some translation error! - Nathan name was not appearing in Spanish and French ; if you encountered this error and updating the build isn't enough, please start a new game, it should fix it. - A couple of lines was not translated into Ukrainian
We are sorry for the inconvenience, thank you for playing our game! Ayael
Winter Break is over and Flat Spot starts strong with another lap of patches. They are:
Fixed Bug where camera would not properly switch to the second player-car once the first car had finished.
Camera would not work in Career Mode once you quit out of a race. This is now fixed.
AI cars would turn back to start of the Pitlane when pitting. Not anymore.
Adding to that:
Updated the design for Adrenaline Rush, Wind Tunnel and Ice Cold attribute.
Update camera positions for some race results.
There are new events to manage in the Finance and PR section.
The reported bugs of the game freezing at the end of a race (or the race not finishing at all) and the player loosing progress is something I so far could not reproduce. My best guess is that is has something to do with the mentioned camera bugs after one car has finished, so maybe that fixed it. If not, please promptly contact me on Steam, on Instagram (@flatspotgame) or via mail and I'll try my best to fix it asap.
Thanks again everyone for playing Flat Spot, it means a lot to me. See you guys out on track!
Text: Some English phrases have been simplified, but the text editors have not yet completed the editing process. The final edits will be included in the next update
Gameplay: New images have been added to the neutral and bad endings
Settings: Added music volume slider
Settings: Added sound volume slider
Settings: Added font slider from original to large
Minor changes and fixes
Localization Pack #1
We are happy to announce the release of the first localization pack—many thanks to everyone who assisted us in implementing it, including translators and LQA experts.
Add Support Japanese Language Pack
Add Support Russian Language Pack
If you notice any issues with the localization, please don't hesitate to report it to us on our Discord server. We have created a separate topic and questionnaire specifically for this purpose. We would appreciate it if you could take the time to help us improve the localization. Thank you!
Future Plans
Update 1.2 plans:
Text: The English text has been updated based on the edits made by the editors
Gameplay: Rewind functional. We postponed this feature to the next update after failing to resolve this functionality bug quickly
Localization: Add new language packs created by volunteer translators
Team Feedback
We are delighted that you have provided us with feedback and have been supporting us in general! We want to extend our special thanks to you for promoting Welcome to the Karoshi Club.
It inspires us and makes us even stronger.
We hope you enjoy the new updates for "Welcome to Club Karoshi". We'll see you in the new Community Info update with the manga release, "Welcome to the Karoshi Club," and future Version 1.2.