Rock, Paper, Shotgun

A massive update for Starfield, cramming in over 100 fixes and other improvements, has been delayed. Originally due to hit Steam’s beta branch today, January 17th, the patch is now expected to arrive later this week - but Bethesda aren’t sure exactly when, just yet.

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Rock, Paper, Shotgun

Larian CEO Swen Vincke has been reading Ubisoft director of subscriptions Philippe Tremblay's thoughts from yesterday about how players need to "get comfortable" with renting their games as a package, rather than "having and owning" an individual copy. His broad takeaway is: that ain't it, chief. In a social media thread today, Vincke wrote that "it's going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not". He feels that "direct from developer to players is the way". As such you shouldn't expect Baldur's Gate 3, Divinity: Original Sin 2 or any other Larian RPGs to join the Game Pass bandwagon anytime soon.

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Rock, Paper, Shotgun

A new farming game is planting the seeds of recent PC hits like Stardew Valley, Human: Fall Flat, Satisfactory and, yes, Minecraft and hoping to have them grow into an entertaining co-op offering that’s as cozy as it is chaotic.

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Rock, Paper, Shotgun

Last time, you decided that Planescape: Torment's Litany Of Curses is better than Half-Life's Snarks. I hadn't that expected that snark-off to be so one-sided but Morte's cussing taunt took 80% of the votes. You have to forgive Snarks for snapping at your finger one day, Gordon, they're just little critters. Onwards! This week, I ask you to choose between nostalgia and new styles, ya? What's better: playing on an old patch, or asymmetrical outfits?

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Rock, Paper, Shotgun

When cute crafting RPG Bandle Tale: A League Of Legends Story was first announced at the end of last year, I don't think I really appreciated the fact it was going to be the next game from the devs behind mortuary farming-me-do Graveyard Keeper. I keep turning this fact over in my head as I watch Lazy Bear Games' associate producer Vlada Redko play a portion of Bandle Tale over Discord for me, with creative director Nikita Kulaga and Riot Forge's creative director Rowan Parker telling me about what's happening onscreen in front of me. As Redko explores the whimsical, knitting-themed city of Bandle as one of League Of Legends' tiny fluffy Yordle creatures, it is, to put it lightly, quite the tonal shift from their previous work. But don't let its cute looks fool you.

This is a crafting RPG with a ferociously long set of skill trees to master, with 40-60 hours' worth of new abilities to learn, objects to construct, errands to run, friends to enlist and - crucially - parties to throw. For in the Bandle woods of Runeterra, life's problems are solved by having a good old fashioned boogie, including the rather urgent issue of fixing the world's portal network, which has collapsed in a mysterious accident. It may have a softer, fluffier-looking surface than Graveyard Keeper, but underneath it looks as though there's just as much to dig into here, so here's what I've learned so far ahead of its release on February 21st.

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Rock, Paper, Shotgun

Take the little boy with lancing white eyes from Playdead's Limbo, ruthlessly clone him a few dozen times (an extremely Playdead thing to do) and herd all the clones into a world redolent of Klei's Don't Starve, and you have something like The Tribe Must Survive. Developed by apparent Macbeth fans Walking Tree Games GmbH, and published by Starbreeze, it's a heavily horror-themed tribe management sim with a roguelike campaign loop, set in what the developers are calling the "Lovecraftian Stone Age", with flagrant disregard for my nerves. Does the Lovecraftian Stone Age feature any actual walking trees? We'll find out on February 22nd, when the game launches into early access.

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Rock, Paper, Shotgun

I enjoy Games Done Quick, an organisation that raises money for charity (this year is the Prevent Cancer Foundation) by playing games at peak efficiency. If you've never watched it before, I recommend loading up the Twitch stream at about 1am and sort of gently dissociating while someone plays an 80s NES game you've never heard of. Speaking of, one of the headline acts for this year's stream - which is running through to this Sunday 21st - was Peanut Butter, a shiba inu trained to press buttons on command, "playing" a NES game that came out in 1985. Although Peanut Butter obeyed his training, some technical issues colluded to snatch a world best time from him - but he raised many thousands of dollars, so good for him.

Peanut Butter is the latest high tide line in the efforts to put more weird and difficult hurdles between you and the controls of games when speedrunning or streaming them. And I must ask: where next? A cat? A snapping turtle biting pressure sensors? A Grey parrot to play a game without any input from you at all? Where will this madness end!?

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Rock, Paper, Shotgun

What's the most 90s way you can market your retro-styled prequel to a 90s mech shooter? Other than an Acclaim-style stunt where you offer people £500 to tattoo their baby's face with the game logo, I'd say perhaps releasing a Quake mod. So here's Episode Enyo, a prequel to upcoming "biopunk" hack 'n' slasher Slave Zero X, now available as a Bethesda-approved free add-on inside Quake.

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Rock, Paper, Shotgun

Hey! How would you like to contribute to the downfall of society? I do so by regularly tuning into Love Island and/or Married At First Sight. For those of you who'd like to do your part in videogame form, dev_hell looks to be the answer. It's a first-person deckbuilding roguelike where you play as a software developer employed by a shady corporation to "reshape the future", and it's giving off strong whiffs of Inscryption. As much as I know dev_hell will be incredibly unsettling… I'm in.

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Rock, Paper, Shotgun

A round of videogame company layoffs following a period of "unsustainable" spending? It must be a Wednesday. Swedish conglomerate Thunderful Group AB - whose corporate possessions include Somerville developer Jumpship and several teams working on the SteamWorld games - have announced that they will lay off around 20 percent of their staff as part of a restructuring program that "stems primarily from over-investments made in the last few years".

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