English ############Content################ [Special Attribution UI]Made the attribution-name window wider. [Special Attribution UI]Added better mouse support. When the mouse hovers over an attribution's name, its value shall automatically update. [Special Attribution]Added new special attributions that can increase weapon proficiency levels. [Special Attribution]Added new special attributions that can modify weapon proficiency level up speed. [Weapon]The Bow of an Elf King now provides +5 Bow Weapon Proficiency Levels. [Weapon]The Bow of an Elf King now makes its user level up Bow Weapon Proficiency 50% faster. [Prefix]New Prefix: Kendo Apprentice's (Increase Blade Weapon Proficiency Level-up Speed. It's a generic prefix that may appear on all non-weapon equipment.) [Prefix]New Prefix: Gun Trainee's (Increase Firearm Weapon Proficiency Level-up Speed. It's a generic prefix that may appear on all non-weapon equipment.) [Prefix]New Prefix: Novice-Wand-Wielder's (Increase Magic Weapon Proficiency Level-up Speed. It's a generic prefix that may appear on all non-weapon equipment.) [Prefix]New Prefix: Baseball Rookie's (Increase Blunt Weapon Proficiency Level-up Speed. It's a generic prefix that may appear on all non-weapon equipment.) [Prefix]New Prefix: Punch Practicer's (Increase Fist Weapon Proficiency Level-up Speed. It's a generic prefix that may appear on all non-weapon equipment.) ############DEBUG################ Fixed a bug that was causing special attributions related to life skill level-up speed display incorrectly in Chinese localizations. 简体中文 ############Content################ 【特殊属性界面】特殊属性名称的窗口变宽。 【特殊属性界面】更好地支持了鼠标操作,现在鼠标移动到一个特殊属性名称上时,数值会自动更新。 【特殊属性】加入了新的特殊属性可以增加武器熟练度。 【特殊属性】加入了新的特殊属性可以提高武器熟练度的升级速度。 【武器】精灵王之弓现在提供+5弓箭熟练度。 【武器】精灵王之弓现在会让其使用者+50%弓箭武器熟练度升级速度。 【词缀】新词缀:剑道学徒的(增加刀剑类武器的熟练度升级速度。通用词缀,可能出现在一切非武器的装备上) 【词缀】新词缀:枪械练习者的(增加枪械类武器的熟练度升级速度。通用词缀,可能出现在一切非武器的装备上) 【词缀】新词缀:法杖挥舞练习者的(增加施法类武器的熟练度升级速度。通用词缀,可能出现在一切非武器的装备上) 【词缀】新词缀:棒球新人的(增加钝器类武器的熟练度升级速度。通用词缀,可能出现在一切非武器的装备上) 【词缀】新词缀:拳法练习者的(增加拳抓类武器的熟练度升级速度。通用词缀,可能出现在一切非武器的装备上) ############DEBUG################ 修复了一个造成中文文本中和生活技能升级速度有关的特殊属性名称不能正确显示的Bug。
A small mid-week update this week. You can now pile baskets of soil, just like you can with baskets of charcoal. There's also been a gotcha fixed with worm farming: taking the last worm from the wormy soil pile no longer permanently ends the worm farm, since you can put the worm right back in if you've removed it by mistake.
I also spent a good chunk of time this week ironing out the details of AHAP and starting to implement it. You'll hear more about this soon.
Tomorrow, I'm heading out to Utah for the premier of the documentary Eternal You at Sundance, which is in part about Project December, my AI side-project. More details here:
The time has come. After much hard work from everyone at Rubyshark, we're finally ready to put a playable slice into your hands! This short demo will be live during Next Fest, and while small, this demo will hopefully give you a glimpse of what we're hoping to bring to the full release.
We invite you to journey into the world of Dinos Reborn, where every step you take is a fascinating encounter with ancient beasts. Here, mysterious flora and fauna intertwine in an undiscovered ecosystem concealing riddles and dangers, ready to be explored by daredevils like you. In today's devlog, we'll look at the Velociraptor, which means 'swift thief' in Latin. What drives this darkly named beast? What secrets does it hide in its sickle-shaped claws? It's all coming soon, so get ready for a real dose of information to help you survive in the land of the dinosaurs.
Characteristic features
Despite its small size, this dinosaur is an impressive hunter. The Velociraptor's feet are a small masterpiece of evolution. Three claws on the front of the foot, with a sickle-shaped claw about 12 cm long, make it a true predator. When running, it raises its murderous claw, ready to attack, and walks on two toes. This species is remarkable for its extraordinary speed.
Meeting places
Velociraptors live in various terrains, from backwoods forests to dense jungles. Their nests, made from leaves, sticks, and feathers, are a testament to their skill at building shelter. While exploring the island, you come across scratches on trees in search of valuable materials, you are advised to move away. This is a sign that this dinosaur may be nearby.
Aggressive and agile, Velociraptors will attack without hesitation when they see an enemy. Their speed allows them to dodge and attack at lightning speed. They may roar a warning before charging, but there's no need to wait - it's better to be on your feet. If you come across a Velociraptor on your way, think twice about whether it's worth risking a fight, especially as they often travel in groups. Their screeching as they run will make your hair stand on end.
As you can see, the Velociraptor is not just a dinosaur - it is a living hunting machine, always ready to attack. Those who choose to face it must be prepared for a dynamic fight for survival. Stay tuned for the next devlogs as we reveal more of the secrets and dangers that await you in Dinos Reborn! Join us on Discord and add the game to your wishlist on Steam! Stay tuned.
Welcome to our weekly update #2 for PolyZen Drive. We introduce lots of technical and visual improvements in this update, so fasten your seatbelts!
Changelog:
French support!
* The game is now fully playable in French, thanks to our players Midö and Linkinito for the translation.
Input System Overhaul!
* We completely remade our input system. Now almost all gamepads/racing wheels should be supported by the game. * Gamepad inputs are now also re-mappable. * Tested with G920, G29, T300rs, Thrustmaster Tx, Xbox series controller, xbox one controller, Logitech controllers, generic gamepads
Vehicle Customizations!
* All vehicles can now be painted! * Windows tint options added
Prettier Achievements!
* Remade all achievement logos.
More character customizations
* Hair/facial color options for the character added.
Enhanced photo mode
* Camera tint and outline options are added to the photo mode
That's all for this patch. Thank you for your continued interest in our game. Stay tuned for future updates. Join our discord server => PolyZen Drive Discord Server Subscribe to us on Youtube => Youtube Channel
NOTE: this update announcement was posted last week as a time limited contest by accident, which limited its visibility. This is a repost. The original announcement date was Saturday, January 13, 2024.
A bunch of improvements to the Editor this week.
First of all, along with loading mods, which are temporary, the Editor can now import content permanently. You can either replace objects content (similar to how mods are loaded, but permanently) or add entirely new objects. To import, drop an OXZ file into the new import_add or import_replace folder. The idea here is that people who are working together on new content can easily share their work with each other.
The various pickers in the Editor now support searching by ID numbers in addition to name text.
Next/Prev paging in the pickers works more sensibly when holding CTRL and SHIFT for bigger jumps (jumping by 25 on CTRL, 125 on SHIFT, and 625 on CTRL+SHIFT).
You can also search using a new field=value, field>value, or field<value syntax. For example, searching for food>10 will find all food objects that are worth more than 10 food. Searching for MapP>0 will find all objects that occur naturally on the map. Almost all of the text field and checkbox names in the Editor can be used as part of this new search syntax.
There's also a new contentSettings folder, which ships as part of the content updates, to cover settings that are content-specific. Before, all settings shipped as part of the platform-specific binary client updates. This meant, for example, that when adding a new emote, both the content (for the emote's appearance) and the binary client (for the emote's settings) would have to receive an update. Now a content editor, who wants to make deep changes to the game world, can do so with a content update alone and without touching the binary client codebase.
And most importantly, you can now put dried beans in piles and buckets.
WitchHand just received a release date AND a new trailer!
I'm super excited to finally announce the release date for WitchHand:
🌟 FEBRUARY 7TH! 2024! 🌟
WitchHand will be launching on Steam and if you'd like a reminder on launch day (and other updates on me and my games), join my mailing list.
Oh! Also I Updated the Demo
In addition to bug fixes and performance improvements, the Trader has been added to the WitchHand demo! The Trader visits every few days and offers a variety of resources for sale. Perfect for when your stock of reagents runs low. There's also a new setting in the options to speed up end of day events, if that's something you want to see less of!