We are happy to announce a new game from our team!
Stunt Paradise is an epic racing game with extreme driving and crazy challenges! The Steam demo is out today, so you can play our game right now!
Push your driving skills to the limit as you perform insane stunts, including jumping off ramps, flipping through the air, and smashing through explosive obstacles!
No Need to Rash quest can now be given by adults only
NPC who is unemployed or has a break in work can say "No production set" chatter
Quest: "Stefan Needs to Go", "Shake Spear", "Package Deal" cannot be given by NPCs related to player
Character custom appearance is not being loaded after loading save on multiplayer
Missing objective texts for some village quests
Generic quests now won't assign to clients' families (as long as clients are in the game during season skip)
In some cases after exiting the dialogue player can't jump until ESC is pressed
When client dies but has an heir in the death screen there is "none" instead of heir's name
Fixed productivity of Workshops
Incorrect behavior of NPCs or missing NPCs in some quests (version 2.0) Loading or reloading save file will fix behaviors
Client not being able to buy bulls and calfs
Updated
Polish language
Flatbread and Flatbread with Onion provide less food
Cheaper scheme cost for Flatbread and Flatbread with Onion
Lower production time for Flatbread and Flatbread with Onion
Changed prices for shovels
Village statuses on HUD
Current testing branch used to have a modified engine build, which now will be located on new branch public_alternative. This way testing branch will be once again only for testing. To access new branch use password: MDAlternative
It is time for our Perennial Tactics update! This update is our last before 1.0 and introduces powered-up bosses, controller vibrations, balance changes and bug fixes!
As mentioned in our Early Access questionnaire, we will be implementing a small price increase after the sale for this update finishes. We believe this reflects the amount of time and effort we have put into the game so be sure to pick up your copy before then!
We'll provide more details on 1.0 soon, but prepare for the final region and boss, an optional boss, new weapon form, blessings, and more!
Much love,
The Gentle Giant Team
Version 0.15.05 - Perennial Tactics
New Challenge:
A challenge in which all regional bosses are powered-up. They have slightly more health and deal slightly more damage, but most importantly their attack patterns are harder to avoid and they can perform brand new attacks.
Balance Changes
Blessings Balance Changes:
Statues of Harmony will offer blessings with a minimum rarity of Rare, if they are not Synergy blessings. Rarity increasing effect also apply (for example: Winterâs Verity).
Intangible Will: Dodge chance reduced from 12/16/20% to 10/14/18%.
Lucid Dream: Chance increased from 50% to 100%.
Constellation: Critical Damage per Gem changed from 6/8/10% to 4/6/8%. Upgrading this blessing with Luminous Gems is less potent (from 3% per gem to 2%)
Nova Strike: Critical Chance changed from 15/25/35% to 20/25/30%.
Relics Balance Changes:
Relic bonus modifiers bonuses range increased: Attack Damage (from 5-20% to 10-30%), Dash Damage (from 40-60% to 60-90%).
The price of Rerolling modifiers at the Relic Tinkerer was reduced from 20,40,60,80,100 to 10,20,30,40,50.
Golden Emblem of Vigor: Max Health increased by 5 for all levels.
Weapon Balance Changes:
Battle Hammer-Axe: Up Attack has slightly higher vertical range.
Astral Cord Bow (alternate): You can not be hit-out of the Neutral Attack detonation animation anymore.
Enemies Balance Changes:
Enduring Sentry: Side-Air attack has additional startup frames.
Dark Trinity: Sasumata Slam attack damage reduced for the second phase AOE from 30 to 25.
Heretic Warlock: 2-handed and 4-handed slam attacks damage reduced from 35 to 30. Warlock teleport projectiles pattern slightly changed. Projectile timing for the Corruption Rain attack tweaked. Flame Tornado Attack (where he spawns on top of you and creates an AOE) has additional startup frames.
Tasmos, Head of the Order: Phase-shift attack projectiles tweaked to prevent corners as being completely safe during most of the attack.
Other Balance Changes:
You can now dash-cancel during active frames of powerful attacks that usually lock you into the animation if you are trying to Dash under the effects of Hit-Stop. To those unaware, this is a âhiddenâ mechanic that slightly pauses the attacker and target during certain attacks. This should make dashing to avoid damage more responsive while not sacrificing too much of the mechanical skill incorporated into managing your offense and defense. Additionally, some attacks can be dashed during their active frames regardless of hit-stop.
Slightly increased the default invincibility duration after getting hit.
The Poised status effect has been slightly nerfed - it now reduces 20% incoming damage instead of 25%. Sharbora Blessings already boast a high power level with the damage bonuses of the Attacks and Launchers, combined with other defensive blessings from the pool and the innate super-armor of the effect it proved to be a bit too powerful.
Mask of Yamphas: Wavedashing while your Dash is on cooldown will not trigger invincibility anymore. Damage bonus after Wavedashing increased from 30/35/40/45/50% to 40/45/50/55/60%
The Might Minor Enchantment was brought in line with the Ferocity Enchantment, so that Attack and Launcher bonuses are similar (both are now +10/20/30%).
The Accuracy Minor Enchantmentâs Sweet Spot damage was increased from 20/40/60% to 25%/50%/75%.
Miscellaneous / QOL:
Vibration is now supported for controllers (can be toggled in the settings menu)
Performance improvements to Hallowed Ground rooms.
Opening the pause menu is now faster (there was a bit of delay previously).
Bug Fixes:
Fixed a bug that allowed Downpour to trigger during bossesâ dialogue.
Fixed a bug that caused only one pair of wings to spawn while having Wings of Flame + Shadow Partner.
Fixed a bug that prevented Frictional Heating from working properly.
Fixed a crash that could happen when rerolling offers at a Dust Effigy too quickly.
Fixed Sticky Bomb interaction on the Bastion Mini-Boss.
Fixed a bug that allowed Veil Obelisk to remain without a counterpart enemy to combine with in the Frigid Veil under rare circumstances.
Fixed misaligned effect during the Dark Trinity boss fight (second phase Sasumata slam AOE)
Hello everyone! Another Scripted Wednesday is here!
We've talked a lot about automating your base, and now it's time to think about defense. When your base expands in various directions, you might not notice enemies sneaking up too close on one side. So today, I want to share a script with you that will add defender bots.
Author: Almaravarion
What you'll need:
Dashbot (or any other bot with a speed of 3 or higher)
Behavior Controller
Small Advanced Turret
Hyper Shield Generator
Radar (any available)
Setting up the defender bot:
Create a Dashbot
Install the Behavior Controller
Load the Behavior Script
Once you press PLAY on the Behavior Controller, the bot will request a Small Advanced Turret and Hyper Shield Generator. Make sure you have them available
Now you need to set up the Radars. Install any Radar (like Scout Radar) in any building around the perimeter of your base, where you expect enemy attacks.
Set the "Search Filter" to "Enemy" as shown in the screenshot
Connect the RADAR RESULT socket and the SIGNAL socket, as shown in the screenshot below
Now, as soon as the radar detects an "Enemy" within its range, it will signal the defender bot, who will come to participate in the battle.
Keep in mind:
Dashbots [or other speed 3 bots] may have issues when fighting fast enemy units
Speed 2 and 1 bots are heavily not recommended due to the focus on kiting of this code
You can also set up a radar on another bot. The defender bot will respond to the nearest signal to it
Set the priority radar in P1, and then the defender bot will respond to it first
P6 - Repair Center, where the defender bot will go for health recovery
I hope this script helps you set up your base. If you have any questions, please write them in the comments. Also, don't forget to check out our previous script issues, as there are many interesting solutions from players!
After nearly two years, and numerous requests for changes, the team decided to give Guardian a much needed rework. Since most of the original team had moved on, we dug into our player feedback and spent a lot of time and effort to try bringing you what you had requested.
After several months of rebalancing, repolishing, and reinvigorating Guardian to give you the best possible experience, Black Banshee Studios is proud to commence the Erstwhile Annual LARP Event, and we invite you to enjoy the new and (hopefully) improved Guardian.
Dress warmly, in Bockito there are now different weather effects depending on the season. The effects can be optionally deactivated in the game options.
- Fixed subd crease data not being present in FBX exports with the control mesh and welded vertices options. - Fixed subd crease data not being present in polar symmetrical objects in FBX exports with the control mesh option. - Fixed subdivision cubes having too many faces when exported as a double-sided FBX.