We're excited to bring you our most recent updates today. Please check the details below.
1. One Million Mystery Code
Welcome to the Exciting World of Scan and Win! Are you ready for an instant dose of excitement and the chance to win up to 6million T-Cash prizes and Premium Items. Link: https://freestyle2.joycitygames.com/news/notice/18432
2. January's 2nd Balance Patch and Improvements
The Freestyle 2 Development Team is reaching out to provide early notice, allowing you to review and prepare for the upcoming 2nd Winter balance patch and improvements. Link: https://freestyle2.joycitygames.com/news/notice/18434
3. Dream of what you want to Borrow
The dream of borrowing what you want event is back! With newly updated mechanics and even more awesome rewards. This event lets you get different trial items like cards, outfits, freestyle items, ceremonies, and titles. Link: https://freestyle2.joycitygames.com/news/event/18441
4. Sum Sum Fruits
Prepare yourself for an exciting journey with our newest event: Sum Sum Fruits! It's time to challenge your fruit-stacking abilities and strive for the top spot on the leaderboards! Link: https://freestyle2.joycitygames.com/news/notice/18435
5. FS2 Grand Prix
Prepare for a thrilling gaming event filled with energy and excitement! Join us at the FS2 Grand Prix, where champions rise, and unforgettable heroes are made. Link: https://freestyle2.joycitygames.com/news/event/18437
6. Lucky Time Box
Prepare yourself for an exciting opportunity to enhance your in-game fortune! Discover the "Lucky Time Box" event, where timing is the key! Simply log in during specific hours and unveil the Time Box! Link: https://freestyle2.joycitygames.com/news/notice/18438
Hey everyone, thanks for your patience while waiting for this post. Today we’d like to discuss bug reports relating to the Challenger 2 series of tanks, what we’ve already fixed thanks to your reports, and what we’re planning to do in the near future. Let’s dive in and take a look at these reports.
First and foremost, we want to take the time to thank you for creating bug reports for the Challenger 2. Thanks to these reports, the following have been actioned and have already been implemented, or will be implemented into production either in the near future or the next major update:
First up, let’s take a look at the report created by Fireball_2020 regarding the Challenger 2’s gun mantlet. We fully appreciate the time taken to source these photos to showcase the mantlet in as much detail as possible, we’ve looked into this one thoroughly.
One of the main things this report talks about is that the turret was fired at (mantlet and cheeks) using kinetic and chemical rounds and that both areas withstood these shells. Some important details in this report that we’d need are missing, for example, we’re lacking concrete data on what types of weapons or shells were used in this testing, making it difficult to enact changes without this information. Technically, ensuring the equality of protection between the main armor sections (large dimensions, thick steel plates on the outside and a thick base) and the mantlet (required for stabilizing the gun, where it’s impossible to accommodate a large armor dimension) is a very difficult task.
If you’ve got any public information regarding what shells or weapons were tested, please feel free to leave a post here or contact a Community Manager so we can take a look.
We have however looked at the damage model geometry for the mantlet in detail and we’re planning to refactor it. There’s a layer of combined armor in the gun mantlet, and the fastenings are identical to the fastenings of the combined armor package that’s visible on the turret cheeks.
Photos from the Queen’s Royal Hussars page on Facebook (Source 1, Source 2)
What are we going to do exactly? First off, the Challenger 2’s damage model will be refined based on the available information we have, and in turn will become more detailed. We’d like to note that while refinements sound interesting, they don’t necessarily mean that the armor values will increase — in some cases they may even decrease. Increasing the details will mean vulnerable areas will be more accurately represented and the protective size of the mantlet may increase.
When are we going to start this? The plan is to start updating the geometry of the damage model, as well as the visualization of internal modules in the Challenger 2 tanks. To make sure that we go through this process as effectively as possible, these changes will come to the game in the next major update — but may possibly come sooner if we finish working on it earlier.
Let’s take a look at this report created by Flame2512, which notes the protection values of the turret’s side armor are too low. Thank you for providing these screenshots and information regarding the armor values. The differences in protection are down to inaccuracies of the damage model, these inaccuracies that lead to discrepancies in protection will be corrected by updating the damage model geometry as mentioned in the first section.
Next up, let’s take a look at this report created by Legwolf regarding the protection values of the Challenger 2’s ERA. We’ve seen that Armor Shield R is noted to be equipped on the Challenger 2 TES and Challenger 2 OES and is protected according to STANAG 4569 level 5. Despite this, we’re missing some important information about the Heading angles at which protection is provided. The basic STANAG 4569 level 5 requirement, with protection at a Heading angle of +/-30 degrees from 25 mm APFSDS at 500m is already met in the game, as well as at a Heading angle of 90 degrees at a slightly greater distance.
When comparing to other vehicles that are equipped with Armor Shield R, what’s not taken into account is the possibility that the design of the armor package may differ from vehicle to vehicle depending on the primary protection of each vehicle. The current implementation of this ERA in the game does not contradict with documents presented in the report, so we’re not going to make any changes or revisions to its protective capabilities. Moving onto the mounting plate of the ERA itself though (which is currently made of composite armor in game), will be changed to an aluminum plate in accordance with the information provided.
Moving onto the L27A1 shell in a report again created by Flame2512. Documents in this report show that the armor penetration value of the L27A1 is 700 mm at a distance of 2km. There are some discrepancies in these values, as in War Thunder we use the Lanz-Odermatt formula for calculating penetration values using one universal standard which takes the physical data for projectiles to find this calculation. In addition to this, public information about this projectile, as well as images of it are available and verifiable by the formula that we use.
Additionally, it’s worth noting that usually in British documents, assessments of the armor penetration of APFSDS rounds consist of firing at plates at steep angles at about 70-75 degrees, where APFSDS rounds show their greatest armor penetration (the maximum length of the penetration channel). This is the reason why the document shows a penetration of 700mm.
If we were to compare the way testing is carried out to get the numbers in the document provided to War Thunder, then the L27A1 with the current values at 2 km penetrate path length of more than 650 mm at an angle of 70 degrees (a 225 mm plate at 70 degrees). A difference in armor penetration in the game compared to the values in the document are due to differences in the criteria for assessing penetration values, the properties of the armor plates being fired at, the angles of impact for APFSDS rounds, or a difference between the initial requirements for the projectile/plate and the results achieved in practical testing as well.
If you’ve got any additional public information that we may have missed about the L27A1 shell’s dimensions and velocity, we can make a recalculation to see what values it’ll then come to, and make changes if required after this.
Lastly, let’s take a look at this report, again created by Legwolf, which states that the current ammunition locations in the Challenger 2 are incorrect. We’ve partially confirmed this with our own information, however, some diagrams in the report show the internals of prototype tanks (or are in general just concept diagrams) as they have verifiable inaccuracies. The diagrams in the report show the ammo rack in the turret containing 20+8 shells, but real photos of the Challenger 2 tanks we have in the game show 24 shells in the turret rack.
However, we’re going to review the placement of ammunition inside of the Challenger 2, and will be implementing changes when we update the damage model geometry as well as x-ray modules of these tanks. These changes will come in an update in the near future.
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f19.
Ver.1.0f19 - Reduced the damage taken by the player when equipped with the "Hare" sigil - Removed enemy knockback when equipped with the "Sharpshooter" sigil - Added another layer of prevention to potential unintended player deaths after the completion of a boss fight during The Last Layer's Nightmare mode - Fixed an oversight related to screen transitions
Ver.1.0f18 - The health values of some monsters have been drastically reduced - Fixed an oversight related to screen transitions
Ver.1.0f17 - Fixed an issue where the player could reset the Bell Shrine tutorial by leaving the room through the right exit - Fixed an oversight related to screen transitions - Fixed an issue in an optional dialogue with Cereza where the speech bubbles were swapped for Momo/Cereza on the last two lines of text - Fixed an issue where sometimes multiple copies of Momo would be present in a cutscene, depending on certain conditions - Other minor fixes
We hope you continue to enjoy Momodora: Moonlit Farewell!
Dear The Lost Village players Due to the unspeakable bugs with the Trans Elixir yesterday (such as changing gender while dual cultivating...), the update was overshadowed by quite an ambiguous situation. Fortunately, we have resolved this issue. Everyone can now purchase the Trans Elixir from the Prestige Store and Auction.
In addition, many new Taoist Point tasks have been added, greatly increasing the Taoist Point limit to facilitate new playthroughs.
I. Adjustments and Optimizations
Added new item: Prestige Book (grants random Prestige points when used), currently only obtainable from Raiding
Greatly increased events and corresponding rewards for Raiding across all cities (Not Translated yet)
Added to Prestige Store/Auction: Trans Elixir (changes disciple's gender, cannot be used by Sect Master)
Added unlock condition tips and quick entry options for Trial Tower, Illusory Realm, and Dungeon
Destiny Artifact now properly take effect in Bloody Land, Sect Battles, and Demonic Boss
Added new Taoist Point tasks, increased Taoist Point limit
Tech tree effect: Unlocking researches adds +10 to sect disciple limit, current max disciples increased to 175
Adjusted gift item gender restrictions, now both genders can gift items instead of being restricted
Added more Guiyuan Sect orders to fix inability to raise Guiyuan Sect favor
Unified the names of various secret realms in the Out World
Officially implemented disciple traits from "Immortal Life"
II. Bug Fixes
Fixed issue with QE rotation after returning from Immortal Demon Tower
Fixed various issues with store recipe icons and inability to purchase
HARM Weather Warfare is an FPP survival simulator where you have to face and overcome a series of extreme weather phenomena. You are cut off from the civilization in the remote and deserted area that was a place of hazardous meteorological experiments that went very wrong.
The primary aspects of the game are using various survival techniques and learning how to cope with perilous misadventures, HARM Weather Warfare offers also a fascinating and touching story about devotion, search for the truth, and uneasy parental love.
What meant to be a nice family trip turned into a nightmarish fight for survival in the epicenter of meteorological calamity. To save yourself and your teenage daughter you have to provide a shelter, search for food and water, craft found items, build weapons and hunt for wild animals, fight against members of the frantic cult, and last but not least - solve the mystery of the uncanny HARM base that had put in danger entire area.
Watch the first trailer from the game on Youtube IGN right now.
The world of Mullar has just become rich with a new multiplayer feature! Whenever you visit a campfire, take a few moments and see if any friends might show up!
If there's a fire, you know there's a friendly heart waiting for connection!