Creature Summon: Showdown Moment - Flirt Studio
Fixed the issue of playing incorrect music during the victory/defeat calculation in multiplayer mode.
War Thunder - magazine2


Hey everyone, thanks for your patience while waiting for this post. Today we’d like to discuss bug reports relating to the Challenger 2 series of tanks, what we’ve already fixed thanks to your reports, and what we’re planning to do in the near future. Let’s dive in and take a look at these reports.

First and foremost, we want to take the time to thank you for creating bug reports for the Challenger 2. Thanks to these reports, the following have been actioned and have already been implemented, or will be implemented into production either in the near future or the next major update:

Mobility

Armor and Survivability

Main gun

Other armament

Other

Challenger 3 TD

Let’s move onto the outstanding reports and discuss them in detail.



First up, let’s take a look at the report created by Fireball_2020 regarding the Challenger 2’s gun mantlet. We fully appreciate the time taken to source these photos to showcase the mantlet in as much detail as possible, we’ve looked into this one thoroughly.

One of the main things this report talks about is that the turret was fired at (mantlet and cheeks) using kinetic and chemical rounds and that both areas withstood these shells. Some important details in this report that we’d need are missing, for example, we’re lacking concrete data on what types of weapons or shells were used in this testing, making it difficult to enact changes without this information. Technically, ensuring the equality of protection between the main armor sections (large dimensions, thick steel plates on the outside and a thick base) and the mantlet (required for stabilizing the gun, where it’s impossible to accommodate a large armor dimension) is a very difficult task.

If you’ve got any public information regarding what shells or weapons were tested, please feel free to leave a post here or contact a Community Manager so we can take a look.

We have however looked at the damage model geometry for the mantlet in detail and we’re planning to refactor it. There’s a layer of combined armor in the gun mantlet, and the fastenings are identical to the fastenings of the combined armor package that’s visible on the turret cheeks.



Photos from the Queen’s Royal Hussars page on Facebook (Source 1, Source 2)

What are we going to do exactly? First off, the Challenger 2’s damage model will be refined based on the available information we have, and in turn will become more detailed. We’d like to note that while refinements sound interesting, they don’t necessarily mean that the armor values will increase — in some cases they may even decrease. Increasing the details will mean vulnerable areas will be more accurately represented and the protective size of the mantlet may increase.



When are we going to start this? The plan is to start updating the geometry of the damage model, as well as the visualization of internal modules in the Challenger 2 tanks.
To make sure that we go through this process as effectively as possible, these changes will come to the game in the next major update — but may possibly come sooner if we finish working on it earlier.


Let’s take a look at this report created by Flame2512, which notes the protection values of the turret’s side armor are too low. Thank you for providing these screenshots and information regarding the armor values. The differences in protection are down to inaccuracies of the damage model, these inaccuracies that lead to discrepancies in protection will be corrected by updating the damage model geometry as mentioned in the first section.



Next up, let’s take a look at this report created by Legwolf regarding the protection values of the Challenger 2’s ERA. We’ve seen that Armor Shield R is noted to be equipped on the Challenger 2 TES and Challenger 2 OES and is protected according to STANAG 4569 level 5. Despite this, we’re missing some important information about the Heading angles at which protection is provided. The basic STANAG 4569 level 5 requirement, with protection at a Heading angle of +/-30 degrees from 25 mm APFSDS at 500m is already met in the game, as well as at a Heading angle of 90 degrees at a slightly greater distance.

When comparing to other vehicles that are equipped with Armor Shield R, what’s not taken into account is the possibility that the design of the armor package may differ from vehicle to vehicle depending on the primary protection of each vehicle. The current implementation of this ERA in the game does not contradict with documents presented in the report, so we’re not going to make any changes or revisions to its protective capabilities. Moving onto the mounting plate of the ERA itself though (which is currently made of composite armor in game), will be changed to an aluminum plate in accordance with the information provided.



Moving onto the L27A1 shell in a report again created by Flame2512. Documents in this report show that the armor penetration value of the L27A1 is 700 mm at a distance of 2km. There are some discrepancies in these values, as in War Thunder we use the Lanz-Odermatt formula for calculating penetration values using one universal standard which takes the physical data for projectiles to find this calculation. In addition to this, public information about this projectile, as well as images of it are available and verifiable by the formula that we use.

Additionally, it’s worth noting that usually in British documents, assessments of the armor penetration of APFSDS rounds consist of firing at plates at steep angles at about 70-75 degrees, where APFSDS rounds show their greatest armor penetration (the maximum length of the penetration channel). This is the reason why the document shows a penetration of 700mm.

If we were to compare the way testing is carried out to get the numbers in the document provided to War Thunder, then the L27A1 with the current values at 2 km penetrate path length of more than 650 mm at an angle of 70 degrees (a 225 mm plate at 70 degrees). A difference in armor penetration in the game compared to the values in the document are due to differences in the criteria for assessing penetration values, the properties of the armor plates being fired at, the angles of impact for APFSDS rounds, or a difference between the initial requirements for the projectile/plate and the results achieved in practical testing as well.

If you’ve got any additional public information that we may have missed about the L27A1 shell’s dimensions and velocity, we can make a recalculation to see what values it’ll then come to, and make changes if required after this.



Lastly, let’s take a look at this report, again created by Legwolf, which states that the current ammunition locations in the Challenger 2 are incorrect. We’ve partially confirmed this with our own information, however, some diagrams in the report show the internals of prototype tanks (or are in general just concept diagrams) as they have verifiable inaccuracies. The diagrams in the report show the ammo rack in the turret containing 20+8 shells, but real photos of the Challenger 2 tanks we have in the game show 24 shells in the turret rack.

However, we’re going to review the placement of ammunition inside of the Challenger 2, and will be implementing changes when we update the damage model geometry as well as x-ray modules of these tanks. These changes will come in an update in the near future.
Jan 17
BZZZT - ZX8000
Bzzzt trading cards are finally here!

- 10 Trading Cards
- 5 Badges
- 10 Emoticons
- 4 Profile Backgrounds

And you can get them retrospectively!!!



And what's more?

The BZZZT game ended in 6th place at IndieDB's INDIE OF THE YEAR 2023 - Players' Choice.
IndieDB - Top Ten Indie Games List

And BZZZT was 1st in INDIE OF THE YEAR at IndianTV - Community Vote.
Indian-TV - Best Indie Game of the Year 2023 - Czech site



I would love to thank all of you for your tremendous support!

Karel, aka KO.DLL



Momodora: Moonlit Farewell - Playism_ngkr
Hi everyone,

Thank you for enjoying Momodora: Moonlit Farewell.
Today, we have updated to Ver.1.0f19.

Ver.1.0f19
- Reduced the damage taken by the player when equipped with the "Hare" sigil
- Removed enemy knockback when equipped with the "Sharpshooter" sigil
- Added another layer of prevention to potential unintended player deaths after the completion of a boss fight during The Last Layer's Nightmare mode
- Fixed an oversight related to screen transitions

Ver.1.0f18
- The health values of some monsters have been drastically reduced
- Fixed an oversight related to screen transitions

Ver.1.0f17
- Fixed an issue where the player could reset the Bell Shrine tutorial by leaving the room through the right exit
- Fixed an oversight related to screen transitions
- Fixed an issue in an optional dialogue with Cereza where the speech bubbles were swapped for Momo/Cereza on the last two lines of text
- Fixed an issue where sometimes multiple copies of Momo would be present in a cutscene, depending on certain conditions
- Other minor fixes

We hope you continue to enjoy Momodora: Moonlit Farewell!

PLAYISM
Twitter
Facebook
PLAYISM Official Site
PLAYISM Publisher Page
The Lost Village - joey_peng
Dear The Lost Village players
Due to the unspeakable bugs with the Trans Elixir yesterday (such as changing gender while dual cultivating...), the update was overshadowed by quite an ambiguous situation. Fortunately, we have resolved this issue. Everyone can now purchase the Trans Elixir from the Prestige Store and Auction.

In addition, many new Taoist Point tasks have been added, greatly increasing the Taoist Point limit to facilitate new playthroughs.

I. Adjustments and Optimizations
  • Added new item: Prestige Book (grants random Prestige points when used), currently only obtainable from Raiding
  • Greatly increased events and corresponding rewards for Raiding across all cities (Not Translated yet)
  • Added to Prestige Store/Auction: Trans Elixir (changes disciple's gender, cannot be used by Sect Master)
  • Added unlock condition tips and quick entry options for Trial Tower, Illusory Realm, and Dungeon
  • Destiny Artifact now properly take effect in Bloody Land, Sect Battles, and Demonic Boss
  • Added new Taoist Point tasks, increased Taoist Point limit
  • Tech tree effect: Unlocking researches adds +10 to sect disciple limit, current max disciples increased to 175
  • Adjusted gift item gender restrictions, now both genders can gift items instead of being restricted
  • Added more Guiyuan Sect orders to fix inability to raise Guiyuan Sect favor
  • Unified the names of various secret realms in the Out World
  • Officially implemented disciple traits from "Immortal Life"

II. Bug Fixes
  • Fixed issue with QE rotation after returning from Immortal Demon Tower
  • Fixed various issues with store recipe icons and inability to purchase
HARM Weather Warfare - Aurora Studio
HARM Weather Warfare is an FPP survival simulator where you have to face and overcome a series of extreme weather phenomena. You are cut off from the civilization in the remote and deserted area that was a place of hazardous meteorological experiments that went very wrong.

The primary aspects of the game are using various survival techniques and learning how to cope with perilous misadventures, HARM Weather Warfare offers also a fascinating and touching story about devotion, search for the truth, and uneasy parental love.

What meant to be a nice family trip turned into a nightmarish fight for survival in the epicenter of meteorological calamity. To save yourself and your teenage daughter you have to provide a shelter, search for food and water, craft found items, build weapons and hunt for wild animals, fight against members of the frantic cult, and last but not least - solve the mystery of the uncanny HARM base that had put in danger entire area.

Watch the first trailer from the game on Youtube IGN right now.


The Bus - Bekka @SenAm Games


Reminder: You still have two weeks to take part in The Bus Modding Contest → How are you getting on?

All information can be found here: https://store.steampowered.com/news/app/491540?emclan=103582791468150816&emgid=3897367110342545868
The Ogi: Cycles - MegabyteMagician
The world of Mullar has just become rich with a new multiplayer feature! Whenever you visit a campfire, take a few moments and see if any friends might show up!

If there's a fire, you know there's a friendly heart waiting for connection!
Freestyle 2: Street Basketball - [GM] Remi


Welcome to the Exciting World of Scan and Win!

Are you ready for an instant dose of excitement and the chance to win up to 6 million T-Cash prizes and Premium Items.

Look no further – our Scan is here to turn your ordinary day into an extraordinary adventure!

Event Period:
2024/01/17 00:00 ~ 2024/02/06 23:59 PST

Event Mechanics:

- Purchase a Decoder



- Click "Scan," and the system will randomly generate winning numbers.



- Hover the mouse over the coded surface to reveal your scanned numbers.
- There are specific T-cash rewards for each scanned number.



- Once the scan is completed, you can check if you have the same numbers as the winning numbers.
- Click Again Scan to receive the T-Cash rewards



- The rewards will be automatically added to you T-Cash.



- You may exchange the T-Cash currency to the following rewards:

All Items:


Premium Items:


Freestyle Items:

Card Items:

Outfit Items:


Mover Items:


Other Items:


Help Guide:


Outfit Preview:

Mad Driving [M] [F]


Orange Flame [M] [F]


GYM Freak [M] [F]


Dragon and Tiger Energy Set [M] [F]


Glitch [M] [F]


Influencer [M] [F]


Reflective Gypsy Down [M] [F]


Banner Preview:

Zero Two Banner Preview


Freestyle Preview:









- Freestyle 2 Team
Warhammer 40,000: Inquisitor - Martyr - oeregharcos
Fellow
Inquisitors!


Season 7 will come to an end tomorrow, January 18th. Starting at 10AM CEST / 4AM EST servers will not be available for a while, as they will be undergoing maintenance.

Although the upcoming Seasonal Journey isn't your usual continuation of Seasons, the maintenance period won't differ from previous such periods. As a little refresher we compiled the ins and outs of the mid-seasonal logistics below:
  • First of all, after the Season of Malediction ends, there will be a nearly two-week period to allow players to sort out their merged gear and characters and prepare for the new tasks.
  • Seasonal characters will simply become non-seasonal, regular characters, so you will be able to keep playing with them. The items you have on your characters, stash, and inventory will also be transferred over to non-season. Seasonal items with special names and enchants will remain - you might find some use to their special enchants during upcoming events!
  • The rewards tied to the Season of Malediction - such as the Store discount bonuses - will not be carrying over. The remaining Seasonal Shards that your character may still possess, while not dropping or being craftable anymore, will be carried through into non-season, however.
  • Currencies like Credits and Fate will simply be merged into non-season. It is time to buy all that extra stuff with the goods you have earned! Crafting materials will be merged as well. Speaking of crafting, your blueprint charges on Seasonal characters should add up to your non-seasonal charges. All your unlocked blueprints, and Inoculator unlocks should be carried over safely as well.
  • Aside of items and crafting, Campaign and assignment progress is going to be carried over as well, of course, along with Ordo and Influence unlocks. Your Heroic Deeds that you have unlocked on your Seasonal Inquisitor should now be unlocked on your regular characters. Heroic Deed progress should be carried over and added to your existing progress, so you may get some additional unlocks!
  • Tarot Card progress should work somewhat differently: Unlocked tarot cards will be carried over, but for the cards in progress, the player will receive the same amount of tarot card items instead. Tarot Seals will simply be carried over and merged into non-Season.
  • Your active missions should remain as they are, such as Intels and Void Crusades.
When all this happens, there should be a longer maintenance period so we can ensure that everything is transferred over correctly. After this period ends, there will be two weeks of inter-Seasonal time so you can freely sort out your characters and stash.

Stay tuned for the all-inclusive Seasonal Journey, kicking off on January 30th, where you can experience the hardships and grueling challenges of all our previous seasons!

The emperor protects!
...