Freestyle 2: Street Basketball - [GM] Remi


Welcome to the Exciting World of Scan and Win!

Are you ready for an instant dose of excitement and the chance to win up to 6 million T-Cash prizes and Premium Items.

Look no further – our Scan is here to turn your ordinary day into an extraordinary adventure!

Event Period:
2024/01/17 00:00 ~ 2024/02/06 23:59 PST

Event Mechanics:

- Purchase a Decoder



- Click "Scan," and the system will randomly generate winning numbers.



- Hover the mouse over the coded surface to reveal your scanned numbers.
- There are specific T-cash rewards for each scanned number.



- Once the scan is completed, you can check if you have the same numbers as the winning numbers.
- Click Again Scan to receive the T-Cash rewards



- The rewards will be automatically added to you T-Cash.



- You may exchange the T-Cash currency to the following rewards:

All Items:


Premium Items:


Freestyle Items:

Card Items:

Outfit Items:


Mover Items:


Other Items:


Help Guide:


Outfit Preview:

Mad Driving [M] [F]


Orange Flame [M] [F]


GYM Freak [M] [F]


Dragon and Tiger Energy Set [M] [F]


Glitch [M] [F]


Influencer [M] [F]


Reflective Gypsy Down [M] [F]


Banner Preview:

Zero Two Banner Preview


Freestyle Preview:









- Freestyle 2 Team
Warhammer 40,000: Inquisitor - Martyr - oeregharcos
Fellow
Inquisitors!


Season 7 will come to an end tomorrow, January 18th. Starting at 10AM CEST / 4AM EST servers will not be available for a while, as they will be undergoing maintenance.

Although the upcoming Seasonal Journey isn't your usual continuation of Seasons, the maintenance period won't differ from previous such periods. As a little refresher we compiled the ins and outs of the mid-seasonal logistics below:
  • First of all, after the Season of Malediction ends, there will be a nearly two-week period to allow players to sort out their merged gear and characters and prepare for the new tasks.
  • Seasonal characters will simply become non-seasonal, regular characters, so you will be able to keep playing with them. The items you have on your characters, stash, and inventory will also be transferred over to non-season. Seasonal items with special names and enchants will remain - you might find some use to their special enchants during upcoming events!
  • The rewards tied to the Season of Malediction - such as the Store discount bonuses - will not be carrying over. The remaining Seasonal Shards that your character may still possess, while not dropping or being craftable anymore, will be carried through into non-season, however.
  • Currencies like Credits and Fate will simply be merged into non-season. It is time to buy all that extra stuff with the goods you have earned! Crafting materials will be merged as well. Speaking of crafting, your blueprint charges on Seasonal characters should add up to your non-seasonal charges. All your unlocked blueprints, and Inoculator unlocks should be carried over safely as well.
  • Aside of items and crafting, Campaign and assignment progress is going to be carried over as well, of course, along with Ordo and Influence unlocks. Your Heroic Deeds that you have unlocked on your Seasonal Inquisitor should now be unlocked on your regular characters. Heroic Deed progress should be carried over and added to your existing progress, so you may get some additional unlocks!
  • Tarot Card progress should work somewhat differently: Unlocked tarot cards will be carried over, but for the cards in progress, the player will receive the same amount of tarot card items instead. Tarot Seals will simply be carried over and merged into non-Season.
  • Your active missions should remain as they are, such as Intels and Void Crusades.
When all this happens, there should be a longer maintenance period so we can ensure that everything is transferred over correctly. After this period ends, there will be two weeks of inter-Seasonal time so you can freely sort out your characters and stash.

Stay tuned for the all-inclusive Seasonal Journey, kicking off on January 30th, where you can experience the hardships and grueling challenges of all our previous seasons!

The emperor protects!
Warhammer 40,000: Inquisitor - Prophecy - oeregharcos
Fellow
Inquisitors!


Season 7 will come to an end tomorrow, January 18th. Starting at 10AM CEST / 4AM EST servers will not be available for a while, as they will be undergoing maintenance.

Although the upcoming Seasonal Journey isn't your usual continuation of Seasons, the maintenance period won't differ from previous such periods. As a little refresher we compiled the ins and outs of the mid-seasonal logistics below:
  • First of all, after the Season of Malediction ends, there will be a nearly two-week period to allow players to sort out their merged gear and characters and prepare for the new tasks.
  • Seasonal characters will simply become non-seasonal, regular characters, so you will be able to keep playing with them. The items you have on your characters, stash, and inventory will also be transferred over to non-season. Seasonal items with special names and enchants will remain - you might find some use to their special enchants during upcoming events!
  • The rewards tied to the Season of Malediction - such as the Store discount bonuses - will not be carrying over. The remaining Seasonal Shards that your character may still possess, while not dropping or being craftable anymore, will be carried through into non-season, however.
  • Currencies like Credits and Fate will simply be merged into non-season. It is time to buy all that extra stuff with the goods you have earned! Crafting materials will be merged as well. Speaking of crafting, your blueprint charges on Seasonal characters should add up to your non-seasonal charges. All your unlocked blueprints, and Inoculator unlocks should be carried over safely as well.
  • Aside of items and crafting, Campaign and assignment progress is going to be carried over as well, of course, along with Ordo and Influence unlocks. Your Heroic Deeds that you have unlocked on your Seasonal Inquisitor should now be unlocked on your regular characters. Heroic Deed progress should be carried over and added to your existing progress, so you may get some additional unlocks!
  • Tarot Card progress should work somewhat differently: Unlocked tarot cards will be carried over, but for the cards in progress, the player will receive the same amount of tarot card items instead. Tarot Seals will simply be carried over and merged into non-Season.
  • Your active missions should remain as they are, such as Intels and Void Crusades.
When all this happens, there should be a longer maintenance period so we can ensure that everything is transferred over correctly. After this period ends, there will be two weeks of inter-Seasonal time so you can freely sort out your characters and stash.

Stay tuned for the all-inclusive Seasonal Journey, kicking off on January 30th, where you can experience the hardships and grueling challenges of all our previous seasons!

The emperor protects!
FINAL FANTASY XIV Online - SquareEnix Vystenya


The Maiden’s Rhapsody, a special FINAL FANTASY XI collaboration event, is returning to FINAL FANTASY XIV! Participate and discover what strange twist of fate brought a hero of Vana'diel to our realm.

* This event is identical to the one previously held.
* If you have already completed the event, you can replay the quests via the seasonal event replay feature. We highly recommend learning more about this feature on the collaboration special site.


Event Duration
From Monday, January 22, 2024 at 12:00 a.m (PST) / 8:00 (GMT) / 19:00 (AEDT)
to Monday, February 5, 2024 at 6:59 a.m. (PST) / 14:59 (GMT) / Tuesday, 6 February at 1:59 (AEDT)

How to Participate
Begin the quest "A Journey to Remember" by speaking to the Remumu in Limsa Lominsa - Upper Decks (X:11.6 Y:11.2).

* This is the same event that was held in 2015, 2017, 2020, and 2022. If you made progress during a previous iteration, you may continue from where you left off. Please check your Journal to determine your current quest progress.

Rewards


Visit the special site for more details.
Inari - bobogamecompany

First of all, We apologize for the delay in the patch.

There was a problem with the schedule because we tried to deliver a little more content to users.

The Ver 1.1.0 patch will run within 3-5 hours of the current time.

We are currently conducting a final test and inspection.

We'll finish the test as soon as possible and come to meet the users!
Kingdom of Atham: Crown of the Champions - Osi
Please don't forget to close/open Steam to make sure update is grabbed.

---

-Added more no mounting zones around portal areas, to prevent some crashes?
-Added FPS option to graphics menu can be set between 30 and 120. Make sure your machine can handle it default is 60.
-Added an additional check for ignore actors hoping it will fix summon issues.
-Added Gripbook, The Banker in Minorith that sells Pure(ish) Mystical Nuggets for 1k, 5k 10k (so players can trade gold to friends by buying items).

-Adjusted mount drop rates from a 5%-10% range too 1% all around.
-Adjusted how things are sold in an attempt to fix the rarity bug.

-Fixed player level not showing in Co-oP Servers for groups.
-Fixed player spamming message when things are summoned.
-Fixed AI not damaging on projectiles or certain skills.
-Fixed summons not damaging on certain attacks or spells.
-Fixed build limit notification.
-Fixed dragon summon to stay on ground instead of float.
-Fixed some collisions blocking certain area ( keep posting these with screenshots!).

-Tweaked crab and boar ranges for vision to be lower by 90%. Yay still aggro but not unless you run into it :slight_smile:
-Tweaked lootable chests not to provide loot directly on load. It will take roughly 5 minutes for loot is generated. This will prevent save load spam for chests.
-Tweaked some of the visually impairing skills to be more see through.
-Tweaked description of quests to be more accurate.
-Tweaked player dropped bags to have the players name on the bag.
-Tweaked how towers check who and what to fire at.
-Tweaked max sell amount to 99, and max fill in amount to 99 to prevent player crashing.
-Tweaked durability to go 50% slower on all weapon items.
-Tweaked hotbar weapon logic trying to fix the hotbar bug.
-Tweaked how save load worked for the hide helm and hide cape functions.
-Tweaked co-op save to try and allow for adjusting settings on fly or keeping old settings.
-Tweaked reaper skeletons to have half the life of the summoner summons due to being able to get up to 5 skeletons.
-Tweaked damage output from bombs.

---

Don't forget to post bugs in Discord or Steam Forums!
Support us leave a review!
Mosa Lina - stuffed wombat
You can now do a backflip!

"Why", you ask? I really wish I had a good answer to that. But it's now in the game. You can Backflip. Yehaw.

It's not intuitive at all, so here's how to do it:
- aim down
- jump
- quickly turn around
- ....
- profit?

Also, some smaller changes:
- turtle now spawns above player & walks
- spikeball spawns above randomly chosen tile
- bamboo is now framerate independant
- clamps can now be moved by aiming up/down
- top clamp no longer hooks to tiles
- gungun only teleports you on death, not on respawn
- small tweaks to some levels
- press f5 in speedrun mode to immediatly start another run
- highest score of session is now displayed in Raw Random mode

Besides the backflip, these are just some more smaller things!
I'm going to do some heavy thinking now, to figure out where the most effective additions to the game can be made with the next update, which should come in the end of January!

Once again, I really want to thank you all for playing the game! Don't forget to check out the Workshop, people have been making really cool levels packs!

cheers,
josh
Jan 17
Phantoms - Solitude
Hey everyone! Been a while. Hope you've been well for the holiday season, now it's time we all got back to work.

This is a simple hotfix of a bug I wasn't aware existed. If your OS was set to a language other than English, the scripts lock up and the game breaks. That's fixed now.

  • Fixed the game trying to load a language pack that wasn't available.

You may be wondering, "well the game is only in English and the language options are disabled, what can possibly break here?"
The simple answer is that the game does have a full localization system in place, but it was cut last minute due to some game-breaking bugs (like the one fixed now) were found late into development, and there were too few languages ready for release.

A lot more is in the works; language support will be coming soon, along with a Linux/SteamOS build and controller support. These will take a bit more time though.

Thanks for playing Phantoms! See you all soon!
Ghost Only ! - berylstar
[ADD]
- You can play game at any screen resolution.
Jan 17
Our Adventurer Guild - TheGreenGuy
Bugfixes:
- Fixed an issue where the Amulet of perfect Health had no bonus
- Increased the time window for the skill animation of "Eternal Requiem" by half a second, to reduce the change of it misfiring
- Unit Z-sorting should be more robust now
- Fixed an issue where permant hitpoint gains through assignments or events would not be added to the
actual HP-pool.
- Dark Bolt and Soul Stealer are no longer categorized as melee
- The Button for the Teamwork-Training should now display the right duration

Quality of Life Changes:
- Added a unit marker that will point at the current acting unit
- When inspecting enemies, you can now see which skills are on cooldown and for how long
...