1. Use the [Left / Right] keys to move Levi, your fruity friend. 2. Press [Space] to drop the fruit into the box. 3. Combine two fruits of the same kind to level them up. 4. The game ends if the fruits spill out of the box.
- There are 11 delicious types of fruits. - Arrange them from left to right as shown in the image. - Combine fruits strategically to create watermelons and maximize the number that fits into the box.
Note: Rankings are updated every 1 hour(s).
Note: Rewards will be sent directly to Gift Box
- The season concludes every Monday at 6:00 during the event period. - Rankings are calculated from 6:00 to 7:00, and the game cannot be played during that time. - Rewards will be sent to your Gift Box at 7:00 on the same day the event ends.
- Final overall ranking rewards will be distributed at 7:00, following the conclusion of the event at 6:00.
Wishing you the best of luck, and may the most delicious fruits be in your favor!
We’re very excited to welcome you to the new devlog from My Horse: Bonded Spirits! 🐴 Today, we’d like to showcase a new, exciting feature that will undoubtedly make the gameplay more interesting. We’d like to present to you the challenges.
During your gameplay you’ll be able to face different challenges some of which will be available to you at the paddock.
One of the challenge variations available in the game is the barrel racing- which is a track filled with barrels that you have to pass in correct order. The most important factors affecting the final score are the time and amount of mistakes you make throughout the entire race.
On top of the challenges on the paddock, you’ll also find them outside in the field. But we’ll tell you more about it in the future devlogs 😜
Each of the challenges you’ll find will have a few different difficulty levels to choose from. The difficulty level will impact the time limit needed to pass the challenge, amount of mistakes you’re allowed to make throughout the course or the overall difficulty of the course.
To be able to complete even the most demanding challenges you’ll have to train with your horse. Building a proper relationship with it, training, raiding and jumping together will surely make a huge difference. You’re not doing it just for the prestige of completing the challenge, after completing each difficulty level there will be a reward waiting for you which will be appropriate to the challenge it presents.
We can’t wait to hear your ideas and opinions about this aspect of our game so make sure to let us know in the comments below or on our discord! 👇 If you enjoy our work and would like to support us, please consider adding the game to your wishlists on Steam! 💝
We’re practically falling over with excitement, because the time has come for us to announce Southfield - a silly, physics-based farming game by Radical Forge.
We’ll be inviting you to play our demo very soon! You’ll be able to get stuck in, building your dream farmstead, growing and harvesting unpredictable crops, and dramatically flinging yourself around the colourful, chaotic world of Southfield.
During Early Access, we want to make sure Southfield grows into the Island you want to see. We’ve got plenty of ideas (and we plan to share our roadmap!), but we’re eager to hear your thoughts too.
We’ve opened up our Discord community server, where our players will be able to leave feedback, engage in discussions around changes and improvements, and access exclusive content. Please consider joining us there!
Thank you for stopping by. Wishlist our game to be notified about news and events (and to make our day)!
Hello, brave adventurers! We're thrilled to announce a series of updates successfully integrated into *Reign of Dwarf*, elevating your gaming experience to extraordinary new heights with build 4019! 🎉
🌟 What's New?
Dive into the details of the significant enhancements and fixes:
✨ New Features:
Console Enhancements: - Player name suggestor now includes disconnected players who are still present on the map. - Commands such as Ban, Player-kill, Player-teleport-to-player, Player-knowledge-get, and Player-knowledge-set now cater to disconnected users. - Players-list command updated to retrieve disconnected/connected/all users. - Introduced Global Notification for Mute & Ban actions, keeping all connected users informed.
Player Knowledge System: - Now anchored to player ID instead of connection status, enabling interactions with sleeping players.
Persistence Manager: - Deployed a backup-at-start feature, fortifying the Saves folder with each game initiation.
🔧 Crucial Fixes:
UsersManager & SpectatorManager: - Refined user serialization between server and client. - Advanced handling of connected and disconnected users. - Revamped user interface in the editor for clear visibility of user connection status. - Resolved multiple issues related to instanced dungeons. - Fixed the bug causing inventory visibility issues upon connection.
PlayerPersistenceManager: - Enhanced data integrity by disregarding saved users with steamId 0.
ItemLibrary Adjustments: - Addressable items now synchronize loading on the client side as well. - ItemLibraryLoaderManager now initiates loading during the awake state, optimizing performance.
Security & Stability: - Ironed out various kinks in DlcManager and MuteConfigManager. - Refined the Ban command and ChatEntryController for improved community management.
And this is just the tip of the iceberg! This update is brimming with behind-the-scenes enhancements aimed at boosting stability and performance.
📣 Your Voice Matters!
At AnkleBreaker Studio, we're devoted to crafting *Reign of Dwarf* into the ultimate gaming experience, and your input is a pivotal part of this journey. Explore the new changes, embark on fresh adventures, and share your invaluable thoughts with us!
🎮 Happy Gaming!
As you plunge back into the depths of *Reign of Dwarf*, remember that each step you take is part of our shared odyssey. Together, let's continue to forge this world into a realm of legend and camaraderie.
This week we are making a small update with some bug fixes and a few improvements. Thank you to everyone who reported bugs and gave us feedback through the Steam forums and our Discord server, we appreciate you all!
Before we move on to this updates improvements and bug fixes we would like to let you all now that Froguelike is now verified to work on Steam Deck. We think that's great, you can play Froguelike on the move, while traveling, on you daily commute or while relaxing in a hammock in your garden. You could even bring the game to your local swamp to really get into the frog vibe!
And now, this weeks updates (for both the demo and the early access versions of the game): Improvements:
There are now two save files, one for the demo and one for the game
Clicking on a frog on the credits screen plays a sound
Post-its in the demo have been updated to "buy the game" instead of "wishlist the game”
Moved the refund button in the shop to improve navigation
Bug fixes:
Fixed a bug with saving the sound settings
Removed the ”shop is closed” note that still appeared on the shop button when it wasn’t interactable even when the shop was unlocked
Made the animation for wasp tier 4 and 5 slower
Fixed beetles not moving in the "Hopping with friends” chapter
Updated the text in a few quest descriptions
Fixed pause menu not working after picking up a hat or a friend
Added a missing description for a sun hat
Shortly we will also post a road map, it isn’t super detailed (especially not when it comes to when we will update) but at least it tells a bit about our current plans. So keep your eyes out for that.
"I Know This Place..?" chapter I (prologue) - Zap!
We found Vladimir Mashkov audio cassettes!
The audio tapes that our Vladimir recorded were apparently stolen by the hobgoblins. We found several, and thanks to Boosty subscribers, we repaired the tape recorder and now publish audio recordings of Volodya’s diary in our official public page https://t.me/IKTP_RU
And you can subscribe to Boosty here and get unusual bonuses. Even get into the game! https://boosty.to/sameframe
So far these records are in Russian. We are making a game without a budget and there are only 4 of us. However, if you support us on Boosty, we will be able to provide translation and voice acting.
In his youth, Gayn served as a seasoned mercenary on numerous ships, battling the perils of the seas alongside his trusted friend, Horatio, a gnoll officer. Their bond grew stronger as they faced the horrors of a cursed pirate attack together. However, destiny had different plans for them, leading them down the path of becoming powerful Wizards.
A new and formidable character emerges, ready to conquer the seas and defend against the forces that threaten the aquatic realms
When faced with the true threat of the Wizards, Gayn realized that mere mortal efforts were not enough to protect the seas.He elevated himself to a new level of power, determined to be the guardian the waters needed. The friendship forged in the face of adversity with Horatio remains a crucial part of Gayn's journey. However, as both claim the mantle of Wizard, they are faced with the possibility of becoming adversaries. Gayn, guided by the ways of nature and the sea, accepts the inevitability that the strongest will rise to the top.
Traits:
Gayn comes with unique traits that make him a force to be reckoned with on the seas:
Sea Master: The trait bestows additional movement points to all units under Gayn's command capable of swimming, and he can build an experienced fleet of ships at a discount. Navigating the vast oceans becomes a breeze, making conquering the seas a true adventure.
Sea Hunter: Gayn provides significant bonuses to his troops during water-based combat. When at sea, his entire army gains the ability to swim, and their battle attributes are heightened, turning Gayn into a fearsome adversary on the waves.
Books: Death Nature
Gayn's love for the seas goes beyond mere protection—he relishes the thrill of hunting pirates and dangerous sea creatures. His title of Sea Hunter is well-earned, as he prowls the oceans, ensuring that any threat to the aquatic realms is swiftly dealt with.
Gayn, the Sea Hunter, adds a new dimension to the Master of Magic universe, bringing a unique blend of adventure, camaraderie, and the relentless pursuit of protecting the seas. Prepare to dive deep into the heart of the seas with Gayn, the guardian of the aquatic realms.
Master of Magic: Scourge of the Seas is coming on February 8th:
A completely free upgrade will be coming alongside the DLC
This update features enhanced water combat visuals, the addition of rafts for non-swimming units, a breakdown of a town's production incomes, the ability to queue items with prerequisites in the construction manager, a UI button for displaying resource icons on the map, and various improvements to diplomatic and AI aspects.