There will be an update scheduled on 01/18 from 17:00 to 23:00 (UTC+9). Please note that the duration is subject to change without prior notice. ※You can still access the game as normal during the update.
Check out the details below!
1. Introducing 2nd Anniversary Gala • Gilded Tunes Event! Event duration: the end of maintenance on 2024/01/18 - 2024/02/26 04:59 (UTC+9) Event description: (1) During the event, players can collect Notes by completing matches and exchange them for various rewards in Supplies. (2) Players can complete goals in Rock & Goal to increase the band rank, earn rewards, and unlock interesting band stories. (3) Players can participate in Performance, and receive corresponding rewards when a milestone of the overall progress is reached. ※Please check the event page for more details.
2. Introducing Team Rivalry Event! Event duration: the end of maintenance on 2024/01/18 - 2024/02/26 04:59 (UTC+9) Event description: (1) During the event, players can join a team to receive the corresponding Tiles as a reward. (2) After joining a team, players can participate in matches to accumulate Team Points for their team and climb the rankings. At the end of the ranking period, players will receive team ranking rewards and individual ranking rewards via in-app email. ※Please check the event page for more details.
3. Launching 2nd Anniversary Year in Review (1) During the event, players can review their gaming statistics of the past year via the 2nd Anniversary Year in Review. (2) Sharing this review via mobile devices will earn players Mask x1. ※Data in this review were collected between 2023/01/16 to 2024/01/15.
4. Introducing Anniversary Exclusive Character Yuzo! Emerging from an ancient jade stone, Yuzo the dragon girl (CV: Tamura Yukari) is ready to make her debut in Riichi City! Strengthen your ties with this dragon girl, unravel her mysterious past, and dive into a tale of fantasy through mahjong matches! Yuzo rate up: the end of maintenance on 2024/01/18 - 2024/02/26 04:59 (UTC+9)
※Players can choose whether Yuzo addresses them as Dad or Mom. ※Yuzo possesses three forms, each representing a different growth stage with distinct character voices. ※Using Yuzo during a match allows players to use ten Emotes covering all three of her forms. ※Yuzo's winning animation showcases unique charm of the ancient East. ※To celebrate Yuzo's arrival in Riichi City, players can enjoy a limited-time discount when exchanging Yuzo via Gacha Store, which costs 200 Gacha Stamps. In future reruns, there will be no discount, and exchanging this character will require 260 Gacha Stamps.
5. Rise of Dragon Limited-Time Gacha Duration: 2024/01/18 - 2024/02/26 04:59 (UTC+9) During this period, players will have higher chances of obtaining Yuzo as well as the following new decorations from the Gacha pool Rise of Dragon. These decorations can also be exchanged in Gacha Store! ▼ Exclusive decorations: ◆ Riichi Stick - Gilded Dragon Hairpin ◆ Tiles (Front) - Soul of Dragon
6. Killer Princess Exclusive Outfit Pack Limited-Time Offer Available: the end of maintenance on 2024/01/18 - 2024/02/26 04:59 (UTC+9) During this period, the following exclusive outfits will be available in Shop. Don't miss out! ▼ Exclusive Outfits ◆ Yuzo - Retro Resonance ◆ Fuwa Mahiru - Descending Love ◆ Kokura Kanade - Perfect Tempo ◆ Fukase Alice - Brilliant Stage
7. Anniversary Character Surprise Bags will be available in Shop. Players can purchase one of the three bags to obtain a random character! ◆ Anniversary Character Surprise Bags Available: 2024/01/18 - 2024/02/26 04:59 (UTC+9) ※Duplicate characters will be automatically converted into Gacha Stamp x20.
8. Exclusive Character Enomiya Mio Limited-Time Rerun! Duration: the end of maintenance on 2024/01/18 - 2024/02/26 04:59 (UTC+9) During this period, players will have higher chances of obtaining Enomiya Mio from the Gacha pool Night Walker.
9. Exclusive Character AU.RO.RA Limited-Time Rerun! Duration: the end of maintenance on 2024/01/18 - 2024/02/26 04:59 (UTC+9) During this period, players will have higher chances of obtaining AU.RO.RA from the Gacha pool Scarlet Twins.
10. Anniversary Reunion Limited-Time Gacha! Duration: the end of maintenance on 2024/01/18 - 2024/02/26 04:59 (UTC+9) During this period, players will have higher chances of obtaining Kokura Kanade, Fuwa Mahiru, Fukase Alice, Shiraha Asuka, Kuki Renshin, Natsuumi Marin, Hara Michiyuki, Menia, Otonashi Ikuko, and Amami Shiotsuki during their respective rate-up periods!
11. Year-Round Featured Outfit Themes Limited-Time Rerun Available: 2024/01/18 - 2024/02/26 04:59 (UTC+9) During this period, players can spend Outfit Tokens to purchase outfits from the various themes listed below: ◆ Killer Princess, Festive Countdown, Winter Fairy Tale, Eternal Midnight, Racing Angel, Bunny Dance, Beach Carnival, Leisure Holiday and Vows of Love.
12. Anniversary Packs will be available in Shop, offering Lucky Tokens up to 45% off! ◆ Anniv. Pack - Basic ◆ Anniv. Pack - Classic ◆ Anniv. Pack - Deluxe Available: 2024/01/18 - 2024/02/26 04:59 (UTC+9)
13.1st Top-Up Reset
14. A selection of Tabletops and Tiles from past events will be up for grabs at the Exchange - Voucher Store!
15. Shop Optimizations (1) Introducing the Currency Bank for seamless access to Vouchers, Outfit Tokens, Coins and Bonuses. (2) Adjustments on the Featured section for a clearer and more engaging display. (3) Special Offer - Daily Bonus will be upgraded to a Mystery Box. Open it to receive a random gift of common rarity (green) or 300 - 1,000 Coins. (4) Enhanced visuals in the Special Offer section.
16.Gift Box - Special Gift will now be categorized under Bag - Items instead of Bag - Gifts.
New featured event Wild Phoenix Chase will be available in the second week after the version update. This time, you will team up with Fu Hua, Herrscher of Sentience and others to hit mechanisms using marbles. Defeat enemies to take back the camper!
☆☆☆☆☆ Wild Phoenix Chase ☆☆☆☆☆
This was supposed to be a fun and relaxing journey. After handling a series of incidents, Fu Hua and Herrscher of Sentience drove the camper to start the days of journeying with Book of Fuxi.
But good hours didn't last long. While Fu Hua and the others were out shopping, Jingwei and Dark Jingwei stole their camper. A tough battle of chasing the camper back begins...
☆☆☆☆☆ Event Rewards ☆☆☆☆☆
Participate in Wild Phoenix Chase to get the tokens that can be used to exchange for Reverist Calico's new outfit Meowtose Macchiato, Crystals, Energy Devices, Honkai Shards and more in the event shop. Clear a specific challenge stage to get Bossy Jingwei Emblem, on which you can see the highest stage cleared!
☆☆☆☆☆ How to Play ☆☆☆☆☆
During this journey, Fu Hua and others will gather various marbles and souvenirs along the way. They'll deal damage to enemies by shooting marbles at different mechanisms.
After the battle begins, you can adjust the shooting direction and tap a button to shoot the marbles. The more mechanisms the marbles hit, the higher damage they deal to enemies.
★ Concentrate
While shooting marbles, tap the Concentrate button to pause the moving marbles and adjust their bouncing trajectory. Once you're finished, tap the button to shoot the marbles and they will move according to the new trajectory.
★ Recycling
Use the recycling function to strategically use marbles to increase the damage output within the round. Tap the Recycle button to recycle the currently loaded marbles and load the subsequent marbles. You can only use the recycling function up to 2 times in a single battle.
★ Purchase and Star Up
After winning a battle, you can enter the shop to rest. You can use Unparalleled Duo Coins (obtained in battle) to purchase marbles, star up currently owned marbles, delete obsolete marbles from the Inventory, or recover HP.
★ Level Up Valkyries
You can use the Divine Phoenix Charms obtained from the event to level up Valkyries in the event. Leveling up Valkyries will increase their stats, unlock Passive Skills, enhance Active Skills, and unlock more exclusive marbles.
During this journey, you'll also pick up some souvenirs and experience fun modes along the way. More about the journey awaits Captains in the game! ※ The above info is subject to change in the official release.
As I promised, there will be a second part of the game. Neither I nor you doubted it. And I haven't forgotten about the new game mechanics either, we'll do everything.
And since you're going at such a rapid pace, why don't we get 100k wishlists? We'll think of some other bonus feature. But I don't know what it will be. Perhaps the best choice would be a beautiful nothing, but I'm afraid no one will appreciate this.
I suggest you to create ideas yourself, what you would like to see in the game, but within reason, of course. The deadline is fast approaching. Write something really realizable.
New unlockable weapon - The Crossbow - Bolts push away enemies - 3 Levels
New unlockable weapon - The Electro Gun - An electrifying gun - 3 Levels
New unlockable weapon - The Acid Dripper - Leaves puddles of deadly acid - 3 Levels
Egg Chest loot payouts completely redone. Definitely worth unlocking chests now, especially for weapon upgrades!
Completely rebalanced egg upgrade pricing. As you will know if you've played already it was very easy to unlock everything after a few games. This will mostly affect new players, but if you want to retry from scratch there is an option to reset your game from the settings menu.
More updates on the way. Hope you enjoy these changes. We're still early access so let us know if any bugs with the changes!
It was noticed that the GIF exporter was creating a folder everytime you played the game, that is now fixed and it will only create a folder when you save a gif now.
I am going to also change the directory soon and allow you to set the directory.
Also with the new control edits some reports of broken mech data came in. So I have added a reset button to the mecha builder where you can reset your mech to fix this. You will know if you need to do this because your mech will be invisible on the main menu :D
Finally the new settings I added last night were not added to the UI nicely so I have rejigged the UI to better fit them
Any issues please let me know via the Discord - Lazy
Destroyed spall liners have been removed from the damage model panel
The damage model panel for your vehicles can be very handy while in battle: it allows you to understand which modules were damaged and which were destroyed so that you can make the appropriate tactical decisions. However, due to it being in the form of a two-dimensional pane, some issues arose: a destroyed spall liner module covered everything underneath it. This issue will no longer be the case anymore, as once destroyed the module will be hidden from the damage model panel.
Skull icons on the minimap now stay for longer!
The minimap is the most important GUI element for making tactical decisions. One of its capabilities is to show you destroyed enemies. This is signaled with a skull icon which only stays for a short period of time, even less than the hitmark indicating the type of defeated vehicle.
Because of this, we’ve increased the length of time of skull icons on the minimap to 7 seconds (from 2.5). You’ll now have enough time to figure out where the enemy was destroyed and make important decisions while in battle!
Reduced the damage to boats when colliding with terrain
We’ve found and fixed a problem that caused boats to be destroyed even by lightly touching terrain when running ashore. Now, boats are once again survivable and the damage is directly related to their mass and collision speed. In other words, you’ll be able to smash into the terrain at decent speeds without being destroyed now. Be careful though!
Challenger and Leopard sound changes
We’ve been working to make the engine sounds of the Challenger and Leopard 1 series of tanks sound as good as possible. Constant revving is now easier to distinguish, and they blend in better with sounds over the throttle.
We also found that the engine of the Challenger 3 TD didn’t sound quite right, as it sounded like a Leopard 2. We’ve fixed that, so now it sounds like the rest of the Challengers.
On the topic of the Challenger 2. We’re aware that many of you are wondering about these series of tanks and where the dev blog is regarding them. These tanks have already received a number of fixes, and soon we’ll publish a dev blog dedicated to the Challenger 2 where we’ll talk about, in detail, some of your reports. Keep an eye out!
That’s not all
A full list of improvements and bug fixes can be found below in each individual update now. We’ll quickly run through some: smoke grenades no longer create a double visual effect, weapons carried on aircraft have been rebalanced for high ranked Ground Arcade battles, and helicopter propeller signatures no longer fade away excessively at ranges, where radars will now pick them up more effectively.
There’s much more, so be sure to check out the rest in the below update notes!
In Ground Arcade Battles, the list of available vehicles and weapons in the air battle mode has been changed:
At BRs up to 9.0, the following have been adjusted. Removed: UH-1D with FFAR Mighty Mouse, UH-1B with FFAR Mighty Mouse. Added: Mi-8TB with S-5K, Mi-8TV with S-5K, Mi-24D with S-5K;
At BR 9.3 to 10.0, the following have been adjusted. Removed: AH-1F with ITOW, Mi-24P with 9M114, EC-665 Tiger UHT with FFAR Mighty Mouse;
At BRs from 10.0, the following have been adjusted. Removed: F-4E Phantom II with AGM-65B, F-5E with AGM-65B, MiG-27K with Kh-29T. Added: MiG-23MLA with S-24B, MiG-27K with S-24B.
Challenger 2F, Challenger 2 TES — the ammunition amount of the turret machine gun has been clarified, with the capacity of the ammunition increasing from 100 to 200 rounds. (Report)
VT-4A1 — the decrease in gun declination angle in a small frontal guidance sector has been fixed.
Challenger 3 TD — a bug that caused destruction of the turret’s ammunition to happen without the explosion/venting of ammunition has been fixed. (Report)
ZLT-11 — the steering angles in the wheels for the steerable axles of the chassis have been increased, and the turning radius has been reduced. (Report)
Challenger 2 (all variants) — the angles of vertical gun elevation for the rear areas have been fixed. The maximum angle of depression has been increased. (Report)
M109 (Germany/Italy) — the gun designation has been changed from M126 to M126E1. The initial velocity of projectiles has been increased from 562 to 684 m/s (the M126E1 allowed the use of a new, eighth charge, providing increased ammunition velocity). Vertical guidance angles have been changed from -3/+75 to -3/+70. The vehicle’s mass has been increased from 24,100 to 24,500 kg. Sources:Obice da 155/23 smv M109G, Tavole di Tiro. // Armo e mezzi in dotazione all’esercito. // Descrizione ed impiego delgi apparati di mira e di controllo del tiro dell’obice da 155/23 montato su semovente M109G // Mezzi da combattiemento. Caratteristiche generali.
Leopard 2AV — a bug that led to a lower rate of fire compared to the Leopard 2A4 has been fixed. The rate of fire has been increased from 9 to 10 rounds per minute.
T-90M — a stabilizer has been added to the anti-aircraft machine gun. (Report)
Mistral MANPADS — a bug that made it impossible to achieve the calculated missile overload has been fixed.
Skull icons on the minimap that indicate the location of where an enemy was destroyed now remain visible for 7 seconds rather than the previous 2.5 seconds.
Aircraft
BV 138 C-1 — a bug that could cause the nose turret to fire through the fuselage has been fixed. (Report)
AD-4NA (France) — a bug that caused T10 151 rockets on the left wing on pylon 2 to float in the air has been fixed. (Report)
JAS39A, JAS39C, Mirage 2000-5F — a bug that could turn off the thermal imaging camera when selecting the “Aiming Optics” camera with the key assigned to this function has been fixed. (Report 1), (Report 2)
A bug that caused the virtual cockpit camera to display a gun marker when the ballistic calculator was disabled has been fixed.
F-4S Phantom II — incorrect display of the horizon while in the cockpit view looking at the heads-up display has been fixed.
A bug that caused signatures from a helicopter’s propeller to greatly decrease with distance, making it difficult to capture helicopters with radars at greater distances has been fixed.
A bug where after a player’s aircraft was destroyed by a teammate who had previously ejected from their own aircraft, the player would see the ejected pilot instead of the teammate who shot down their aircraft has been fixed.
Naval Vehicles
The damage model for boats when hitting terrain that previously resulted in the destruction in almost all cases has been fixed. Boats now receive damage depending on its mass and speed of the collision. Cases of hull destruction from impact are still possible, but this will require a greater speed.
The stabilization of Coastal fleet automatic guns at higher speeds has been improved.
PT-6 — the horizontal guidance limits of the 12.7 mm machine guns have been increased to 50 degrees to the opposite side.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.