We're thrilled to announce the launch of "Godly Survivors Demo"! This is an incredible opportunity to dive into the essence of our game: Mastering unique heroes, unleashing powerful abilities, vanquishing waves of formidable foes, and uncovering potent combinations with power ups that will tip the scales in your favor!
Get Free Demo Now!
The demo version is just a glimpse of the grand adventure that awaits in the full game. As you revel in this initial foray, remember, there's a vast and vibrant world filled with mysteries and challenges yet to unfold! If you find yourself enchanted by the demo consider adding the full version to your wishlist to stay updated on all the exciting developments we have in store.
Join the Adventure - Add to Your Wishlist Today!
Discover a world of excitement! If you find yourself enchanted by the demo consider adding the full version to your wishlist to stay updated on all the exciting developments we have in store.
As a dedicated development team, we value your insights. Join our Discord to report any issues or share your ideas. Your input is crucial in our quest to create an extraordinary gaming experience.
Hi, everyone! I am KurokumaSoft, a game developer.
Today I updated the demo to v0.4.0. One important and pleasant change was made in this update.
Changes in v0.4.0:
Reloading of water guns has been removed. From now on, you can shoot the water guns as long as you like without reloading! Also, some key bindings have been changed along with this change.
After careful consideration, I have decided that reloading is not necessary for this game. I hope you feel refreshed after shooting as many water guns as you like!
I will post again with any new announcements. See you soon!
I received some amazing feedback and wanted to make those changes right away (I will do my best to make updates quickly but work and life do get in the way sometimes, I promise I read all feedback and try to adjust the best I can to making those changes)
- Mary Anne should no longer spawn right on top of the player. She will spawn in lights that are on, at a certain distance to give you time to adjust and head to a dark spot or a light switch *If you do experience Mary Anne spawning right on top of you please let me know so I can increase the distance, I'm happy to have a conversation about it so I can better understand what might have gone wrong on my end, but after testing it should keep it from happening*
- Reduced spawn rate: Folks said she was spawning way too much so I turned that down a bit. If it's still too much I'm happy to adjust as more feedback comes in.
- Stamina system: Someone had mentioned that infinite sprint sort of took away from the overall experience so I've changed that to have a bit of a sprint before having to recover. If that is something more players want I'm happy to keep it, but if enough people aren't a fan of that change I'm also happy to revert back to infinite sprint.
The core mechanics are what I'm passionate about, and your feedback has been wildly helpful!
-Made some updates to the final level where if you have made any progress whatsoever, it starts you in the middle of the 4-way rather than at the normal starting area. This is intended ensure players know they've kept their progress from the moment they respawn.
-Fixed the issue where blue dots might remain on spider droid enemies after they've died.
-Made some adjustments to the flamethrower --Reduced the Ammo Cost --Reduced the modifier on the damage upgrade to balance the reduced ammo cost
-Made some visual changes to the 5th level -Also updated the boss area in the 5th level to make it a bit more memorable and hazardous to both the player and the enemies. Exploit these hazards if you dare
-Added a confirmation window to quitting the game, so players don't accidentally quit and lose their run progress.
Summary: Our latest update fixes start-up errors, enhances graphics and lighting, resolves sound overlaps, and revamps car controls!
Content: Dear players, we have released a new update to make your gaming experience more enjoyable. With this update, we've fixed errors encountered at the game's start, improved graphics and lighting settings. We have also addressed sound overlaps and revamped the car controls. Update your game now and enjoy these enhancements!
Adapt your party's skills to the situation with 18 jobs like Hero, Assassin, Desperado, Cabbie, and Samurai to change fighting styles and gain new abilities to strategically subdue enemies with unique moves. Create your ideal party by experimenting with different job combinations.
DYNAMIC MOVEMENT
Utilize movement to target an enemy's weakness and weaponize the environment to give your party a strategic edge! Close the distance with enemies to deal massive damage or move next to allies to execute combo attacks! Position your characters near bicycles, cones, or other objects to use them as weapons and destroy opponents.
AREA-OF-EFFECT ATTACKS
Obliterate enemies in a straight line or in your vicinity using area-of-effect attacks! Target clusters of enemies to maximize damage, and keep a watchful eye on their positions to aim for a decisive blow to take them all down at once.
KNOCKBACK ATTACKS
Carefully assess the positions of your enemies and their surroundings to effectively use knockback attacks! Slam them into walls, objects, or even each other to deal additional damage. Deliver even greater pain or inflict status ailments by bashing them into burning objects or explosive gas canisters.
COMBO ATTACKS
During battle, when you move within range of an ally with whom you have a strong connection, you will be able to execute powerful combo attacks. Cooperation between your allies is key to defeating formidable enemies, so actively work on deepening your bonds with them.
PERFECT ATTACKS
Use Perfect Attacks to quickly demolish your enemies. When executing a special attack, press the correct button to perform a Perfect Attack to dish out extra blows or change the direction of your attack to damage multiple enemies.
SMACKDOWN
When you encounter opponents far weaker than yourself, the Smackdown option will appear. Choosing it will let you promptly end the battle at the cost of less experience, but you may earn money or acquire items quicker.
POUNDMATES
Call up quirky characters with powerful attacks and healing skills to gain the upper hand in battle. Some will assist you by delivering a single devastating attack, while others will join the battle for a few turns. You'll be able to call on more characters as you progress through substories and other objectives, so get out there!
WEAPON CRAFTING
Use weapons and materials to strengthen your weapons or create over 140 new ones. The weapons you create will be much stronger than the ones you find at shops, so try crafting your own! They can also be strengthened to greatly increase performance or branded to apply unique effects.
PRE-ORDER LIKE A DRAGON: INFINITE WEALTH NOW
Explore all that Japan and Hawaii have to offer in an adventure so big it spans the Pacific on January 26, 2024. Pre-order now and get the Hero’s Booster Pack and Special Job Set to increase your party members' level and job rank and receive the new Tennis Ace and Linebacker jobs.
Sign up for SEGA newsletters by February 2, 2024 and receive Ichiban Kasuga’s Hello Work Employee Special Outfit! A code with instructions on how to download the in-game content will be sent via email after the game releases on January 26, 2024.
We have opened the interface that will form the basis of the RPG system to comments from our players.
With the v.0.5-Alpha update, we're unveiling the interface for the detailed and deep RPG system we have planned for Pirate Patrol.
At the moment, the interface works mechanically, as Captain Lionheart gains XP, you can see the progress on the character panel, but character screen features such as skill selection are not available.
Also, for now, this interface only shows the character screen for Captain Lionheart, but there will be separate character screens for each pilot and officer in the game. But first, we want to clarify the interface design with feedback from our players.
We are also focusing on skills. For now, we have only created visuals of 11 skills to test the interface, but in the next updates, when the RPG system is fully implemented, there will be hundreds of different skills. As players level up, they will be able to unlock the appropriate skills, but there will also be hidden skills that can be obtained by completing quests, trading, or exploring different parts of the universe.
Speaking of exploration...
At Pirate Patrol, we believe that exploration is a powerful gameplay motivator. For this reason, we are working on a galaxy map that is 10 times larger and we will release this new map in the next updates.
Of course, we are also preparing the myriad of factions, pirate gangs, political entities, colonies, wealthy merchants, trading, competing, fighting, missions, etc. that will fill this huge map.
TOP MENU
A new element we have added to the visual design of the game is the TOP MENU, which appears in the top right corner. This menu allows you to access panels that were previously only accessible using the keyboard shortcuts, by clicking on them with the mouse. These are:
Character Panel (P)
Hangar Panel (H)
Galaxy Map (G)
Settings Menu (ESC)
Thank you for your support of the game. We continue to work hard to make Pirate Patrol a very immersive and deep RPG. We would love to hear your comments in the Steam Discussions section.
After careful consideration and evaluation of various factors, Little Orbit and PLAION have decided to sunset APB Reloaded on console platforms. This decision was not made lightly, and we understand that it may come as disappointing news to our dedicated console players who have waited patiently for upgrades and fixes to the game.
The decision to discontinue APB Reloaded on consoles was driven by a combination of technical challenges, resource constraints, and the evolving landscape of gaming. We want to ensure that our players have the best possible gaming experience, and unfortunately, sustaining the game on console platforms has proven increasingly challenging.
For Xbox players, we previously experienced issues preventing players from making any purchases, but we were able to keep the servers online. Unfortunately, you will have noticed that APB Xbox is currently experiencing technical issues, and the game is currently offline. Unfortunately, we are now unable to bring the game back online.
For PlayStation 4 players, we will begin the sunset phase starting February 1st through August 2nd. As of February 1st, we will be disabling all monetization for these players. This wasn't an easy decision, and we understand the impact it has on our gaming community, but it was unavoidable.
As a small consolation, we have created the ability for console players to migrate their characters to PC. APB Reloaded will continue to be available and supported on the PC platform. We encourage console players who wish to continue their APB Reloaded experience to consider joining the PC community.
For PlayStation 4 players, the migration page is not ready yet, but on February 1 you will also be able to start migrating your characters to APB Reloaded on PC. Instructions will be at https://gamersfirst.com/apb/news/2024/1/2/ps4-console-2024
We want to express our sincere gratitude to the APB Reloaded console community for the creativity, dedication, and support you have shown over the years. We are here to support you through this transition, and our customer service team is available for any questions or concerns you might have.