New patch (0.1.31) is out maybe reviving Farmers and adding new *secret heroes* :)
Balance: - Brother Gambler: For every 2 -> 3 lost unspent gold+mana. Hero mana 2 -> 3 - Demeter: 1x2 -> 0x2 - Guan Yin: 0x2 -> 1x2 attack - Icarus: +1 -> +3 hp
- Auri: +2/3 -> +2/2 - Hermes: Slay: +0/-1 -> +1/1 and removed Flying - Lady of the Lake: Moved to only Chaos mode - Tempi: added Mage tag
- Angelic Commander can buff another Angelic commander - Cat Queen: +3/2 -> +3/1 - Fluff Leader: added Aura keyword - Herding Dog: Removed Farmer type - Fisherman and Flounder changed to: Your Farmers retain 70% of Food Stats after a fight. Entrance .... - Mirror Fairy: Moved to only Chaos mode - Sherlock: doesn't work on end-of-fight hero attack anymore - Tyrannical Nero: Entrance +4/3 -> +3/2 - Woman in the Moon: +15/15 -> +20/20
- Broker's Brooch: also works on selling items - Wishing Fountain: wait 4 -> 3 turns - Weird Compass: Level 3 -> 4
- Broken Spell Reflector: 1 -> 2 characters - Blackbeard's cursed Spyglass: Lose gold 7 -> 5 - Mana Catalyst: +1/2 -> +2/3 - Power Bag: +3/1 -> 4/2 and removed hand space restriction
- Mage Gloves: Level 5 -> 6
- Silver Dagger: Cut - Symbol of Unity: Level 6 -> 5 and only works on Aura + cares about Fluff.
- Lose the fight, win the war..: Now gives +xp on cast. Tie doesn't count anymore (need to actually lose to get the xp) - Unstable Growth: Tie doesn't count anymore (need to actually win to not lose the xp)
New: - New hero: King Midas: You only need 2 copies to triple characters, but instead of a treasure you get 1 gold instead.
- Increased maximum queue time 80s -> 90s. Maximum queue time for players >3k is 180s to increase quality of matches. - Matchmaking now matches >4k players with all other >4k players - Reduced mmr gains when playing against saved boards in realtime mode - Storybook, Wish for Future now also affect the current shop - Added a counter to Tyrannical Nero, Adventuring Husky
- @attuma created a twitch bot for card descriptions :heart: read more here https://discord.com/channels/1159819681180422194/1184887478549753876/1194419611597283348 - Prepared the game for a Twitch extension - Added shortcut for "Ready"/"Start Fight" default Return - Added Chinese translation thanks to @arceusisgood :heart: - Added Dutch translation thanks to @inlexus :heart: - Added Vietnamese translation thanks to @gabriot :heart:
New secret heroes. Don't expect to see them soon in-game - they are secret after all: - Anubis: You may never know how to find me. Double your Dying Breath abilities. - Fairy Godmother: You may never know how to find me. Double your Entrance abilities. - Lady Spot: You may never know how to find me. Double your Aura abilities. - The Round Table: You may never know how to find me. Double your Boost abilities.
Fixes: - Fixed Circe's Cup not removing outgoing Aura/Boost - Fixed Japanese font - Fixed layering issue with time controls being over hero description - Removed disabled heroes from the hero shop - Fixed Dark Twig counting Stealth units on the hand - Fixed Blackbeard not showing his buff in shop - Fixed custom game timer speed 0.1 leading to "Can't connect to fight" error - Fixed Fisherman giving 100% too many stats - Clarified Dark Twig - Fixed Spell Reflector + Wolf Bait not working if you had an un-upgraded wolf on the board - Fixed bugginess when holding a unit through the "vs" screen - Fixed Dame Gothel attack order being wrong with summons - Fixed unit attacking -> transformed into pig -> attacking again (if it survived) - (Chaos) Fixed Raga Rock destroying a level 7 treasure getting a level 8 treasure - (Chaos) Fixed Alchemy Altar not taking away the xp on replace
Our team is thrilled to announce that Let's! Revolution! has been nominated for an Annie Award for Best Character Animation in a Video Game. Our team @buck_design put so much heart into every frame of animation in this game; it's incredible to see that hard work recognized alongside the likes of Hogwarts Legacy, Spider-Man 2, Atomic Heart, and the remaster of Teslagrad.
Ahoy! This update features a revision to the Skull Summoning Circle encounter, along with numerous bug fixes. The game has now been downloaded several million times(!) on Epic due to the free week which as you can imagine has resulted in many new issues being found!
1.5.5
Revised the design of the Skull Summoning Circle: Waves are now triggered one at a time, and there are torches surrounding each Skull which are destroyed as each wave is defeated. The state is saved for each location, so you can return whenever you like to continue the challenge.
Fix cases where enemy waves would spawn at the wrong time during Skull Clan summoning encounter
Captains of ships should no longer go down with the ship, despite the popular saying. This should make assigning a crew member as Captain essentially a way to keep them alive forever, as long as you are diligent about picking them back up out of the sea!
Add "Active DLC" list to main menu to make it more clear if you've installed it successfully.
Fix cases where boat physics could become bugged, causing them to ‘drift’ far more than intended
Fix cases where Bonnibel and Kerblapp would not show up to collect your Bibble Bait Penguins
Fix Shell Shop taking all your pearls instead of the advertised amount
Fix Lightkeeper conclusion event triggering again if talked to immediately after
Priscilla and Nausicaa correctly hint at which locations you are missing a Deadrock from
Fix a missing Lightkeeper dialog string
Fix local map not opening to correct screen the first time
Fix a positioning error on a cosmetic slot on the Sakana
Add ‘secret’ fps uncap option in the options file (not exposed to UI yet)
I saw a few people in feedback mentioning wanting uncapped FPS. I haven't had time to add it to the UI yet but if you dig up the options save file (next to the save file), you'll find the entry "EnableFrameLimit" in the XML which you can set to false.
Both save files can be found here on Windows, the options file is called boat-game.options.
"Dealing" Storyline. Similar to Classes, this focuses on a particular theme. This focuses on Tony dealing with certain psychological things with his patients, Aida dealing with what happened the previous night and what it means to Emily, and Dee and Tobias working on the Men of Sin crimewave.
This uses Renpy 8.2.0.
You will see a number after 0.46s.xxxx, which is the build time. I am expertimenting with this to let it be the minor version (or when I build a version or fix) to avoid forgetting to do it. :)