Hey Townies! A quick hotfix patch to address some issues from the megapatch.
Bug Fixes • Fixed a bug where Tribunals could cause roles and players to appear the graveyard that were incorrect, even after the next game in the lobby started. • Socialite Entertain ability will no longer appear to happen multiple times. • Socialite can now correctly use day ability during trial and other day phases • Socialite and Marshal Potion Master reveal potion results fixed. • Added Marshal to the Unique keyword. • Socialite and Marshal now are correctly sorted in the Game Guide and Scrolls list. • Reordered Doomsayer, Ritualist, and Enchanter menus so that Socialite and Marshal are in their correct place in the menu.
Improvements • Removed mention of Pestilence from the Drink keyword as it no longer counterattacks role blockers.
-First Person Driving (Y Keybind) -Custom Radio (Documents/Polyroam/Custom Radio) -Pics To Tutorial Npc -New Tutorial Npc -Faster Hover Tooltip -Fireplace Everywhere -Well Works As A Liquid Container -Compass Bug Fixed -Hotbar Always Shows Option -Ore Compressed Storage Bug Fixed -Paint Vendor Design -Option To Lower Car Cam Fall Back -Ore Drop Blueprint (30%) -Blood Splatter Can Be Turned Off -Hold Space To Handbrake Slip -Spawn Car With Loot In The Trunk
I am absolutely ecstatic that The Forest Cathedral has been nominated for Debug Magazine's accessibility award. It was something I had in mind from the beginning of development, but I truly want to highlight Britt Dye's work and dedication at Whitethorn Games for making this happen.
You can tune into the show on Twitch on February 2nd!
We are continuing to work on our favorite Sparky Marky game and we can't wait to show you the new part of it! But we also want to announce another our cool horror project! It's called ZOOCHOSIS and we were working on this project at the same time as Sparky Marky for a whole year and today we released the first official trailer! So we want to share this joy with you guys! Thank you for being with us!
We are continuing to work on our favorite Sparky Marky game and we can't wait to show you the new part of it! But we also want to announce another our cool horror project! It's called ZOOCHOSIS and we were working on this project at the same time as Sparky Marky for a whole year and today we released the first official trailer! So we want to share this joy with you guys! Thank you for being with us!
In today's news post, we're showing off some art from the Kalguuran Runesmith and Shackled Immortal Supporter Packs, both from our new set of Core Supporter Packs! Check them out below.
Kalguuran Runesmith Armour Set
Kalguuran Runesmith Cloak
Kalguuran Forgemaster Station Hideout Decoration
Steamchord Rune Hideout Decoration
Shackled Immortal Armour Set
Forsaken Flame Back Attachment
Looking for more Concept Art? Check out the links below!
A quick hotfix patch to address some issues from the megapatch.
Bug Fixes • Fixed a bug where Tribunals could cause roles and players to appear the graveyard that were incorrect, even after the next game in the lobby started. • Socialite Entertain ability is no longer appear to happen multiple times. • Socialite can now correctly use day ability during trial and other day phases • Socialite and Marshal Potion Master reveal potion results fixed. • Added Marshal to the Unique keyword. • Socialite and Marshal now are correctly sorted in the Game Guide and Scrolls list. • Reordered Doomsayer, Ritualist, and Enchanter menus so that Socialite and Marshal are in their correct place in the menu.
Improvements • Removed mention of Pestilence from the Drink keyword as it no longer counterattacks role blockers.
Sorry for the slower updates. I've been really busy working on some of our other projects so the Dwarves Mining Idle updates might be a bit slow for awhile.
In this update I started to disclose more information. Look for the Green informational(i) button on the top bar of a window. This is a button you can click to get more information about a window and more.
If you experience any type of bug, remember, you can:
Added informational(i) for almost all Windows. This will help if you need more info about certain aspects of the game, and discloses diminishing returns, etc.
Removed all Health perks from Book Window.
Dwarf
Dwarves will now rest if their stamina isn't full when idle.
Dwarf names will now scale based on zoom.
Removed Dwarf Health. It was an unused feature that I didn't want to incorporate further into the game. I have plans in the future for better stuff!
Fixes
Fixed Bottler turning into a Furnace
Potential fix for enemies not teleporting to the first area after floor reset.
Today is a very exciting day for the whole Ánimo team. After months of hard work at the star factory, we're finally ready to show you some brand-new, never-seen-before environments for our game! Obviously we're keeping some surprises under the hood, but we hope you'll enjoy those new settings as much as we do. 🤗
We've also given the UI a nice new coat of paint - as user-friendly as ever, but now much more fitting for our chill and easygoing vibes.
Check out our fancy updated trailer:
And that's not all. We're happy to announce we'll be releasing a Prologue this week, on Friday 19th January! It'd mean a lot to us if you could give it a try and leave us a review, we'd love to get your feedback on this introduction to the world of Star Stuff. 🙏