-First Person Driving (Y Keybind) -Custom Radio (Documents/Polyroam/Custom Radio) -Pics To Tutorial Npc -New Tutorial Npc -Faster Hover Tooltip -Fireplace Everywhere -Well Works As A Liquid Container -Compass Bug Fixed -Hotbar Always Shows Option -Ore Compressed Storage Bug Fixed -Paint Vendor Design -Option To Lower Car Cam Fall Back -Ore Drop Blueprint (30%) -Blood Splatter Can Be Turned Off -Hold Space To Handbrake Slip -Spawn Car With Loot In The Trunk
I am absolutely ecstatic that The Forest Cathedral has been nominated for Debug Magazine's accessibility award. It was something I had in mind from the beginning of development, but I truly want to highlight Britt Dye's work and dedication at Whitethorn Games for making this happen.
You can tune into the show on Twitch on February 2nd!
We are continuing to work on our favorite Sparky Marky game and we can't wait to show you the new part of it! But we also want to announce another our cool horror project! It's called ZOOCHOSIS and we were working on this project at the same time as Sparky Marky for a whole year and today we released the first official trailer! So we want to share this joy with you guys! Thank you for being with us!
We are continuing to work on our favorite Sparky Marky game and we can't wait to show you the new part of it! But we also want to announce another our cool horror project! It's called ZOOCHOSIS and we were working on this project at the same time as Sparky Marky for a whole year and today we released the first official trailer! So we want to share this joy with you guys! Thank you for being with us!
In today's news post, we're showing off some art from the Kalguuran Runesmith and Shackled Immortal Supporter Packs, both from our new set of Core Supporter Packs! Check them out below.
Kalguuran Runesmith Armour Set
Kalguuran Runesmith Cloak
Kalguuran Forgemaster Station Hideout Decoration
Steamchord Rune Hideout Decoration
Shackled Immortal Armour Set
Forsaken Flame Back Attachment
Looking for more Concept Art? Check out the links below!
A quick hotfix patch to address some issues from the megapatch.
Bug Fixes • Fixed a bug where Tribunals could cause roles and players to appear the graveyard that were incorrect, even after the next game in the lobby started. • Socialite Entertain ability is no longer appear to happen multiple times. • Socialite can now correctly use day ability during trial and other day phases • Socialite and Marshal Potion Master reveal potion results fixed. • Added Marshal to the Unique keyword. • Socialite and Marshal now are correctly sorted in the Game Guide and Scrolls list. • Reordered Doomsayer, Ritualist, and Enchanter menus so that Socialite and Marshal are in their correct place in the menu.
Improvements • Removed mention of Pestilence from the Drink keyword as it no longer counterattacks role blockers.
Sorry for the slower updates. I've been really busy working on some of our other projects so the Dwarves Mining Idle updates might be a bit slow for awhile.
In this update I started to disclose more information. Look for the Green informational(i) button on the top bar of a window. This is a button you can click to get more information about a window and more.
If you experience any type of bug, remember, you can:
Added informational(i) for almost all Windows. This will help if you need more info about certain aspects of the game, and discloses diminishing returns, etc.
Removed all Health perks from Book Window.
Dwarf
Dwarves will now rest if their stamina isn't full when idle.
Dwarf names will now scale based on zoom.
Removed Dwarf Health. It was an unused feature that I didn't want to incorporate further into the game. I have plans in the future for better stuff!
Fixes
Fixed Bottler turning into a Furnace
Potential fix for enemies not teleporting to the first area after floor reset.
Today is a very exciting day for the whole Ánimo team. After months of hard work at the star factory, we're finally ready to show you some brand-new, never-seen-before environments for our game! Obviously we're keeping some surprises under the hood, but we hope you'll enjoy those new settings as much as we do. 🤗
We've also given the UI a nice new coat of paint - as user-friendly as ever, but now much more fitting for our chill and easygoing vibes.
Check out our fancy updated trailer:
And that's not all. We're happy to announce we'll be releasing a Prologue this week, on Friday 19th January! It'd mean a lot to us if you could give it a try and leave us a review, we'd love to get your feedback on this introduction to the world of Star Stuff. 🙏
A Look at 2024, The Year of the Dragon – Producer's Letter
Greetings Everyone!
Today I wanted to tell you about some of our plans for the year in Dungeons & Dragons Online. I hope you all had a fantastic 2023, and that you’re ready for even more adventures. I’m having a bit of adventure myself at the moment due to a winter storm, writing a draft of this Producer’s Letter in the dark by candlelight, with one of those old timey writing things ... a pen and some paper.
In a way it’s kind of thematically appropriate; it has me thinking about when I used to write D&D adventures by hand for my friends. It’s been nice to pause and reflect on those endearing D&D moments, because it is the 50th anniversary of Dungeons & Dragons! That’s half a century of people lovingly making their character builds, their campaigns, and playing with their friends. And yeah, sure, a lot of tools and technologies have changed in 50 years, but what hasn’t changed is the passion and creativity of everybody who loves D&D. That’s a huge reason why it has endured. As luck would have it, the 50th anniversary happens to fall on the lunar year of the Dragon! How fantastic is that? So that means we’re going to celebrate big. Dragon big!
I am pleased to announce that starting at DDO’s Anniversary in February we will be rolling out a yearlong celebration in honor of D&D’s 50th Anniversary! From free gifts to new features, each month during our Year of the Dragon celebration there will be something exciting for our players. Be sure to check in with us on February 7th when we will reveal what each month’s Year of the Dragon surprise will be! The fun starts during DDO's 18th anniversary on February 28th. As a hint to how this starts, the first surprise will be a dragon themed archetype. The “Year of the Dragon” celebration will last all the way until next year’s anniversary.
To help get your friends and family ready for the Year of the Dragon, I’m also pleased to announce the return of a special coupon code that can be used to get a ton of free quest packs! Use coupon code: FREEDDO2024. (Available through 11:59pm Eastern (-4 GMT) Sunday, February 11th 2024.)
Learn more about all the quest packs that this code grants and how to apply the code here!
In addition, we have lots of other excitement planned in 2024. Here’s an early sense of what those updates will entail:
By popular demand, our next major Expansion in the summer will take place in a fan favorite D&D location: Myth Drannor! It is among the more infamous places in the Forgotten Realms and we’re very excited to bring it to life! The level cap will increase to 34, and I’m looking forward to one of Myth Drannor’s hallmarks: Wild Magic areas. Myth Drannor is a place where opening yourself to chaos can allow you to tap into greater power. It’s that power that has attracted the Red Wizards of Thay. Players will need to explore both the ruins of Myth Drannor, and interfere with the plans of the Red Wizards. It’s the quintessential D&D and dungeon delving environment. Presale for the Expansion will start in June.
In addition to two quest packs this year and our Expansion, there will also be a Dynamic Event with quests to unlock. Dynamic Events differ from our seasonal festivals in that while they are limited time activities, they are focused heavily on serious story narrative and DDO canon, and some aspects of them don’t repeat once the DDO community has advanced the story. They’re also meant to have elements that let players experience the event together, with collaboration and peer information sharing. After reviewing feedback on the Illithid Invasion, this Dynamic Event will be inclusive of all character levels since the Illithid Invasion was fairly end game focused. It will take the place of our Hardcore season so that all players can participate. We're anticipating that the event will be some time in the fall, though Dynamic Events may not always be during fall going forward.
With the necessary Store infrastructure upgrades completed last year, we’ll also be looking to roll out the updates to the VIP program in the spring this year. We’ve made changes to the proposed rewards based on player feedback, and we’ll bring more information on the VIP program soon.
We’ll update Crystal Cove and Night Revels to support the higher-level cap, and Night Revels will also get a new dungeon this year.
If you’re new to the game, or returning after a little break, I just want to take a quick moment to recap some of the more recent features and excitement that have been added to DDO for you to enjoy:
We took players behind the scenes of dungeon making, and even let them help us decide what to build, with a new dungeon called “Catastrophe”. It’s a free quest, and you can also watch the behind-the-scenes video episodes about the making of it on our YouTube Channel. We plan to be at PAX East again this year, and more information about that will be announced soon.
We’ve continued to expand our selection of Class Archetypes, adding Blightcaster, Dark Hunter, and Acolyte of the Skin. Archetypes have added some fresh play options, so we’re going to continue to add more types of them to the game in different ways. Some will be free, some will be paid, but all will bring new ways for people to shake up their character build dynamics.
Several pieces of long time DDO content received a sprucing up and higher-level treasures added to make them playable at broader level ranges, including the Chronoscope, Deception in Stormreach, and Attack on Stormreach.
Players recently worked together to successfully unlock a new set of tough dungeons in Sharn. While the live event is over, the quests that were unlocked are still available for everyone to play for free. These are some of the hardest quests we’ve had for a while, so see if your character has what it takes to best the Illithids there!
A new treasure modification feature was added to the game known as the Deck of Many Curses. The cards for it first appeared in our aforementioned challenging Illithid Invasion dungeons. During Festivult, a curse introduced the cards to more places in game, and we’re going to go ahead and keep the card drops in the Legendary sagas.
We have even more fun things planned in 2024, so check back with us regularly to see what’s new throughout the year! We’re so glad to have you with us, thanks for reading and we’ll see you in game!
The New Year has come! Time for new accomplishments and victories. And of course, a new event is here for you! Complete event conditions and get wonderful prizes, dear friends!
The king announces the tournament. Fight shoulder to shoulder with your comrades, try to get the ephemeral Genie into your army!
Hop into the game and complete this new event. It will only last a few days, so hurry up. Have a good game!