Hello everyone a small announcement! We have released a bot that many of you will find useful, especially the BB enthusiasts among you. The TEC 01 Notification System bot will let you link your discord account to your character and if one of your silent alarm traps goes off you will get a notification in your DMs. So make sure you join our Discord and check it out!
This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.
During this event, which usually lasts 5-6 days, with daily recharge, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.
Don't miss your chance to get one of the strongest units for 24 stars. also, bonus rewards will be for 3 | 8 | 18 stars and for 24
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.
FIX: Items Descriptions Death Panel now despawns after creating a new world Portals in Boss Arena scene now despawn, if player choose to return by Magazine portal Space selecting while choosing Elite items now can't choose an item
BUGS: Save file doesn't save the file. Backup your save by this path before update: SteamLibrary\steamapps\common\Geometry Survivor\Geometry Sound cracking Black screen on LVLup while teleportation on Boss Arena (spam LMB, or Alt+Tab + LMB spam) Music and Sounds sliders don't assign in Game Play and Player Choosing Screen automatically
Update: Damage outlines Crit Damage is now red Ability - Create Geometry rework with new secret
I hope you had a lovely holiday season, we’re back and ready to tell you our next steps!
So, you’re probably wondering “What’s next?”. In the next few days, we’ll be releasing a quick patch (0.4.1) to make some minor improvements to our live version. Then, we’ll move on to our next major update, the Community Update! (0.5.0)
We’re working on improving and changing Battle Shapers according to the feedback YOU have been giving us. Your feedback, as well as what our data suggests, will be dictating the next moves we make. While this isn’t significantly different than our other updates in regards to our intent, as we always try to address issues you bring up, it will take longer than our usual update speed. We want to ensure that this update does right by you, and has enough time to seriously fix and test some of the big issues we see frequently showing up in the feedback you give us.
So, with that being said, here are some examples that we can share of what will be straightened out in our Community update:
1. Improved Weapons - tightening swap speeds for all weapons, reducing reload speed on several of our heavier weapons, and increasing effectiveness and damage on some of our less popular weapons. 2. New Goodies - A new weapon and ability for your enjoyment! 3. Improved New Player Experience - We’re seeing players take longer than we’d like to unlock primary boss cores and skip over extremely important talents. To compensate, we’re making it easier to unlock primary cores and adding UI indicators to highlight talents that will have a big impact on gameplay. 4. Buffing 3rd Person Abilities - Adjusting and scaling damage, and most importantly, adding protection during those 3rd person animations. These abilities require players to undertake a tremendous amount of risk, and we want to make these abilities easier to cast without being punished. 5. Adding Accessibility - We’ll be adding options for things like auto-fire, as well as improved crosshair visibility. 6. Track your Runs! - We’ll be adding a run history terminal, which is essentially a menu for you to see the results of previously completed runs. We're also adding a run summary screen for successful runs. 7. Rebalancing Enemies - We’re looking into changing the balance between damage and the number of hits we expect players to take. We’re improving the way enemy bots track player movement and lead their shots and we’ll be adjusting the damage across most enemies to compensate. 8. A lot more smaller changes that we’re super excited for you to get your hands on.
Now more than ever is the time to swing by and say hello in our Discord and get to know the community and team of our wonderful game. Again, thank you for making this update possible, and can’t wait to hear what you think!