Thanks to players feedback and steam analytics few problems were found.
1. The first one is about not understanding what to do at the very beginning of the game. It was decided to add a small tutotial to help you with the game step by step.
2. The second problem is about slow game pacing. Buildings are really slow to build. No ability to remove them fast, because of deconstruction process. Drones are quite overloaded with construction and resource movement. The entire construction system was remade.
Now you will operate with building constructs. Constructs are created in a factory and automatically moved to the building store (left menu). If you have free constructs you can place and remove them freely. New game now gives you a bunch of constructs instead of raw resources as before.
Even if you out of constructs, you can place a building layout. Also you are free now to create logistic links, change recipes even for layouts. No more need to wait until building placed.
There are still no such features as fast building removal (without entering building UI). All these features and improvements are planned for release and pre-release demo version.
UNDECEMBER will be undergoing a server patch on Jan. 16 (Tue) to address identified issues.
Please refer to the following information for details.
Jan. 16 (Tue) Server Patch
1. Server Patch Schedule: Jan. 16 (Tue) 2023, 19:30(UTC+9) * The server patch will proceed without maintenance. * The game will therefore be available to play while the server patch is underway.
2. Server Patch Details 1) Game service stabilization. 2) 10 'Rare Zodiac Stone Random Chest Ⅳs' will be given as compensation for the Constellation of Time suspension. ※ You can claim the compensation from your mailbox until Jan. 17 (Wed) 2024, 23:59 (UTC+9). ※ The compensation will only be sent once per account, and the mail will be stored for 3 days (72 hours). ┗ You can only claim the compensation from either Standard or Season Mode. ※ Compensation can only be claimed by accounts that are created before the compensation mail is sent, and cannot be claimed by accounts that are created afterwards.
3. To Note - Please exit the game completely before logging in again for the patch to be applied. - Please note that you will not be able to enter the Auction House, Constellation of Time, and Chaos Dungeons for 10 minutes before and after the patch.
Please be advised that players may experience temporary disconnections while the patch is underway.
We will always strive to maintain the quality and reliability of our services.
With the latest patch, our game has reached verified status for Steam Deck! We are very happy about this! We hope you will be interested in playing it in portable mode as well.
In addition, there were these fixes:
Some in-game text has been changed to match the way the game is played with the controller.
Removed vertical sync in the game and added a frame limit option instead.
Small changes to the Compendium, namely the wallpaper widget.
And as always, a big request you to you. If you have any problems with the game or suggestions about it, please write to us!
Thank you for your attention and have fun playing!
We sure do appreciate y'all sticking around and making the world of moonshining a mighty fine place.
In this here update, we're rollin' out somethin' special – collectible cards, backgrounds, badges, and emojis! Now y'all can deck out your profile and make it as unique as some secret recipes.
Collect them cards, unlock them backgrounds, show off that shiny new badge, and spice up them messages with some down-home emojis. It's our way of sayin' thanks for keepin' the Moonshine Inc. community alive and kickin'.
Keep on distillin', and enjoy the new goodies, folks!
We wish you a wonderful and wobbly new year everyone! We’re so grateful for the incredible year we’ve shared with you, and the love and support we receive from our wobbly community. Holidays are over, but our team could not be more excited for this new year working on Wobbly Life, and we can’t wait to share more wobbly fun with you…
We’re starting the new year with a small update. Please find below all the details of the improvements that were made.
Updated Content
- The festive event has been removed
Bug Fixes
- Fixed an issue with the UFO pizza floating in the sky - Fixed an issue with observatory glasses not showing after the mission is completed - Fixed an issue with the Space Hopper having a strange camera angle - Fixed a Pet name issue - Fixed the telephone box and vehicle shop car disappearing in some instances
Stay tuned!
Don't forget to follow us on our Social Media so you don’t miss out on our latest announcements and join our Discord community for exclusive updates!
Greetings, Survivors! Today, we have an exciting Hotfix for you. We’ve seen an influx of reports of “random crashes” during gameplay. Well, we’ve dedicated one of our amazing programmers, Georgios, to look at the most prevalent ones. This patch is a culmination of his efforts to improve game stability and performance.
This Hotfix contains crash fixes related to:
Shock ammo used in multiplayer
HEAT ammo used in multiplayer
Explosions
Firebird balloons
Machine pathfinding
Vehicles despawning
Vehicle driving
Interacting with the inventory very fast
Too many sounds happening at the same time
Base assault completions
Mission completions
Multiplayer disconnects
Closing the game
Furthermore, we fixed consistently appearing crashes during normal gameplay on Xbox and PS4.
As a cherry on top of the mound of squashed bugs, we removed a bug where players couldn’t interact with the respawn map if they died while their pause menu was open.
If you were experiencing frequent and “random” crashes in GZ during the last couple of updates, we highly encourage you to check back in now! Please let us know about any persisting crash issues and if possible, include reproduction steps and / or videos and screenshots if you can. It will help us weed out more crashes in the future. We are dedicated to making Generation Zero a smooth experience for everyone, no matter what platform you’re playing on.
The next step in this plan will be the 60FPS patch for PS5, which is in the pipeline and we’ll have more information about what happens afterwards very soon. Stay tuned on our social media channels and our Discord server!