Schmaragon Playtest - mogadishu
Small sound improvements.
TAIMANIN RPG Extasy - TaimaninRPGExtasyManagementTeam
Thank you for playing Taimanin RPG Extasy.

The game has been updated during the maintenance on 1/16/2024 (JST).
A new Raid Event and Pick-Up Premium Gacha are now available.

■ Update Details

Raid Event [The Manipulated Inferno]
Event Period: 1/16/2024 17:00 ~ 1/31/2024 10:59 (JST)

This is an event where you can cooperate with other players and suppress the Event Raid Boss. Fabulous rewards and Event-Limited Units can also be earned in the event!
※Items can still be claimed within the designated Exchange Period after the Event Period ends.



[Pick-Up Premium Gacha]
Gacha Period: 1/16/2024 17:00 ~ 1/31/2024 10:59 (JST)

The following new Units have been added to the game!
  • SSR [DEM] Shiga Asatsuki

  • SR [SPI] Tenka

  • R [SCI] Rocca
During the Gacha Period, the Gacha Rate of each of the above 3 Units will be higher than the other individual Units of the same rarity.
※For more details about the Gacha Rate, please click the "Details" button on the Gacha screen.
※When a new Unit is obtained, the amount of Unit Memory sent to the Present Box corresponding to the rarity obtained will be the following:
 SSR Unit: SSR Unit Exclusive Memory x80
 SR Unit: SR Memory x30
 R Unit: R Memory x30

※When a duplicate Unit is obtained, the amount of Unit Memory sent to the Present Box corresponding to the rarity obtained will be the following:
 SSR Unit: SSR Unit Exclusive Memory x40, SSR Memory x30, Gold Eden x5
 SR Unit: SR Memory x30, Silver Eden x5
 R Unit: R Memory x30, Bronze Eden x5

■Issue Fixes
Arena restrictions lifted.

※Please note that the event/Gacha details and schedules are subject to change without prior notice.
※This Gacha event may be held again in the future.
※For players of the PC version, we recommend clearing your browser cache before attempting the Event Quest or pulling from Gacha.

We look forward to your continued adventures in the Taimanin World.
CounterSide - GM Σigma


Dear CEOs,
The On and Hot time event from January 17 to January 23 is scheduled like below.
Please read carefully to use all vital buffs to enhance your company.

Thank you.

◆ On-Time Event Schedule
  • January 18, 00:00 ~ January 23, 2024, 23:59 (UTC+9)
  • January 17, 10:00 ~ January 23, 2024, 09:59 (UTC-5)

◆ On-Time Event Gift
  • 1,500 Info
  • 5,000 Eternium
  • 30 Nano Precision Enhancement Module

◆ How to Participate in the On-Time Event
Event gifts will be given to your mailbox every day upon login.

◆ Hot Time Event Buff
1) 20% Increased Gauntlet Point Acquisition
  • January 17, 00:00 ~ January 23, 2024, 23:59 (UTC+9)
  • January 16, 10:00 ~ January 23, 2024, 09:59 (UTC-5)

2) 20% Eternium Reduction in Combat Entries
  • January 17, 00:00 ~ January 20, 2024, 23:59 (UTC+9)
  • January 16, 10:00 ~ January 19, 2024, 09:59 (UTC-5)

Note
  • CEOs can only receive the On-Time event gift once a day.
  • The On-Time event gift will be deleted when the valid period expires, please receive it within the period.
  • Expired On-Time event gift cannot be restored by any means.
  • The applied Hot Time effect can be checked by clicking the Hot Time buff image next to the nickname on the lobby screen.
Firestone: Online Idle RPG - vladplatonov
🤖🔥 Get ready to dominate in "Mechanical Superiority"! Join now! 🎮🏆

🔧📜 Unleash the power of innovation as you collect "Blueprints" and "Emblems of Valor" in this thrilling event!

🚀 Forge your path to success, collaborate with allies, and accelerate your collection of valuable resources. ⚙️💎🛠️

🎁🌟 Epic rewards await! Don't miss out – join Mechanical Superiority today! 🤝😄🎉

Waven - [Sirna]
The Whisperers will be invading WAVEN until February 13 in this new start-of-year season. And to keep them company, the Astramantis heroes are now available for free for everyone. Give them a try!



Play These New Waven Heroes for Free

The Astramantises were first seen in an early access sneak peek during the Albuera season and are now available to all WAVEN players in the character creation menu. Play as one of these powerful Iops and make good use of their unique "Mantis Leap" passive to throw yourself into the thick of the battle!

To accompany the official release of these new heroes, we collaborated with Tony Valente, the author of the manga Radiant, to offer you the ultimate skin. Get yours now with gems in the in-game shop!

Play as a Horde of Whisperers

Don't be fooled by appearances. Whisperers are mysterious tiny beings who work in groups. They've taken more than one by surprise. 

Head to the time portal to play as an army of Whisperers trying to push back the assaulting Bonta Guard. Use the "Reinforcements" mechanic to summon your troops and fight your way to the top of the seasonal rankings. 

Get New Season Cosmetics



If you complete the Gold or Platinum Pass, you'll get:
  • a Whisperer pet who'll faithfully accompany you on your adventures 
  • a set of visual effects to show off in combat and around the world
  • very classy Whisperer emotes
  • season tickets for more chances to fight Bontarians
  • and tons of gems to get your hands on more skins, visual effects and emotes in the WAVEN in-game shop! 
Size doesn't matter. The Whisperers are proof of that! Head to the game now to enjoy this new season!
CounterSide - GM Σigma


Dear CEOs,

Here is the list of new products featured in this week’s update.

Please look through them carefully, for you never know when they will come in handy!
The product's price may vary depending on the platform, residence, and the daily exchange rate.

For more information on the updates and the maintenance schedule for January 17, please check the link below.

Patch Notes: https://store.steampowered.com/news/app/1976440/view/6771791571897422288


▣ Packages

【 Weekly Resource Package 】



Price: 499 Admin Coins
Total Purchase Count: 3 time/account

▼ Available Schedule
▷ January 17, After the maintenance ~ January 31, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 31, 2024, 00:00 (UTC-5)

▼ Composition:
▷ 550 Quartz
▷ 10,000 Eternium
▷ 1,000,000 Credit
▷ 3,000 Info

※ This product is not refundable.


【 Daily Recruitment Package 】



Price: 1,200 Admin Coins
Total Purchase Count: 1 time/account

▼ Available Schedule
▷ January 17, After the maintenance ~ January 31, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 31, 2024, 00:00 (UTC-5)

▼ Composition:
▷ 1,200 * Quartz
▷ 5,000 Eternium
▷ 10 * Employment Contracts
(1 * Employment contract given for 10 days, starting from the day of purchase.)

※ This product is not refundable after purchase.

【 Activity Pledge #22 - Altergressive Seo Yoon 】



By spending a certain amount of eternium, Activity Pledge will refund a certain amount of quartz back!

Price: 1,950 Admin Coins
Total Purchase Count: 1 time/account

▼ Available Schedule
▷ January 17, After the maintenance ~ February 14, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ February 14, 2024, 00:00 (UTC-5)

▼ Composition:
▷ 1,950 x Quartz
▷ 1 * SSR Trophy: 1x Altergressive Seo Yoon
Stationeers - Not Simon
Mining Drills
Pneumatic Mining Drill
This new drill uses gas power for mining, instead of batteries like others. The drill's mining speed is a function of the pressure differential meaning it will slow down as you deplete it's gas canister.

This also means that you can effectively give it an upgrade by using the smart canister to gain a much higher pressure differential.



Mining Drill Power Usage
All the electric mining drills' passive power usage was significantly dropped and the power used per ore mined has been removed and replaced by active power usage. The active power usage will consume power the entire time you hold down your mouse button to mine. This has resulted in some small miner balance changes but nothing that you should really notice, just don't run around holding down your miner!



Drill Heads
We've added a range of mining drill heads that can be used with the Rocket Miner. Each head has different attributes that allow you to customize your miner for the specific job that you're doing.
The base level of durability has also been doubled.

You can find the details of each mining drill head in the Stationpedia or via the tooltips of each mining drill head.



Bug Fixes
Orbital Simulation
The orbital simulation system in the game has undergone a major update, extending precision in time calculations to over 3 trillion years. This addresses previous issues with time accuracy in the game. Alongside this, old celestial data has been cleared from save files, and the system now dynamically recalculates celestial positions based on accumulated in-game days, resolving prior inconsistencies in time progression and celestial movements.



Potatoes
Light per Day Adjusted: The light requirement per day for potatoes has been halved from 600 seconds to 300 seconds. This adjustment means that potatoes now need less light to grow, which is particularly significant for environments like Mars, where solar radiation is low.

The grow time for potatoes has been increased from 3200 seconds to 4000 seconds. This change indicates that while potatoes now require less daily light, they take longer to reach maturity.

Traders
While we had already fixed the issue of checksum failing on trading data by removing some specific trades, we've now fixed the underlying issue and reinstated the troublesome trades.



Fuselages
You will notice that we've heavily reduced the number of fuselage pieces available to play with. There's now a single kit that contains a range of the fuselages that you know. The old kits no longer have recipes but will still be available to spawn via commands or in creative modes for those who wish to continue to use them. The reason for this was that the number of fuselages was overwhelming and it's hard to see the differences between them.



Tutorials
A range of changes we've made over the last few updates have exposed serious problems with the tutorials. We're actively working on these but some rather extensive work is required to make them more resilient to breaking from these kinds of changes. While we strive to maintain the tutorials it can be hard when the game is still under such heavy development.



Artwork Wallpaper

[expand type=Click to reveal a wallpaper version of this weeks wonderful patch artwork][/expand]



We need you!
Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support

https://store.steampowered.com/app/2542990/Stationeers_International_Uniforms_Pack/

https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/

Change Log v0.2.4726.21691
  • Added more debug commands and information for celestials.
  • Fixed some issues with Venus time progress, however the Venusian solar day length is currently much longer than the Venusian day due to a combination of latitude and longitude for spawn position. This will be changed so a more expected day length is used. This means Venusian solar days are now still several hours long, which is not intended.
  • Added New MiningDrill multiplier values to Stationpedia.
  • Changed Drill head tooltip to show percentage values.
  • Fixed reagent mixes bought from the trader being split into individual stacks of one instead of stacking to the max stack size.
  • Fixed trader data select statements not being correctly executed which was resulting in blank items labeled as '???' appearing in the trader screen.
  • Added more debug information to celestial debugging.
  • Added more debug information and tools for both celestials and orbital simulation, to assist with modding as well as debugging issues.
  • Changed Disabled tutorials until they are fixed.
  • Fixed Generic Atmosphere tooltip showing Volume incorrectly. Now uses same verbage as Atmos Analyser: capacity in Litres and Volume of Liquids in Litres.
  • Fixed pneumatic drill not picking up loose ores when left clicking
  • Fixed some players experience a "swiming" starfield, stars appearing to move with lag, while player is moving their view around.
  • Tweaked colliders on large wind turbine as they were blocking construction of neighbouring turbines when rotated in a particular way.
  • Fixed DaysPast was recorded as a USHORT and INT inconsistently. With the new orbit simulate/set usages this could cause overflow issues.
  • Added missing file causing build error
  • Added six new drill heads that can be used in the rocket miner. These new drill heads have different attributes for speed, ore yield, ice yield, power consumption and mining head durability.
  • Changed Rocket fuselage pieces are now on a single Kit (Fuselage).
  • Reduced the number of cosmetic fuselage pieces. The removed pieces pieces remain available on the old kits and can continue to be spawned-in in creative mode if required.
  • Fixed pneumatic drill canister slot being incorrectly labeled as 'Battery'
  • Changed landing pad pieces to block face rather than block grid. This fixes the issue where hangar doors could not be placed between landing pad pieces, making some pressurised hangar configurations impossible to build.
  • Fixed Orbital Simulation breaks for rotation of player body after a period of time. This was caused by loss of precision. Now the whole system has been moved to use a single accumulated time. This new approach should maintain precision up to over 3 trillion years of accumulated time. The old celestial data has been scrubbed from save files, and now when loading first the game will approximate the value based on the number of accumulated days in the game. This will mean you may notice a small regression in sun position when you first load in with this update, as the game will be loading with the position at the nearest sunrise.
  • Added 'orbit set' console command usage. This is similar to the 'simulate' usage except the value is set not appended to the simulation.
  • Fixed root cause of trader checksum error. Some incorrectly authored data was not being handled correctly by the trader generation logic.
  • Fixed When a stock value was not set on a trader SellData instancing the trader would cause the base data to be modified.
  • Added second pass of new system for celestial data to avoid loss of precision in rotation that stops the days from progressing. Now there is the orbit simulate <value> ?<seconds,minutes,hours,days,months,years> command that helps with debugging and testing.
  • Fixed missing blueprint for hardsuit
  • Added first pass of new system for celestial data to avoid loss of precision in rotation that stops the days from progressing.
  • Fixed rocket chute storage fill ratio and quantity never reaching 100%
  • Fixed missing mesh for the mining drill head
  • Fixed missing blueprint for the hardsuit
  • Fixed bug where country overalls would not be printable even if you had the required dlc.
  • Added ability to check if anyone on a server has the dlc so that we can apply it for everyone on said server in certain cases.
  • Fixed typo in combustion centrifuge stationpedia description
  • Fixed Thing.HasOccupiedSlot ignoring the the 0th slot
  • Updated suit storage mesh so they do not overlap with eachother.
  • Updated the position of the backpacks in the suit storage to fit better with the new mesh
  • Updated the mesh for the emergency and hard suits to glove and boot elements to be inline with the basic suit. They now look much better in the suit storage.
  • Fixed issue where after completing a build state, clients could complete multiple subsequent states for free if they kept holding the left mouse button.
  • Removed usage clamp for pneumatic mining drill. Will now use much gas more quickly when drilling with a full smart canister.
  • Fixed ghost atmosphere leaking
  • Added idle usage cost to pneumatic mining drill which will be incurred when the tool is on. Can now be turned on and off with right click similar to the welding torch.
  • Added clamps to pneumatic mining drill gas usage and mine time ranges
  • Added pneumatic mining drill recipe to the tool manufactory
  • Added thumbnails for pneumatic mining drill
  • Added new pneumatic mining drill. Will work with any compressed gas and at high pressure will perform similarly to the heavy drill.
  • Rebalanced mining drills and moved the active power use to PowerTool so that active power usage can be expanded to any power tool. Additionally the active power use and passive power use are now additive.
  • Fixed food trader causing checksum error. This is a temporary fix by removing a specific problematic trade.
  • Fixed Heavy Mining Drill balance by making it mine faster and use considerably more power so that it is now an efficiency tradeoff and not a straight upgrade.
  • Fixed MkII mining drill not having updated power usages
  • Fixed error spam when editing prefabs if the GameManager not initialized. Have removed unused WorldGridController field on game manager which was being set when the world controller was initialized but never used.
  • Fixed medium transformer reversed was incorrectly tagged and could not correctly calculate its bounds.
  • Fixed mining drill speed
  • Modified mining drill balance. Mining speed has been buffed slightly, the drill now consumes a small amount of power while idle, and a large amount of power while mining.
  • Fixed ore will not auto move to mining belt if you are wearing a mining backpack. This also fixes the same behaviour that was present when clicking on loose ore in world with the mining drill.
  • Changed Replaced tomato seeds in Starting Organic Supplies Crate with 1x ItemKitGrowlight.
  • Reduced Volume of Sensor Lenses operating sound. Removed one-shot sound that plays when you turn on the sensor lenses.
  • Changed Potato Light per Day from 600s to 300s. This will allow a potato to grow on mars without a grow light, now that mars solar radiation has been reduced.
  • Changed Increased Potato grow time from 3200s to 4000s.
  • Changed Plant growthState materials to be GPU instanced.
  • Fixed Plant planted at high altitudes would be offset inside the planter.
  • Fixed client list not being cleared when leaving a game as a client and starting a new single player game. This would cause pause to stop working in the menu as well as make the game prepare data to send to clients unnecessarily.
  • Fixed recipe search window layout breaking when changing search text
  • Fixed logtoclipboard console command
  • Fixed compass value being incorrect
  • Changed numbers on the rocket info panel to be yellow to make them consistent with the rest of the ui and other tooltips in the game
  • Updated text on rocket info panels to be right aligned to make it consistent with other ui text in the game
  • Reverted Changes to combining stacks of reagent-mixes as this was causing floating point errors in some cases that could cause furnace recipes to stop working.
  • Changed moved reagent-mix Stacking changes to SpaceOre.cs. These still need to implement the new system as their contents add up to less than 1.
  • Changed DirtyOre mined from space that is processed in the recycler will waste half of its contents.
  • Changed the names of the space maps root nodes to be the 'planet orbit'
  • Added Back button on NewWorldMenu now clears all preview scenes
  • Fixed (dev) null reference when attempting to load first world selection as world data might not be loaded yet.
  • Fixed default world selection would be the first world preset, even if it was a hidden world. Credit: Freeze.
  • Fixed giant space person in sky when loading into a game. The main menu scene was not being cleared when loading into a game. Now forcing the main menu preview scenes to be cleared before entering a world.
  • Fixed liquid to liquid passthrough heat exchanger has one input incorrectly configured to be a gas input
  • Fixed MoveToWorld for dynamic things was setting the rotation to the local rotation rather than the world rotation causing things to collide with their old parent and fly off at high speed.
  • Fixed Plant state Visualizer throws error when destroyed by fire.
  • Fixed Error on client when furnace flame material was set from thread.
  • Changed trader checksum string to use Invariant culture.
  • Fixed occasional temperature low warnings when playing on Europa, due to status update occasionally assessing temperature in between radiation and suit AC step.
  • Temporarily disabled suntime command as it is causing the game to crash
  • Removed DepositMaterial SaveData classes.
  • Fixed Asteroid Minable deposit composition static data was being needlessly saved preventing fixes to data propagating into save games.
  • Added Additional data validation to MinableDepositDaata in SpaceMapData
  • Fixed spelling error in Deposit Composition of OrbitingAsteroidFragments05 caused game to fail to save when that asteroid had been generated
  • Fixed Opening new world menu, exiting back to main menu and then loading a game shows elements of the new world menu sky-box in the loaded world.
CounterSide - GM Σigma


Dear CEOs,
Patch notes for January 17 are now live!
Please check it out to avoid missing any vital update details!

▼ Maintenance Schedule
▷ January 17, 14:00 ~ 16:30 (UTC+9)
▷ January 17, 00:00 ~ 02:30 (UTC-5)

▼ Maintenance Compensation
▷ 20,000 Credits
▷ 3 Employment Contracts

▼ Shop News
For this week’s update on shop products, please check the announcement below for more information.
Shop Product: https://store.steampowered.com/news/app/1976440/view/6771791571897423151

▣ Raid

【 Kraken 】




1. A new raid boss, [Kraken] will be added after the January 17 maintenance.
- Kraken will appear during the schedule posted below.

▼ Kraken Raid Schedule
▷ January 17, After the maintenance ~ January 31, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 31, 2024, 00:00 (UTC-5)

※ [Kraken] raid is not included in the regular raid rotation schedule.
※ CEOs will acquire [Black Flood Tokens] after successfully defeating [Kraken].
※ You can exchange the [Black Flood Tokens] for either [Polymer Token] and [Superconductive Token] at a ratio of 1:1.
※ Craft with your [Black Flood Tokens] with [Distorted Universal Mold] to acquire either Britra or Inhibitor gears.

  • Crafting with [Distorted Universal Mold] requires the following materials

    • 1,500 Black Flood Tokens

    • 2,500,000 Credits
※ With the start of the [Kraken] season, the [plaque exchange] list will be updated.
※ Raid points from the season before will not transfer to the [Kraken] season.

▼ Kraken Raid Plaque Exchange Reward List


The title for Kraken Raid has also been added.

▼ Title: Kraken Slayer
▷ Reach 10,000 Raid MVPs in Kraken Lv. 150


▣ Arcade

【 The Last Wild Card 】



A random Awakened unit will be deployed as the last unit in the deck.

Arcade Rules
▷ Entry available every day
▷ Gear stats not applied
▷ All unit Role ADV DMG +50%
▷ DMG Taken Limit +20% for SSR rarity ships
▷ Rearmed units are not allowed
▷ Ship will be selected at random.
▷ Can select 5 employees of your choice. The final 6th unit will be a random Awkawned unit.

▼ Participation Reward - Comment Emote
▷ Win 3 times - Such a ruckus
▷ Win 5 times - I’ll quiet things down here

▼ Arcade [] Schedule
▷ January 17, After the maintenance ~ January 30, 2024, 23:59 (UTC+9)
▷ January 17, After the maintenance ~ January 30, 2024, 09:59 (UTC-5)


▣ Danger Close

【 Tyrant Sword 】

[Battle Conditions]

Easy

▷ All units’ Incoming Healing -30%
▷ [Alphatrix] unit ATK +100%, HP & Skill Haste +50%

Normal
▷ All units’ Incoming Healing -60%
▷ [Alphatrix] unit ATK +100%, HP & Skill Haste +50%

Challenge
▷ All units’ Incoming Healing -90%
▷ [Alphatrix] unit ATK +100%, HP & Skill Haste +50%

▼ Danger Close Schedule
▷ January 17, 14:00 ~ January 24, 04:00 (UTC+9)
▷ January 17, 00:00 ~ January 23, 14:00 (UTC-5)

▼ Danger Close Settlement Period
▷ January 24, 04:00 ~ January 31, 04:00 (UTC+9)
▷ January 23, 14:00 ~ January 30, 14:00 (UTC-5)


▣ Gauntlet

▼ Gauntlet Loyal First Half Schedule
- End Date: Jan. 22 at 08:00 (UTC-5)
- Settlement Period: Jan. 22 08:00 ~ 14:00 (UTC-5)

▼ Gauntlet Loyal Second Half Schedule
▷ January 22, 2024, 22:00 ~ March 31, 2024, 22:00 (UTC+9)
▷ January 22, 2023, 08:00 ~ March 31, 2024, 08:00 (UTC-5)

The special reward from the Loyal season is Joo Shiyoon’s [Dragon Unbound by Clouds].



The Gauntlet Ban Effect will be enhanced as follows.

Before
Debuff
1 Ban
2 Bans
3 Bans
4 Bans
Decrease DMG
-10%
-15%
-20%
-25%
Increase DMG Taken
-10%
-15%
-20%
-25%
Decreased ASPD
-10%
-15%
-20%
-25%
Decreased Skill Haste
-10%
-15%
-20%
-25%
Outgoing Healing -
-40%
-80%
-120%
-160%

After
Debuff
1 Ban
2 Bans
3 Bans
4 Bans
Decrease DMG
-10%
-20%
-30%
-40%
Increase DMG Taken
-10%
-20%
-30%
-40%
Decreased ASPD
-20%
-40%
-60%
-80%
Decreased ASPD (Fury)
-40%
-80%
-120%
-160%
Decreased Skill Haste
-10%
-20%
-30%
-40%
Outgoing Healing -
-40%
-80%
-120%
-160%


▣ Returning Operators

【 Operator Sigma 】


▼ Sigma’s Banner Schedule
▷ January 17, After the maintenance ~ January 31, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 31, 2024, 00:00 (UTC-5)

【 Jung Dain 】

▼ Dain’s Banner Schedule
▷ January 17, After the maintenance ~ January 31, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 31, 2024, 00:00 (UTC-5)

【 Lee Sooyeon 】

▼Sooyeon’s Banner Schedule
▷ January 17, After the maintenance ~ January 31, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 31, 2024, 00:00 (UTC-5)


▣ Substream Event

【 The Moonless Night 】

[] will drop 3 times more than normal during the event.

▼ [] Currency Drop Event Schedule
▷ January 17, After the maintenance ~ January 24, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 24, 2024, 00:00 (UTC-5)


▣ Challenge Stage

【 Academy Student Council Special Course 】



Academy Student Council Special Course challenge stage will be opened to create exclusive gear for the Academy Student Council employees after the maintenance on January 17, 2024.

In this challenge, collect [Lost Student Notebook] to craft their Exclusive Gear. Moreover, there is a slight chance for the fully crafted exclusive gear to drop after each successful run.



▼ Crafting [Academy Student Council] Mold
To craft with [Academy Student Council] Mold, the following materials are required.

  • 2,500,000 Credits

  • 400 Lost Student Notebooks

  • 600 Advanced Gear materials.


The mold will give a random exclusive gear from these three gears listed below.

▼ Equipment from the [Academy Student Council] Mold


▷ T6 Yin-Yang Unification (Yen Xing Lanchester only)


▷ T6 Major Andreas (Edith Twins only)


▷ T6 Magic Hat (Mika ★ Star only)


▼ Challenge Stage - Academy Student Council Special Course Schedule
▷ January 17, After the maintenance ~ January 24, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 24, 2024, 00:00 (UTC-5)


▣ Punch-in Event

【 Vice President’s Special Bonus 】


▼ Vice President’s Special Bonus Schedule
▷ January 17, After the maintenance ~ January 31, 2024, 14:00 (UTC+9)
▷ January 17, After the maintenance ~ January 31, 2024, 00:00 (UTC-5)

▣ System Improvements and Changes
1. Cutscenes for returning CEOs have been added.

  1. The cutscene will automatically play when CEOs return to CounterSide after 15 days.

2. Cutscenes for CEO birthdays have been added.

  1. You can set your birthday in the [Profile] interface.

    1. You cannot reset your birthday under any circumstances after the confirmation.

  2. The cutscene will automatically play on the day of your birthday, and after the cutscene, a special trophy and a present will be sent to your in-game mailbox.

  3. You can watch it again in the [Collections] after it is played at least once.

3. Title effects will not be displayed from the list of titles.

4. You will now be able to dismantle [Undercontrol] and [Coffin].

  1. You will not be able to dismantle the last copy of either [Undercontrol] or [Coffin].

5. Skin option from [Management] - [Unit] will now display the number of skins you own.



6. Two new puch alarms have been added.

  1. A push when the eternium is almost fully charged.

    1. The alarm will be sent when you are 75 eternium away from max.

  2. A push when the Gauntlet Points are fully recharged.

7. The Coalition Mission tab will be removed.

8. New sets of flashback scenes will be added.

  1. The Moonless Night (3)

  2. End of the Maze (2)

  3. Crossroads (1)

  4. The Inheritor (2)

  5. Flora Maid Service (3)

  6. Old Fear (1)

9. Level requirements to unlock World Map Branches will change as follows.
■ Before: 0 / 10 / 30 / 45 / 60 / 75
■ After: 0 / 10 / 25 / 35 / 45 / 55

10. Friendly Match will now have its [] effect applied on the Alternium Reactors and Tactical Update levels.

▣ Fixes

1. A fix on the Steam client where [] was being displayed.

2. A fix on Arcade strings to display correctly.

3. A fix where the client would close immediately if players enter the gauntlet right after the last stand play.

4. A fix on mail display where important mail tag is also applied to mails that are not supposed to have.
Community Announcements - ge.jp
こんにちは。いつも『グラナド・エスパダ』をご愛顧いただきありがとうございます。
『グラナド・エスパダ』運営チームです。


2024年1月17日(水) 定期メンテナンスは13:10を持って終了いたしました。


◆ 定期メンテナンス
2024年1月17日(水) 11:00 ~ 13:10


◆ イベント [終了イベント]
1. 「ワンダフルウインター!新年イベント」が終了しました。


◆ その他【1/17 14:00追記】
1月14日(日)に発生した一部マップへの接続障害の補填として対象ユーザー様に以下のアイテムを支給いたします。
【対象者】2024年1月14日(日) 09:30 ~ 2024年1月15日(月) 00:15の間にゲームに接続した方
【支給日】2024年1月24日(木)の定期メンテナンス時に一括支給予定となります。
【補填アイテム】以下のアイテムを支給いたします。
・ホームプレミアムスペシャル 1個
・★天上のキャラクターカードボックス 1個
・アルティメットポーション 30個
・★スペシャルエンチャント 100個
この度は長い間ご迷惑をおかけして申し訳ございませんでした。


◆ 定期メンテナンス実施内容
[コロニー取得報酬箱の支給]
1月13日(土)コロニー戦終了後、コロニーを取得した党の党首様のインベントリに「コロニー取得報酬箱」を支給しました。

[コロニー戦参加報酬]
1月13日(土)コロニー戦参加報酬としてコロニー参加者全員に以下のアイテムをレオナルド・エクスプレスへ支給しました。
・自家門用ソウルクリスタル 50個
・★赤いペットのエサ 10個
・ホームプレミアムサービス - 高級(7日) 1個

[積立金の支給]
1月6日(土) 22:00~1月13日(土) 21:00までの各積立金を該当期間のコロニー占領党の党首様へレオナルド・エクスプレスへ支給しました。

[家門名変更]
家門名変更申請を処理しました。


ご協力ありがとうございました。

今後とも『グラナド・エスパダ』をよろしくお願いいたします。
『グラナド・エスパダ』運営チーム
Those Who Remain - kamil
Hey, Xbox Game Pass subscribers!

Welcome to the sleepy town of Dormont. As the lights go out, the embers of darkness are stoked and you need to confront uncomfortable horrors, keep your sanity in check, and survive the night in this story-driven first-person psychological thriller.

Those Who Remain places you in an up-close, psychological horror story set in the sleepy town of Dormont – a town in a spiralling split from the fabric of reality, warped by darkness and the deeds of the Citizens who reside.

Those Who Remain joins an ever-expanding library of Wired Games on Xbox Game Pass.

Those Who Remain
https://store.steampowered.com/app/715380/Those_Who_Remain/
Those Who Remain places you in an up-close, psychological horror story set in the sleepy town of Dormont – a town in a spiraling split from the fabric of reality, warped by darkness and the deeds of the Citizens who reside.

Check out also other our games available on Xbox Game Pass:

Close to the Sun
https://store.steampowered.com/app/968870/Close_to_the_Sun/
Explore the colossal and mysterious vessel, discover the great mind and inventions of Nikola Tesla, guide Rose on her journey to find her sister Ada, solve challenging puzzles, unlock secret areas and uncover collectibles hidden around the corners!

Tin Hearts
https://store.steampowered.com/app/1831700/Tin_Hearts/
Join the tin soldiers on their magical journey through a world of wonder and mystery. Solve puzzles, explore secrets, and make new friends along the way. Guide a troop of tin soldiers through a toy-filled world, in this immersive narrative puzzle adventure game.

Arcade Paradise
https://store.steampowered.com/app/1388870/Arcade_Paradise/
Step into the shoes of Ashley as you take over the family laundromat business, earning money as you handle the communities dirty laundry - then use the profit to fill it with arcade machines containing modern twists on arcade classics!

Enjoy our best picks and tell us on socials which moments from Arcade Paradise, Tin Hearts, Close to the Sun and Those Who Remain you like the most! Also, spread the word, tell your partner, family and friends: Wired is on Xbox Game Pass!
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