I'm excited to roll out the latest update for ELVERA, bringing some significant changes and enhancements.
New Feature: AFK Detection in Lobby
To improve your experience and minimize waiting times, there's now an AFK Detection System in the Lobby. If you're inactive or if forming a match is taking too long, you'll see a prompt. Click the button to confirm you're not AFK, or you'll be removed from the Lobby. This is to keep the game flow smooth and active.
Reduced Cooldown for Early Match Start Vote
I've heard your suggestions and have shortened the cooldown for Early Match Start Votes. It's down from 90 seconds to 25 seconds now, so you can get into the action faster.
Weapons
Melee Weapons: They're now deadlier and quicker. Expect more intense close-combat encounters. Ranged Weapons (Bows): Prices for bows have gone up, reflecting their powerful long-range impact.
Abilities
Most abilities have been tweaked for more punch in shorter durations. Overall, most abilities have been buffed, offering you more power in the battlefield.
Act 3 is here! And will take you through the sea of grass as you encounter new bosses before arriving at the lone tower!
With 7 more bosses, including the fiery bird secluded in their tower, Beacon! A person who’s sworn off love altogether. And many more interesting fights on the way.
Runs now feel quite sizable with the addition of this act spanning 15-30 minutes each. Allowing for builds to progress to new satisfying heights! I’m happy with the length of runs now, which is good considering…
Act 3 is going to be the last area in Burning Branch, all that’s left is the final confrontation. Which will be coming soon
Vehicle trader - Find the vehicle trader in The Valley. He's able to sell you stuff for upkeep of your current vehicle or a brand new vehicle you haven't found yet
Trash bin buildable - Throw items into here you want to destroy
New vehicle - Charger (Go find it)
Tagging enemies with binoculars - You're now able to tag enemies with your binoculars, this tag will last indefinitely unless you lose line of sight for longer than 60s
New harvestable rock type, the old one is not harvestable any longer
New binoculars UI/texture
You can now toggle if player placed lights cast shadows to increase performance
Added a cap of 36 skill points (Will increase as skills get added)
Improved generator system as it will now every second check if an object requires power, if it does the object will be powered on
Changes to crafting recipes, some include:
Nails now cost 1 scrap metal for 3 nails
Objects like simple fences, reduced in materials, etc
Reduced recoil of all legendary weapons
Zombie can now attack with their left arm, or both. Be careful
Remade trash pile collisions so they're easier to manoeuvre on for both player & AI
Improved accuracy of shoving and stomping AI
Change to human AI shooting to hopefully improve performance when present
Reduced human AI spawns near new player spawn areas
Reduced pickup timer from 2s to 1s
Improved visibility for what context option is selected while interacting with an object, etc
Cursor is centred whenever lockpicking is started
Increased player turret damage
Smoke will stop on a destroyed vehicle when there is no scrap metal left to harvest
Reworked code for how AI name/health bar is shown to the player
Fixed not being able to add items by dropping them over a container when 'Backpack in backpack' is disabled
Fixed issue where placing an object that required power, you would have to power off and on the generator
Fixed vehicle fuel and repair UI staying on screen
Fixed battery charge going to 102%
Fixed batteries not charging after reloading a save (You will have to save and reload once for this to take effect)
Fixed dead player crate flying away on death
Fixed subway zombie spawns
Fixed UI for sleeping
Fixed animal meat bag name and flying away from death location
Fixed eliminate quest near Whitewood with objects being in ground (Due to using wrong meshes)
Fixed interact UI not being removed when exiting to main menu
Fixed sleeping advancing days by 2 instead of 1
Player now correctly stops fast swimming when stamina hits 0
Fixed an issue with a light that could of caused it not be powered on after loading into a save
Fixed a raycast setting that could cause weird spawning from the horde beacon
Fixed sensitivity if you died while aiming down sights
Fixed crosshair appearing after closing journal while in a vehicle
- Added an arrow indicator on the node options window that appears if there is more content below that you could scroll to. The indicator can also be clicked to jump to the bottom. - Some graphical and text updates
Overall performance update: - Lightmap resolution settings were 4k+, but reduced to 64 - 500. It looks less realistic, but feels much smoother! Please send feedback if you are experiencing FPS issues! It will be much appreciated!
Future Plans for HellFull - The Last Hope
Graphics, Resolutions, Textures, Lighting, etc. : - All these settings will be set back to max, once everyone is able to afford good PC's 10 years from now! Hopefully less! For now, enjoy this game with a passion! Experience your freedom in the world, which is HellFull - The Last Hope!
Quote: "Express yourself honestly!" - Bruce Lee
Linux: HellFull - The Last Hope is being played by Linux users, but the performance packaging is still a work in progress (source, C++ and more are being worked on). It will be made official on the Steam Store soon to be seen internationally!
Multiplayer - Multiplayer vs AI bots is disabled till next update Version 2.0.6. - Multiplayer replication is a few updates away! - Online Multiplayer is a work in progress.
(My goal is reaching 100k downloads soon, so that I will be able to make this possible even faster! I need a new computer ASAP! If I had a ThreadRipper, I will Rip and Tear through these updates! Quick!... I am doing this for you guys who really believe in the future of this unique game!)
Overall player improvements on controls: It will feel a lot smoother and natural now!
Cross-Platform Controller Support: HellFull - The Last Hope is destined for Xbox! This request was made by hundreds of supporters (hundreds of Steam Whishlist supporters, and messages received by them). Is currently the most requested update by miles! Please be patient as I am working tirelessly (until I am able to hire a team for help!) working to get this ready! I appreciate each and every single Sale and Whishlist!
With any luck, Alpha v5.0 should be out in the next few days. What I'm working on: - New items (fish, floor loot, mob drops) - 5 new stats - 2 new unlockable characters (you can already see their achievements on Steam... also has hints at two of the new stats) - Quality of life changes (biggest one is pressing f to use any item, including those on the floor)