it's time. MASSIVE IN STARS AND TIME SPOILERS Q&A. IT'S GONNA BE SO LONG. LET'S GO
I hope you are aware of The Secret Final Boss because I'm also gonna spoil the crab out of that. If you haven't,
1. Did you know the events for interacting with your souvenirs are randomized for some of them, and also change depending on how far you are in the game.
2. Did you know there's a way to show souvenirs to a certain character.
3. Did you know you can go back to Dormont during the Epilogue.
Figure that out, and come back here! Or watch a let's play online. You can also do that.
I will also try to adopt a ~mysterious cool voice with no exclamation points~ for Effect. Come with me on this journey.
Now. Questions time!
✨ Will you ever make a sequel to ISAT, or make a game in the same universe?
Nah. This was always intended to be The Story. This is your turn to imagine things now.
✨ But so what happened to the Country? What was its name? What about the wishes? What about the colors? What did Siffrin say as an openphrase to open the door to the King's room? What about--
I will not answer those. It's your turn.
✨ BUT THE COUNTRY AND THE COLORS AND THE WISHES
Ok fine. Here are some facts that I alluded to in-game, that I am confirming now.
-The Country disappearing and the events that made colors go away are not related.
-The colors disappeared a loooong time ago, which is why knowing they even existed is a relatively new find.
-A wish made everyone forget the Country.
I will ALSO say that ISAT's map operates on Final Fantasy/General Fantasy rules (i.e. in-universe locations are based off of real ones when it comes to culture, but are not one to one parallels, especially for geography), so no, the Country isn't based on the UK oh my god please do not say that to me again or im deleting ISAT out of your computers and putting legos at the foot of your bed. It's based on another place. You can figure it out, I believe in you.
✨ But why won't you give more info on what happened :(
Can you imagine if I did answer. Wouldn't that be a bummer, whatever my answer was. Sometimes things need to stay a mystery. And also, I don't want to answer <3
✨ Does the world Loop came from still exist after they left? Or is this a get mystery'd situation?
There is only One Timeline and it's the timeline that goes from the prologue to ISAT. Every timeline that gets rewound does not exist anymore, and that includes the prologue's timeline.
✨ What's the deal with Siffrin's dream at the start?
It's Siffrin's dream, but that doesn't mean our Siffrin is the main star.
✨ Is [specific missable game moment] canon?
Every moment that you personally experience in the game is canon.
✨ Is there a reason Siffrin remembers their name but the King doesn't?
What makes you think Siffrin does?
✨ At the very very end of the game, if you look out the window behind the Head Housemaiden, Sif mentions seeing an island in the distance. Is that his country?
It is. It's always been there, for the whole game. You can see it in the distance, too.
✨ Who was the King, before?
He was just a guy!
✨ With the King left remembering in the end, does that in any way change the redaction effect for other people in the world going forward?
That's a fun idea. Maybe!
✨ One thing that never really clicked for me is: Is the sweet smell Time Craft or Wish Craft? Or is the sweet smell TIme Craft and specifically the burnt sugar smell is Wish Craft? Other way around? Does this question even matter since without Wish Craft you can't attain Time Craft in the first place? (To me, yes.)
Wish Craft smells sweet. Time Craft doesn't have a smell per se, but it does do something.
✨ Does Mirabelle retain her immunity to being frozen in time after the events of the game or does it go away after the Head Housemaiden is saved? Or does it persist for a while and eventually fade away?
I imagine the immunity slowly faded away. But no one's left to do Time Craft, so it's a moot point anyway.
✨ How was Odile able to stop Siffrin from looping back during the fight against Siffrin?
In the Discord channel I stated that it's because "she's just that cool", but really, she does have access to some skills that heighten the efficacity of Rock/Paper/Scissors attacks, so it's not too much of a stretch to imagine she could lower the efficacity of Time Craft as well. In this last loop, while listening to Loop and observing, she could figure out Siffrin was looping way earlier than she could in even the Sus Quest, so she made plans. She is Very Smart <3
✨ Will you ever share everyone's full names?
That's artbook content <3
✨ In the ending, what happened to Siffrin's hat?
Flew away. It's gone now.
✨ Looking back at the original comics, and seeing how comic!sif has both eyes at the start of their loops, but in ending sequences is shown with his eye patch...did you ever consider making that concept of sif losing their eye a part of the main loop in either of your games? and if so, was there any reason why you decided against it?
Early on, I did think about making that whole event an event that happens during the loops, but quickly let that go since 1. it would be a pain to write and code (two different sets of Siffrin portraits!) and 2. if it happened, the player might want to look for a way to NOT make that happen and so 3. it would be a pain to write and code
✨ How was Siffrin's homelife before?
Pretty good!
✨ How old were Nille and Bonnie when they ran away? How old was Sif when their home got zapped?
Both were teens.
✨ How old IS everyone?
Siffrin is mid-late 20s. Mirabelle and Isabeau are early-mid 20s, with Isabeau being slightly older. Bonnie is a preteen. Odile is Too Old For This. Petronille, Bonnie's sister, is late teens-early 20s. You can ignore whatever I said in the prologue's artbook, whoever wrote this was Wrong!!!!!!!!!!
✨ Regarding the book that talks about someone who crafted a copy of themself using wish craft: is that meant to imply someone we know is the author (and/or the copy), or is it not directly related to any of em? or is it a "who knows ;)" situation where we can just speculate and theorize either way?
Please check the book again during Act 5! This applies to most items/map events by the way, like the pendant. You can check those during Act 5 and 6 for some fun new dialogue!
✨ Why are Siffrin's clothes so warm looking?
The Country got cold at night.
✨ What's up with Siffrin's pins?
They're made out of a special material. And also, they make Siffrin look cool <3
✨ I want to know the story behind Loop’s different eye shades!
They're blind in one eye. Also, fun foreshadowing <3
✨ What determines whether someone is paper/rock/scissors craft? Is it assigned naturally at birth or something else (and how do you find out)? Does it make you more inclined to use that specific craft or is anyone generally free to use whatever craft they want?
Astrology rules, It Just Is A Thing. Being Rock Type means it is way easier for you to do Rock Craft, but that doesn't mean you can't learn other types of craft, although it's way harder. Doing Craft of your type is instinct, doing Craft of another type would take some time and resarch.
✨What crimes has Odile committed before. I need to know.
Odile just smiles.
✨ Why did the King specifically target the House of Dormont?
I had a reason in mind, but adding it to the game would've added a layer of Explanation that really didn't need to be there. It's just a nice House.
✨ Who was Odile's hatecrush...
Dunno. It's your turn.
✨ What is loop's body situation. like is the surface of their "skin" solid? they did poke siffrin that one time, and we know they aren't cold, but...
I have some idea. But it's your turn!
✨ Would Sif still have looped if they hadn't made the wish he made in the beginning? As in, would Vaugarde's combined wish have made him loop until managing to beat the King?
No. But without time powers, you can imagine what would've happened next.
✨ During the Loop Hangout, how did the rest of the team make it all the way to The King? What about during Act 5?
During the Loop Hangout: with difficulty. During Act 5: Loop was there to guide them.
✨ Is Loop: 1. Actually comfortable with both he and they, but only gave the one pronoun to emphasize the distance? 2. Only using they/them because a large life event led to a shift in identity/ how they'd like to be perceived? or 3. time lops stole he from they they :(
Mostly that first one. But all three of those reasons have a bit of truth to them.
✨ Who cooked crab in the House of Change???
This is a very funny question! I've never thought about it. It's your turn.
✨ What are the Orbs that open the gate? Did the King create the Gate or was it there before?
(did not think about the orbs or the gate beyond "plot that proves there was a journey before") Stop Asking Questions,,,, It's your turn,,,,,,
✨ Bonnie's dialogue is *extremely* accurate to how overexcited kids talk, which is really rare to see. Was that something that took a lot of effort to achieve, or did it come naturally to you?
Thank you <3 I'm just that good. Really, Bonnie is an adult with no filter, and less general knowledge. I'm very glad I managed to write Bonnie well, especially since. I haven't talked to a kid. Since I was one myself
✨ The Spoilery Concept Art. Blease
oh yeah. here have it all. this is what I gave Mimi to do the animated trailer!
✨ So. What's everyone's favorite shade.
FINALLY the question. Plus I can say shade names now. White = darkless, Black = lightless. Light and Dark is like light grey/ dark grey. Oh my god I'm checking my notes and I wrote a small event I never used about hair dye colors like "midnight dark", "tomato grey", "snow light" past me that's so fucking funny
Anyway, Siffrin loves darkless, Mirabelle is more of a light shade lover, Isabeau loves that lightless (BECAUSE ITS FASHIONABLE OK), Odile likes darker shades, and Bonnie also loves that lightless (BECAUSE ITS AS DARK AS MY SOUL OK)
✨ Are there any bugs you found during developments that you've made into features?
Two! The first one was the ability to ask Loop to just silently hang out during Act 4. I messed up the code and the game softlocked there, with Siffrin and Loop sitting there silently. I thought it was very sweet. They deserve a little quiet time.
The second was in Act 5 - the House map had a lot of issues with the Act 5 map bringing you back to the normal House map. So one of the testers got brought to the normal House map and didn't notice, and interacted with the Mirror on Floor 3, and it gave them the normal interaction with everyone seeing the mirror and taking a picture, and when they went to look at the picture in their inventory, it gave them the actual Act 5 picture. A little bit after they realized the game bugged out, and told me about it, and begged me to keep that in because they were very unsettled by it. So here it is! Beforehand, it was just Siffrin silently taking a picture, so I'm glad I changed it.
✨ Did you ever have emotional difficulty writing the more sensitive parts of the script, like Siffrin’s intrusive/negative thoughts, for one reason or another? Moreover, did you worry the script may be darker than your initial vision for it anticipated?
Not really. The Mirabelle and Odile hangout scenes were the hardest scenes by far because I really wanted to get them right, but everything else was about the same amount of difficulty. And actually, I wanted to go a little bit darker for the script, but I was worried it was going to be too dark... When it comes to the dagger event, I had a whole tangent about Siffrin thinking about the best way to strike, so to speak, but I deleted it because it was getting A Little Too Detailed. T rating come back to me
✨ For the questions you WON'T answer, did you have your own answers while making the game? Or were they left blank?
Some of them I do, some of them I don't!
✨ I loved this game and I want to replay it but I don't want Siffrin to go through everything again!
Here's a little fun fact I decided: if you hit the credits, you helped a Siffrin escape. If you start a new game, you are creating a new Siffrin that you can emotionally tortu-IIIIIIII MEAN, a new Siffrin that you can help. Do not worry about your Siffrins they are fine
✨ A lot of those answers ended up being "It's your turn", huh.
Yea <3 The answers to some of those questions ARE there if you look. Some just aren't. But you can imagine whatever you want. It's your turn! I finished the game! I'm done working! It's your turn!!!
✨ I loved ISAT and it made me feel so many feelings!
Thank you so much. I'm sorry if you sent a message or ask and I didn't answer it. I read every single one and cherish it! Thank you for playing and thank you for writing me a message!!!!! When I get a little down I look at all of those and I feel better. Thank you. I'm sorry I can't answer them all.
✨ What will you work on next?
I have a project I'm currently in the preproduction stages of. I don't want to talk about it until I feel like I have some stuff to show. Plus I still have to make the ISAT artbook and some other stuff, so it won't be for a while. Nonetheless, I hope you will enjoy it!!!
Calling all Renegades that not only sail the social media seas but captain a ship of their own. If you’ve been making content for HAWKED, check out our MY.GAMES Content Creator Program!
Partner up with MY.GAMES and HAWKED for a unique opportunity to share your best moments of shooting and looting with a wider audience, join exclusive events, and get exclusive rewards.
As a Partnered Content Creator on HAWKED, you’ll gain access to a bunch of benefits including (but not limited to):
Exclusive Events: As a member of the program you become eligible to participate in creator-exclusive events such as Previews and Twitch Drop campaigns.
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Rewards: Creators receive in-game content like skins and cosmetics, premium currencies, Renegade Passes, early unlocks, and more. This allows you to stay on top of the latest content and offer the most interesting and up-to-date gameplay to your audiences.
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We are excited to announce our first update of 2024. This update introduces two new [New Weapons] that will significantly impact combat! Designed to share skills with the existing Great Sword, these new weapons are intended to stand out in battle with their unique features.
Introducing new weapons: 'Flame Blade' and the 'Voltage Halberd'. 'Flame Blade' is a heavy 'Greatsword' type weapon similar to existing Great Sword. 'Voltage Halberd' will offer a completely different gameplay experience with its rapid thrusts.
In addition, several changes have been made, including the addition of new NPCs. For detailed information about the update, please see below!
[Main Changes]
1. Now you can change weapons at the Base Camp!
You can unlock and switch weapons at the 'Weapon Exchange Facility' in the Base Camp. The 'Weapon Exchange Facility' is available after first trial at the Base Camp following the tutorial. In the current Demo build, you can unlock new weapons without spending any additional resources.
Each weapon has unique 'common attacks' and special effects. You can maximize their individual characteristics through compatible skill sets and modifications. Also, each weapon comes with a designated 'Starting Skill' for your challenges.
Available Weapons are listed below.
-[Great Sword]: New Skill [X Grinder] as a starting skill. -[Flame Blade]: [Flame Rush] as a starting skill. -[Voltage Halberd]: [Thunder Jab] as a starting skill.
We plan to continuously add new weapons in the future! We look forward to your interest and feedback.
2. An important NPC, 'Dr.Wolf', has been added to the game.
We introduce a new NPC who plays a significant role in the world and story of STAND-ALONE. Currently, they appear briefly in the intro and tutorial, but we plan to update for more interactions and story development.
We have also added story-related objects and content to the Base Camp. We look forward to your continued interest and feedback on these upcoming updates!
※ Update ※
[Modification]
The 'Starting Module Selection Facility' has been added to the Base Camp. We plan to add a different system to the monitor previously used for selecting the 'Starting Module'. Stay tuned for more updates!
[Modification]
Now, acquiring 'Skills' as a regular battle reward is no longer possible. To focus on enhancing the skills you have, Skills can now be purchased or acquired from 'Shops' or special events.
Although you may feel like there are fewer opportunities to encounter various skills at the moment, We will concentrate more on level design and new skills to make skill modification decisions more enjoyable!
[Modification]
Some changes have been made to the level design of the battle rooms.
We have added monster waves or modified maps for a more enjoyable play experience and thrilling battles.
[Modification]
Now, battles can also occur in the "?(Event)" rooms.
[New Feature]
New Skill [X Grinder] Added - X Grinder: A simple yet powerful skill that increases critical hit chance by 50%.
[New Feature]
New Passive Abilities Added More intuitive and straightforward, yet powerful passives have been added!
Please share with us which weapon feels the most powerful or if there are any aspects that could be improved. We would love to hear your thoughts on any issues you encountered while playing the game and any features you wish were included. Even the smallest feedback is appreciated, and we thank you for your honest and candid opinions. Your frank and honest feedback will be a great help!
We would love to communicate and interact with you on our Discord channel :)!
Huge congratulations to our Weekly Showdown Grand Final Winner, SilverDiamond01 who wins with a great round! Our course this week produced a tough Grand Final with many riders going clear, and less than 1 second separating the top 4 riders! Congratulations to everyone who made it through and did so well :)
Thanks to all the players of who have been supporting our game, we are going to release a free prologue version of the game in Jan 16th, TOMORROW.
The prologue, demo, full version will share the same progress, so no need to worry lossing your progress. The prologue will have an exclusive event that collabs with Bio Prototype. And you can get an exclusive artifact in the event. What's more you can also experience the new character - Vina, Vina is a very powerful mage character, proficient in various magic skills.
Everyone is welcome to have a try. If you enjoy the gameplay, please leave a review. And if you find any bugs or negative experiences in the game, please leave a message, we will fix the problem ASAP. https://store.steampowered.com/app/2744170/Artifact_SeekerPrologue/
PS: The wishlist is really very important for indie game on steam. If you haven’t wishlisted “Artifact Seeker” before, please do so. This is really, really important to us. Thank you all.
Thanks to all the players of who have been supporting our game, we are going to release a free prologue version of the game in Jan 16th, TOMORROW.
The prologue, demo, full version will share the same progress, so no need to worry lossing your progress. The prologue will have an exclusive event that collabs with Bio Prototype. And you can get an exclusive artifact in the event.
What's more you can also experience the new character - Vina, Vina is a very powerful mage character, proficient in various magic skills.
Everyone is welcome to have a try. If you enjoy the gameplay, please leave a review. And if you find any bugs or negative experiences in the game, please leave a message, we will fix the problem ASAP. https://store.steampowered.com/app/2744170/Artifact_SeekerPrologue/
PS: The wishlist is really very important for indie game on steam. If you haven’t wishlisted “Artifact Seeker” before, please do so. This is really, really important to us. Thank you all.
-Added a mysterious missing NPC. -Added new keybind that opens the crafting window [shift + c].
-Attempted to fix DLC and other types of saving.
-Fixed town having a god mode buff by accident. -Fixed goblin traders dealing in soul orbs lol. -Fixed main menu showing we we're still in EA. -Fixed some fire bosses not dropping loot. -Fixed staffs using double mana and not matching their cost description. -Fixed Summon not being set to Aggressive on spawn. Alternatively you can hit F while looking at a mob to send the summon to attack them. -Fixed items not showing what slot they belong in for equipment. -Fixed deer figurine not be able to be picked up. -Fixed fish traps not being able to be placed in the middle. -Fixed some torches not having collision making them not interactable.
-Moved the deadly boar away from smeagle.
-Reduced cost of start staff to be less mana cost then start skills.
-Tweaked location of planter UI to be able to see the planter itself. -Tweaked pricing for the horse mounts obtained in the beginning. -Tweaked all collectable foliage to have less of a collision radius. -Tweaked to collision that were not able to be climbed. -Tweaked starter horse mounts to be at level 5 instead of 10. -Tweaked dragon size for summons to be about 1/5 the size so they are still viable. -Tweaked AI height reading from .5 to 2 so they can traverse cliffs easier. -Tweaked camera to adjust to the players scale. -Tweaked time it takes mobs to despawn from spawner. Was 10 seconds now its 2 minutes. -Tweaked lighting to have less intense shadows + increased brightness during sunrise/sunset events. -Tweaked torches to be less bright and hopefully the overlap problem!
-Updated cheat list. -Updated weather and other sounds to be connected to the right slider.
Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update.
Update 2.2.361. Changelog
Disabling Christmas Events: - The dragon incubator recipe is now hidden and does not require additional resources. - The Dragon Eye organ is now hidden in the naturalist's journal. - Removed the spawn of the demented elf, winter creatures, and dragon keepers. - Removed the NPC Santa's helper in the city. - Removed Christmas craft recipes. - Removed the effect for the Festive dish that was applied at the Festive table. - Removed Christmas event quests and dailies. - Removed Christmas drops in containers and findings. - Christmas decorations on the map and snow have been removed, simplified grass graphics on Iteria and Aelion for additional optimization.