In "Basketball Grand Slam 2024", players need to use various skills and strategies to win the game. For some novice players, they may still be confused and unfamiliar with these skills and strategies. Below, the editor has specially compiled some introductions to offensive skills for everyone, so that everyone can score points like picking out the bag and picking out the tricks.
[Pick and roll] Everyone knows that in basketball games, our handsome breakthroughs and shots with the ball are often embarrassingly resolved by the opponent's fierce defense. At this time, we need our teammates to "pick and roll" to help us weaken or resolve the opponent's defense. Give us space to create output. The pick-and-roll button will only appear when our teammate is holding the ball. The correct pick-and-roll can prevent the opponent's actions and create opportunities for teammates to break through or shoot. The wrong pick-and-roll will waste time and stand still. Pick-and-roll players can observe the movement route of the ball-holding player and move to the movement route in advance to pick-and-roll.
[Fake shots and cheat jumps] In basketball, the fake shot is an important skill, often used to create scoring opportunities and confuse the defense. If done well, it can create a pass or breakout opportunity by allowing the defender to create space, or by jumping up and down to block his own shot. When the player holds the ball, quickly tap the shooting button, and the player will immediately make a fake shot. After the fake shot, the ball will enter the ball state and it is easy for the opponent to steal the ball, so you should take action as soon as possible.
【Laupup】 As one of the most important scoring methods in basketball, layups are usually found under the basket and scored against the opponent's defense. You need to pay attention to the timing and rhythm of layups in different scenarios, according to the opponent's defense and position, to avoid being blocked by the opponent. First, the player needs to control the player to move as close to the basket as possible. At this time, the ring under the player's feet will turn light blue. Then pull the direction key toward the basket and press the shooting key at the same time. Try to ensure that there are no opponents blocking or physical confrontation in the layup direction to increase the scoring rate. learn more Official QQ group: 787068671 Steam Community Discussion Group: https://steamcommunity.com/chat/invite/X4hjq9QZ
v6-2987 changelog Fixed a bug where spaces would activate the chat input function Fixed a bug where the wearing status of the character's clothes was out of sync Fixed the bug that the UI related to health, spiritual power, and telekinesis was displayed in the shrinkage during battle Fixed the bug that the nudity status was displayed incorrectly after turning off adult mode Fixed a bug in [Melee 1.0] where the feedback was incorrect for floating and back hits (Please test it further)
Added the function of auto-reconnection when the chat server is disconnected Bounty Missions have added a new mission type released by the Tianyuan Chamber of Commerce. The difficulty level of the bounty task issued by the Tianyuan Chamber of Commerce is medium difficulty, at least, and the reward is unified as [Merit Order]
Optimized the display logic of other player characters (other characters will now turn off the display after a certain range from themselves to optimize the frame rate performance)
In order to cooperate with the new equipment system, the random data value rules for all equipment have been adjusted Under the new rules, higher-tier equipment will definitely outperform lower-tier equipment in terms of base stats (Note: Old equipment does not inherit the new value rules.)
Here's a small update to fix a bunch of bugs that slipped through v1.4, and a few balance changes to make the game more challenge on easier difficulties!
Changelogs:
VISUAL CHANGES:
- All towers in tower select now on one page.
BUGFIXES:
- Fixed a bug with Monolith's UI in Tower Select - Final Wave should no longer appear incorrectly in Level 1-4 - Cube Corp should no longer have money/energy gen FX when not generating money/energy. - Mrithus's theme should no longer be 'drowned out' by sound effects. - Monolith now properly applies death effects upon dying
BALANCE CHANGES:
- Made it slightly harder to generate money and energy passively, especially in earlier levels.
Voidburn Debuff -> Damage increased to 45-60 + 8% current health true damage p/second (from 15-30 + 8% current health true damage p/second) (Developer's notes: Voidburn is still currently ignorable and remains a "free attack" for the Mrithus bossfight, which it shouldn't be. We're going to revert its initial base damage nerf and keep the tank-kill abilities to make it more impactful as a final boss attack.)
Towers
Energy Pylon -> Resource generation interval increased from 3 to 5 seconds. (Developer's notes: Looks like we overshot the Energy Pylon with buffs; going to trim a bit of power from it!)
Vaporiser -> Ramping time increased from 3.5 to 3.75 seconds DPS decreased from 725/1250/2300/3650 to 705/1225/2150/3400 (Developer's notes: Same with the Vaporiser, especially with its ability to defeat weaker enemies without locking on, we're going to partially revert the v1.4 buffs.)
Radar -> Cost increased from $325/575/925/1355 to $325/650/1050/1500 (Developer's notes: The Level 3/4 Radar provides a bit too much value for its price. Maintaining its niche as a support tower, we're going to make it harder for players to obtain.)
EMP Field -> Damage decreased from 135/190/265/345 to 130/180/250/330 (Developer's notes: EMP Field is way too valuable for a $125 tower, compared to the likes of Hot Shot, and Cube Launcher, especially with its instant damage. We're going to cut its DPS further, and keep a close eye on it)
Gauss Accelerator -> Range adjusted from 35/45/60/75 to 50 flat Damage increased from 9-18/13-32/19-48/27-60 to 10-20/14-36/23-55/34-73 (Developer's notes: The Range nerfs are actually a buff to Gauss Accelerator as the tower full damage only when enemies were at maximum range. This allows the tower to access its maximum range and DPS more frequently.)
Restorer -> No longer increases nearby defender resistances Heal p/second increased from 30 to 32 (Developer's notes: We're trimming unnecessary traits from the Restorer that are causing it to be used in every defender setup, such as the resistance buffs to defenders.)
Monolith -> Cooldown decreased from 250 to 185 seconds Speed increased from 0.4 to 0.5 (Developer's notes: With these bugfixes and a slightly reduced cooldown, the Monolith should hopefully find its place in some defender setups!)
Enemies ->
(Developer's notes: With these enemies, we're going to aim to buff the survivability of early-game enemies so that levels in the early game last a bit longer than 30 seconds. This gives more time for people to explore tower combinations early, and provides for a less jarring difficulty spike in Worlds 2 and 3)
Runner -> Health increased from 67 to 80
Invader -> Health increased from 225 to 265 Attack increased from 16 to 18
Juggernaut -> Health increased from 625 to 675 Armor increased from 2 to 2.3 Speed decreased from 0.7 to 0.65 Bulletter -> Health increased from 145 to 165 Attack increased from 8 to 13
Menu tweaks, Lobby voting system changed. Need to test the voting on this. This is the direction I am going with for the voting system. There is currently 5 maps the code will choose from after voting on Game Mode.
Changed all mob attacks to collision attacks, where the mob has to actually collide with your player using a weapon or body part during their attack animation. Added various new mob attacks, details in "Mobs:" section of patch notes. Reduced and adjusted the weapon range values on all talents, items, and weapons which effect weapon range. Halved the effect of weapon knockback on all mobs to balance the new collision based mob attacks. Multiple mobs now have trail effects indicating what will damage you during their attack animations. After a biome boss has been defeated, all dead/spectating players will now revive with an empty inventory, and full expertise points.
Developer Note: We want feedback on how these new changes feel! Certain mobs may feel stronger or weaker after the rework and we plan to put out a patch soon after this update with any changes we feel are needed based on community feedback.
Environment:
Added new Crystal Caverns 3 door loot room. Added new 2 new hallway rooms to both Dwarven and Crystal Caverns. Added Abandoned Minecart event room to crystal caverns. GREATLY reduced load time of each floor while playing multiplayer. Changed a crystal caverns room to have a doorway instead of a possible cave-in. Adjusted spawn chances of event rooms in Dwarven Caves, should see bomb loot rooms more. Adjusted mob spawns in Shrine rooms.
Mobs:
• Bats Bats now ACTUALLY FLY, and are not constrained to the floor, meaning they can fly to ANYWHERE. New bat attack, a forward charge that deals damage on collision. Halfed the range at which you can hear bats flapping, and made their flapping sound volume fade out faster based on distance. Increased the size of the bats to make them easier to hit.
• Crystal Scorpion Completely reworked Crystal Scorpion sting attack, Changed the sting attack description to: "Piercing sting that attaches prey to the stinger." Crystal Scorpion claw attack animation is now slower and more predictable. Added a trail effect to Crystal Scorpion attacks. Removed the poison DOT from the Crystal Scorpion's sting attack.
• Crystal Goliath Changed Crystal Goliath main attack to be the Crystal Horn Stab attack, and modified it to be a mini thrust attack. Removed the damage that occurs to all players when the Crystal Goliath charges into a wall.
• Other Mobs Reduced the reach of the Spiked Slime's attack animation slightly. Lowered the max speed and movement acceleration of the Lost Soul, Phantom, and Crystal Scorpion. Reworked the Phantom/Lost Soul death effects. Made the buffs above mobs head about 10% smaller. Changed various mob attack descriptions. Updated The Crimson Slosh's description.
Talents:
Added an arrow button to hide and show passive talent buffs. Added a green bar in the expertise tree that shows the progress to the next expertise point, and changed the required kills text to white. Any buffs that grant a negative value are now put in a separate area below the buffs. Majorly improved framerate while on the expertise and talent screens.
• Expertise Added new polearm talent Critical Surge, "Damaging a mob increases your critical strike chance, lasts until you deal a critical strike.". Added new dagger talent Extended Blade; "Increases weapon range with daggers.". Added new connection between Armored Up and Battle Heat. Completely reworked ranged talent Artful Dodger, "Dodging an attack has a low chance to heal you.". Moved Discombobulation from Polearm tree to Armor tree, talent now procs using any weapon type, updated talent icon. Changed Close Quarters Combat to now only effect spears. Changed Sword Swiper talent description. Changed Ready to Strike from 2->1 max points. Updated Burn! and Greater Burn talent descriptions. Changed Burn! from 2 points -> 1 point, reduced its damage to half (was doing double the damage it should have.). Changed Lumberjack to now only require 1 point instead of 3 from Helmet Enjoyer to reach. Changed Fatal Tempo from 2->1 max points, added a 1 second cooldown. Keeping Distance nerfed to be more in line with new weapon range values. Moved dagger talent Dazing Strike farther down tree. Adjusted Hard Hitter talent description. Updated Prepared talent icon. Updated Healthy Dwarf talent icon. Updated Light Weight and Speedster talent descriptions.
• Main Menu Replaced Extendo Attacks main menu talent with Dexterous Stance: "Gain Dexterity, increasing your movement speed while swinging or attacking.".
Spells:
Cauterizing Flames now requires 4 total damage to be dealt to players before it can be used, cooldown reduced to 30 seconds from 200. Added a charge bar above Cauterizing Flames indicating the progress to full charge. The Healing Aura spell icon changed to the Magical Beads icon, Healing Aura cooldown reduced to 30 seconds from 600. Cleave, Crushing Blow, Backstab, Jab, Precise Thrust, and Rip now hit with your weapon rather than just dealing damage. This will proc any weapon hit effects, like knockback.
Items:
Updated weapon range of most weapons, made weapon range more consistent per weapon type. Daggers = 1.5, Axes = 2, Swords = 2, Rapiers = 2.2, Spears = 2.5, Polearms/Poleaxes = 3. Added new rare trinket Cloak of Shadows. All potions have new item icons and models. The Refillable Potion now does the same on-screen random roll as the Recall Potion. Magical Beads now has a max durability of 3 and breaks when durability hits 0, casting Healing Aura reduces the durability by 1. Nerfed Dusty Cloak from 12% dodge chance -> 10% dodge chance. Updated Plate Fighting Boots item icon. Updated bomb item description.
• Torches Torch brightness now dims slower while above 20% duration, and quickly dims to black when below 20%. Torch duration no longer decreases after the player has been standing still for at least 3 seconds. Increased base torch duration of Holy Light from 200->300.
• Swords Reworked Cursed Blade's item talent: Dealing a critical strike has a 50% chance to increase your critical strike damage by 200% for 1 second. Changed Spider's Leg item talent to have 5 max stacks. Replaced Cobalt Rapiers talent with "Killing a mob increases your dexterity by 5% for 10 seconds. 1 max stack"
• Axes Increased Honeycomb Cleaver's attack speed, lowered its damage from 11 -> 8, lowered its knockback from 10 -> 8, added hatchet tag. Adjusted stat values of bees spawned from Honeycomb Cleaver. Updated Honeycomb Cleaver description. Changed Battle Hatchet's item talent to have 4 max stacks. Changed Battle Axe item talent from 100% weapon damage -> 80%.
• Daggers Increased most early game dagger's critical strike chance by about 20%-30% of what it previously was. Increased Basic Dagger's base attack speed slightly, increased item talent's buff from 1% attack speed increase -> 3%, gave it a max stacks of 5.
• Polearms Enchanted Trident now has the "Spear" weapon subtype. Lowered Motlen Poker's talent weapon range increase from 1 -> .5.
Tasks:
Added new task Dagger Training. Added new Cursed Dye beard color as a reward from the Strange Sightings task. Stopped the player from being able to pick up task items if the objective involving that item is already completed. Changed The Collector task to complete when you pick-up any of the required items, rather than having to loot them. Updated Missing Quota task to require 5 crates of crystals instead of 1, adjusted task description. Updated Lost Equipment task to require 3 of each tool instead of 1. Updated The Real Slimer task to require only 30 slimes slowed instead of 100, lowered experience rewarded on completion. Updated Dagger Expert task icon. Updated Drinker task icon.
Misc Changes:
Added a game update warning and pop-up on the main menu when the player's game is outdated (for real this time). Added a master volume slider. Once the flint striking animation is finished, previously held items are re-equipped. Optimized network calls during player spawning. Made music fade in way more slowly. Changed spectating info text to: "You will be revived once the next boss is defeated!".
Fixes:
Fixed the massive lag that occurred for joinees at the start of a floor! Fixed Goliath Gutter projectiles using the weapon you have equipped to deal damage. Fixed mithril arrow on Mithril Bow not correctly appearing on model. Fixed the crosshair from being in a previous state while spectating another player. Fixed shrine angel statue pop-up text to now show "Respec Expertise.". Fixed keybinds from being able to be used while rebinding a key. Fixed weird sliding that occurs when walking backwards into a wall. Fixed talent descriptions being cut off by your player level in the main menu talent screen. Fixed ambient sound sometimes bugging out. Fixed issue with crawl space rocks being the wrong color in crystal caverns shrine room. Fixed mob pathing issues in Dwarven Caverns Bridge Spike Room. Fixed the objectives UI being cut off in the Task interface. Fixed overtime tick buffs incorrectly removing more of a stat then they added over their duration, leading to a lower stat then the player started with. Fixed the Abandoned Minecart Exit minecarts from colliding with objects before the player has entered the minecart. Fixed mobs not de-aggroing when the target player instantly dies. Fixed the revival info from being shown while spectating and still alive. Fixed Greater Burn talent having incorrect previous talents. Fixed the pop-up talent info flashing rapidly. Fixed collider issues with large red crystal in 3 door crystal caverns room. Fixed torches going out in cursed blade room before any phantoms spawn. Fixed torch duration ticking down even when the torch is blown out by a Phantom. Fixed talent info pop-up not refreshing when points are added and removed. Fixed arrows beeing able to hit bees. Fixed Player Log File button. Fixed the talents hiding themselves after prestiging. Fixed all items with "Spear" in their name not having the Spear item type. Fixed dagger talent Agile not working.
-Fixed a crash caused by an interaction between Ashwaganda and Twin Leaf -Added to the first pot tip to tell you where to put it if you don't have the bay window
【S.5017 Ochre Magic sand 】 Look forward to your joining
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