Jan 13, 2024
Momodora: Moonlit Farewell - Playism_ngkr
Hi everyone,

Thank you for enjoying Momodora: Moonlit Farewell.
Today, we have updated to Ver.1.0f12.

Ver.1.0f12
- Improved the speed in which the visual effect for "slow down circles" appears to better match the gameplay effect
- Reduced the health values of the small pig minions summoned by the boar boss
- Fixed some audio issues
- Fixed an issue where the "?" icon in the map would not disappear after you obtained a Sigil from a... suspicious creature. To say the least.
- Fixed an issue where the "skip cutscene" prompt would remain on the screen
- Fixed a couple of oversights related to a screen transition

Ver.1.0f11
- Fixed an issue where the local achievements on a player's side would not be synced properly with Steam
- Fixed an issue where playtime would not add up consistently when the refresh rate is higher than 60hz

Ver.1.0f10
- Obtaining Sigils (picking them up from the field) now gives you a few seconds of invincibility
- Fixed typos in the english version of the game
- Fixed an oversight related to how the Fool Sigil can be obtained in Arrange Mode. The visual is properly mirrored now
- Fixed a minor animation issue from one enemy type in the final area

We hope you continue to enjoy Momodora: Moonlit Farewell!

PLAYISM
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Farlight 84 - Farlight 84


Watch live replay and prepare for an epic gaming showdown as the best of the best compete for champion!

Upcoming Schedules:
- Finals for PC (UTC+8 13:30, Jan 14, 2024)

Follow us on social to stay tuned for the latest Farlight 84 esports news:
Funny Football - ZKXWST
Fixed an issue where AI football players may stuck with their gatepost when football is near the gatepost.
Fixed an issue where the right joystick of the controller may sometimes not be able to control the movements of the football player #2 as expected.
Jan 13, 2024
Dramatic Road : the origin of wind - alaskaohdan
・Updated the title screen image.

・Enhanced various UI effects.

・Some English sentences have been corrected.
Funny Football Playtest - ZKXWST
Fixed an issue where AI football players may stuck with their gatepost when football is near the gatepost.
Fixed an issue where the right joystick of the controller may sometimes not be able to control the movements of the football player #2 as expected.
Agrarian developer - jaxnum1024
1. Add a warehouse to the backpack. 2. Add game sweeps to game dungeons. 3. Reduce the output of dungeon items. 4. Fine interface adjustments
Jan 13, 2024
Horror inside the forest - olyma10
DESIGN IMPROVEMENT
Flock of the Low God - TRCDMI
Hello Steam VR Enthusiasts,

Since launching Flock of the Low God back in July of 2023, we've wanted to make the scariest horror game possible. Virtual Reality is a visceral experience and we noticed that over the years, there was a dirth in the market for new games that really honored their horror roots.

We launched a version of this game last July that did not meet that standard. That game was an attempt at a co-op wave shooter/combat survival game that was weak on tone, animations, characters, scares and overall atmosphere. We went back to the drawing board and decided to go back to basics to
tell a story that is true to the source material, and has an impressive atmosphere of scares and horror beats.



We're beyond excited to launch this new version of FOTLG in early access to get further feedback.

Our goal from day one was always to build the pre-eminent VR horror game, and we believe this is a step in the right direction. Rather than co-op multiplayer, this new version will start with a single player narrative campaign mode.

In the new version of Flock, you play as Officer Jessica Loren as she steps into the role her father played at the Lanford Police Department before his untimely death. This is first shift - and the last in the old station - and you must maintain order no matter what happens. Given the trouble John Malum's cult is causing around town, you are in for one hell of a night!



Take a look and let us know what you think. At TRC, we plan to keep developing this game over the next few months. Fixing bugs, improving gameplay, adding the game to Quest via AppLab and then hopefully the Quest main store. We want to add chapters and layers and to turn this into the horror juggernaut that it should be.

Thank you for being part of this journey. We really appreciate your time and support!
Jan 13, 2024
For the GHOSTs - Harami
- Fixed typos
- Fixed images not resizing in YourRoom
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com

Happy New Year, everyone!

Recently, while working on story-related tasks, I unfortunately fell ill due to consecutive all-nighters right after finishing the work. I rested at home for a week and just returned to the studio today. Although I still feel a bit lightheaded (still having a fever) and haven't fully gotten back into work mode, I wanted to take this opportunity to update you all on our progress.

First, I know everyone is most concerned about the work progress. Currently, the programming team is diligently working on the MOD editor, which is about 85% complete. We plan to conduct a small-scale internal test in March and aim to release the first public test version in June. Additionally, we plan to update the weapon upgrade system alongside the MOD editor, and if all goes well, the jewelry synthesis system will also be available soon.





These plans will be implemented in the next 1-2 updates. After that, we will start working on subsequent story content, including the storyline of a female character and the plots and dungeons related to five major bosses. Of course, there will also be various other related content. We hope everyone will stay excited.

Finally, thank you all for your continued trust and support! We will do our utmost to meet your expectations.

Current Work in Progress:
  1. Built-in MOD editor
    A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content.

  2. Weapon Upgrade System: We plan to design a completely new mechanism and functionality for all weapons, making each one unique. At the same time, we will abandon the concept of higher-level weapons replacing lower-level ones. Players can find a weapon that suits them and continue to use it through upgrades until they complete the game.

  3. Jewelry synthesis system
    We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry.

  4. Mysterious entrance - Infinite challenge
    We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles.

  5. New storyline, new ecology, new boss
    We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses.

  6. Handbook system
    We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Built-in MOD editor (working on it)

  • [■■■□□] Weapon upgrade system (working on it) *

  • [■■□□□] Accessory synthesis system (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [■□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] NPC working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

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