greetings fellow adventurers this patch is another minor hotfix to address some bugs you've found, it'll hopefully be the last one until the next update. i also included a minor balance change, since i believe the bows ended up being too weak.
Balance: -Changed the amount of agility needed to remove the ranged attack speed debuff the player stats with from 30 to 25. Meaning, the player will attack slightly faster with all ranged weapons
-Increased the base Attack Rating of the Simple Bow.
Bug fixes: -Fixed issue with Cell Doors being treated as a solid door under specific circumstances
-Fixed small collider issue with Cell Doors
-Fixed issue with enemy particles being forcefully activated if the player died and reloaded an autosave from the same level
as always , thank you for playing, reporting bugs and leaving feedback!
Fixes ✅ Fixed endless return warps for AF 8080 and AF A2600 ✅ Fixed 'Buy Repair' in shop still showing available after hull repaired to max ✅ Fixed inconsistent Solar Flare emissions damage in AF 1337
1) Auto pause setting during battle can now be made from the options screen. 2) The attribute is now displayed in the battle log damage notation. 3) Critical hits are now indicated in the battle log with a "! mark in the battle log for critical hits. 4) The screen flash when enchanting in Machin's laboratory has been alleviated.
The following bugs have been fixed
1) The increase in base magic power for the INT10 passive "Magic Proficiency" is 5% lower than stated. 2) The description was buggy when a large amount of negative magic damage % effects such as delirium, seizures, cluster headaches, etc. were loaded. 3) The description of burn damage is /second. 4) DEX20 passive "Sadist" is activated twice. 5) While a message is displayed during an event, it is possible to move by canceling with the Z key.
First of all, many thanks to everyone who bought the game and supported us. Thanks also for the constructive comments and reviews. We are here with an update with some minor changes.
You can throw the trash boxes left lying around into the vending machine in front of the shop. And you can get recycling fee. If you have an empty box, the vending machine will become visible.
We have made some changes to the money lost when you fall asleep outside and it is now more balanced.
We slightly increased the disappearance time of the warning messages on the screen.
We got some feedback that the character gets tired fast and needs to sleep quickly, so we decided to increase the amount of time the character stays awake. Now you can stay awake longer.
The effect provided by the Sleepless ability has been increased.
You can now pay less to buy a bouncer.
The thief ability to steal cases has been reduced.
Fixed a few spots where the character could get stuck.
Fixed a bug where when smiler spawns in Backroom, the smiler sound conflicts with another sound.
Fixed a font bug that prevented some languages from reading filenames on the computer. Discord
-v1.05 A bug was edited in Backroom that made you go through the wall.
Fixed a bug that caused Mia to go into the wall.
Fixed a font issue in some languages that prevented customer requests from being read in the sticky note.
-v1.06
-I did some work to fix an error caused by the disappearance of the Sticky Note. Probably this bug may have disappeared in new saves.
-Fixed virus save/load problem.
-Fixed new font issues that were detected.
-When entering a key into the operating system, you can move to the next field with the Tab key. And all entered text is automatically set to uppercase
-v1.07
-A bug that prevented experience from viruses has been fixed.
-Fixed a bug that caused items to be lost when receiving newly arrived shipments.
-Fixed a bug that prevented the seller of robots from refreshing their store.
-Fixed a bug that caused the tutorial to be off-screen on some screen resolutions.
-v1.08
-Fixed an bug with saving sticky notes. This problem no longer occurs on new cases.
Hi, dear friends, I have made changes to the game that players have asked for. Now you can turn on the English language immediately when you enter the game, instead of through the settings menu.
Added 25 new quests to the game for characters - Head of Generator Room, Shooting Instructor, Equipment Instructor, Pumping Instructor, Pet Instructor. New items and monsters have been added. You can see it all in the demo version. Thank you for your feedback.
Hope you're doing well and ready for some thrilling updates !
As promised, I've made an adjustment to the game's price, bringing it down from 25$ to an even more accesible 10$. This decision was made to better align with the challenging experience that 'Ungate' offers and to ensure that everyone can dive into the adventure without breaking the bank. xD
This price adjustment is a step towards making 'Ungate' accesible to a broader audience. Your feedback and support have been really valuable for me, and I want to make sure that as many players as possible get to experience the unique world I've created.
Feel free to share the news with your gaming friends, and let them know that the journey through 'Ungate' is now even more affordable. I believe this adjustment will open up the opportunity for more players to join the challenge and share their experience.
Thank you for your ongoing support, and let's continue this epic journey together.
Happy gaming !
II. At the same time, the translation of the game into the following languages: German, Portuguese, Turkish, Japanese, Simplified Chinese, French and Romanian, is in progress.
the first language in which the game will be translated is romanian as it is easier for me to create a system that can switch the languages using my native one.
translations will take some time and there is a lot of work to do. For now, the game will be available in English, but you can join the game's Reddit page to stay up to date with announcements, or you can check the game's website and social media for updates, as I will be posting about the progress.
PS: You can expect an average of 6+ hours of gameplay in order to learn how to play the game.