Tonight with Update #40, we're excited to be dropping a new storyline, with an optional new mission type the Live-Wire Negotiation, and a bunch of cool rewards that can expand your options in buying weapons and weapon mods. We've also rebalanced the Matrix missions for proc-gen (last update, they got a little ... out of hand), repriced cyberdecks and a number of weapon mods, fixed Secondary Objectives that were related to Sec Level to be clearer, plus we fixed a nice sized pile of your F10s.
If you're enjoying the pace of updates and new content added, please leave a review! Remember you can always update a review, so if we're headed in the right direction, please drop a šis highly appreciated now.
New Story / 2 Possible Jobs
With Update #40, we're excited to roll out another storyline, this one continuing to fill in the Treat of '31 story era with additional storylines rising from the arrival of the Warner-Braun megacorp in New Boston. I won't go into much detail about the story - but you need to be above Power Level 2, the Treaty of '31 Era must have started and you'll get word from a Gun Runner contact. This is a story that will get cooler and deeper as more character and recruit options open up to players, so looking forward to how you are able to see it from different angles even now.
The results of the story are pretty variable based on your choices, who might be in your crew, and how the job goes. One possibility runs through a new type of mission, a Live-Wire Negotiation that sees your meeting face to face with a powerful underworld contact to cut a deal on the fly or decide to try to fight your way out.
If you play your cards right, you can gain access to multiple new Power Level 3 Weapons and Weapon Mods, including new types of SMGs and Shotguns with new special rules. Scrapfor it, Knight!
Matrix Revamp v2
With Update #39, we released a revamp of how proc-gen hacking only missions were generated. Pretty quickly, we heard a lot from players that this hadn't hit the mark and it lacked progression and felt like too much RNG. With Update #40, we've fixed a lot of the RNG elements and pushed the proc-gen mission creator to create a more smooth (but still surprising at times) progression of challenge in the hosts that your hacking. This also has resulted in some increases in the Turn Limits for the hacking missions, where a regular hack only mission might have stipulated 2 Turns only, against a Red Sec Level with Wild Response Level, you could see 4 Turn maximum, etc.
Update Cleanup
We've fixed a number of misses from Update #39 as well -
While Neural Toner did in fact add the bonuses, they were not showing correctly. Now they do.
The new cyberdecks were insanely expensive! Now fixed.
Security Devices disabling from the matrix wasn't reliably allowing you to re-disable. It also wasn't disabling the number of turns the device was disabled in the matrix which was making the whole situation more opaque. Now the Turns remaining are displayed right with the Security system's title so it is nice and clear.
Backstories and Relationships and Missions
With Update #40, we've added the first set of rules -- which will continue to expand -- as to how your backstory and relationships affect missions. The first set of improvements here are to block mercs from going on certain missions given their backstory and relationships.
Mercs who hate a certain faction will refuse to go on a mission for that faction. In future updates, they will get angry if you work for that faction and happier if you snub them.
Mercs who are strongly loyal to a certain faction will refuse to work against that faction. In future updates, they will get angry if you work against the faction and happy if you support it.
Mercs who are deserters from a faction and are in hiding will refuse to go on a mission against that faction in order to avoid revealing they are still alive.
There is so much exciting ground here to work with between faction and personal relationships, so this is an area to watch develop! Stress, Hype, Loyalty and more will start to build up from tags, relationships and backstories.
And of course more as well - check the full changelog below!
Thanks for your support and reviews :D
v1.2.33 - 1/12/2024
- Added new Treaty '31 Era storyline "Southie Strut" with 2 possible missions, new allies/enemies - New mission type Live-Wire Negotiation sees you cutting a deal on the fly or fighting your way out - Storyline can unlock new Power Level 3 Weapons and Weapon Mods - New types of SMGs available, new shotgun special rules available - Character faction relationships (Loves/Hates/Deserter) may now block mission deployment (Emille Hates Matsumoto and won't work for them) - Rebuilt Matrix proc-gen difficulty - better progression of Sec Level and Response Level - Higher Sec Level and Response Level in proc-gen Matrix missions increase Turn Limit for hack - Number of turns a Security Device is disabled is shown in matrix SCU clearly - Increased Recoil on E-Rifles, Increased Full Auto Arc for SMGs across Power Levels - Repriced all weapon mods, some increases - Repriced all cyberdecks, fixed extremely high prices - Fixed bugs mission final XP did not always match the displayed XP + bonuses - Fixed issue where secondary objectives with Sec Level used large numbers like 36 instead of Sec Level 3 - Fixed issue with Neural Toner not displaying its stats correctly - Fixed brother/sister confusion in some cases in Sibling Breakout storyline - Fixed report typos and map bugs
- Added jumpscares - (Most) items that can be collected now flash - Fixed mannequins appearing on front of player - Fixed exit doors not working - Fixed not being able to exit computer - Fixed hospital brick normals - Fixed lighters respawning - Smoothed out the lighter - Other bugs
This weekās patch features a bunch of new sounds, visuals, and items for your inventory. We have been inspired by the warm reception to recent weapon tweaks, and plan to continue refreshing and adding to the tools at your disposal. Additionally, CTF-Highway (fka Crater) has received significant terrain changes, visual and gameplay tweaks, and brought more in-line with smaller form CTF maps. We hope you enjoy it! Please let us know what you think of this patch in our feedback forum on discord.
General
Added a basic beacon, default ācā to place, 1 per spawn, can be used to stop or redirect.
CTF flag hitbox slightly increased
League flag is now a ball
Ski trail visual update
Audio
New Tempest firing sound
New Grenade Launcher projectile arming sfx
Added doppler effect to flag idle and skiing audio
Increased range of skate and jetpack audio
Weapons
Cleaned up Tempest projectile trail
New Grenade Launcher projectile trail
Map Updates
CTF-Highway is now the new featured name for what was known as CTF-Crater
Flag stands have been brought closer together, more in-line with original Crater
Flag stand building edits and improvements - spiderwalk and conduits added and functional, some optimizations, tower shorter than it was
Design-minded terrain edits in lots of places, but particularly around stand
Rocks added in strategic spots for standoffs, spawns, and restricting some route angles
Boosts on stand-to-stand bridge reduced to one, and boost impulse halved
CTF-Elite now has a spaceship passing through its system. Do not be afraid, spaceship canāt hurt you.
QoL
Added notification to let players know if playtest is offline
Join Community Manager Arciellia as she goes over the details of the upcoming January content!Ā Join us on our Twitch.tv channel, Tuesday, January 16th at 2:00 PM PST (5:00 PM EST). As always, there will be giveaways throughout the stream.
* Fixed an issue where the "Wrong burger." message would appear immediately after the correct order item was provided.
* Fixed an issue with the result screen in contest mode showing a note for training mode.
* Fixed a problem in which achievements for Modification (Start with Gun) could be unlocked even if the conditions for unlocking the achievement were not met.
* Fixed problem with dynamite sometimes not disappearing after explosion.
* Fixed an issue where the color of the order list on the right side of the screen was sometimes incorrect.
* Fixed an issue where the system would automatically start in single mode when unable to connect to the server.
# Please note that we will not be able to match players with different versions of the game.
That being said, we have some fun stuff on the road ahead for 2024!
This year we want to hone in on some areas that will keep Tower Unite around for years to come, and we want get to work on the next long-awaited projects!
So this year, thereās a focus on some popular favorites, user generated content, and other goals weāve been working towards.
Some of the areas of the game that are at the forefront of our minds as we start this year are:
Minigolf Maps
Workshop & Modding Tools
Bumper Cars
Arcade Games
Weekend Events
VR Support
Dedicated Condo Servers
Horror Hill Development
In-Development Projects
Note: Weāll be linking to our Trello pages which will be updated with more accurate information in the coming weeks, so keep an eye out for that.
Some more information on where we are with some of these:
New Minigolf Maps!
Minigolf is a favorite of Tower Unite players and we have been wanting to get back to developing maps for it for a while. Based on the positive player responses from the survey, the 18-hole release of Mushroom Wood was an awesome start last year!
With the new year ahead, weāve buckled down and started development on a new Minigolf map, Minigolf: Nostalgia. Thereās already been substantial progress on the map, and you can follow along with development here.
Any further map ideas are still behind the scenes!
Workshop & Modding Support
This includes:
Workshop maps for Game Worlds
Workshop Custom Sounds
Custom Workshop Items (colorables, media player, Libretro support)
With SDNLās release last year, we tested the waters for user-generated Game World Maps by giving players access to the Workshop Map SDK.
We were not surprised to see the awesome, creative content that popped up from it! Any participation helped us figure out how this feature can be feasible.
This year we are getting to work on fleshing out Workshop Game World map creation past this very early state, expanding it to more Game Worlds, and releasing it in a more proper update.
We are also planning on expanding the TU Workshop to offer other features such as custom sound packs and more complex item types!
Arcade Development
Weāve been doing some planning for the Arcade, and weād like to get out some new games in smaller updates, rather than a full āPhaseā.
Weāre still ironing out the details on what games we want to jump in to, and some planned games may get scrapped, simplified, or otherwise reworked in order to accommodate our abilities as such a small team.
Some of the next Arcade games weāre thinking about developing include air hockey, the standalone Shooting Gallery, some of the 2D games, as well as unannounced games.
Weāll keep you posted in the dev logs with more info!
Dedicated Condo Servers
Weāve started development on dedicated Condo servers!
This means that Condo hosts will be able to leave their Condos up for others to join at any time, even if the host isnāt actively in the server.
If other players have permissions, they will even be able to edit and decorate the Condo as though it was a normal Co-Op Condo!
More Weekend Events
This year, expect to see some more variety in the weekend events, such as more Game World specific events, more Plaza events, and more themed map events.
We plan to start rolling these out as soon as we can. There are only a few more tasks that need to be done to make this happen.
Bumper Cars & Boardwalk Games
The 2023 Boardwalk updates have gotten us that much closer to focusing on Bumper Cars, a feature promised on the original TU Indiegogo campaign!
And development is on-going! You can check out the Trello page for it here.
We also have plans for several more Boardwalk Games to be added!
VR Support Progress
VR support has always been a hefty side project, and we wonāt stop development on it!
If youād like to see the current progress for VR, check out our Trello here.
Horror Hill Development
With SDNL finally in the game, the next game world we will work on is Horror Hill.
Itās in the planning and concept stage at this point, but, as we knock out some of these other projects, weāll soon be at a point where it will be our main focus!
One thing we are very excited for is our plans to have Workshop SDK support for creating your own monsters!
If you want to see Horror Hill progress, here is its Trello page.
Other In-Development Projects
We know there is a lot going on in the development of Tower Unite, and we have not at all forgotten about the projects that are already in development that may not have been mentioned here.
Although we are shifting gears to certain areas of the game at the start of this year, development will still continue on other projects.
Still expect map updates, bug fixes, implementations of backlogged content, and all of the other usual stuff that comes with Tower Unite.
We have a lot of stuff that we want to get into the game and are getting our bearings as we start this year, so we appreciate your patience!
Now, letās look back at 2023!
In 2023, Tower Unite had 28 releases, including 15 major updates and 13 hot fixes!
Below is a summary of the major releases over the past year! Full lists of changes can be found on the change logs for each update.
In February, we were able to release a feature weād been keeping under wraps for a while: Libretro support for Tower Unite!
This release added 19 gaming console items into Tower Unite, all of which have Libretro support that allows a player to emulate games within their Condo!
The items include handheld devices, home consoles, and arcade cabinets. The arcade cabinet items have lots of Canvas capabilities so players can display images to make realistic looking arcade cabinets with custom art!
In March, lightgun, touchscreen, and keyboard support was added for items using Libretro, as well as 6 more compatible console items and other changes!
April marked the return of the Anniversary Celebrations events! New items were added along with the event festivities, and Accelerate and Little Crusaders payout increases were implemented!
April also brought the release of the the Virus map Catzek Temple! Itās the largest map so far in Virus, and offers interesting ways to strategize against your opponents, including the addition of jump pads!
In late September, SDNL: Decommission released! Decommission is a rework of the Virus map Corrosion designed for SDNL.
Among other things, this update also added Condo sounds and lasers! Over 50 new sounds were added, as well as laser beams that can be activated through Condo I/O!
In November, SDNL: Container Ship was released! On this beached freighter map, players can maneuver through (or over!) shipping containers to fight their way to the win!
There were also some changes to achievement payouts and other fixes and optimizations in this update!
December brought the Winter Holidays update for 2023! This was a huge update that expanded on the existing Winter Holiday events, added MIDI support, post processing volumes, and introduced the new boardwalk renovations, and a lot more!
The final update of the year was the Holly Jolly Highway Update! It added a new festive and snowy map to Accelerate, as well as much needed optimizations, bug fixes, and other changes.
That concludes the State of the Game post for this year!
Be sure to keep up with developments on our Trello, Steam, and Dev Logs!
+ Added a font to support japanese, russian, chinese and korean characters. + Now if you change volume on the pause menu, the volume should save between sessions.