We are back with a giant, completely free update to Greg's Deadly Draft that features a ton of improvements, changes, fixes, and more. If you are interested in the changelog, the list of changes are below. Some of the changes are spoiler tagged to retain surprise. It's a long list of changes!
This will be our biggest update but it truly depends on how many are interested going forward to do another. We've also decided to lower the price ($3.99USD) to celebrate the occasion and this price change will be permanent.
Best experienced in a brand new playthrough.
Greg's Deadly Draft 2.0.0 Changelog:
NEW! Note Targets, an improvement on picking up notes. These will be red and can be found in prior note locations, throw your footballs at them to gain notes.
NEW! Graphical Improvements, including new looks for Mighty Cone and Coneboys.
Optimization of game from 2.85GB to 1GB
Added blur behind buttons on Menu.
Changed text from uppercase to lowercase on Menu.
Changed version number font on Menu.
Changed version number text color on Menu.
Added Discord on Menu. (Go join the Discord server!)
Replaced “New Game” with “Start Game” on Menu.
Replaced Twitter logo with X logo on Menu.
Adjusted lighting on Menu.
Changed camera positioning on Menu.
Changed positioning of logo on Menu.
Updated logo on Menu to newer version.
Adjusted positioning of side buttons on Menu.
Moved social links to the sidebar on the Menu.
Modified sizing of font on “Are You Sure?” screens
Changed font on Loading Screen.
Added new Minion art to Loading Screen.
Changed position and color of text on Loading Screen.
Added circular UI to Loading Screen.
Added text indicator of saving to Loading Screen.
Changed placement of buttons on Options.
Organized order of Options.
Changed sizing of Options.
Changed placement of back button on Options.
Removed “Display” and “Graphics” section titles in Options.
Changed font for Options buttons.
Changed health bar on HUD.
Added text to the health bar on HUD.
Changed oxygen bar on HUD.
Changed font type of control explanations on HUD.
Moved placement of buttons and text on Pause Menu.
Added blur behind buttons on Pause Menu.
Added new animation for Pause Menu.
Changed color of text on Controls Menu.
Updated sizing of text on Controls Menu.
Updated positioning of text on Controls Menu.
Removed a text box on Controls Menu.
Edited positioning of scroll box on Credits.
Modified sizing of death box in Laboratory Quest.
Updated dialogue for first Coach Blitz encounter.
Updated font for Coach Blitz click indicator.
Updated color on text for Coach Blitz click indicator.
Added Note indicator for when they are nearby.
Modified the Anchor note.
Greg goes to chase you faster on Field of Fear.
Moved pallets to avoid clipping in Target Takedown.
Map located in Locker Loot has now been moved to Cone Cryptogram.
Updated the location of the first number in the second room in Cone Cryptogram.
Changed walk speed on the minions.
Removed arrow mural in Player Pursuit.
Added two red indicator lights as to where to jump in Player Pursuit.
Adjusted spawn on the first Sharkboy in Player Pursuit.
Removed serum from platform in Player Pursuit.
Adjusted the position of Sharkboy mural.
Adjusted position of serums in Laboratory Quest.
Added two serums to Halftime Show.
Changed font on the Save Screen.
Added text animation to Save Screen.
Adjusted the text animation for collecting equipment in Locker Loot.
Adjusted the font, outline, and position for collecting equipment in Locker Loot.
Adjusted swim speed in Aquatic Adventure.
Removed duplicate mural of Greg in Aquatic Adventure.
Added more bubble murals to wall in Aquatic Adventure.
Removed Greg art from Opening Cutscene.
Repositioned the text in Opening Cutscene.
Adjusted positioning of text for titles of each room.
Updated sharpening post process material in environment.
Changed camera perspective on Hospital cutscene.
Removed the “Silvercity” logo on Field of Fear.
All stadium lights flicker in Field of Fear.
Changed location of helmet in Locker Loot.
Changed opacity of Librarian Greg on note UI.
Changed sizing of text on note UI.
Replaced murals of Mighty Cone
Replaced murals of Coneboy
Changed the bounds for music of the Laboratory audio box.
Changed font for the notification of picking up Serum.
Changed font for the notification of picking up Health.
Changed font for the notification of picking up Oxygen.
Added a selection menu to pick up anywhere you’ve unlocked in the game.
Added new animation, color, and font to the indicator.
Modified text on the indicator during Field of Fear.
Improved note UI, reorganized placement
Improved Coach Blitz UI
Edited Coach Blitz’s dialogue right before Locker Loot.
Modified bathroom in Locker Loot, removed two stalls
Added rotation movement to notes.
Added new textures to notes.
Changed direction of Greg’s mural in Target Takedown.
Changed direction of Greg’s mural in Field of Fear.
Added a title to note in Cone Cryptogram.
Updated title of note in Laboratory hallway.
Modified dialogue of Greg’s Dark Side note. Voice dialogue has been modified as well.
Music audio fades in and out when you walk in/out of a section.
Added fade transition to the “Are You Sure New Game” screen
Removed "Spinning Targets" note.
Removed Greg mural from Laboratory first floor.
Updated Greg White Shark Jumpscare.
Updated Sharkboy Jumpscare.
Removed Coneboy Jumpscare, replaced it with continuing damaging health if looked at.
Improved footsteps SFX.
Added new props to the first floor of the Laboratory.
Added new props to the second floor of the Laboratory.
Added new props to the third floor of the Laboratory.
Removed shadow from Sharkboy helmet.
Added murals to all floors of the Laboratory.
Added serums to the Field of Fear.
Modified the walk, run, and boost speeds.
Added Note Numbers to each Note.
Added SFX to Minions getting hit.
Adjusted jump velocity to player, air control.
Adjusted position of trigger for “Where Am I?” line.
Added several new damage sound effects for Greg.
Removed duplicate Greg mural in Player Pursuit.
Removed two duplicate Coach Blitz mural in Player Pursuit.
Updated Laboratory arrow signs.
Changed sizing and material of railings in Player Pursuit.
Adjusted positioning of moving platforms in Aquatic Adventure Hallway.
Changed font for the notification of picking up Oxygen.
Changed positioning of oxygen in Aquatic Adventure.
Removed oxygen bar on HUD.
Removed breathing while swimming.
Lowered swimming speed.
Added idle camera shake.
Removed lights on the fourth floor of the Laboratory.
Removed the lasers in the Machine boss fight.
Added new post processing shader material.
Changed keypad mesh, added lighting to it.
Adjusted hospital cutscene.
Adjusted The Machine cutscene.
Rehauled the color of cone textures.
Updated texture minions.
Removed memorabilia from the Player Pursuit hallway.
Replaced doors in Aquatic Adventure.
Adjust camera in ending cutscene.
Add talking Greg to Machine
Make greg slow down as he says new dialogue.
Added three new notes.
Removed voiceline about anchor from note.
Removed note about B going missing.
Added “Sharks Report” to differentiate the two note styles.
Added a new door in Aquatic Adventure.
Updated Stadium Aquatic mural.
Added details to pool area in Aquatic Adventure.
Fixed fish problems in platforming areas.
Removed motion blur from underwater post processing.
Updated boss bar for The Machine.
Added indicator to the Machine boss fight.
Changed position of the note in the Machine hallway.
Replaced title with new text on Ending Screen.
Added new animation on Ending Screen.
Fade out duration was modified on Ending Screen.
Fade in text duration was modified on Ending Screen.
Removed heart from the Hospital hallway.
Added new music in the Laboratory.
Added new music in the Celebration room.
Removed Coach Blitz's Halftime Show alert.
Added a destroyed version of the older Mighty Cone, sunken to the bottom of Aquatic Adventure.
Fixed wall border in Stinger Flynn inspection room.
Removed computer and tables from Stinger Flynn inspection room.
Adjusted note placement in Stinger Flynn inspection room.
Modified sizing of Stinger Flynn in the BanBan themed pool.
Added various beach props to Stinger Flynn Inspection Room.
Changed floor to sand in Stinger Flynn Inspection Room.
Changed pitch of music in Stinger Flynn Inspection Room.
Changed position of the note in the Machine hallway.
Added in Shark Players jumpscare.
Removed Machine jumpscare, damages if you get too close.
Added red static to Mighty Cone boss fight. When he stops, you can’t look at him.
Added new voiceline of Greg introducing you to Target Takedown.
Added new voiceline of Greg eliminating you from the draft.
Added new voiceline of Greg introducing Mighty Cone in the hallway.
Added new voiceline of Greg talking about the Halftime Show.
Added new voiceline of Greg's final announcement in the Laboratory.
Ending screen is now a dance sequence.
Removed celebratory characters from the ending room.
Modified layout of ending room.
Added mural to the ending room.
Adjusted animation and position of Coach Blitz in the ending room.
Changed sizing and position of map in Laboratory Quest.
Added Sharks mural to Laboratory Quest.
Added detailing to all murals in Laboratory Quest.
Removed disfigured monster Greg from ending, replacement added.
Added keypad to Aquatic Adventure.
Added new animations to celebration room.
Added key to collectors area before Player Pursuit.
If you made it to the end of this very long list, good luck beating Greg White Shark another round!
We're thrilled to share that the new v1.0.1 update is now live on Steam with a 25% discount! Brace yourselves for an immersive experience with exciting features and improvements.
For EA users uninstalling and reinstall might prevent some bugs.
What's New:
World Rework: Explore a refreshed and enriched game world. Questing: Embark on thrilling quests with engaging storylines. New Creatures: Encounter formidable foes and mythical creatures. New Dungeon: Delve into a mysterious new dungeon filled with challenges. New Items to Craft: Expand your arsenal with powerful new crafted items. Overall Tweaks: Experience improved game aspects for smoother gameplay.
Prepare for a grand adventure as you navigate through the reworked world, take on epic quests, face new challenges, and craft mighty items to become the true Champion of Atham!
If you enjoy this new version don't forget to leave a review on Steam!
---
Major Update - v1.0.1
-Added new supporter name to the champion's memorial. -Added 15 new foliage types for human region. -Added new chest options for you to use around your domain. -Added new portals from Minorith to all other main town/village/outpost. -Added new figurine boss summoning locations around the map 3 instead of 1. -Added many new interest points for you to discover and gain experience while doing so. -Added new vendors with different inventory for you to choose from. -Added new Healing Totem Summon to help melee class in combat (can be crafted after buying the required components from a unknown merchant). -Added new summons and removed old ones from the figurine chest lootlist. -Added new skeleton enemies for you to fight & summon. -Added three tiers of defense turrents for offline base protection. -Added gravity to dropped items (due to them staying in the air when X is being destroyed). -Added ability to see Summon damage in teal, and summon damage taken in light purple. -Added ability for player to see how much damage AI are doing to a player in red. -Added new bar to the bartender in the middle area. -Added missing Ir'Alok Idol on the map , while respecting the placement of the others. -Added ability to gain weapon profession xp base on a percentage of damage done in addtion to kill xp. (Rewarded for trying yay!) -Added elemental horse mounts to their respective dungeons. -Added requested feature of being able to refresh the HUD blueprints if you level up while in station and blueprints are unlocked. -Added requested feature to make items that aren't in your current teir give diminishing xp to motivate players to craft the items in their tier versus crafting lower items. Example would be if the item is an item at weaponsmith 5 that is unlocked and you are at weaponsmith 25 it would take the items level divide it by the players proffesion level and then multiple this variable against the total xp expected. An Example would be the Advanced bow is a Weaponsmith level 5 item. at that teir it gives 900 xp. However if you are weaponsmith 25 then this item would only give you 180 xp. -Added a failsafe for players who experience the crafting bug where it doesn't let you progress due to a missing tag. With failsafe a log out and log in should fix this issue. -Added ability to see floating text on what and how much the totem summon is healing. -Added a failsafe for players who can't log in due to spawns not being found, if not found player will then be put at next available spawner nearby. -Added elemental horse mounts to their respective dungeons. -Added requested feature of being able to refresh the HUD blueprints if you level up while in station and blueprints are unlocked. -Added requested feature to make items that aren't in your current teir give diminishing xp to motivate players to craft the items in their tier versus crafting lower items. Example would be if the item is an item at weaponsmith 5 that is unlocked and you are at weaponsmith 25 it would take the items level divide it by the players proffesion level and then multiple this variable against the total xp expected. An Example would be the Advanced bow is a Weaponsmith level 5 item. at that teir it gives 900 xp. However if you are weaponsmith 25 then this item would only give you 180 xp. -Added a failsafe for players who can't log in due to spawns not being found, if not found player will then be put at next available spawner nearby. -Added ability to see floating text on what and how much the totem summon is healing. -Added new Wisdom & Stamina support totem. -Added a unique dwarf freeze effect to dwarf weapons. -Added ability for when a admin is in admin chat /admin for server to use destroy in the chat to clear buildings taht are not longer active. -Added new option that needs testing will transtion to object or npc put for now want to ensure it works on dedicated server. hitting u will allow player to access customization to change their race and look. Make sure you let the server save before you leave aka wait about 5 to 6 minutes otherwise the change won't take effect if you logout. This should allow players to change what they look like or their genereal vibe. Racial stats get changed as well. Enjoy please help test so we can add it. -Added new fae unique items. (neck, ring, gem) Find them to see what they do 🙂 -Added new demon tier of weapons that have a special status effect. -Added hexxer class into KoA. Its a power that isn't yours to have, the elder forbid you to use and craft its terrible might... However, you may choose to still use it. Demons are the only creatures in the world of Atham that can provide cantrips for this magic. Demons are no small feat to kill ether. -Added hexxer ability cursed blood pack. Deal damage and 25% of damage done is returned to player as health. -Added hexxer ability curse breaker. Remove negative status effects from allies for power. -Added hexxer ability cursed blast. Calls upon evil demonic powers to hit up to 5 creatures within a radius with projectiles. -Added new hexxer ability cursed flesh. Calls upon demonic powers to morph your flesh. Its provides 20 armor, and when mobs are in melee range get random melee status effects. -Added new demon teirs and unique dungeons weapons to have their proper rarity stats. -Added new Barber NPC to help you through all your customization needs. -Added icon over new quest npcs so you know they are part of the quest chain. -Added new save variable to save strucks to account for future updates to prevent wiping for classes and building work. -Added a new boss the cursed king. (he a baddy) -Added a new boss Asaroth. -Added a special crown to get from killing cursed king. -Added ambient sound to burning torches around the world. -Added more sound to ai in beginner area -Added KoA main quest line into test server. Will add side quests in future. -Added sounds to all the ai in KoA. -Added sounds to KoA mounts. -Added more info to loading screen. -Added Max Player level, Max Profession Level, and Max Crafting level to Co-op and Single player games. -Added new sounds around the map :). -Added lore scrolls in game for users to collect and read.
-Adjusted session menu not to overlap. -Adjusted text size for the quest part on the HUD.
-Changed default music & added new music to different areas. -Changed the name of some crafting stations. -Changed the name of one of the stygian to be more accurate.
-Fixed unique trader issue located at the port cities. -Fixed issue with goblin traders showing extra boots. -Fixed sizing issue for some figurines! -Fixed purple crystal always giving max amount of ressource. -Fixed poisong dungeon waterfall blocking the player access. -Fixed skeleton summon not working. -Fixed goblin trader having missing items in the tradelist. -Fixed spider's collision being too small for most weapon hitbox. -Fixed portal for the Ice & Hell dungeons. -Fixed fire mushroom lootlist giving lvl 40 gear. -Fixed deer summon spell summoning bear instead. -Fixed new skeletons having wrong death animations. -Fixed skeleton having wrong faction then other skeletons. -Fixed iron golems having the boss particle on them by accident. -Fixed LOD issue with some pheonix gloves. -Fixed deer & boar summon spell. -Fixed furnace cart not displaying crafting list. -Fixed plant collision in the poison dungeon. -Fixed amount of bones & skulls skeletons give out. -Fixed a couple of server log issues being prompt. -Fixed bug that caused ai to headshot players... which would cause insta death. -Fixed some energy issues and profession code. Climbing, swimming, and mediation should function properly again. -Fixed issue with inventory camera being blocked when to close to certain objetcs. -Fixed autorun while sitting. -Fixed being able to input higher than 999 in number text areas. -Fixed issue with spamming defualt with the lightorb. -Fixed a relic description having wrong text. -Fixed lightning elemental giving out green gems. -Fixed infected fire mushroom lootlist being too good. -Fixed some summon recipe being higher crafting level then needed. -Fixed boar summoning not having an animation. -Fixed demon summons hurting friends -Fixed AI to see further behind themselves, but directly behind will be closer to mob to detect. Sneak to the direct center back. (No more hitting AI from all direction behind.) -Fixed healing summons showing a purple - number and a green healing number should only be green healing that appears now when healing summons. -Fixed some summon recipe being higher crafting level then needed. -Fixed boar summoning not having an animation. -Fixed a relic description having wrong text. -Fixed lightning elemental giving out green gems. -Fixed infected fire mushroom lootlist being too good. -Fixed demon summons hurting friends. -Fixed AI to see further behind themselves, but directly behind will be closer to mob to detect. Sneak to the direct center back. (No more hitting AI from all direction behind.) -Fixed healing summons showing a purple - number and a green healing number should only be green healing that appears now when healing summons. -Fixed issue of damage showing up at zero on non damaging attacks. -Fixed skeletons attacking each other. -Fixed neutral ai not attacking based on last update that i did for ai that accidently broke it. -Fixed an issue with UDS dusk time being set to morning instead if night. -Fixed an issue related to post processing. -Fixed the skeleton Summons. -Fixed hell dungeon chest having wrong lootlist id. -Fixed hell dungeon making you teleport in middle of nowhere. -Fixed the name & health widgets of enemies and npcs to be blurry when moving. -Fixed crossbow not firing. -Fixed summon projectiles applying status effects to friendlys. -Fixed summon projectiles damaing friendlys. -Fixed Cambion Summons having no EVO restriction. -Fixed towers not being able to be picked up. -Fixed issue with traders causing lag spike when being spawned. -Fixed teleport not firing and if it can't find a point it will go to the further reachable point and if there are not reachable it will reset cooldown and refund mana. -Fixed galvanic bulwark not hitting its target sometimes. -Fixed all wall based spells to have a fail safe to make sure it always goes off. -Fixed summoning level not being applied when not using a summoning staff. -Fixed reaper's fury not spawning sometimes added a failsafe to ensure that it spawns if it doesn't find a locaiton. -Fixed summoning spells not going off due to location if one is not found it will still spawn at nearest location it didn't find. -Fixed Elemental Evocation to add the Golem to the players group which allows you to tell it where to attack, also increased its duration so T1 isn't horrible. -Fixed orc bosses being all name Dwarf King. -Fixed even more of the baseline spells to make them feel better or look more visually impressive. -Fixed only being able to summon 1 summon ever now limit is truly two like its suppose to be. -Fixed stats displaying in the negative. -Fixed Player spawning by spawning player slightly higher. -Fixed the nobuild zones not working in town. -Fixed arrow hail ability not going to the location a player would want. -Fixed some particle and debuff issues with new orc and dwarf weapons. -Fixed Laketown portal from making players spawn in water. -Fixed T3 chest not being able to be picked up. -Fixed issue with T4 & T5 weapon bench not dropping properly. -Fixed unique orc weapons giving obsidian on disassemble. -Fixed deer summons not working for new healing mechanic. -Fixed summoner UI for new summoner rework. -Fixed summons not returning to player and doing a weird return. -Fixed a flee error with ai. -Fixed AI not returning after kill when commanded. -Fixed summons losing their status, by making each action restart their status to ensure no broken logic. -Fixed skeleton summon to have ability effect. -Fixed issue with AI return logic. -Fixed new skeletons having weird texture. -Fixed issues with mount menu. -Fixed dryads head customization option not working. -Fixed issue with new NPCs giving intro buff. -Fixed server geometry error that may have cause not being able to get into server. -Fixed mesh issue that may have cause not being able to get into server. -Fixed sit down scoot when standing up. -Fixed issue with melee skill canceling. Thanks fox. -Fixed new demon teir debuff to properly replicated on server. -Fixed issue with water in the middle area. -Fixed new skeleton figurines not being able to be picked up. -Fixed Light Orb being sideways for some of them. -Fixed cerain fae abilites now replicating. -Fixed demonic 5 stack ability to reset stack to 1 after hitting 5 so aoe isn't every hit after. -Fixed issue with characters and barber with females and beards. -Fixed spazzing of the injured ranger npc. -Fixed spider queen boss with the silk egg issue -Fixed some meshes to have the right Physical Material associated to them. -Fixed some ai attack speeds and health issues. -Fixed journal not showing the stage quest info. -Fixed journal not showing the stage quest xp. -Fixed sneak XP issue when crouch to sit.
-New ice dungeon "The Lost Forge" with new weapon drops and new AI to fight and conquer. -New fire dungeon "Bastion of Hope" with new weapon drops and new AI to fight and conquer. -New poison dungeon "Citadel of Al'math" with new weapon drops and new AI to fight and conquer. -New lightning dungeon "Altar of Evil" with new weapon drops and new AI to fight and conquer. -New world redesign added more world structure & random camps.
-Re-added scan with key "Q" for finding pickable foliage. -Re-added scan option with ( Q ) to be able to detect world objects, chest sand foliage around the map. -Re-added perception profession with the return of the scanner.
-Reduced moon light to not be extremely bright. -Reduced sound when equipping wings. -Reduced all potion cooldowns to 15 instead of 20.
-Removed cell shader. -Removed camera change when using staff and bow. With being able to move camera freely now is not needed and should remove some scree jitters. -Removed shark mode for future implemention. -Removed some old meshes in game to help reduce memory load. -Removed elemental evocation (actually made game more performant somehow not having it....) -Removed Elemental evocation from crafting and drop lists. -Removed horn options due to it not functioning via replication. -Removed fae effects on light because they looked horrible as light got larger. Sorry yall -Removed U key for barber function and instead moved it to a new item teh magic mirror in town that allow you to do it in town. -Removed a few summons due to pathing issues. -Removed missing spell from trader list. -Removed server settings no longer in use to remove bloat.
-Reworked world torches particle effect to be more nicer! -Reworked summons to only be able to have a max of 1 summon at a time, but now summons have roles, tank, dps and support. With this change all summons whether its a crab or demon scales based on the players summoning level giving all your favorite pets relevance if you want to be a ranger or a demon caller. They still come with all their unique attack an abilities, but on top of that they are assigned roles. If the pet is assigned as a tank they have double health in the scaler and if they are a dps they get double damage in the scaler. A dps pet will cap out at 600 hp a tank pet will cap at 1275. A non dps pet will cap out at 75 max a dps pet will cap at 150. Support summons don't get higher values or health because they provide buffs or utility.
-Tweaked overall look of the game for a more natural feel. -Tweaked regen rates to be faster and have a more fluid feel to the gameplay. -Tweaked player light orb particle to be less intence when up close to objects. -Tweaked multi tool light to be less intence when up close to objects. -Tweaked treasure folks and added particle effect to be more visible. -Tweaked recipes for all foods, should be easier to obtain different buffs. -Tweaked range at which AI despawn. -Tweaked HP, Exp & Lootlist for all creatures. -Tweaked (Reduced) dmg on all staves. -Tweaked (Reduced) mana cost of all spells. -Tweaked some summons to be stronger and some to be weaker. -Tweaked level requirements for summons & added more variety for different tiers. -Tweaked LOD on purple trees. -Tweaked spiders lootlist to give out more silk then before. -Tweaked melee skills to be crafted at level 0 like spells instead of at 5 leaving melee at a disadvantage. -Tweaked skill restrictions to only be based on the profession level not what type. (I.E 2 handers and healing skills, etc Primary with spells or melee weapon will still be better due to it adding the profession damage and other factors."This isn't done to make other weapons obsolete but will allow you to use everything with one weapon, howerver it won't be as powerful as using a lighting staff with lighting spells etc") -Tweaked how xp for combat/magic professions works with new restriction change. A small amount of xp will be gained per use of the skill that scales with your character level. -Tweaked GCD to allow for faster casting between spells, previous was 2 seconds now at roughly 1 second. -Tweaked tooltips for some attributes to be more accurate and less misleading. -Tweaked old player damage color from red to white. -Tweaked swim speed and rate back to what it used to be prior. -Tweaked player damage to be yellow since crit is orange and XP is already white. -Tweaked most stations to have more inventory space. -Tweaked special totem summon to only heal its master and their masters friends. -Tweaked AI Sight, Hearing radius to be roughly half as large as it was previously. -Tweaked AI to make them more responsive hence the radius range drop. -Tweaked AI to not chase you as far as they previously did. -Tweaked loot bags to loose their sparkle if they have been opened before so you know if you were in a bag. -Tweaked stack size of all component items to 1000. -Tweaked every spawners on the map for regular enemies to spawn less enemies at the same time but respawn faster from 15min to 5min. -Tweaked boars and crabs to attack the player. (Only way to fix Current AI states also adds some hostility in beginner zone) -Tweaked the elemental orb usage of the towers. -Tweaked towers to be able to be turned on and off. -Tweaked debuff and buff locations. -Tweaked Noxious cloud to be larger and apply the poison debuff faster. -Tweaked textures and other assets to drop ram usuage by atleast 2 gigs. -Tweaked collision zones to have less calls on server. -Tweaked ligthing strike ability to have some variance and unique aspects when used. -Tweaked fire meteor to have some vartiance and unique aspects when used. -Tweaked spawner logic in hopes that the ai will stop making clients crash (side effect will be able to see mobs disappear while chasing you will work on a new fix) -Tweaked NPCs to be more performant. -Tweaked Galvanic Bulwark to last long and be more accurate when it does fire off. -Tweaked lootlists. -Tweaked summons to not last as long, but in turn made them more powerful. -Tweaked the UI for dialouge to fit larger text. -Tweaked boars to be easier now that they are attack on sight. -Tweaked crit cap to be at 65% instead of 75%. -Tweaked starter NPC to give less loot. -Tweaked starter buff to be more powerful. -Tweaked summon hp at max to be 2400 instead of 1200. -Tweaked make summon damage to be x3 instead of x2. -Tweaked player to spawn creatures further out. -Tweaked weather zones to be more corresponding to area. -Tweaked look and feel of graphics for textures to pop. Look at the chain mail on the pheniox armor oooooooo shiny. -Tweaked cursed blast to do 2 waves of the skill instead of one since its not aoe based. Also as hexxer level gets higher the more targets it will go after based is 5 at max hexxer will be 10. -Tweaked all the homing projectiles to now replicate properly on server. -Tweaked all of the enemies physics volume to be less intense ressource wise. -Tweaked deer summon to be a support summon. The deer summon will heal the player for a small amount within its radius to give an early support summon. Enjoy! -Tweaked bags drops by enemies to have their name on it. -Tweaked sky and lighting again for more poppage. -Tweaked beginner area to have more friendly mobs. -Tweaked dialogue ui to be wider. -Tweaked hell portal to last 30m inutes instead of 30 seconds to allow friends to go to this location. -Tweaked multiple NPC dialogoues to match new quests.
-Updated Osimodius towards the gate entrance to give time to spawn so players don't run past him. -Updated dialoge with NPCs for incoming quests. -Updated the starter buff to be more impactful. -Updated new cheat list to reflect new changes. -Updated intro videos.
We've decided to allow access to the Workshop for Survivor Level 2 players and added several new recipes.
Added three Survivor Level 2 weapon recipes to Brumik, who appears in the Workshop when you unlock him in the Caves map.
Added one Survivor Level 3 weapon recipe to Brumik.
All the new weapons inflict a status effect.
There are now 5 bows in the game!
All of the recipes require that you own a specific weapon (buy in Shop). The marbles in these weapons will be destroyed but Dust is obtained from the marbles and you can buy the weapons again. The newly created weapon will also appear in the Shop. I hope you are able to use the new weapons in your builds. The Trident might be a good replacement for the Javelin.
Update has been performed. Applications with "Ver 2.03.2" in the lower right corner of the title screen have been updated.
The stability of the save process has been improved.
If you have cleared the first game but the second game is not opened, please delete the saved data and restart the game.
The location where the save data is saved: ShinLotionSamurai\ShinLotionSamurai_Data\SaveData\SaveData.dat (Since save data may be restored by Steam Cloud, we recommend deleting the data while the game is running. It is recommended to delete the data while the game is running)
And a warm welcome to 2024! We trust you’ve all enjoyed a very festive ‘Season of Revelry’, not only battling your way through our Trial of the Three Spirits, but also making use of a whole stockings-worth of Offerings from our radiant lord, Orius, including the much-requested storage box, new spells, additional grievous strikes, character appearance reset, and more!
We’re pleased to confirm the team are now back in full force following the holidays, and have already been working hard this week to ensure a meaningful first update, bringing with it over 50 enhancements and optimisations to the world of Mournstead. Please find further details below, and as always, let us know your thoughts in the comments.
In light, we walk. Hexworks Team
[h4]Visuals[/h4]
Fixed an issue that could cause players to look through the game world on top of the fallen Umbral tower in The Empyrean.
Fixed an issue that could cause the environment around Leprosarium to visibly unload from far away.
Fixed an issue where wrong materials and tinct combinations were used for the Gauntlets of a Holy Bulwark.
Fixed a visual glitch that caused atmospheric effects to be detached from the environment in The Empyrean.
Fixed an issue that caused the chest piece of General Engstrom to be colored when coloring the gloves.
[h4]Collision[/h4]
Fixed a collision issue where the player character could clip through certain stones in Leprosarium
Fixed a collision issue where throwables and spells could clip through stairs near Leprosarium
Fixed a collision issue that could cause players to get stuck behind Umbral assets after being damaged by enemies in The Empyrean.
Fixed a collision issue that could cause players to get stuck in environmental assets close to the Hallowed Sentinel Scripture in Pilgrim's Perch.
Fixed a collision issue that could cause players to get stuck behind a wooden scaffolding near Lower Calrath.
Fixed a collision issue that could cause players to get stuck in rocks when jumping down a cliff near Shrine of Adyr.
Fixed collision issues with certain rocks that could cause players to get stuck near the Vestige of the Bloody Pilgrim.
Fixed a collision issue where throwables and spells would not trigger properly when hitting the floor on the top level of the cathedral in The Empyrean.
Fixed a collision issues that could cause players to get stuck behind impaled bodies at the plaza in Lower Calrath.
Fixed a collision issue that allowed players to unlock the Shrine of Adyr without having to defeat the Ruiner boss encounter by jumping on rocks near the ladder leading to the shrine.
Fixed a collision issue that allowed players to reach unintended areas and fall out of the game world near Abbey of the Hallowed Sisters.
Fixed a collision issue that
Fixed a collision issue that could cause players to get stuck inside of assets near an Umbral platform in Revelation Depths.
Fixed a collision issue where the player character could clip through certain stone walls in Bramis Castle.
[h4]Multiplayer[/h4]
Fixed an issue that caused the coop partner's character collision to remain while the coop partner was dead.
Fixed an issue where a connected client was not able to see the host's withered health in specific situations.
Fixed an issue where the invaded player's health bar was wrongly displayed as full before any damage was dealt.
Fixed an issue where a coop partner could fall through the elevator in Tower of Penance under special circumstances.
Fixed an issue where the player's Sanguinarix amount would be reduced upon returning back to their world after a failed invasion.
Fixed an issue that could cause a connecting player to get stuck in the loading screen if the host made changes to the multiplayer settings while a connection was established.
Fixed an issue where the Divine Arms spell's visual effects would look broken for the client.
Fixed an issue that could prevent invaders and hosts to meet due to a locked door in Manse of the Hallowed Brothers.
[h4]Animations[/h4]
Fixed an issue that could cause Pieta to cancel her animation when talking to her during the Sanguinarix upgrade.
Fixed an issue that could cause the player character to unexpectedly detach themselves from ladders when the enemy AI attempted to reach higher ground.
Fixed an issue where Pieta did not play her Sanguinarix upgrade animation if the upgrade started before Pieta finished her previous dialogue animation.
Improved the turn animations of General Engstrom to be more fluent.
[h4]Audio[/h4]
Improved Pieta's voice overs.
Improved the sound effects of Tancred, Master of Castigations.
Fixed an issue where the sound effects of Spirit of the Bleak Season could be heard without activating all pumpkin stigmas in the arena of the Hushed Saint.
Improved the voice overs of The Iron Wayfarer.
Improved Damarose's voice overs.
[h4]AI[/h4]
Fixed an issue that could cause the Abiding Defender to lose player focus when traversing to Umbral.
Fixed an issue that caused the Holy Bulwark to become unresponsive for a brief period.
Fixed an issue that caused the Blood Tornado spell of Scourged Sister Delyth to prematurely explode when hitting the stairs in the boss arena.
Fixed an issue where the body of Mendacious Visage didn't disappear after dying.
[h4]Bosses[/h4]
Fixed an issue that caused the Hushed Saint to not focus back on the player after defeating a summoned NPC.
Fixed an issue that caused the Bringer of Stillness, Bringer of Nullity and Bringer of Silence to appear with low health in New Game +1.
Fixed an issue that prevented Umbral parasites to appear when using the lamp at the Hushed Saint boss encounter.
[h4]Environment[/h4]
Fixed an issue where the player didn't get damaged by water under certain circumstances.
Added a death-zone trigger under the wooden bridge in Revelation Depths to prevent players from skipping a huge part of the area.
[h4]UI[/h4]
Added virtual keyboard support for interacting with the multiplayer password UI on Steamdeck.
Adjusted the sorting order of runes in the player's inventory.
[h4]Quests[/h4]
Fixed an issue where the braziers didn't light up in the right color and didn't play any sounds for coop partners in depths.
Fixed an issue where the braziers didn't light up in the right color and didn't play any sounds for coop partners in depths.
[h4]Other[/h4]
Removed the Christmas decorations on all Vestiges.
Further optimized characters and enemies by disabling irrelevant actions that were not needed in certain situations.
Fixed an issue that caused lock-on targeting to have inverted controls on the Y axis.
Fixed an issue that could prevent players from soulflaying certain objects and blocking their progression.
Adjusted the damage output of Grand Swords when using plunging attacks.
Fixed an issue where Lucent Beam would deal damage to players when blocking.
Fixed a rare crash that could occur when interacting with certain NPCs.
Update notice 1. Added new SP skins for Beaumont and Meryl 2. Added "collectibles" gameplay (whole team gain) 3. Added "race tower" gameplay (limited race tower climbing, main product breakthrough) 4. After adding 5 heroes into the new "Altar of Destiny", the lowest synchronization level among them will be given to all other heroes. 5. Added "continuous breakthrough" gameplay (producing collectibles, breakthrough stones) 6. The drop rate of gems in the corridor is appropriately increased.
Old saves done before release should not be broken now
Various visual fixes to units moving in columns/lines on the map
Medic teams will now not desynchronise their shifts upon load effectively blocking themselves from working at all
The columns of soldiers with vehicles will no longer negatively impact saving when they are on the map
Soldiers' rank in the Rehabilitation Tent no longer shows an additional 1 or 2 black marks for unobtainable rank
HQ task UI will no longer popup when a tutorial window is visible causing a sequence block
Tutorial windows that keep showing up will stop up to after third occurence
Multiple minor fixes to the english lockit - mainly missing "on" in "operate on patients" phrases.
Eng Localization Bug fixes
If you encounter any new bugs, please let us know at this e-mail address "support@war-hospital.zendesk.com", and include as much information as possible:
Your PC configuration
Screenshots / videos of the bug
Your save (found here: C:\Users\[USERNAME]\AppData\LocalLow\Brave Lamb Studio\War Hospital\Steam\[ID])
I hope you didn’t stash away your survival kits during our little winter break. If you did, now’s the time to dust them off again. The streets of Sin City are about to become much more dangerous again because Hellbreach: Vegas is returning with another playtest on January 26th, 2024 at 3pm CEST.
From the 26th to the 29th, you’ll have an entire weekend to shoot, slash, and bomb your way through the demon hordes - on a map that might seem familiar to some of you. Prepare to battle demons in the rain-and-neon-soaked streets of the completely revamped Midnight Monsoon. The visually stunning yet treacherous environment will challenge your survival skills.
Game Mode: Survival Infinite:
Gear up for the ultimate endurance test in our featured game mode – Survival, infinite. Face waves of relentless demons, gather weapons, and pray for good luck at our slot machines. Survive as long as you can against the ever-growing horde.
Share Your High Score on Our Discord:
Surviving is an accomplishment, but bragging rights await those who claim the top spot on our leaderboards. Share your high scores, discuss strategies, and connect with fellow survivors on our dedicated Discord channel. The community awaits your tales of triumph and daring escapes.
Get ready for an adrenaline-fueled weekend in the city of lights.
Hellbreach: Vegas awaits, and the demons won't know what hit them.