Hello, I am Ferry, in charge of graphics for DEFENDUN.
I'm here to inform you about the updates in the version released on 2024.01.11
- Transcendants of characters
-Heavenly Knight[6] Valkyrie [12] Gabriella [24]
-Dark Knight[6] Demonic Knight[12] Busserker [24]
-New Palace[6] guardian angel[12] Rafaela [24]
-Dark Elf[6] Bloody Devil[12] Malius [24]
-Mage Master[6] Classical[12] Our L [24]
-Hello. [6] Empty Wizard[12] Nightmare [24]
-Ta-cheonsa[6] Sataniel [12] Belial [24]
- Update Monsters' Guide Chapter 2 Monsters are added to the guide. Monsters that have not been found are not displayed and replaced with "?" and are included in the prospectus when they are found.
-In the unit combination method information window, the unit's attack power, attack speed rating, and multi-attack rating are displayed.
-Language system optimization
- Change range UX
- Sorcerer Combination law change: Tachonsa[8] + Great Wizard[4] → Devil[4] + Great Wizard[2] Attack power: 10 → 6
- Rainbow Night Name change: Rainbow Knight → Heavenly Warrior Combination law change: Swordmaster[8] + Dragon Knight[4] → Angel[4] + Waitress[4] Change attack style: Meteor type attack style → attack style using shield and hammer
-Netura [Skill] Maximum number of attacks (strike): 80 → 60
-Hmm Change of combination: Sosurrer[10] + Magical Soul Lv.1[3] → Sosurrer[6] + Magical Soul Lv.2[6] [Skill] Maximum number of attacks: ∞ → 5 Attack power: 8 → 6
-Tria [Skill] Maximum number of attacks: 20 → 30 [Skills] Dog Debuff Maximum Attack Count: 4 → 6 [Skill] Attack cycle: 1s → 0.75s [Skill] Duration: 5s → 8s
-Luaz [Crescent Moon cut] Maximum number of possible attacks (strike): 4 → 3 [Half-moon cut] Maximum number of attacks (strikes): 3 → 2 Attack speed: 0.8s → 0.85s
- Go to the goal at once Combination law change: JIN[8] + Special soul Lv.2[6] → JIN[8] + Magic soul Lv.2[6]
-Walker7154 Combination law change: Perry[12] + Spirit of Physics Lv.1[3] → Markman[8] + Spirit of Magic Lv.2[6] Change Attack Properties: Physical → Magic [Skill] Current explosion: Maximum number of attacks (strike): 10 → 7
- Correction of headshot Korean explanation error In the skill information, the probability of instant death is corrected to 20% → 10%.
- Correct attack judgment errors when callers rush
Hello, this is Ferry and Ollie, working on Defendun.
We've been referencing reviews posted on Steam forums, review platforms, and other websites as we continue our development.
Remakes of poorly written units and new series of characters have been produced. It is a series named "The Transcendent," and contains a total of 21 characters in one series that is different from the previous one.
With characters derived from angels and demons, it would be great if these characters could give users new fun,
The 2024 New Year has dawned, which is exciting with buoyant expectations and new hopes. I hope you will have a year where everything you want will be done.
Thank you for your reviews, feedback, and bug reports Thank you always for enjoying Defendun.
1. Changed throttle axis range so hopefully you should find throttles now go from 0 - 100% on the collective correctly.
You may need to adjust the calibration of your throttle axis so it looks like this....
The important part is the "Zero" setting. This should be centred as shown. You should find that moving your throttle moves the blue arrow & white arrow fully left & right.
BTW the blue arrow shows the input from your device while the white arrow shows what is being sent to the game just in case you ever wondered ːsteamhappyː.
2. All TSD icons have been updated to vector icons which makes them a little easier to read when there are a number of units grouped together. Icon symbology is unchanged and remains as follows...
H symbol - Tracked Vehicle
Circle symbol - Wheeled Vehicle
Square symbol - Building Vehicle
Hourglass symbol - Helicopter
3. Icons now only show know unit locations. It doesn't show Line of Sight at the moment as it wasn't working correctly. I'll re-instate that shortly once it is working properly!
4. Bullets now have a chance to ricochet! Ricochets are still counted as full hits so are purely cosmetic. Ricocheted bullets do no further damage.
5. Missile Cam! There is now a basic missile cam in game bounce to "F4" by default. Press the "Prime Missile Camera" to prime the camera then next missile, rocket or bomb that you launch will be tracked by your camera. You can rotate the view around the missile while it flies.
The HUD currently stays on screen so you can also watch the missile on your Targeting Pod and also maintain some kind of control of your aircraft.
Pressing "Prime Missile Camera" when the camera is primed will un-prime it. Pressing "Prime Missile Camera" while tracking the missile will return you back to your previous view.
6. Slow Motion! You can now reduce the speed of the game to 1/16th speed! Camera rotation controls remain constant. However, button presses sometimes won't be seen correctly.
7. Player.log files have been disabled for the moment as there was a lot of log spam being produced by the GPU Instancing system when pausing the game and/or slowing the game down. Not sure why but seems to be a Unity issue that I can't fix. It doesn't cause any other issues apart from making huge log files!
Disabling the log file system may give a small performance boost anyway so I'll leave it turned off until I need it.
8. HUD now utilises FXAA to smooth out some of the vector shapes.
9. TOW missile now "snakes" while flying to its target again.
--------
This should be the final update before pushing all the updates and fixes out to the default branch.
The holiday cheer may be over, but the spirit of the road remains! We've bid farewell to the festive decorations, but fear not — your favorite truck skins and decals are here to stay, giving your rig that unique touch. Keep rolling in style!
Winter Windshield Flicker Fixed
No more flickering windshields in winter! We've fine-tuned the game to eliminate those pesky visual hiccups on certain GPUs. Your journey through the Alaskan wilderness just got smoother. Plus, a handful of other minor fixes to enhance your overall experience.
Ongoing Improvements:
Our dedication to enhancing your gameplay experience continues. As we bid adieu to the festive season, we're rolling out fixes and optimizations to enhance your trucking adventure. From sleeker windshields to improved performance, we've got your back on the Alaskan roads! Stay tuned for more updates, fixes, and exciting additions. Your journey is our priority.
Hey all, today we have another patch ready for you! This patch includes some bug fixes, an increase to Hunter movement speed, stowing the Christmas decorations until next year, moving the dedicated servers, and more!
Increase Hunter movement speed by 5%. When we released Update 11, we had reduced Hunter movement speed by 10%, this change is splitting the difference based on your feedback
Dedicated server code is no longer included in the main game download. It is now available as its own standalone "game" on Steam. Just search your Steam library for "Midnight Ghost Hunt Dedicated Server" to start up your own server. This also means that the base game download size has dropped by roughly 2GB! 🥳
Put away the Christmas decorations on all of the maps and the van until next year
Disabled double shard rewards
Improve loading times for in-game Steam profile pictures
Small bug fixes regarding collision and LODs for certain props
Thanks as always for your continued support, we really appreciate it! If you haven't already, join us on our Discord and say hi! 👋
I am excited to say that Mystical Map is fully released on Steam!
The full version includes new zones, weapons, upgrades and enemies, as well as achievements and cloud saves.
Thank you to everyone who plays it! I have spent the past few months tweaking and polishing it as much as I could. If you notice any bugs, game breaking or not, please email me at peep.gamedev@gmail.com
With the defeat of Ajax peace returned to the lands, but alas, it was but a temporary peace. The undead were but a vanguard of the hordes, and now the nightmare begins again.
Spiders, vast hordes of them, led by the legendary Arachne have been sighted and are quickly approaching the city. We must once again unite and defend our homes, least we become food for these monstrous beasts.
Arachne's Trial has started!
Brace yourself for an extended taste of the action from the Legendary Hoplite, as this new prologue covers the first 10 levels of our first chapter, letting you first revisit your legendary fight against Ajax, and then progress further until you meet the mother of all spiders, Arachne herself.
Key Features:
Saved Progress: You asked and we delivered. This time, progress in Arachne's Trial will be saved to the full game, so if you play in our prologue, and then decide that you want to take on the full game, you'll be able to seamlessly continue from where you left off. In short, your heroic feats won't go unnoticed. Now there’s no excuse not to join, grab your spear and shield, and come home with this shield or upon it!
Enchanting New Music: As the great Greek poet put it, "Noble and manly music invigorates the spirit, strengthens the wavering man, and incites him to great and worthy deeds." So, fight your way to the two bosses, Ajax and Arachne, and you'll be treated to a very special soundtrack that we're sure you'll all enjoy!
10 Levels of Tower Defense Mayhem: As said by Euripides, "The god of war hates those who hesitate!" Ten levels await you, take on the undead hoards, then fight the monstrous Arachne and her spider swarms.
Versatile Combat Units: At your side are the Phalanx, Barrel Thrower, Walls, Archer Tower, Catapult, and the Cavalry. Each provides a unique edge that will be vital to the defense of Ithaca, and you'll need to lead them to victory! Remember, the true contempt of an invader is shown by deeds of valor in the field - Hermocrates of Syracuse.
Upgrade your Armies: The all-new progression system makes its debut. Enhance your defensive forces by upgrading them to the bronze star level, then unlock the powerful War Techniques. It will be a long and hard journey, but the payoff is well worth it.
Prepare for Arachne's Trial - Where Legends Rise! Face the challenge, vanquish Arachne, and secure your place among the legendary commanders!
We are starting a series of streams to show you how we developers playing with our game! Our goal is to share background stories, ideas, tricks and more, while you can directly chat with us.
Planned streams:
The first stream will start today at 18:00 CET here in Steam and goes as long it make sense.
With the defeat of Ajax peace returned to the lands, but alas, it was but a temporary peace. The undead were but a vanguard of the hordes, and now the nightmare begins again.
Spiders, vast hordes of them, led by the legendary Arachne have been sighted and are quickly approaching the city. We must once again unite and defend our homes, least we become food for these monstrous beasts.
Arachne's Trial has started!
Brace yourself for an extended taste of the action from the Legendary Hoplite, as this new prologue covers the first 10 levels of our first chapter, letting you first revisit your legendary fight against Ajax, and then progress further until you meet the mother of all spiders, Arachne herself.
Key Features:
Saved Progress: You asked and we delivered. This time, progress in Arachne's Trial will be saved to the full game, so if you play in our prologue, and then decide that you want to take on the full game, you'll be able to seamlessly continue from where you left off. In short, your heroic feats won't go unnoticed. Now there’s no excuse not to join, grab your spear and shield, and come home with this shield or upon it!
Enchanting New Music: As the great Greek poet put it, "Noble and manly music invigorates the spirit, strengthens the wavering man, and incites him to great and worthy deeds." So, fight your way to the two bosses, Ajax and Arachne, and you'll be treated to a very special soundtrack that we're sure you'll all enjoy!
10 Levels of Tower Defense Mayhem: As said by Euripides, "The god of war hates those who hesitate!" Ten levels await you, take on the undead hoards, then fight the monstrous Arachne and her spider swarms.
Versatile Combat Units: At your side are the Phalanx, Barrel Thrower, Walls, Archer Tower, Catapult, and the Cavalry. Each provides a unique edge that will be vital to the defense of Ithaca, and you'll need to lead them to victory! Remember, the true contempt of an invader is shown by deeds of valor in the field - Hermocrates of Syracuse.
Upgrade your Armies: The all-new progression system makes its debut. Enhance your defensive forces by upgrading them to the bronze star level, then unlock the powerful War Techniques. It will be a long and hard journey, but the payoff is well worth it.
Prepare for Arachne's Trial - Where Legends Rise! Face the challenge, vanquish Arachne, and secure your place among the legendary commanders!
Hey everyone, my name is Brian Wilson and I'm the creator of The Forest Cathedral. Being nominated for the Nuovo Award (which is my favorite category in the IGFs) is an absolute honor. The Forest Cathedral is a strange, difficult, and beautiful game about science and loss. So our work in making the game as accessible as possible for everyone to play, is what I'm most proud of. Of course, I couldn't have done this without my awesome team or publisher Whitethorn Games - so, thank you! Be sure to tune in to the award show live on Twitch on March 20th or if you are in San Francisco for GDC, please, come say hi!
Nuovo Award: The award recognizes games that take risks, use unusual approaches, and make jurors think differently about games.