Jan 12, 2024
Infinite Stars - The Visual Novel - wraiith303
It's Friday and it's business as usual! It's good to be back!

According to our word count, the project has increased by roughly 30K words since the last patron release, meaning Infinite Stars is roughly 160K words long so far, or just a bit longer than J.R.R. Tolkien's Lord of the Rings - The Two Towers! (I'll share exact numbers with the release, but it'll probably be a bit more by then!)

To those of you who have been keeping me company on the livestreams, thank you! You know who you are. It helps keep me focused and motivated!

I've also added some of the old, new backgrounds that I haven't had time to implement until now, as well as a bunch of entirely new backgrounds for the new content. You can see the examples below of how the new bridge looks.

(You can compare them over here!)

I've also added some of the previously revealed sprites to the game this week (Sonia, Lindi and Nikau)

If that wasn't enough, with the next release being around the corner, I've also added some new patron portraits that will be waiting for you in the roster!



As you can see, I've been super busy! I can't wait to share the new build with everyone! If you see one of our patrons in the wild, give them a pat on the back– none of this would've been possible without them! Infinite Stars is still a passion project, and I'll continue working on it even without funding, albeit at a slower pace. Their support makes it possible for me to justify spending a large amount of time on Infinite Stars! <3

I appreciate all of you! Have a peaceful weekend, stay safe and go do something fun to treat yourself!
Bit Oz -Wonder Crusher- - yumanku
We have partially updated the UI of the home screen and world map!
We hope it has become a little easier to play. (I know it's still not enough...)
We plan to update the UI for a while, then update the features and fix bugs.

Patch Notes

UI & EFFECT
Fixed layout of home screen
Changed background of home screen
Added help display to world map
Deep Rock Galactic: Survivor - RenG
Hello Survivors,

As we step into the new year, the keen-eyed dwarves among you will have noticed, we are in fact in Q1 of 2024, which can only mean one thing. The Early Access Launch is close!

We know it can be hard to wait, so to stave off your hunger for gold and minerals, we will share some development insight nuggets with you every week until launch. Let’s dive right into the subject of today’s post: Biomes.

Crystalline Caverns
The first biome you will explore is the Crystalline Caverns where we want to introduce you to the mechanics of the game. The lack of hazards lets you explore the concept of mining as a means to influence the level and shape it to your advantage while simultaneously exploiting it for its natural resources. Less complex, but full of destructible crystals, giant gaps in the terrain, and rocks that can be mined to create escape routes or choke points.



With the lack of hazards in this biome, we consider it a stepping stone or a greenbeard tutorial if you will. We might explore adding more features to it as the game evolves.


Magma Core
Keep on drilling and you’ll reach the bubbly and scorching Magma Core biome. Thank god we sent a scout out there first!

Magma Core is a total contrast to Crystalline Caverns, presenting a way more aggressive and hazardous environment. Lava can help you by slowing, damaging, and routing bugs, but it can also burn your toes, so choose your battles and choke points wisely!



Another element we have lifted from DRG is explosive plants. These herbal fireworks will explode when you get too close to them. Avoid them but exploit them(!) to do some serious AoE damage.



Hollow Bough
After all that smoke and heat we can finally get some fresh air in the third and final biome: Hollow Bough.

Our main goal in translating this biome from DRG to DRG:S is to convey the dense and organic feel of the bough with vines sprawling from all sides, resulting in a cramped and tangled mess.

We want the environment to feel restrictive, but to also offer a unique gameplay element by adding destructible vines that grow back shortly after you clear them. This lets you make new and interesting choices in your approach to setting up choke points and eradicating enemies that you don’t get in any other biome.



This wraps up our sneak peek into the biomes that will be available at the Early Access Launch! We plan on releasing more biomes during Early Access and improving the existing ones based on your feedback.

For now, it’s about time to go back to our development mines and dig away at our to-do lists. Stay tuned for the next post where we’ll be sharing some info about the enemies of Deep Rock Galactic: Survivor.

Rock and Stone!
The Funday Dwarves

Football Manager 2024 - Kyle Brown


The festive period and the beginning of a new calendar year is always a great time to get to grips with a new save challenge in Football Manager.

Finding the right club can be tricky though, so we’ve pulled together 12 interesting save ideas for you, ranging from established giants to clubs with celebrity owners and some making their series debuts in Football Manager 2024.

To read more about the clubs, head over to The Byline.
Sergei and the Tax Return - {VoD}DarkMan
For extra Glourious Leader love, the office landline is now connected properly.

I am sure 100s of phone calls will be wonderful.
Jan 12, 2024
Multi Turret Academy Playtest - Flzzyf
Modifications to Yulia's "Panzer Ace!" strategy effect:
2. Whenever you choose a AP turret, Muzzle Velocity +3% -> Critical +5%
5. Whenever you choose a Yulia's skill, Critical +10% -> Reload speed +10%
9. Whenever you choose a APCR turret, Probability of shell go through target after penetration +3% -> +10%

-Fixed the bug where enemies on the Forest map were blocked by trees.
-Fixed the bug where vehicles couldn't be flipped over.
-Fixed the bug where boss battle music would occasionally disappear.
-Attempted to fix the feature where enemies would stack on top of each other.
Jan 12, 2024
Kingsgrave - Amber Jam
Greetings, Royals!

The playtest for Kingsgrave is over, and we’re ready to announce some changes based on your feedback.



Firstly, we want to thank you for the support, activity, and patience you showed during the playtest, as well as the ideas you shared with us. We have carefully reviewed everything and made a plan for the upcoming changes to the next build. Here are some of the them we’ve been starting to implement into Kingsgrave:
  • Repositioning puzzle elements. All crucial riddles essential for the main storyline will now be placed in the surrounding territories and won’t be scattered across the entire map.
  • Making complex riddles optional, eliminating frustration and allowing a smoother progression through the plot.
  • Introducing more dialogues for NPCs (similar to the Cartographer) who will impart pieces of the story, immersing the player in the world’s lore.
  • Providing more detailed descriptions for weaponry and buildings so that players can make informed decisions on resource spending and understand the bonuses they will receive.
  • Highlighting interaction objects and collectibles will be available as a basic skill.
  • Rebalancing the amount of resources at the beginning of the game to prevent player frustration if they miss some.
  • Adding a visual effect to the location torch when the area is cleared.
  • Implementing a visual transformation of lands cleared from darkness.
  • Increasing the hitboxes for the weapon.
  • Widening the bridges to prevent characters from getting stuck.
  • Reworking sound and visual effects for a more immersive experience.
  • Changing the position of some puzzles.
  • Refining the main menu and death/pause windows.
  • Enhancing the options menu and other UI elements.
You will soon be able to try out all these changes and more in the demo, which will be a part of the Steam Next Fest next month. Thank you for your participation and support!

https://store.steampowered.com/app/2644360/Kingsgrave
VIDEOVERSE - Kinmoku
Hello everyone, happy 2024!

A few players reported that their save files broke when saving and loading in the Videoverse communities. It took a very long time to track down the cause, but thanks the VIDEOVERSE Steam community, we have been able to fix the crash! Please update your game to the latest version to avoid the issue.

This update also includes a few typo fixes, and the addition of sound effects to the drawing screen.

Thank you for being patient on this update and continuing to support VIDEOVERSE! :)
Jan 12, 2024
TunsTan - roamingolh
Demo is released, and a video walkthrough will be broadcasted in the store page for some time.Welcome!
Jan 12, 2024
Mirage Feathers - Tinzing
Watch now on Youtube



Mirage Feathers is an anime themed pseudo-3D rail shooter. You are Notari, an cybernetic air-superiority fighter of the Federation's FEATHER program. You will experience fast tempo combat as you destroy enemy aircrafts wave after wave. Even though the whole world is against you, your ammo is infinite. So fight on, and prove your superiority!

Music by 惆怅的骨头(https://space.bilibili.com/1563101/

oyasumi Workshop Twitter

Wishlist now on Steam!
https://store.steampowered.com/app/2719060/
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