Jan 11, 2024
Toribash Next - inkerton

Toribash Next gives players more ways to bash than ever before—thanks in part to the inclusion of all-new weapon fights! If you’ve already mastered the flips, punches and kicks of classic Toribash, equipping weapons will add a new additional point of articulation to your character, and open up a whole new dimension of annihilating your enemies.

Take a Gun to a Kung-Fu Fight


Combat in Toribash has always been about getting up-close and personal with your opponents... until now. Engage in epic standoffs in Toribash Next’s new Gun Duel mode, which starts players several meters apart, with guns in hand and cover all around. But this isn’t like any shooting game you’ve played before, because aiming isn’t as simple as point-and-click. This is Toribash, and you’re still in full control of your fighter’s every joint! It’ll take some precise maneuvers to get enemies in your crosshairs, not to mention careful timing on those trigger pulls. All while frantically dodging a hail of incoming bullets from your opponents, of course.

Study the Blade


If Toribash’s bodily dismemberment is your jam, then draw your blade and enter Samurai Fight. In this mode, players face off with katanas in hand, ready to cross swords and slice each other to bits. Jump into action and deftly articulate your katana to slash at your opponents, block their swings and relieve them of their limbs when the opportunity arises. Do whatever it takes to be the last man standing—and possibly the last man with legs left to stand on.

Stave Off the Competition


Or if you’re more of a classic blunt-force-trauma kind of player, give the bo staff a whirl. With a much longer reach than the katana, and the ability to strike with both ends, this weapon is all about the flashy spin moves. Bludgeon your opponents to pieces, with style!

Which weapon reigns supreme? Try your hand at each and see!

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© 2022-2024 Nicalis, Inc.
© Nabi Studios Pte Ltd. Nabi, Nabi Studios, Toribash, the Toribash logo are trademarks or registered trademarks of Nabi Studios Pte Ltd. All rights reserved.

RAM: Random Access Mayhem - Xylem Studios
Hello RAM enjoyers!

We are thrilled to announce that RAM has been selected as a finalist for Best Student Game at the Independent Games Fest!


This is a huge honour for the team, and we want to thank you all for your continued support during development, seeing your excitement about the game makes working on it all the more fun!

We are also in the running for the Audience Award, so please consider voting for RAM: Random Access Mayhem at this link, and share it with your friends! https://informa-tech.formstack.com/forms/26th_annual_independent_games_festival_audience_award

Here's a cute badge for your efforts (shoutout mel!):


We have a lot more to share with you in the coming months, but as a small tease, here is some art of the next character that is currently in development:


Thanks for voting and stay tuned for more updates!

Xylem Studios
Stratum Descent - That_Luigi
Hello All!

Update 3 is now live and comes with a lot of price changes for stones and cards, buffs to all stones and a lot of UI animations!
Check out the changes below and as always, please let me know if you find any issues via the bug button or discord.

Also as a reminder, please reset your game in settings for the best experience. And if you need to delete your saves for any reason here is the path to do so - C:\Users\{{user}}\AppData\LocalLow\That Indie Studio\Stratum Descent

[+] Lowered fragment cost to increase/decrease card cost from 800 to 500
[+] More UI animations added
[+] Continue to update and refine UI
[+] Continue to add more animations
[+] Added animations to events
[+] Fixed an issue with how I save monster defeated info as to not show other monsters in different stratums
[+] Added color indications when selecting a card or stone after defeating an enemy
[+] Updated Thick Thorns event to let player walk through even if they click cut through
[+] Disabled end turn button while performing actions
[+] Fixed an issue with showing travel lines on the map
[+] Lowered fragment gain at end of stratum clear
[+] Increase cost to purchase armor
[+] Lowered cost to purchase hand size increase
[+] Increase cost to purchase energy increase
[+] Buffed all stones
[+] Changed cost of cards and stones when not on an adventure (cheaper during an adventure)
[+] Fixed an error with saving and loading crystalized stones

[-] Reverted city background to tree background until art is complete


Enjoy!
Luigi
Garage Sale - manateemailbox
Welcome back to The Lettuce Village Lowdown! The Lettuce Village Lowdown is the name of a newspaper run by a *very* passionate character who you’ll meet in Garage Sale, and we’re now also adopting the name for our new series of monthly devlogs. We’re a bit late because of the holidays and our ongoing playtesting, but we’ve got one big update and a few smaller ones to let you know where we’re at (and we’ll have a big chunk of updates to share with you at the end of January!).



Our Game Is… Pretty Much Complete!

WOW! It’s been a long journey, but our game is finally 100% playable from start to finish! In December, we finished adding every single item (there are over 50), hiding every single coin, and putting together every piece of our ending. We’re still wrapping up work on a few smaller features (like long-needed accessibility features, better ways to view items up close, and music) in January, but the game is otherwise… pretty much done!

We’ll need a bit of time to add these features and make changes based on our tests, but we’re still on track to release early this year and we’ll let everybody know when we've settled on a date.

First External Playtests In the Works!

Last month, we talked about implementing feedback from our internal playtests, and we wrapped this up in December! Now, we’re working on testing with some people outside the team. We’ll talk more about this in January’s devlog, but it’s been really interesting seeing people play our game for the first time ever — we’ve learned a lot and been able to make some really tiny incremental changes in between tests that have made our game a lot easier to play.

After we make changes based on these tests and add the last few features, we’ll move on to a short online beta shortly before we release. If you’re interested in signing up, shoot us an email at garagesalegame@gmail.com! We’ll post more details here later, but this is the best way to stay updated.

Several Art Changes

We’ve been working on fine-tuning our game’s art as we make progress, and this has included going back and making a lot of changes to some things that… didn’t look so great before. A lot of these are in areas we’d rather let everybody explore for themselves, but here’s our new town square for now:



We’ve also changed a few things like character shadows and the background color of our game — they’re smaller changes but they make a big difference!



If you want to support us on our Garage Sale journey, please wishlist our game right here on Steam! Even if you don’t plan on buying it, every wishlist helps us out. See you in Lettuce Village soon! And please reach out to us via email (garagesalegame at gmail dot com) if you have any questions, suggestions, want to get involved in our beta, or just want to say hi. Please — we want emails!

- Amelia + the Garage Sale Team :~)
Jan 11, 2024
三界 - theworldgamestudio
v6-2825 changelog
Fix errors for Code(1010).
Added game running permission check.Non-administrator permission cannot run the game
Shores of Plunder - Moonlight101
ADJUSTED
  • can only pick up dropped ammo if player ammo isn't full
  • variety of small tweaks to friends menu and main menu
  • made menus more gamepad-friendly

BUG FIXES
  • fixed menu navigation with gamepad for main menu
  • fixed bug where tapping the combo button excessively locked the player in the targeting state
The Elder Scrolls® Online - ZOS_Kevin

Find adventure and excitement within Wrothgar, Hew's Bane, the Gold Coast, and the Imperial City during the new Guilds & Glory Celebration in-game event.
(Re)Discover Classic Adventures  
The Guilds and Glory Celebration begins Thursday, January 18 at 10AM EST, and runs until Tuesday, January 30 at 10AM EST. Throughout the event, as you quest and adventure within Wrothgar, Hew's Bane, the Gold Coast, and the Imperial City, you’ll earn an assortment of bonus goodies including Reward Boxes and Event Tickets.

These bonus rewards include:
  • Double reward boxes earned during Daily Quests in Wrothgar, Hew's Bane, the Gold Coast, and Imperial City as well as the Maw of Lorkhaj Weekly Quests
  • Double reward boxes earned during Thieves' Guild Heists and Dark Brotherhood Sacraments
  • Increased resource node drops
    • This does not include fishing holes or crafting materials obtained from animals
  • Additional loot from World Bosses in Wrothgar, Hew's Bane, and the Gold Coast as well as Delve Bosses and Public Dungeon Bosses
  • Additional loot from Sweepers and Coldharbour Elite Guard inside Imperial City and Imperial Sewers as well as bosses in the Maw of Lorkhaj
  • Additional loot from bosses in Maelstrom Arena, Imperial City Prison, and White-Gold Tower dungeons

Return to Wrothgar and other classic DLC zones

To participate in every aspect of this new event, you will need access to the Orsinium DLC, the Thieves Guild DLC, and the Dark Brotherhood DLC. Each is available within the Crown Store or can be accessed via an ESO Plus membership. The Imperial City DLC is free for all and can be claimed from the Crown Store at no cost.
Claim Glory & Rewards  
During the Guilds and Glory Celebration, you can earn Glorious Reward Boxes once per day from the first daily quest completed in Wrothgar, Hew's Bane, or the Gold Coast, or by finishing the Maw of Lorkhaj weekly quest. These Reward Boxes may contain the following items:
  • Crafting materials
  • Saleable treasures
  • A style item
    • Ancient Orc, Malacath, or Trinimac if the box is dropped in Wrothgar
    • Outlaw, Thieves' Guild, or Abah’s Watch if the box is dropped in Hew’s Bane
    • Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour if the box is dropped in the Gold Coast
  • Overland item set
  • Companion gear
  • A chance for one of the following items
    • Crafting recipes (from the zone in which you earn the box)
    • Treasure Maps and Survey Reports (from the zone in which you earn the box)
    • Motif chapters
      • Ancient Orc, Malacath, or Trinimac if the box is dropped in Wrothgar
      • Outlaw, Thieves' Guild, or Abah’s Watch if the box is dropped in Hew’s Bane
      • Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour if the box is dropped in the Gold Coast
  • A chance for a Bristleback Hunter outfit style page

Earn a host of rewards including a new style

In addition, you can collect more common Regular Reward Boxes by completing consecutive dailies in the event-related zones. These may contain the following items:
  • Crafting materials
  • A chance for saleable treasures
  • A chance for a style item
    • Ancient Orc, Malacath, or Trinimac if the box is dropped in Wrothgar
    • Outlaw, Thieves' Guild, or Abah’s Watch if the box is dropped in Hew’s Bane
    • Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour if the box is dropped in the Gold Coast
  • Overland item set
  • A chance for Companion gear
  • A small chance for one of the following items
    • Furnishing recipes (from the zone in which you earn the box)
    • Treasure Maps and Survey Reports ( from the zone in which you earn the box)
    • Motif chapters
      • Ancient Orc, Malacath, or Trinimac if the box is dropped in Wrothgar
      • Outlaw, Thieves' Guild, or Abah’s Watch if the box is dropped in Hew’s Bane
      • Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour if the box is dropped in the Gold Coast.
  • A small chance for a Bristleback Hunter outfit style page

Pilfer or slay your way to new riches

You may also receive a second Glorious Reward Box once per day by looting the final boss within the Imperial City Prison, White-Gold Tower, and Maelstrom Arena. These Reward Boxes may contain the following items:
  • Crafting materials
  • Saleable treasures
  • A style item
    • Ancient Orc, Malacath, or Trinimac
    • Outlaw, Thieves' Guild, or Abah’s Watch
    • Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour
    • Xivkyn, Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact
  • Dungeon item set, from Imperial City Prison, White-Gold Tower, or Maelstrom Arena
  • Companion gear
  • One of the following items
    • Furnishing recipes
    • Treasure Maps and Survey Reports
    • Motif chapters
      • Ancient Orc, Malacath, or Trinimac
      • Outlaw, Thieves' Guild, or Abah’s Watch
      • Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour
      • Xivkyn, Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact
  • A chance for a Bristleback Hunter outfit style page
You can also earn Regular Reward Boxes by looting the final boss of an event-related dungeon subsequent times. These may contain the following items:
  • Crafting materials
  • A chance for saleable treasures
  • A chance for a style item
    • Ancient Orc, Malacath, or Trinimac
    • Outlaw, Thieves' Guild, or Abah’s Watch
    • Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour
    • Xivkyn, Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact
  • Dungeon item set, from Imperial City Prison, White-Gold Tower, or Maelstrom Arena
  • A chance for Companion gear
  • A small chance for one of the following items
    • Furnishing recipes
    • Treasure Maps and Survey Reports
    • Motif chapters
      • Ancient Orc, Malacath, or Trinimac
      • Outlaw, Thieves' Guild, or Abah’s Watch
      • Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour
      • Xivkyn, Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact
  • A small chance for a Bristleback Hunter outfit style page

Battle in the heart of the empire

Lastly, you can collect a third Glorious Reward Box once per day after you complete your first Imperial City daily quest or slay your first Sweeper boss. Additionally, there is a chance to receive a Glorious Reward Box after felling a Coldharbour Elite Guard. These Rewards Boxes may contain the following items:
  • Crafting materials
  • Tel Var Stones
  • Imperial City Key Fragments
  • Saleable treasures
  • A style item
    • Xivkyn, Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact
  • Imperial City item set
  • One of the following items
    • Furnishing Recipes from Wrothgar, Hew's Bane, or the Gold Coast
    • Cyrodiil Treasure Maps
    • Motif chapters
      • Xivkyn, Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact
  • A chance for a Bristleback Hunter outfit style page
Regular Reward Boxes may also be earned by finishing subsequent Imperial City dailies, killing additional Sweeper bosses, and defeating additional Coldharbour Elite Guards. These may contain the following items:
  • Crafting materials
  • Tel Var Stones
  • A chance for Imperial City Key Fragments
  • A chance for a saleable treasure
  • A chance for a style item
    • Xivkyn, Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact
  • Imperial City item set
  • A chance for one of the following items
    • Furnishing recipes from Wrothgar, Hew's Bane, or the Gold Coast
    • Cyrodiil Treasure Maps
    • Motif chapters
      • Xivkyn, Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact
  • A small chance for a Bristleback Hunter outfit style page
Additionally, you can collect further Regular Reward Boxes by participating in the following activities:
  • Slaying World Bosses in the Wrothgar, Hew's Bane, or the Gold Coast zones
  • Defeating the final boss in Imperial City Prison, White-Gold Tower, or Maelstrom Arena dungeons
  • Opening treasure chests
  • Opening safeboxes
  • Looting objects such as barrels, crates, etc.
  • Looting Psijic portals
  • Cracking open Thieves Troves
  • Harvesting crafting resource nodes
Phew! That’s a TON of ways to earn a host of bonus rewards during this massive new in-game event. Whether you’re stalking your prey on behalf of the Dark Brotherhood, pilfering unsuspecting nobles with your Thieves Guild allies, battling your fellow players in the Imperial City, or delving into the politics and strife of the home of the Orcs, this event has bonus rewards for you!
Impresario & Event Tickets
Of course, we can’t forget about those precious Event Tickets! During the Guilds and Glory Celebration, you will receive two Event Tickets for the first of the following activities completed each day:
  • Daily Delve and World Boss quests in Wrothgar
  • Daily Delve, World Boss, and Thieves' Guild quests in Hew's Bane
  • Daily Delve, World Boss, and Dark Brotherhood quests in the Gold Coast
  • Daily Quests in Imperial City
  • Weekly Trial Quest for Maw of Lorkhaj
  • Killing and looting a Sweeper in Imperial City
  • Killing and looting a Coldharbour Elite Guard in Imperial City Sewers
  • Killing and looting the final boss of Imperial City Prison and White-Gold Tower
  • Killing and looting the final boss of Maelstrom Arena
By the end of the event, you could have earned an impressive 26 Tickets total! But keep in mind, you can only carry 12 Tickets at one time. To help you lighten the load, here’s what the Impresario has in stock during the event:
  • All three Molag Ball Illusion Imp pet fragments
    • Anchor Chain Fragment
    • Dark Anchor Pinion
    • Effigy of the Dominator
  • The first Planemeld’s Master marking fragment
    • Crematory Ash
  • Bound style pages for the following:
    • Bristleback Hunter outfit style
  • Stonefire Scamp Pet
  • Soul-Shriven Skin
  • Impresario Group Repair Kits
  • Companion Guild Commendations

The Molag Bal Illusion Imp pet

The Guilds and Glory Celebration is your first chance this year to purchase Crematory Ash, the first of three morphing fragments for the Planemeld’s Master markings!

The Planemeld’s Master markings

Additionally, the Impresario’s Assistant, Philius Dormier, will gladly take your precious Event Tickets in exchange for some tantalizing treasures:
  • Unstable Morpholith Pet Fragments
  • Doomchar Plateau House Fragments
Last but not least, Nenulaure the Indrik Vendor is ready to barter away the following goodies:
  • Nascent Indrik Feathers
  • Dawnwood Indrik Berries
  • Spectral Indrik Berries
  • Springtide Indrik Pet
  • Haunting Indrik Pet
Greatness Waits for No One
Adventure across Wrothgar, Hew's Bane, the Gold Coast, and the Imperial City and you’ll earn a mountain of bonus rewards during the Guilds and Glory Celebration. Are you ready to find glory, honor, and untold riches during this new in-game event? Share your story with us via TwitterInstagram, or Facebook!

The Guilds and Glory Celebration in-game event begins next Thursday, January 18 at 10AM EST, and continues until Tuesday, January 30 at 10AM EST.
Hazeron Starship - Haxus
Citizen of the Galaxy Story
I used the Citizen of the Galaxy scenario to add another emperor to my empire. It seemed like a new player could use a few tips on how to do this.

A very brief story chapter runs when you enter the Citizen of the Galaxy scenario. The story provides a few useful tips including how to become a vice emperor.

Particle Harvester Story
The final two chapters of the Relic story are finished. It is final in the sense that the conclusion I was after has been reached. The goal of the story was to teach a new player how to use a stargate, which is a big feature that is not at all obvious how to operate.

It is hard to say final. I fully intend to continue writing more stories. At this point there is little left to teach, which is a nice turning point. It means future stories can be written purely for the purpose of telling a fun story.

The story ends with finality; there is no suggestion of more to come so the story can rest for awhile. I will work on the AI avatar emperor now. That is going to take a lot of work.

Particle Harvester
A new small spacecraft blueprint was published, 1011 Particle Harvester. It is needed by a new story chapter that was added. In developing this ship I found that it was not possible to make a small particle harvester because of the range required to harvest from a sun.

Harvester range calculation was changed to produce a minimum of 6000m, enough to harvest particles from a star even with the smallest particle harvester. You might only get one particle per sweep but it will work.

Officer Doesn't Harvest
There are harvest orders to configure the harvester bays. The officer never marks those orders completed. The ship gets stuck there.

I fixed that problem only to discover those harvest orders were obsolete. The obsolete harvest orders were removed from the order list. They will function if you have them in a mission but you can't add them to new missions.

Village Encounters Aboard Vehicle
Village encounters only happen when you are on the ground not in a spacecraft or vehicle. That means you can never find the village while searching on a motor bike or a sailboat. 

Village encounters can now occur while you are aboard a vehicle or in a spacecraft, on the ground or in the air. If you are moving quickly in a vehicle you might not notice as you whiz past the indigenous people who show up to greet you.

Bulk Mail
Bulk mail does not work in solo play. I discovered this after adding a second emperor to my empire. Neither of them received city reports by mail any longer, because they are sent to multiple recipients.

Fixed.

Henge Fire
Henges should not have a pile of logs at the center when the world does not have an indigenous species. There might not even be logs in the environment there.

The fire already did not burn when there was no indigenous people. Now there are no logs either.

Henge Point of Interest
World maps do not show henges on the list of points of interest.

Fixed. Henges are now listed on the points of interest of a world map. That enables them to be selected as a transporter destination.

Henge Portal Fire
When the henge portal is open, a fiery effect appears. Some changes were made here.

  • Henge portal fire color is no longer always blue. Instead it is the same kelvin temperature as the ringworld sun to which it is connected.

  • Henge portal fire is now bigger and more vigorous than the bonfire that burns there when the world has indigenous people. This helps to distinguish the portal from the fire since the kelvin color of the portal can be very close to the bonfire color.

Henge Portal Vehicles
Henge portals do not work if I am aboard a vehicle. Can this be changed?

Henge portal now allows vehicles. They also recognize when a person aboard a vehicle has a portal key ready to open the portal.

Ringworld Sector Diagonal
In the Reach for the Stars scenario, your homeworld sector is always within one sector of a sector that contains a ringworld. The intent was to keep the distances shorter as the story plays out. However this allowed the ringworld sector to be at the corner diagonal of my starting sector. I had to deadhead across two large gaps to get there, kind of a long way for a beginner player.

Diagonals are no longer considered close enough when finding that starting sector. This does not guarantee a player won't have to deadhead but it should not happen as often.

Asteroid Not There
Some people have reported no asteroid appears when it was predicted.

I made some improvements to the code that cleans up asteroids that are no longer wanted. It may fix the problem.

New Spacecraft Landing Gear
New spacecraft that are created on the ground should have their landing gear extended.

Done.

New Spacecraft Lights
New spacecraft should be created with all of their lights on.

Done. 

Spacecraft Lights No Power
Spacecraft with no power should not show visible lights.

Fixed. Exterior lights on spacecraft do not light if the ship's capacitor is empty.

Helmet Auto Close
When thrown clear of an exploding spacecraft, your helmet visor no longer closes for you automatically unless you are not online at the time. This can happen in the solo game when you have multiple avatars and one avatar’s ship is destroyed while you are not playing them.

Preon Object Particles
Preon particle object should have sparkly particles like the preon ring.

Done.

Story Terminator
It is not obvious when a story chapter has ended. It only tells me if I click the hint button.

Story chapters are now followed by a section terminator symbol § to show it has ended. This appears in the story dialog window.

Story Dialog Text
It would be nice to be able to select the text that appears in the story dialog window.

Done. Each paragraph can be selected individually but all the text on the page cannot be selected at once.

Travel via Stargate
A Travel via Stargate order was added to the orders list. It only appears on the list when your current solar system has an active stargate open.

No Deadhead When Stargate Closes
A stargate works a lot like a wormhole. However, the crew should not deadhead instead when the gate closes, or other reasons.

Done. Crew now just waits if the stargate cannot be entered for any reason.

Coveralls
A simple coverall outfit would be nice for civilians.

Coveralls were added in six stylish colors.

Clothing Wear Algorithm
NPCs choose their clothing from a list of preferred types, based on their role in the game. That means all workers in a city will wear the same clothing even if several choices are available.

NPCs now choose clothing from two lists. The first list is their preferred clothing in their order of preference, for those who wear uniforms. The second list is other clothing for which they have no preference; these are selected randomly. 

Universe Generation Seed
It would be nice to be able to choose a different seed for generation of the solar systems in the universe.

Done. This setting appears on the Program page of the Settings window.

The seed is only used when a new universe is created. Changes to the seed do not affect the current game or any saved games. 

NPCs Always Run
Story characters should not always run. It is difficult to follow them.

Done. This also applies to indigenous people going to the henge ceremony.
Jan 11, 2024
Spartaga - House Of How
Hi all,

Unfortunately, we are removing Spartaga from sale from Steam and all other outlets. As much as we loved working on the title, we no longer have the original team around to keep it up and the game is not functioning on newer headsets consistently. Though we expect it works fine on older headsets and should continue to do so, we don't want to frustrate any customers trying to buy it new and are having a bad experience.

Please feel free to contact us in the future if you have any questions about the title.

-House of How
Jan 11, 2024
Risk of Rain Returns - HAN-D
Hi again everyone! Today we've got a bugfix patch for you, lets rundown the changes...

  • Fixed a crash relating to text rendering in certain languages. Thank you for your patience with this one, it was surprisingly difficult to identify what was causing this issue! A big thanks to GameMaker developers YoYo Games for helping us track this one down!
  • Fixed a crash with Huntress's alternate Secondary that could occur online.
  • Fixed a rendering issue with certain backgrounds in the Environment Log as of the previous patch.
  • Fixed softlocks which could occur in certain circumstances in Judgement.
  • Fixed a crash when Acrid's bubble touched the head of a friendly Bramble.
  • Fixed Acrid's alternate Utility skill becoming unavailable for the rest of the stage if the projectile was launched into a pit.
  • Fixed HAN-D's VENT Drone not interacting properly with aiming.
  • Fixed HAN-D's VENT Drone sometimes failing to fire.
  • Fixed Commando turning around while sliding.
  • Fixed Commando "storing" the slide state if grabbing a rope while sliding.
  • Fixed poor interaction of both of Pilot's primary skills with aiming.
  • Pilot's Secondary skill now interacts with Brilliant Behemoth in a more expected way.
  • Pilot no longer incurs slowdown from backing up while shooting while his parachute is active.
  • Drifter's default Special skill no longer gets stuck when attack speed is really high.
  • Drifter's alternate Utility skill now pushes cubes spawned by the alternate Secondary.
  • Drifter's Primary skill no longer pulls the player forward if standing on a cube.
  • Drifter's cubes now interact with geysers.
  • Loader and Drifter can now turn while executing their Primary skill combos.
  • Enforcer's alternate Primary skill now consistently knocks enemies back in the direction it was fired.
  • Bandit's Ancient Scepter boosted alternate Special skill now fires for 2x500% damage like its default counterpart.
  • Fixed skills affected by Ancient Scepter not resetting their cooldowns between stages.
  • Fixed Substandard Duplicator incorrectly displaying an icon when collecting Food items, even though it didn't actually clone them.
  • Fixed the interact input being able to activate multiple things in a single press.
  • Fixed Pilot's Parachute physics change applying at the start of the next stage if the player died while it was active.
  • Fixed the Toxin effect applying while the player was dead.
  • Fixed certain item particle effects applying while the player is dead.
  • Fixed Ceremonial Dagger projectiles not dealing damage if the actor that spawned them was destroyed before they dealt damage, most noticeable with the Engineer's laser turret.
  • Red Whip's effect may now kick in while the player is climbing.

As always thanks for playing! If you've got any feedback/comments, or hell. if you just wanna hang out and chat about how much you are in love with Drifter - please swing by our Discord Server and let us know! Actually keep that last thing to yourself plz, thx.

Adios!

Jonathan
Community Manager
Hopoo Games
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