Call of Sentinels - Whytea


Game is out now! Please enjoy Call of Sentinels release in Early Access! If you have any questions, be sure to ask us on Steam Forums and Discord!

Illwind - Viceroy
Gather round, brave souls and skyward seekers, for I bring tidings of our December dispatch, a compendium of advancements and marvels that have transformed our aerial tapestry into an even more resplendent realm. Allow me to unfurl the scroll of our latest exploits:

Refinery Sprites and Tilesets: Behold, the industrious heart of our world now pulsates with new life! We've crafted exquisite refinery sprites and tilesets, a testament to the ingenuity of airship engineers and alchemists alike. Marvel at the intricate machinery and labyrinthine pipes, where steam and strategy blend in harmonious symphony.



Jungle Map Updates: The verdant jungles throb with a deeper mystery. We've enriched our jungles with layers of secrets and perils, turning every leaf and vine into a story waiting to be discovered. Tread lightly, for these updates promise both beauty and danger in equal measure.




Palace Maps - Observatory and Imperial High Command: Explore the Observatory and Imperial High Command, each a marvel of design and strategic importance. Here, the fate of empires is charted among the stars, and commands are issued that ripple across the skies.





Undead Castle Map - Ruined Village: Venture into the shadows with the Undead Castle Map, featuring the Ruined Village. Amidst these forlorn ruins, echoes of the past mingle with the groans of the restless dead. Light your torches; bravery alone will not suffice here.






AI Updates: The AI has been refined for a more cunning and challenging experience. Engage with ranged Troopers, whose tactics have evolved, and melee Zombies, whose relentless pursuit has become even more fearsome.



In conclusion, this December update is a cornucopia of wonders and enhancements (though not as much as it could have been, as we spent some family time), each crafted with the utmost care and attention to detail. As you embark on your journeys, remember: in our realm, every choice leads to a new story, every path to a new adventure.

Yours in boundless exploration,
Truecrabs

"To the skies, where every horizon is a new beginning, and every cloud a canvas for dreams!"
Jan 11, 2024
Mist Legacy - Virtys
Greetings Therians and Mistwalkers

First we would like to wish you a very fun year for 2024, may your skill raises and your coffers be full of loot.

We decided to do a joint announcement because we are the same team working on both games. Many of you wanted to know what is up with the team, especially about Mist Legacy because of the post we did in the fall.

For the short version: we will continue our work on both games as much as we can in 2024.


Mist Legacy
The change we did in the fall on monetization did have an impact, but what we still lack is volume. This means we have to ramp up the marketing. As you can expect, marketing is a time and cash-consuming task so it will impact the number of game updates we can do. But marketing, and you, need updates, so we will have a mix of marketing done and new content. So as for today, we are preparing the year with three updates: March, September and December.

We expect that the updates for 2024 will focus on the main story of the game. Each one will unlock a new sector of the map and propose adventures that will have the possibility to unlock upgrades for companions and for your character with the Mistwalker reputation. Also, Sorka wrote to us and asked if she could come back to meet this cute hero she met on the Troll Plateau, we’ll see what we can do with that.


Therian Saga
For Therian Saga, we are very happy to keep this world alive and the way we handle the game is that we accumulate the revenues from the game and when we have enough we use it to create a game update for our players. Based on current income, we expect to have Falkarma working on the next update to be released in May so he can finish the new region of Arkubel and possibly open a few other territories.

There is something that is a big worry for us about Therian Saga. We are stretching our luck by continuing to use the same technological engine (Silverlight) as we were 10 years ago. There is a possibility that we wake up one morning and that Microsoft decides to turn the switch off for this technology. And having our first game disappears from the online world, with all the memories linked to it, is just not something we want. In June, Virtys created a checkpoint for the future of this game, and we will explore our available options at that moment.

In Conclusion
As always, this is our planning for the year and we cannot guarantee the plan will work as we thought it would, but it’s an honest plan and we think it could hold on for a year. We locked our schedule for the three Mist Legacy updates and the Therian Saga update. Let's say that if something big happens (yeah, we are also looking for other secret options) this should only mean more cool stuff is coming.

Thanks for playing with us!
Jan 11, 2024
Day Of Reborns Playtest - MotaVane
Internal development
Jan 11, 2024
Dark Envoy - Luzgan
First of all, I want to thank you all for your consistent feedback. Thanks to it, we were able to address and fix reported issues in this hotfix. Please continue to make in-game reports, even if you did not encounter any issues. Any form of feedback and ideas are also greatly appreciated.

Version: 1.2.2.70959; download size: 1.7GB
Hotfix 7 - All changes:
  • Fixed several issues causing crashes upon exiting the game and recalling from a location. If you still experience crashes, please restart the game after it happens and use the “Report Issue” from the main menu immediately after it boots up.
  • Various other fixes improving game stability.
  • Fixed a potential blocker that stopped players from recalling after the Joe Mana fight if they were supported by friendly bandits.
  • Fixed an issue causing beam weapons (e.g. the Revenant Gear Spider) dealing double damage.
  • Fixed a co-op issue causing the client to attack with extremely high speed.
  • Fixed a co-op issue that could result in the client being stuck in attack animation, blocking them from movement and resulting in a failed attack.
  • Fixed co-op issues caused by the client joining a game while the host is on the world map.
  • Enemies will no longer drop items of a lower tier than the one spawning in chests on the current level.
  • Inner Void and Stormbringer enchantments will no longer cause extremely high Mana degen.
  • Nice to Meet Me enchantment will now work correctly when stacked.
  • Fixed Revenant clones spawning with incorrect Damage values, causing them to deal extremely low Damage.
  • Combat Medic: Medic Golem’s responsiveness was greatly improved. It will no longer idle instead of healing critically wounded allies nearby.
  • Combat Medic: Healing Crystal will no longer increase cooldown at skill level 3.
  • Player party entering a random dungeon should no longer spawn within enemies’ line of sight.
  • Guardian: Fixed Shield Master passive skill causing movement issues if a unit was not equipped with a shield.
  • Inquisitor: Deflector Shield will now correctly mitigate Damage and reflect it.
  • Engineer: Fixed an issue with Mana Absorb passive skill not applying correctly.
  • Constructor: Charge/Quickcharge Rod will now correctly scale with summoner’s Skill Power at skill level 3.
  • Assassin: Fixed an issue with the Slaughter skill (and its variants) that locked the unit if the player attempted to cancel its cast.
  • Sold items will no longer disappear from stores upon entering the ship Training Room.
  • Rotmorph and Voidmorph Hybrid enemies have had their Damage types switched to better match the unit’s look.
  • Bosses HP scaling was greatly reduced on higher difficulty levels.
  • Fixed certain unique items having incorrect stats at a higher tier.
  • Removed stat discrepancies between Challenge rewards items and their regular counterparts.
  • Increased Unique Armors’ base stats (Armor and Magic Shield values)
  • Lowered HP Regen modifier on Leader’s Helmet.
  • Numerous improvements to language versions, eliminating leftover untranslated strings and overflowing text.
  • Disabled redundant Mana bars on city NPCs that occasionally caused graphical glitches on their unit popups.
  • Fixed stats and resistances order in item comparison to match between compared items.
  • Client will no longer receive notifications for all previously completed quests upon joining a game.
  • Removed redundant menu buttons that appeared in the “load game” screen in the main menu.
  • Fixed an issue causing boxes in the inventory screen to glitch occasionally.
  • Removed several cases of the game displaying graphical glitches upon loading a new level, immediately before it initializes a cutscene.
  • Visual improvement to the class selection screen.
  • Fixed an issue causing controllers glyphs to disappear when swapping the input device.
  • Fixed icons not displaying correctly in certain codex entries for languages other than english.
  • Fixed an issue causing certain hoverable elements in cities to not be intractable if they’re far from player units.
  • Crafting menus will now correctly display the number of unlocked recipes of a given category.
  • Player name no longer accepts non-alphanumeric characters that were not displayed correctly.
Please continue to share your feedback with us. The best way to do it is via the in-game "Report Issue" option or by joining our Discord and sharing it there. If you encounter a crash, please send a report after restarting the game.

We are committed to making this game as perfect as it can be.
Event Horizon team 🛡️✨

https://store.steampowered.com/app/945770/

Discord | Twitter | Facebook | TikTok
World of Haiku - jake
Haiku Community,

As we embrace new beginnings, we want to share an important update: As of tomorrow, Haiku will be delisted from Steam. This marks the end of a significant chapter, but more importantly, the start of an exciting new journey on Haiku Online.

We deeply appreciate the support and engagement you've shown us on Steam, and we're excited to invite you to join us on our new journey.

As a token of our appreciation, we're offering a special opportunity exclusively for our Steam community: a FREE one-month coupon for our Haiku Online Product Bundle.

To claim your coupon, simply email us your Steam username at support@haikuinc.io, and we'll take care of the rest. We believe that Haiku Online will offer a more comprehensive and engaging experience, we are constantly adding new content to our online platform and encourage you to come explore Haiku Online. This week alone we’re launching three new Forge missions!

Thank you for your continued support and for being a valued part of our community. We're looking forward to seeing you on Haiku Online!

Warm regards,
The Haiku Team
Out of the Park Baseball 24 - Portal2Player


The thirty-fifth version of our all-new "Spotlight Packs" are LIVE in Perfect Team! This week's Spotlight Packs are available until Saturday January 13 at 1 PM ET only and include a guaranteed Gold or better card from Negro Leagues 5, Baseball Reference 4 (Part 4) or PT Elite (Part 2 or Part 3). Otherwise only Non-Live cards.

All the details on each card available in the Spotlight packs and its pull rates are here:
https://forums.ootpdevelopments.com/showthread.php?p=5066311#post5066311

Plus! Check out the awesome new Negro Leagues 5 cards that came out TODAY!



Heroes from yesteryear come alive! Incredible utility with so many positions, with tremendous speed, power, and defense all over the diamond.

Enjoy!
Jan 11, 2024
Kwark - namevana
* Fixed bug and now u can open and play KWARK!
Only Fortress - Vapsva_1337
When you get lucky to roll a next tier troop through the battle commander raids you will notice a popup message with yes/no confirmation. This will let you to prepare psychologically for the stronger and important raid moment or simply decline the raid and continue the farming as usual!
Jan 11, 2024
Soul War Playtest - DeadSmile_Studio
Graphic improvement
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