Christmas is over and we are hitting the new year with a new update for you all.
This update contains a massive change to how the inventory works with the highly requested drag and drop system. That being said, we also made another big change based on your feedback - we adjusted the tilt of the camera which improves visibility and overall visuals of the game.
There will be a new update fixing some of the localization issues incoming soon which we will keep you updated on the moment it is ready.
If you haven't yet, we highly recommend you join the community Discord for the most up to date information on current issues, upcoming content, and to hang out with others who are part of this vibrant community. There is also a community giveaway going until January 15th so make sure to check it out!
Update .907 revitalizes HumanitZ with a fresh look and experience and we look forward to your feedback. Thank you all for your continued support!
Drag and drop inventory system!!! (One of the most asked for features)
New improved camera angle (Another huge requested change, players can now see further and the overall world travelling is greatly improved)
You can now lock player containers, vehicles and house doors using the new locks (The advanced lock does not work on vehicles)
You have to press L to unlock house doors from inside. (The notification tells you to try L).
The dog will not consume energy when stationary.
Added options to disable dismantling building and house props. (Avoid raiding in PVE).
Dismantling is now owner based and can only be dismantled by owner or members in their group.
Screwdriver now acts as a tool and can be added to slot 4.
Dismantling the base gate will have a 50% chance of getting your lock back.
Lowered HP of all simple traps so they can be destroyed easier.
In world item spawners now have a respawn option and timer.
Server performance optimization.
Improved vehicle network replication.
Added god mode command for server owners.
Changes to Bandits shooting targeting.
Lots of QOL changes to the inventory included with the drag and drop system.
Gamepad improvements to function in the inventory without using the cursor.
Fixed teleporting zombies.
Fixed Client missing container slots.
Fixed crafting workbench UI from being off screen.
Fixes for dogs not regaining energy after eating.
Fixes to AI sometimes not damaging players in dedicated servers.
Fixed Human AI phasing through base walls.
Fixed lock not being removed from backpack when adding the lock.
Fixed car jack not working for client.
Fixed damage dealt by Molotov in PVE.
Fixed grapple from behind glitch.
Fixed Dedicated Servers airdrop not working or showing on the map.
Fixed harvestable car items spawning under the map.
Development for multi story building gameplay is in testing.
Map optimization and level streaming to improve performance.
Quest system.
Steam Deck development.
Improved controller/gamepad support.
Localization fixes and improvements
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
Hello Gunsmiths! The Winter Sale on Steam is over, but no worries if you missed out on some cool promotions! We've got something special for you right now – we're kicking off another round of discounts, this time offering a whopping 22% off on our game, Gunsmith Simulator!
Don't hesitate too long, so you won't miss out on this great opportunity – start your adventure in the world of firearms today! Grab your copy and join our community of gunsmiths!
Wow, it’s been a whole year since Children of Silentown came out! ✨🔥
Many thanks to everyone that has decided to come for a visit, and for the many positive reviews! ❤️ We hope many others will find our spooky little village a fun destination for sightseeing in the future. 🎃
To celebrate the anniversary, we created a couple of designs for t-shirts and stuff! We made them for free, for anyone that liked the game and wanted something to remember it by. (oh the feels!)
If you prefer ready-made stuff to order, you can find some cool t-shirts and gadgets here: ElfGamesWorks Shop The costs you see are exclusively from the RedBubble website for materials and their fee.
And here’s a rare picture of us all dressed up!
Last but not least, the bugfixes: - [BLOCKING] Using an item on a character and holding the left mouse button while hovering the item menu can break the sequence and softlock the player. - Tiny teleport area causes the player to get lost in the third layer of the forest trunk area - Controller: New Game Plus button is invisible but active also on not-New Game Plus slots - Upgrade from Unity 2018.4.23f1 to 2018.4.36f1
Take care everyone, and wish you a fun and fulfilling new year! Elfs
Our train of technological progress is coming to the world of Pentarull. The next stop is our new add-on - AURA: Revenge of the Fox Spirit! Now we are actively working on the plot, characters and backgrounds. That's how we met this one girl in our carriage..…
Fate has not been kind to Joy Chen since she was a child. She grew up among the factories under construction, the land for which was sought and taken away by scummy bandits. Her parents became victims of one of such attacks, and the girl herself lost a part of herself…
Her wounds can be healed: the elder made her a mechanical arm, the power of which few can withstand. Only rage, fueled by a single ancient spirit, can not be. And so it was that the Night Vigilante of KongGong appeared among the pipes and new-fangled lights. Only she can decide who to punish and who to spare, with no one able to hide even behind a metal door..…
Add AURA DLC: REVENGE OF THE FOX SPIRIT to your wishlist, or our fearsome Vigilante will not hesitate to come after you!
Today I'm releasing the Ability Mode update into the beta branch for folks to start messing around with!
In case you're unfamiliar, very early on in CULTIC's development, there was an ability system that added in some Bioshock-esque abilities for the player to use, but it was cut a long time ago because it didn't fit with CULTIC's combat design, pacing, and simplicity. However, the abilities were pretty much fully functional, so I felt they were going to waste just being buried in the code!
Bear in mind, these abilities were never really balanced, nor were enemies or encounters designed around them, so they're just here for fun! The code behind them is very old, and I did my best to clean everything up, but if you notice any bugs, let me know as always!
This update also brings the addition of the Damage Numbers Gameplay option, which will allow you to see enemy HP values and your damage dealt, for players interested in more granular information about the weapons and enemies, or those trying to balance a Custom Difficulty preset!
Ability Mode is a Custom Difficulty option and can be enabled from the Custom Difficulty > Game Modifiers menu
Full changelog below!
Additions
Ability Mode re-implemented (Custom Difficulty > Game Modifiers)
Damage Numbers option added (Options > Gameplay)
A new tooltip has been added when picking up Imbuements
Immolator now shows a proper charging effect when prepping his charge shot
Keybindings for Abilities and related controls added to bindings menu
Changes
Keybinds menu now has extra highlighting when selecting options to help line up the keybind with the binding
Fixes
Localization text for garage door in E1M1 corrected
Fixed a softlock that could occur when rebinding gamepad without a gamepad connected
Fixed a bug causing Handgun Cultists to have the wrong HP values (they're a bit tougher now)
Fixed a bug causing Axe Cultists to have the wrong HP values (they're a bit softer now)
A partial fix for the Keybindings menu resetting to the top every time you rebind something - although it's still not 100% correct
We are pleased to announce that the fourth DLC for Old World, entitled Wonders and Dynasties, is now available.
Old World - Wonders and Dynasties introduces 30 brand new ways of starting your game with the addition of new Dynastic leaders – each empire has received new leaders and starting conditions. Play as the dictator Sulla to leverage your unique dictator trait, as Khufu to construct endless wonders with the help of his wonder cost reduction, or as Nebuchadnezzar to quickly control large amounts of territory and forge a massive empire in the early game.
Meanwhile, eight new wonders of the ancient world will add new and unique modifiers to your empire. Generate free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.
Read all about it and get "Wonders and Dynasties" now!
Firstly, with this brief news we wanted to thank you so much for your kind comments in the recent Steam News: we always read all ~ 💛 But in general, thank you for your feedback through the reviews on the game: for real, WOW! As always, feel free to join our Discord to chat more directly: you can also send a DM to me, silver978, if you want to discuss about something more detailed!
We also share with you some recent official arts of “Looking Up I See Only A Ceiling”: Happy New Year again and hope that everything is going well!
Walking In The Abyss - Definitive Edition - Guirdy
It is with great excitement that I announce the new update for your journey into the macabre world of "Walking in the Abyss." Check out the key changes below:
New Accessible Areas: Explore uncharted territories while uncovering deeper secrets of the abyss.
New Endings for Jack's Story Conclusion: Jack's narrative takes new twists with multiple endings. Your choices will shape his destiny, providing distinct experiences for players.
New Steam Achievements: Unlock new achievements as you face additional challenges and explore the new available areas.
Enhanced Controls: Now, in addition to the arrow keys, players can use the WASD keys to control the character, providing greater flexibility and comfort.
Face Graphics Update: Some graphic enhancements have been made to the character face images.
Thank you for your dedication in exploring the depths of the abyss. I hope these additions further enrich your journey. Good luck, the darkness awaits!