This is the culmination of the Momodora series, and takes place 5 years after the events of Momodora III. Momo, a high priestess of Koho Village, is tasked to set off on a journey to save the world from demons, who were summoned by the ringing of a mysterious bell.
Explore an enchanting pixel art world with flashy attacks and other skills such as melee combos, dodging, and ranged attacks.
By activating "Sigils", you can strengthen your attack or your healing, or even summon magic swords to smite your enemies. After you obtain a Sigil, you can activate or deactivate it whenever you like, so you can swap them on the run and customize your abilities to match your playstyle.
1. Archangel War -Explore the divided territories: Temple, Sanctuary, Forbidden Land. -Attack territories connected by roads of the same or higher level. -Each server is aligned to a faction. -Defeat monsters to earn points; the faction with the most points captures the territory!
2. Classic Feature: Archangel Sword -Unleash the power of the Archangel Set! -Collect Weapon, Armor, Guardian, and Accessory Sets. -Activate powerful Set Attributes and Skills by assembling the Set parts. Join now and conquer the cosmic realms with these thrilling updates!
[Content-related] - A method for restoring pollution has been added. (Check in the inventory window -> fairy tab.) - The fairy's attack method can now be toggled with the F1 key. (In progress for easier understanding!) - Fairy attacks now consume fairy energy and can be recharged with Ktuga's stones. - The tutorial dialogue box for fairies has been moved to the top center from the bottom left. - Enemy HP is now displayed when they die in traps. - The character's received damage is now visible. - Names can now be assigned to box items. - Added a death message: "Durability has decreased, and pollution has increased." - The icon for using blueprints has been changed from SPACE to another key. - Added footsteps sound for animals.
[Balance-related] - Increased the probability of obtaining coconuts. - Enhanced the effect of aloe. - Increased trap crafting time. - Repair kits can now be crafted without a crafting table. - Added wild boars to small ponds. - Increased the fuel efficiency of pinecones. - Modified character death to fill hunger/thirst to 50% instead of 100%. - Changed the abilities of thorn traps (slows down wave monsters when triggered). - Fixed the issue where stamina consumption during tool (axe, pickaxe) use was too low. - Items that cannot be dismantled are now indicated with a message. - Fixed a bug where critical hits were stacking, causing excessive damage to monsters. - To craft the basic crafting table level 3, an additional 20 planks are now required. - Rabbit movement speed increased by 15%, and weight drop rate increased by 40%. - Weight ratio increased by 50%. - Doubled the repair power of repair kits. - Bone series weapons can now be crafted at crafting table level 2. - Increased the hunger recovery amount of grilled crabs. - Deleted the dialogue that gave infinite meat from an NPC. - Various breakable objects (e.g., wooden barrels) now drop wood.
[Bug-related] - Fixed an issue where crafting a thorn wall (triangle) resulted in a small thorn wall. - Fixed the blurring of explosive effects. - Fixed the missing harvest effect for crops. - Fixed the issue where dropping items on the floor after construction made them float when the building was destroyed. - Fixed a bug where buildings wouldn't install in the same conditions depending on the installation direction. - Fixed the issue where buildings wouldn't upgrade from stone to iron. - Fixed the bug where stepping on a fairy would make the character go up. - Fixed the HP bug for pig monsters. - Fixed some floating objects. - Fixed stairs in the shop that couldn't be climbed. - Increased night brightness by 10%. - Fixed sound bug when placing traps. - Fixed the bug where the character wouldn't move after being knocked back. - Fixed a bug where wave monsters wouldn't recognize the player after respawning. - Fixed a bug where daytime field monsters would occasionally spawn in odd places. - Improved AI for daytime field monsters to follow and detect players better. - Fixed a bug where foundations and stairs were overlapping during construction. - Fixed a bug where sound adjustments in the main menu weren't working. - Fixed a bug where breaking ore with a full inventory would make the item disappear. - Resolved issues with smooth saving/loading. - Fixed a bug where the increased water level due to effect quality settings made it look like the character was floating. - Removed the PC name input during single-player. - Removed the ability to sit and stand during conversations. - Fixed an issue where the character wouldn't die when reaching 0 health. - Changed the ability to build structures even if there are items below when building a house. - Fixed a bug where monsters would sometimes not attack and stand still. - Fixed a bug where NPCs wouldn't be rescued with a full inventory.
[Settings-related] - Lighting option in graphics settings changed from (Default/Lumen--->Default/Ultra).
Thank you to everyone who has played our game and provided feedback. We sincerely appreciate it. We acknowledge that there are still many bugs affecting the game's immersion, especially from the early stages. We kindly ask for your understanding in this regard.
Currently, we have been focusing on adding content and components to the game. We believe that it is better to have something in place and refine it later than to have nothing at all. This perspective has made us realize that our ability to detect bugs has significantly decreased through feedback.
We are currently in the 'forge' stage, working on fixing and polishing every aspect that doesn't flow smoothly. Your feedback is being monitored in real-time, and we are prioritizing bug fixes.
Without using indie or small-scale status as an excuse, we are committed to growing as a game that continues to improve. Thank you once again for playing! We will work even harder to address issues and enhance the gaming experience. We will work even harder with your encouragement and constructive criticism!
I've updated the game to the latest Ren'Py version with 64-bit support, as requested (especially for Macs). The game should run much faster now as side effect. Let me know if you encounter any issues!
Feature optimizations 1、Optimized art style for scenes, updated with a new map style and battlefield style 2、Added a display of "commission status" and "special buildings" to the left city list, making it easier to quickly check the status of your own city 3、Added a new friend adding feature to the custom room. You can use the left mouse button to bring up the menu and send Steam friend requests 4、When operating in the game now, clicking ESC will no longer bring up the system menu interface. You can only bring it up by clicking the menu button with the mouse 5、Added a new initial wild general setting to the custom room. You can choose from several settings including random wild, must have 1 gold, must have 1 red, must have 1 orange 6、Added a new feature to switch perspectives. You can use the buttons 【PgUp】or 【+】on the small keyboard, 【PgDn】or 【-】on the small keyboard to zoom in or out of the map view. When zooming out, a special building icon indicating what can be built in the city will be displayed above the city, but no operations除了拖动地图以外的任何操作都不允许进行。 7、The initial 3 wild generals will no longer be stacked together for display 8、Added a small tip to the loading interface 9、Added two new resolution options: 2880*1800 and 2560*1600
BUG FIXES 1、Fixed a bug where in some cases, the attacker would be judged as defeated immediately after the siege began. 2、Fixed a bug where some generals who were beheaded would reappear as wild generals. 3、Fixed a bug that would cause the game to go black if the Windows taskbar was on the right side when the game was launched in windowed mode. 4、Fixed a bug where allied reinforcements wouldn't participate in the battle and would get stuck in the city when the city was under attack and multiple forces were involved. 5、Fixed a bug where the prisoner interface might not appear under certain circumstances. 6、Fixed a bug where other cities belonging to the same force as the destroyed force would be extinguished directly and all other generals from that force would return to their home cities with 0 soldiers. 7、Fixed a bug where the logic for country extinction might not be triggered when the number of cities belonging to a force reached 0. 8、Fixed a bug where when generals were manually dragged during formation change, other windows would pop up, causing the selected general to move to the upper left corner. 9、Fixed a bug where generals in the wild might not be recruitable and would display a "failure" prompt under certain circumstances. 10、Fixed a bug where generals who had already been recruited would still display their wild portraits and a "can't recruit duplicate generals" prompt would appear when clicked under certain circumstances.
Balance Adjustment 1、Policy-related adjustments 【Infantry Counter】: The damage increase against infantry per level of the policy is reduced from 10% to 5%. 【Archer Counter】: The damage increase against archers per level of the policy is reduced from 10% to 5%. 【Cavalry Counter】: The damage increase against cavalry per level of the policy is reduced from 10% to 5%. 【Militarism】: The overall troop damage increase per level of the policy is reduced from 5% to 3%. 【Rising Country】: The reduction of administrative technology points is adjusted to halve the points and halve the cost of copper coins. 2、Technology-related adjustments The overall amount of copper coins consumed for technology research is reduced, making it easier to upgrade technologies. 【Drumbeat Call】: The damage increase of infantry's rage skill is reduced from 50% to 30%. 【Crossbow】: The damage increase of archers' rage skill is reduced from 50% to 30%. 【All-out Assault】: The damage increase of cavalry's rage skill is reduced from 50% to 30%. 3、The mutual restraint coefficient between unit types is adjusted from 25% to 15%. 4、Skill damage coefficient adjustments The normal attack damage of orange and higher-tier cavalry units is adjusted from 75% to 90%. The damage coefficient of 【Volley4】 and 【Fire Arrow4】 is adjusted from 156% to 146%. The damage coefficient of 【Pike4】 and 【Ambush4】 is adjusted from 156% to 146%. The damage coefficient of 【Charge4】 and 【Flanking4】 is adjusted from 230% to 210%. The damage coefficient of 【Charge3】 and 【Flanking3】 is adjusted from 205% to 195%. The damage coefficient of 【Torrent Crossbow】is adjusted from 115% to 156%. 5、The initial attributes of green, blue, and purple generals are strengthened. Blue generals now have a passive skill. Purple generals' normal attacks are now consistent with orange generals. The growth rate of green generals is increased from 5 to 6, blue generals from 6 to 7, and purple generals from 7 to 7.5. 6、Scenario balance optimization: In the 189 scenario, Taishi Ci is removed from the Kong Rong faction. Yan Xing cannot be used, and Yan Xing's initial cities are adjusted to 2. Wuwei now belongs to Guo Si. Gu Yong in Jiujian and Wu Ju in Yuzhang have switched positions.
Due to the extensive player interaction involved in the diplomacy module, it requires a significant amount of testing, optimization, and balance adjustments. Therefore, its release will be delayed. We kindly ask for your understanding and appreciate your support!