IfSunSets - POLYMORPH:IFSUNSETS
[After the initial build file, update details]



[Content-related]
- A method for restoring pollution has been added. (Check in the inventory window -> fairy tab.)
- The fairy's attack method can now be toggled with the F1 key. (In progress for easier understanding!)
- Fairy attacks now consume fairy energy and can be recharged with Ktuga's stones.
- The tutorial dialogue box for fairies has been moved to the top center from the bottom left.
- Enemy HP is now displayed when they die in traps.
- The character's received damage is now visible.
- Names can now be assigned to box items.
- Added a death message: "Durability has decreased, and pollution has increased."
- The icon for using blueprints has been changed from SPACE to another key.
- Added footsteps sound for animals.

[Balance-related]
- Increased the probability of obtaining coconuts.
- Enhanced the effect of aloe.
- Increased trap crafting time.
- Repair kits can now be crafted without a crafting table.
- Added wild boars to small ponds.
- Increased the fuel efficiency of pinecones.
- Modified character death to fill hunger/thirst to 50% instead of 100%.
- Changed the abilities of thorn traps (slows down wave monsters when triggered).
- Fixed the issue where stamina consumption during tool (axe, pickaxe) use was too low.
- Items that cannot be dismantled are now indicated with a message.
- Fixed a bug where critical hits were stacking, causing excessive damage to monsters.
- To craft the basic crafting table level 3, an additional 20 planks are now required.
- Rabbit movement speed increased by 15%, and weight drop rate increased by 40%.
- Weight ratio increased by 50%.
- Doubled the repair power of repair kits.
- Bone series weapons can now be crafted at crafting table level 2.
- Increased the hunger recovery amount of grilled crabs.
- Deleted the dialogue that gave infinite meat from an NPC.
- Various breakable objects (e.g., wooden barrels) now drop wood.

[Bug-related]
- Fixed an issue where crafting a thorn wall (triangle) resulted in a small thorn wall.
- Fixed the blurring of explosive effects.
- Fixed the missing harvest effect for crops.
- Fixed the issue where dropping items on the floor after construction made them float when the building was destroyed.
- Fixed a bug where buildings wouldn't install in the same conditions depending on the installation direction.
- Fixed the issue where buildings wouldn't upgrade from stone to iron.
- Fixed the bug where stepping on a fairy would make the character go up.
- Fixed the HP bug for pig monsters.
- Fixed some floating objects.
- Fixed stairs in the shop that couldn't be climbed.
- Increased night brightness by 10%.
- Fixed sound bug when placing traps.
- Fixed the bug where the character wouldn't move after being knocked back.
- Fixed a bug where wave monsters wouldn't recognize the player after respawning.
- Fixed a bug where daytime field monsters would occasionally spawn in odd places.
- Improved AI for daytime field monsters to follow and detect players better.
- Fixed a bug where foundations and stairs were overlapping during construction.
- Fixed a bug where sound adjustments in the main menu weren't working.
- Fixed a bug where breaking ore with a full inventory would make the item disappear.
- Resolved issues with smooth saving/loading.
- Fixed a bug where the increased water level due to effect quality settings made it look like the character was floating.
- Removed the PC name input during single-player.
- Removed the ability to sit and stand during conversations.
- Fixed an issue where the character wouldn't die when reaching 0 health.
- Changed the ability to build structures even if there are items below when building a house.
- Fixed a bug where monsters would sometimes not attack and stand still.
- Fixed a bug where NPCs wouldn't be rescued with a full inventory.

[Settings-related]
- Lighting option in graphics settings changed from (Default/Lumen--->Default/Ultra).


Thank you to everyone who has played our game and provided feedback. We sincerely appreciate it.
We acknowledge that there are still many bugs affecting the game's immersion,
especially from the early stages.
We kindly ask for your understanding in this regard.

Currently,
we have been focusing on adding content and components to the game.
We believe that it is better to have something in place and refine it later than to have nothing at all.
This perspective has made us realize that our ability to detect bugs has significantly decreased through feedback.

We are currently in the 'forge' stage, working on fixing and polishing every aspect that doesn't flow smoothly.
Your feedback is being monitored in real-time, and we are prioritizing bug fixes.

Without using indie or small-scale status as an excuse, we are committed to growing as a game that continues to improve.
Thank you once again for playing!
We will work even harder to address issues and enhance the gaming experience.
We will work even harder with your encouragement and constructive criticism!

Thank you!

Jan 11, 2024
Chushpan Simulator - SCoPoLamiN_-_-
Everglow - Tomoko Kuroki
Soundtrack created by Polytence for cancelled sequel of Everglow was remastered and released for everyone to enjoy.
Community Announcements - 我不会dota
【万雷归葬 属性活动】
1. 通行证:雷属性原初至臻魂核「丰饶女神.希芙」加入
2. 活动代币更新:「鸣雷结晶」,可兑换物品同步上新

【丰饶献礼+感恩回馈】
1. 限时登录、朔回活动、感恩节节日礼包将限时开启
2. 新增活动道具「丰饶之花」,一定数量可前往【活动商店】兑换稀有道具

【头饰+活物 全新幻化】
1. 限定头饰「仰睡的猫系列」:让4只可爱的(熊)猫来温暖你的头顶
2. 限定活物「小小系列」:和3只神奇生物一起踏上治愈旅程

【战斗打击 再次升级】
1. 增加「战锤卡奥斯」,「魔王卡奥斯」打怪的击飞/击退/定帧/模糊/震屏等打击感体验
2. 主线全Boss增加Break时的特写摄像机、调优Boss战视角
3. 主线全怪物添加更多击退/击飞等受击动作

【体验优化】
1. 优化游戏内存占用、综合提高游戏稳定性
2. 优化部分关卡场景视觉效果及音效效果
3. 部分关卡过场动画增加字幕
4. 旅团共斗雾魔减少闪现距离和开场无敌时间
5. 完善英文和繁中的多语言适配效果
6. 双生商店的套装随机池中新增大量套装
7. 新增2个可通用兑换目前已出场的、全部原初/神话魂核的碎片道具,可从各活动中获得
……以及其它大量的细节优化和问题修复...
Always Remember Me - Winter Wolves
I've updated the game to the latest Ren'Py version with 64-bit support, as requested (especially for Macs). The game should run much faster now as side effect.
Let me know if you encounter any issues!
Sanguo's Ambition 4 :Three Kingdoms - MR.神
This update includes:

Feature optimizations
1、Optimized art style for scenes, updated with a new map style and battlefield style
2、Added a display of "commission status" and "special buildings" to the left city list, making it easier to quickly check the status of your own city
3、Added a new friend adding feature to the custom room. You can use the left mouse button to bring up the menu and send Steam friend requests
4、When operating in the game now, clicking ESC will no longer bring up the system menu interface. You can only bring it up by clicking the menu button with the mouse
5、Added a new initial wild general setting to the custom room. You can choose from several settings including random wild, must have 1 gold, must have 1 red, must have 1 orange
6、Added a new feature to switch perspectives. You can use the buttons 【PgUp】or 【+】on the small keyboard, 【PgDn】or 【-】on the small keyboard to zoom in or out of the map view. When zooming out, a special building icon indicating what can be built in the city will be displayed above the city, but no operations除了拖动地图以外的任何操作都不允许进行。
7、The initial 3 wild generals will no longer be stacked together for display
8、Added a small tip to the loading interface
9、Added two new resolution options: 2880*1800 and 2560*1600

BUG FIXES
1、Fixed a bug where in some cases, the attacker would be judged as defeated immediately after the siege began.
2、Fixed a bug where some generals who were beheaded would reappear as wild generals.
3、Fixed a bug that would cause the game to go black if the Windows taskbar was on the right side when the game was launched in windowed mode.
4、Fixed a bug where allied reinforcements wouldn't participate in the battle and would get stuck in the city when the city was under attack and multiple forces were involved.
5、Fixed a bug where the prisoner interface might not appear under certain circumstances.
6、Fixed a bug where other cities belonging to the same force as the destroyed force would be extinguished directly and all other generals from that force would return to their home cities with 0 soldiers.
7、Fixed a bug where the logic for country extinction might not be triggered when the number of cities belonging to a force reached 0.
8、Fixed a bug where when generals were manually dragged during formation change, other windows would pop up, causing the selected general to move to the upper left corner.
9、Fixed a bug where generals in the wild might not be recruitable and would display a "failure" prompt under certain circumstances.
10、Fixed a bug where generals who had already been recruited would still display their wild portraits and a "can't recruit duplicate generals" prompt would appear when clicked under certain circumstances.

Balance Adjustment
1、Policy-related adjustments
【Infantry Counter】: The damage increase against infantry per level of the policy is reduced from 10% to 5%.
【Archer Counter】: The damage increase against archers per level of the policy is reduced from 10% to 5%.
【Cavalry Counter】: The damage increase against cavalry per level of the policy is reduced from 10% to 5%.
【Militarism】: The overall troop damage increase per level of the policy is reduced from 5% to 3%.
【Rising Country】: The reduction of administrative technology points is adjusted to halve the points and halve the cost of copper coins.
2、Technology-related adjustments
The overall amount of copper coins consumed for technology research is reduced, making it easier to upgrade technologies.
【Drumbeat Call】: The damage increase of infantry's rage skill is reduced from 50% to 30%.
【Crossbow】: The damage increase of archers' rage skill is reduced from 50% to 30%.
【All-out Assault】: The damage increase of cavalry's rage skill is reduced from 50% to 30%.
3、The mutual restraint coefficient between unit types is adjusted from 25% to 15%.
4、Skill damage coefficient adjustments
The normal attack damage of orange and higher-tier cavalry units is adjusted from 75% to 90%.
The damage coefficient of 【Volley4】 and 【Fire Arrow4】 is adjusted from 156% to 146%.
The damage coefficient of 【Pike4】 and 【Ambush4】 is adjusted from 156% to 146%.
The damage coefficient of 【Charge4】 and 【Flanking4】 is adjusted from 230% to 210%.
The damage coefficient of 【Charge3】 and 【Flanking3】 is adjusted from 205% to 195%.
The damage coefficient of 【Torrent Crossbow】is adjusted from 115% to 156%.
5、The initial attributes of green, blue, and purple generals are strengthened. Blue generals now have a passive skill. Purple generals' normal attacks are now consistent with orange generals. The growth rate of green generals is increased from 5 to 6, blue generals from 6 to 7, and purple generals from 7 to 7.5.
6、Scenario balance optimization: In the 189 scenario, Taishi Ci is removed from the Kong Rong faction. Yan Xing cannot be used, and Yan Xing's initial cities are adjusted to 2. Wuwei now belongs to Guo Si. Gu Yong in Jiujian and Wu Ju in Yuzhang have switched positions.

Due to the extensive player interaction involved in the diplomacy module, it requires a significant amount of testing, optimization, and balance adjustments. Therefore, its release will be delayed. We kindly ask for your understanding and appreciate your support!
Jan 11, 2024
NovaX - Asgard
Character selection hotfix.
Wildlife Matters Playtest - Mobigrow OU
Small fix
人类动物园 Human Zoo - 冷笑黑妖
《人类动物园》于2022年10月27日发布了抢先体验版,经历了一年多,数十个版本更新,已于2023年12月25日转为正式完整版。顺利完成开发离不开玩家们长期以来的支持与陪伴。土豆火锅开发组在此表示由衷的感谢。
与此同时,考虑到更新内容在很多方面已经超过了首发版本一倍之多,且涨价也本事原计划中的一环。特此公告,本游戏将于下次折扣之后,从18元人民币永涨至30元人民币以上。请感兴趣的朋友们抓紧折扣机会购买。官方Q群795947925

首发EA与现在正式版更新的内容:
首发20W字剧情,完整版达到40W字
增加了100张左右的CG图像
增加了19首音乐
加入了新的成就系统
新增了9个结局
实装了二十多个新角色新立绘
游戏流程一周目从6小时增加到了20小时
新增加了记忆碎片系统和车站牌任务
新增了认知阻碍块系统以及污染值体系
新增了每层队友的限定任务和奖励道具
修改了部分不合逻辑的剧情
增加了阿卡西记录的内容
每层新增了大量支线任务
新加入数个彩蛋

《人類動物園》於2022年10月27日發佈了搶先體驗版,經歷了一年多,數十個版本更新,已於2023年12月25日轉為正式完整版。 順利完成開發離不開玩家們長期以來的支持與陪伴。 洋芋火鍋開發組在此表示由衷的感謝。
與此同時,考慮到更新內容在很多方面已經超過了首發版本一倍之多,且漲價也本事原計畫中的一環。 特此公告,本遊戲將於下次折扣之後,從18元人民幣永漲至30元人民幣以上。 請感興趣的朋友們抓緊折扣機會購買。 官方Q群795947925
首發EA與現在正式版更新的內容:
首發20W字劇情,完整版達到40W字
新增了100張左右的CG影像
新增了19首音樂
加入了新的成就系統
新增了9個結局
實裝了二十多個新角色新立繪
遊戲流程一周目從6小時新增到了20小時
新新增了記憶碎片系統和車站牌任務
新增了認知阻礙塊系統以及污染值體系
新增了每層隊友的限定任務和獎勵道具
修改了部分不合邏輯的劇情
新增了阿卡西記錄的內容
每層新增了大量支線任務
新加入數個彩蛋

The Human Zoo released a first mover experience version on October 27, 2022. After more than a year and dozens of version updates, it was officially completed on December 25, 2023. The successful completion of development cannot be separated from the long-term support and companionship of players. The potato hot pot development team would like to express our sincere gratitude.
At the same time, considering that the updated content has exceeded the initial version by more than twice in many aspects, and the price increase is also part of the original plan. This is to announce that this game will permanently increase from 18 RMB to over 30 RMB after the next discount. Interested friends, please seize the discount opportunity to purchase. Official Q group 795947925
The content of the first release EA and the current official version update:
First release of 200000 word storyline, complete version reaching 400000 words
Added around 100 CG images
Added 19 pieces of music
Added a new achievement system
9 new endings added
More than 20 new characters and illustrations have been installed
The game process has increased from 6 hours to 20 hours per week
Newly added memory fragmentation system and station sign tasks
Added cognitive hindrance block system and pollution value system
Added limited tasks and reward items for each level of teammates
Modified some illogical storylines
Added content to Akashi's records
A large number of branch tasks have been added to each layer
Add several new Easter eggs

« Зоопарк человека», выпущенный 27 октября 2022 года, прошел более года с десятками обновлений и 25 декабря 2023 года стал официальной полной версией. Успешное завершение разработки зависит от долгосрочной поддержки и сопровождения игроков. Группа по разработке картофеля выражает свою искреннюю благодарность.
В то же время, учитывая, что обновление во многих отношениях более чем в два раза превысило первоначальную версию, повышение цен также может быть частью первоначального плана. Настоящим объявляем, что после следующей скидки игра будет постоянно расти с 18 юаней до более чем 30 юаней. Пожалуйста, пользуйтесь возможностью покупки со скидкой. Официальная группа Q 795947925
Первый EA и текущее официальное обновление:
Спектакль на 20 Вт, полная версия на 40 Вт
Добавлено около 100 CG - изображений.
Добавлено 19 музыкальных
Добавлена новая система достижений.
Добавлено девять финалов.
Более 20 новых персонажей.
Количество часов в неделю увеличилось с 6 до 20.
Добавлена новая система осколков памяти и задача "Вокзал".
Добавлена система когнитивных барьеров и система значений загрязнения.
Добавлены лимитированные задания и награды для каждого уровня команды.
Изменил некоторые нелогичные сюжеты.
Добавлены записи Акаши.
На каждом этаже появилось множество дополнительных задач.
Добавьте несколько яиц.

『人間動物園』は2022年10月27日に先行体験版を発表し、1年以上、数十バージョンの更新を経て、2023年12月25日に正式な完全版に変更された。開発を順調に完了するには、プレイヤーたちの長い間のサポートと付き添いが欠かせない。ジャガイモ鍋開発チームはここで心から感謝の意を表します。
同時に、更新内容が多くの点で初版の倍を超えており、値上げも当初の計画の一環であることを考慮している。ここでは、本ゲームは次回の割引後、18元から30元以上に永遠に上昇すると発表した。興味のある方は割引チャンスを急いで購入してください。公式Q群795947925
最初のEAと現在の正式版の更新内容:
初回20 W字シナリオ、完全版は40 W字に
100枚ほどCG画像が追加されました
19曲の音楽が追加されました
新しい成果システムが加わりました
新たに9つの結末が追加されました
新キャラクターの描き下ろしイラストを20体以上実装
ゲームの流れは1周目が6時間から20時間に増えた
記憶破片システムと駅札タスクが新たに追加されました
新たに認知障害ブロックシステム及び汚染値システムが追加された
各階のチームメイトの限定ミッションとボーナスアイテムが追加されました
部分的に論理的ではないストーリーを修正した
アカシア記録の追加
階層ごとに多数の支線タスクが追加されました
新たに数個のカラーエッグを加える
Jan 11, 2024
Trickery&Strategy - iceyan22
修复了已知BUG
...