Store Updates: Adjusted the gold price for Beros and Hechra: 18000→12000
System: 1. New Mail System: In the future, any official rewards will be sent as mail to your mailbox. 2. Altered the lobby's preview character UX; pressing ESC while on the character selection interface will now prioritize closing that interface rather than opening the settings menu. 3. Adjusted the timing of character voice playback in the lobby's character preview; voices will not play while previewing characters. 4. Adjusted lobby's character voice preview: new voiceovers will not play if there's an ongoing voiceover. 5. Closed the page of Streamer Challenge event. 6. Added an option in the settings menu for the maximum frames per second in the lobby and in-game. 7. Added achievements and rewards for completing different difficulty levels in Arcade Mode.
Gameplay Related: 1. Fixed the issue in the Arcade Mode's "Fantasy Land" where summoned beasts had a chance of dying instantly. 2. Fixed the problem where bosses in the Arcade Mode would die instantly in high difficulty or multiplayer play. 3. Fixed the issue in the Arcade Mode's resting area (where the inventory was empty when opening the shop). 4. Added a new level, "Enchanted Wild" to Arcade Mode.
Art, UI, Text, Sound Updates: 1. Adjusted the layout and scroll bar size in the chapter selection interface. 2. Standardized the positions for enabling and disabling options in the settings menu; the enable option is now fixed on the right side.
Gameplay Adjustments: General: Added sidestep Up/Down: You can now spend 2 units of stamina to use sidestep up or down.
Hillard: Reduced Shield Bash mana cost: 380→360. Decreased Vortex mana cost: 440→400. Lowered Vortex damage: 50→35.
With lots of new Explorers joining us thanks to the Steam Winter Sale and our 1.0 and console launch coming this year, we thought it might be helpful to share some handy hints for beginners and veterans alike. From simple shortcuts to interesting game mechanics, here are 5 little things that you might not know about Core Keeper!
1. A List of Shortcuts
There are a bunch of keyboard shortcuts you can take advantage of when playing Core Keeper that make exploration and organisation a lot quicker and easier. Here’s a little list of some shortcuts you might find useful.
Quick sort your inventory = Press “R”.
Quickly add items from your inventory to existing stacks in chests = Press “Q” or use the quick-stack button in the chest UI.
Quick sort/stack items in a chest = Use the “sort” button in the chest UI.
Select 1 item from a stack = Right click (holding right-click will also quickly add more items to your hand).
Select half a stack of items = Hold the left shift key and right-click the items.
Select stacks of 10 items = Hold the left ctrl key and right-click (keep clicking to add lots of 10).
Quick switch to torches = Hold the left shift key.
2. Quick Cooking & Easy Crafting
Did you know that the Cooking Pot comes with its very own recipe book? Simply open the Cooking Pot user interface and click on the little green book to view a list of recipes you’ve cooked previously. The recipe book can be browsed by category or ingredient and you can even click on a dish to automatically cook it so long as you have the ingredients in your inventory or a nearby chest (must be next to the Cooking Pot).
Speaking of nearby chests, it might interest you to know that Workbenches can pull from chests too! So long as it is touching the Workbench, you can craft items using anything you’ve got stored in an adjacent chest – a great way to save on valuable inventory space!
3. Enemies Can Hunt You
Have you ever been exploring the underground only to discover a group of Cavelings has descended upon your base? That’s because your character leaves a type of digital pheromone trail throughout the world as they travel, which enemies can use to track you down. It sounds scary, but some well-placed defences such as traps (or even a dug-out moat!) can help protect your home and loot while you’re off on adventures.
4. Play Seasonal Events Any Time of Year (Or Switch Them Off Entirely!)
From Halloween to Cherry Blossom festivals, there are lots of different seasonal events you can enjoy while playing Core Keeper – each recurring throughout the year with its own fun and unique content! Don’t worry if you happen to miss a seasonal event, however, as these can be toggled at any time of year. From the main menu, simply go to Settings then Gameplay Settings to toggle seasonal events. You can even turn them off entirely if they’re just not your thing!
P.S. You can also toggle things like screen shakes and whether or not your character squashes bugs when walking over them because we know these kinds of features might impact your gameplay experience, which is why we’ve kept them optional.
5. Browse and Install Mods From the Main Menu
Core Keeper has an active modding community that has created some amazing mods for the game. From things like auto-fishing all the way to instant Portal charging, you can browse through and install a whole host of mods to augment your worlds! Mod support is a relatively new feature for Core Keeper and it’s important to remember that mods are community-created, so we advise you to install mods at your own discretion and enjoy the creative possibilities!
And there you have it! If you’re new to the game, we hope you found this list helpful. If you’re a long-time player, was there anything in here you didn’t know about? Let us know in the comments and don’t forget you can join the conversation over on the official Core Keeper Discord and Twitter pages.
The recently-implemented automatic crash reporting system in Empires of the Undergrowth has highlighted some issues that have been lurking in the dark for a long time, that we’ve now been able to root out and patch up. This update deals with the most pressing of those.
0.320034 Notes
Fixed a crash when a titan-class creature is near the edge of the map
Fixed some creature fringe cases causing other crashes
Fixed several rarer crashes
This patch also brings platforms other than Windows 64 bit up to date (Windows 32 bit, Mac). The following notes are from the previous update, but included for the convenience for those demographics.
Notes for Windows 32 bit / Mac
Achievements
Cramped extra level will no longer trigger 3.2’s achievements
'Multitasking' can now be completed if the pinecone on the island has been deleted
Fixed an issues where 'Clever Little Ants' always failed even when nothing got hit
New Year’s Feast achievements should now register
'Full House' counting issue fixed
Other
Fix for velvet worm attacking itself
Closed the New Year’s Feast nest entrance
Christmas hats removed from invisible queens on a few levels (Festive Spider, etc)
Beetles Rise Up no longer stuck on impossible difficulty
Creature stats resynchronised between campaign & custom games
A bug that caused duplicate smoke effects after using smoke grenades has been fixed.
A destroyed module no longer covers other functioning modules in the damage module indicator while in battle.
Absence of the “rate of fire” parameter for non-automatic guns and the “reload time” parameter for automatic guns when viewing ships in X-ray view in the hangar has been fixed. (Report)
Sound
Challenger and Leopard 1 — the sounds of the engines have been improved in accordance with feedback from players. Now, constant revolutions are better audible and are better combined with the sounds of revving.
A bug that caused flares to sound like jet engines when flying through them has been fixed.
Challenger 3 TD — the engine sound has been changed to the same as Challenger tanks, as it previously had the sound of the Leopard 2’s engine, which was incorrect.
VR
Flickering of trees in the aircraft hangar has been fixed.
PlayStation and Xbox
The “Film Lover” achievement has been removed, as it was impossible to complete it on console.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Hello fellow tribe members. The new year is here along with version 0.4! This might not seem that much of a change but huge things are happening in the backend of the game allowing for the 2nd era of farming.
Alterations to terrain, down to every blade of grass, are now saved in preparation for the farming era
Trees and boulders now have their health and state saved by the scene
Terrain remains persistent when traveling far away and coming back
Terrain will be reset if loading data from a version of the game with a different generation
Improved performance for a large number of mobs
Reduced VRAM usage by ≈500MB
Adjusted spawn rate of rocks
Wheat now spawns in the world
Additional points of interest have been added throughout the map
Fixed various issues in the terrain
Some inaccessible items added for super secret testing
Small Trees and nut trees can be chopped now
Small visual improvements
As always, If you encounter any problems, please let us know!
Future updates
What you can expect in the upcoming updates? The team is now focused on laying the foundation for the farming era that introduces the player to new technologies. Through this, the player will be able to use animals to produce more resources, cultivate the land, and hence start proper production chains.
The player is expected to settle down, build up their base, employ more NPCs to their tribe, explore the map, and follow up the story quest.
The main areas we will be focusing on now are modular building, farming, and taming animals. Later on, we are also planning to introduce a Season System with a Winter / Summer cycle for more fun and challenging gameplay along with the sandbox mode.
We will be also adding new special NPCs and their fun questlines to the game world with continuous stories after each migration and some rewards.
Lastly, we are in the process of looking for help with more advanced game design a system balance.
More info
Sounds good? Please share your thoughts with us using our Discord or Steam Community forum.
Not much time for posting articles just yet, but I am working on that.
I am currently working on the backpack logic and graphics. It is a very complicated mechanic that I really want to nail so that it is satisfying and easy to interact with.
I have great plans for 2024, so stay tuned for a year plan update coming soon.
From player feedback it was clear the movement system was not great. While I was unable to fix this, there is now the option to use teleport + snap turn locomotion. This is mainly an accessibility feature, but until the normal movement system is improved, please use it to play the game.
Controllers should now be correctly oriented automatically for Index, Quest 3, and Pico 4 users. These are the ones I tested, so some others might be correct too (expect Quest 2 to be equal to Quest 3). There is a Setting in the medical bay that allows the player to override the controller orientation for any controller that is not correctly positioned automatically.
Since the marketing is still a big issue, I wanted to update the trailer with a better visible player character. Resulting in the player now having a visible body. With arms and hands that should closely follow your real world arms/hands. It might be improved in the future, but I think it is good enough for now.
The release date has also been pushed back again :-(. Really sorry about this, but as long as people are not playing the demo. It feels I need to focus more on marketing and working on the gameplay improvements takes a back seat (with the exception of useful feedback, which I always try to work on for the next version). With marketing work just getting added the timeline just shifts with this amount of work.