Hello everyone! I’m thrilled to finally, properly show you what I’ve been working on!
Trailers
I mentioned in my first update here that I would focus on working on the game instead of providing constant dev updates, which is exactly what I’ve been doing! Here is the first Trailer for the game, showcasing some early gameplay so you can get a feel for what the game will be like. At some point I’ll also make another Trailer, which goes more into detail about gameplay, mechanics and maybe a release date ;)
Socials
Now, if you want to see more than just the new Teaser Trailer, you can now follow the development Starshapes on social media, where I will be posting various behind the scenes content:
I’ll admit that I was a little too optimistic about getting a demo out last year, so this time around I’ll simply say that I’m working hard to get it ready for a Steam Next Fest some unspecific time in the future :)
Hello, everyone. I'm Michael Jiang, the producer of BlazBlue Entropy Effect.
The Steam Early Access phase of BlazBlue Entropy Effect, which commenced in August 2023, has been an incredible success. We have received a tremendous amount of valuable feedback from real users, allowing us to iterate, update, and gather feedback again and again. This iterative process has fostered a remarkable connection between developers and users, resulting in a wonderful resonance.
Global players have provided extensive support, offering various improvement suggestions and bug reports, and we also have received invaluable assistance in English and Japanese localization. With each version update and added content, our recent Steam rating has elevated from "Very Positive" to "Overwhelmingly Positive"!
Reaching the milestone of "Overwhelmingly Positive" during the Steam Early Access has bolstered our development team's confidence. We are determined to continually enhance the game and collaborate closely with players to refine it to an even more ideal state. Now, our goal is within reach.
We are thrilled to announce that the official PC version of BlazBlue Entropy Effect will be released on January 31, 2024. This game, which embodies the shared passion and creativity of developers and the player community, will be presented to you in its full form.
Thank you for your unwavering support in 2023, and let's continue to Fight for Game in 2024!
Hello, everyone! I'm Hasegawa, the executive producer at 91Act. As the representative of 91Act's Japan Office, I have been dedicated to the development of BlazBlue Entropy Effect (hereafter "BBEE") alongside our talented development team.
Since the Early Access launch in August 2023, we have received valuable feedback from all of you, allowing us to implement several updates for BBEE. At BitSummit, held in July 2023, we made our debut, where I had the privilege of managing 91Act's booth. During the event, we had the pleasure of engaging in meaningful communications with visitors from around the world. Through their on-site gameplay trials and the feedback they provided for BBEE, we received a positive response from the market.
——————————————————
Hello, everyone! I'm Hasegawa, the executive producer at 91Act. As the representative of 91Act's Japan Office, I have been dedicated to the development of BlazBlue Entropy Effect (hereafter "BBEE") alongside our talented development team.
Since the Early Access launch in August 2023, we have received valuable feedback from all of you, allowing us to implement several updates for BBEE. At BitSummit, held in July 2023, we made our debut, where I had the privilege of managing 91Act's booth. During the event, we had the pleasure of engaging in meaningful communications with visitors from around the world. Through their on-site gameplay trials and the feedback they provided for BBEE, we received a positive response from the market.
It feels like it was just yesterday. How to effectively present BBEE's finely polished game system and captivating graphics? Would players enjoy our unique "Roguelite × True Action" mechanism? These were the challenges we faced at that time. However, as we witnessed the enjoyment BBEE brought to players, our initial apprehension gradually faded away. It bolstered our confidence that BBEE was prepared to enter the market. Meanwhile, more hurdles were presented to us. We recognized the need for improvements in UI/UX design and also acknowledged the importance of accurate localization and the incorporation of voice-acting. Throughout the Early Access phase, we have dedicated ourselves to addressing these challenges step by step, relying on invaluable feedback and encouragement from players worldwide.
After several small updates and two major ones, we are delighted to share that 95% of the reviews we have received in the last 30 days are "Overwhelmingly Positive." Additionally, we proudly won four Gold Awards at NYX Game Awards 2023 as an innovative action game. These achievements stand as a testament to the unwavering dedication of our team, as well as that of our players. As 91Act approaches its momentous 10th anniversary since its establishment and the release of its first game, "BLAZBLUE REVOLUTION REBURNING," we are filled with excitement and gratitude. During the Early Access phase, the game has continuously evolved with the invaluable assistance of our dedicated community. Now, we are thrilled to announce that in the official version, new characters will be introduced, accompanied by English and Japanese voice-acting, further enhancing the immersive experience. On this special occasion of 91Act's 10th anniversary, we will present BBEE with the utmost sincerity. Please join us in eagerly anticipating the forthcoming release, as we embark on this exciting new chapter together. In the next column entry, I will delve into the global challenges that BBEE has encountered and the concerted efforts we have undertaken to address them.
[Jin Hasegawa] Jin Hasegawa has an extensive background in the gaming industry, having worked on the overall design of notable fighting games like Ninja Master's: Haō Ninpō Chō and Beast Busters: Second Nightmare since the Neo Geo generation in 1995. During his tenure at TECMO (now KOEI TECMO), he held key roles in character design, art direction, and project management for renowned series such as Kagero and FATAL FRAME / PROJECT ZERO. Hasegawa's contributions extended further as he served as the second general manager of Team NINJA. With a wealth of experience, Hasegawa participated in the development of various action games as the head producer of Ninja Gaiden II DLC and Ninja Gaiden Σ2. Following his roles as a producer and executive director/vice president of development at Kadokawa Games, Hasegawa assumed the position of representative at 91Act. As a game producer with a background in art, Hasegawa excels in combining visual effects and action elements during development. Notable titles that showcase his expertise include the Kagero series, FATAL FRAME series, Dead or Alive -Online-, and √Letter.
We have prepared a number of minor in-game changes. First of all, they concern bug fixes.
List of changes:
Toxic Grenade The electric zone effect has been replaced with a toxic one.
Spear and Wrath of Ares evolution Temporarily disabled the effect of all skills, perks and mutations on the AoE parameter of this weapon.
Molotov Cocktail Removed the grenade sprite that appeared with a Molotov cocktail bottle. The projectile and its effect disappear when the projectile "explodes". Fixed some zone effects missing after projectiles explode.
Shock Grenade Fixed some zone effects missing after projectiles explode.
Stun and Weaken status effects Fixed the display time of the effects.
Toxic bolts Fixed effect display time.
Grenades Fixed a bug that caused grenades to not damage all zombies in the target area.
As always, we look forward to hearing from you on the game’s Steam community page and on our official Discord server!
Get ready for the following WEEKEND EVENTS from Friday to Sunday: Epic Good Luck Extravaganza, Epic Shopping Spree Extravaganza, Forge Frenzy Festival & Tidy Toilet Time.
Meowllo! We present a mini-patch that makes it so that the collision for paths are smaller, meaning you can clip into them more.
I mean, you can make it look super cute and cozy, or do whatever I did up in that screenshot. The freedom is yours.
The wiki is now also live! Thank you for all the community members that have started digging into what they can add 💖 The items and their crafting recipes/cooking recipes should all be there, so we hope it's helpful for that.
Lastly, based on feedback, there is now a page inside the journal titled "help". This will bring you links to the Discord, discussion boards, as well as the wiki. You can also access the tutorials in your bookshelf from here. In the future, we'd also like to add our patch notes in-game so you're not expected to be Always Online.
Thank you for playing~ We're back to fixes and tool upgrade work now that the wiki framework is done. Phew 💦
Happy New Year and a huge thanks to everyone who tested the beta branch release (see here), the updates are now live in the main branch. If you've ever wanted to try tuna sashimi on the go, now's your chance!