Aim for the Melty Blood top with your fist, Miyako Arima!
The sequel from Teach me MB Dojo! ~ Miyako's first fighting game ~ Miyako Arima, aiming to become a better fighting game player through special training with her friends and confrontations with her rivals! Tsukihime characters such as Shiki and Arcueid also appear in the story!
Manga:めたろぐ Original Author:TYPE-MOON/FRENCH-BREAD (C)TYPE-MOON
Release Date(JST): January 10, 2024 (Wed) List Price: 748 yen (tax included)
◆MELTY BLOOD: TYPE LUMINA's spin-off manga is now available in a long-awaited physical print format!
The serialization started on December 8, 2022 in TYPE-MOON Comic Ace MELTY BLOOD: TYPE LUMINA Piece in Paradise.
An original story with the MELTY BLOOD: TYPE LUMINA characters, can be enjoyed with Miyako Arima.
◆This manga is like an instruction manual for MELTY BLOOD: TYPE LUMINA!
The manga provides basic knowledge for those who are new to fighting games, but also, a wide range of strategies and techniques that upper-intermediate and intermediate players can use in real combat!
We have confirmed the following issue regarding the Return of the Epic Road Invaders event.
- Rewards for some event missions are reset abnormally.
To fix this issue, obtainment of all rewards for the Epic Road event missions will be temporarily disabled. Details on fixing this issue will be posted in future notices soon.
We sincerely apologize for any inconvenience caused by this issue and thank you for your understanding.
❁Discord: https://discord.gg/sBD6AenW7e ✦DC Welcome Gift🎁 Redeem for: Ming Sect Saint Envoy 1, Advanced Hero Token* 20* ✦𝘄𝗲𝗲𝗸𝗲𝗻𝗱 𝗴𝗶𝗳𝘁 𝗰𝗼𝗱𝗲𝘀🎁 Starting from today, a weekend gift will be distributed weekly within the DC. ✦Like-minded Friends🤝 ✦The latest game information📰 ✦Plenty of benefit activities 🎉 The weekend is approaching, don't miss out on this opportunity! 🌟
We would like to take this opportunity to thank the translators for their careful and accurate translations. Thank you very much.
In addition, the following minor corrections were made - Fixed mistranslations of some English texts. - Fixed mistranslation of some German texts. - Fixed a bug that prevented some characters from being displayed in Korean.
This patch includes several improvements, bug fixes, and new features that I hope will greatly enhance your gameplay experience. Here’s a summary of what’s new and improved:
Classes and Skills
Warrior Class Update:
Introducing a brand-new ultimate ability for warriors, Sun dance, increases the warrior's attack range and deals fire damage. Revisited and retained the original design for the warrior's 3rd hit.
Skill Tooltips:
Updated skill tooltips for charged spells to correctly display the hotkey. Corrected alignment issues in mage skill tooltips.
Water Mechanics
Enhanced Water Interactions: Overhauled the underwater controller for a more fluid experience. Reworked main floating controller for smoother movement in water. Fixed issues with water effects not appearing correctly. Added a Water bar that depletes underwater, with death occurring at 0.
Sound Adjustments
Balanced Audio Effects: Adjusted potion sound effects for better audio quality. Eliminated the hit sound on snail encounters for more realistic combat sounds.
Production Bug Fixes
Critical Solutions:
Resolved a significant issue with saving in build mode local server; game now performs an auto-save every 10 seconds. Fixed multiplayer playability issues related to Steam and data packet handling. Ensured that characters now correctly start with 3 lives. Addressed a bug where skills would disappear and become unusable under certain conditions. Corrected the persistence of BuildingBlocks after destruction.
Other Important Fixes:
Fixed the game not starting in fullscreen mode despite the setting being enabled. Solved an issue with the Fog of War not resetting correctly after a game over. Resolved a bug causing the TooltipUI to display inadvertently when picking up items. Improved overall game performance, particularly focusing on resolving micro freezes. UI and Quality of Life Improvements UI Enhancements:
Increased quest tracker font size for better visibility. Added customizable HUD elements, including player and target HP bars. Implemented an autorun key for easier navigation. Upgraded the minimap with zoom in/out functionality and settings memory. Inventory and Key Bindings:
Fixed item stacking issues to ensure proper functionality. Resolved an issue with reassigning the key binding for the roll action. As a solo developer, I am committed to making Loya an immersive and enjoyable experience for all players. Your feedback and support are invaluable to the game's ongoing development and improvement.
Patch v1.1 Released on January 10th 2024. Quality of life improvements and bug fixes.
-Reduced over sized collision boxes on multiple obstacles.-Added background to "Credits" screen.-Fixed "Level Complete!" screen opening on completion of Marathon Mode levels, causing issues with correct stats saving.-Added "Clear Saves" button to "Options" menu, allowing users to clear their progress in the game.-Removed Herobrine.