The winter event is still ongoing with Valentines coming up soon, but today we have a smaller patch with some fan-requested tweaks included...
Cosmetic attachments like hats can be difficult to line up accurately, especially when the same hat is used by characters that range from your average human to a full-on Ceratosaurus. This patch we've added new code functionality to set custom sockets per class for shared items, allowing for much better alignment.
Mutations still pose a challenge for this, but if you're using the default models (or something close to them) the hat offsets should now be generally pretty good, if not spot-on. The most noticeable improvements are for larger items like the valentines tophat, and we'll be fine tuning things further.
Aside from cosmetic tweaks, a few changes were made to the in-game text chat. We decided to disable drop notifications appearing in chat- they're not really that relevant and you still get the regular popup notice on your own screen when you receive a new item anyway. Finally, server admins and developers now have custom bold name colours in addition to the scoreboard icons to help identify who's who.
Patch 2.9.49 Chaneglog:
fixed Velvet Novaraptor skin posing as a feathered raptor
positional tweaks for a few dino items such as the raptor head cam
implemented support for unique socket locations for multi-team items
fixed cosmetic attachment offsets for items which are used by both dinos and humans
fixed the fishing hat position + rotation along with a bunch of other human cosmetics
added special colors for admin and dev names when typing in chat
stopped drop messages appearing on the in-game chat
Our economy programmer is looking into problems a couple players have had redeeming DLC lately, there will be some server-side improvements to hopefully address this soon.
If you are having problems connecting to the economy, please share your details in the bug reporting section of the official Discord so we can investigate.
Very small hotfix here just addressing an issue on ultrawide monitors. We're still working on some UI changes to improve playing on ultrawide, but in game visibility should be much better now.
Thanks Castec
Bug Fixes
Fixed an issue which caused in game FOV to be hindered on ultrawide displays.
We have a new demo of Killer Dolls Dark Abyss (formerly known as Killer Dolls Battle Arena). The new demo improves some elements of the previous demo, including gameplay, enemy and boss AI, some animations and other visual aspects.
If you find any issues, bugs, or you think of something that can improve the gameplay, let us know.
Hi everyone, sorry for the long wait; the Demonic Toys needed some more time to cook, and we did not let that extra time go to waste! This is the largest update that the game has received to date, and we are immensely proud of what we have achieved with this update.
Bringing the Demonic Toys into Puppet Master: The Game was one of our biggest dreams when the game first started all the way back in 2012 as a fan project. Now that we've finally brought these two Full Moon franchises together officially for the first time to duke it out.
Watching the Full Moon Video Zone back in the mid-'90s and hearing Charlie Band talk about the idea of Puppet Master vs Demonic Toys got us so hyped that it had to be a part of the game. We are very honored to help make that happen in video game form. I hope you all enjoy our hard work and attention to detail that comes with this update.
There is much more to come in 2024! Our focus moving forward will be on creating new maps, human characters, and quality-of-life changes, like full controller support and optimization improvements, so we can finally leave Early Access. Thank you all so much for your patience and support.
We will be posting news about what to expect in the content update next week so stay tuned!.
Sincerely October Games Developers.
PUPPET MASTER VS DEMONIC TOYS EVENT!
---All Perks are 50% off until February 9th---
NEW FACTION - DEMONIC TOYS
Baby Oopsie Daisy
Baby Oopsie, a possessed baby doll, and self appointed leader of the Demonic Toys. “Will you be my special friend?”
F**kin Gun! Hold the [Ability1] button to pull out a F**kin' Gun; release to shoot that dumbass, causing damage and temporarily knocking them out.
Missed Me! Press the [Ability1] button to get the f**k out of the way of an attack. (1 Second of invulnerability, 0.5 Seconds to avoid Ragdoll)
B**then Knife Pull out a B**chin' Knife that can deal moderate damage if you time your attacks correctly.
Master’s Medallion The Master has entrusted you with his demonic powers, allowing you to heal other Toys and reveal nearby prey within a small radius (Passive).
Jack-Attack
Jack-Attack: a demonic jack-in-the-box with a flesh-eating grin. Beware the twisted jingle, or face a nightmarish demise. “Jesus Christ, they tore him apart!”
Bite Slow your prey down by continually biting them, each hit does minor damage and stun.
In Box Jack hides to charge a powerful attack, dealing critical damage and rag dolling enemies. Great for ambushes or blocking exits, but with a notable speed decrease.
Psychotic (Passive) Demonic energy empowers Jack, shielding him from being knocked out by pushes and kicks.
Slither Press the [Ability3] button to lie on your belly and slither at an alarming speed—ideal for setting up your next ambush or scouting.
Mr. Static
Mr. Static, a menacing robot toy with powerful blasters for arms. You wouldn't want to find yourself in the path of his cold stare. “Are we having fun yet?”
Blasters Shoots out a burst of five laser blasts, each capable of dealing 5 damage.
Static Boost Press [Ability1] to Increase Mr.Static's forward movement speed for 10 seconds.
Static Missile Press [Ability2] to shoot a missile that causes significant knockback and reveals any within its blast radius for 10 seconds.
Zombietoid
A demonic soldier action figure, loyal to the Master and the Demonic Toys.“Your bullets are shit, it takes magic to fight magic!”
Battle Rifle A semi-auto toy rifle equipped with a long-range, accurate laser sight, delivering moderate damage with each shot to your prey.
Machete A Close range melee weapon that does moderate damage, has a secondary charge attack that lunges you forward blade first dealing damage to who ever gets in your way of your attack.
Battle-Roll Press the [Ability1] button to perform a Battle Roll, avoiding attacks for 1.5 seconds with 0.5 seconds of ragdoll avoidance.
Grizzly Teddy
Grizzly Teddy is a bloodthirsty, demon-infested plush—a cuddly teddy bear turned man-eater. “Someone’s inside the toys.”
Claw and Teeth Scratch and bite your prey by using your primary and secondary attacks to deal minor damage. Each attack will give Teddy a moderate amount of health.
Toy Bat Charge a powerful swing to cause moderate damage. Causes a stun that slows down your prey for a brief moment.
Bear Trap Hold the [Ability1] button to pull out a Bear Trap and then release to throw it on the ground as a trap. When triggered, your prey will be rooted in place for 1.5 second and receive 15 damage
Monster Teddy
Monster Teddy, the ultimate Demonic Toy, instills terror with door-shattering sounds at every creak and crack. Has the power to destroy doors. “That thing’s getting stronger by the minute!”
Claws Scratch and bite your prey by using your primary and secondary attacks to deal minor damage. Each attack will give Teddy a moderate amount of health.
Matted Fur Monster Teddy's fur coat shields him from pushes, kicks, and throwable weapons.
Bear-Barge Unleash a powerful melee attack that swiftly overcomes anything in your way.
Furry-Fury Drastically increases Monster Teddy's forward movement speed for 5 seconds.
NEW GAME MODE
Puppet Wars
In this Puppet-Only Game mode, two factions wage war to see which is the deadliest of the tiny terrors. The team that reaches 500 XP first wins! The winner will receive 300 additional XP and the losing Faction will receive addition 150 XP
Most Valuable Player (MVP) The player from each faction who achieves the most XP will be crowned MVP. Players who kill the MVP will be rewarded three times as much XP.
Kill Player = 5 XP
Kill Dominator = 10 XP
Kill MVP =15 XP
Kill Human Bot = 25 XP
CHARACTER SKINS
Baby Oopsie Daisy Default Bloody Vs Dollman Poster Burned
Jack Attack Default Bloody Vs Dollman Poster Black Jack
Mr. Static Default Bloody Chrome Gold Burned
Zombietoid Default Bloody Dogface
Grizzly Teddy Default Bloody Nightmare
Monster Teddy Default Bloody Black Bear Space Monster
Bloody Crayons : Increase the movement speed of Baby Oospie's Bitchin Knife while charging your secondary attack.
Clown Toy : Melee Weapon Attacks reveal prey for X seconds .
Demon Baby : Baby Oospie's Master’s Medallion gains self-heal charges as a Secondary Action.
Blocks that say Die: Decreases time in ragdoll state.
Hockey Stick: Increases Zombietoid's Machete lunge attack force.
Pentagram: Increases Health.
Jack Attack’s Rattle: Increases Jack Attack's Slither speed.
Robot Toy: Projectile weapon attacks reveal pre.
Evil Rocking Chair : Decrease jump charge time.
Satanic Dagger : Increases damage for melee attacks.
Tricycle : Increase running speed.
Wind Up Toy : Reduces Jack Attack’ Box Mode charge time.
MUSIC
The Demonic Toys score has a 1/4th chance to play on each map and the main menu.
Toulon’s Journals
Adjusted Raven Statue Spawns so Monster Teddy can complete each objective. Monster Teddy can break down Cursed Doors on each map.
Balance Changes
Pinhead Rework
Improved Hit Detection for Fists, Wrench, and Firepoker. Reduced Draw Time from 1.5 second for Wrench and Firepoker to 0.1 Reduced Minimum Charge time for Wrench and Firepoker from 1 seconds to 0.25 seconds. Reduced Max Time Needed to Charge for Wrench and Firepoker from 3 to 2 Increased the Charge Movement Speed Multiplier for Wrench and Firepoker from 0.4 to 0.5
Added Overall speed multiplier for Wrench and Fire Poker reduced from 1 to 0.6
Decpitron
Reduced fire rate for Retro Head Reduced Speed Movement of Morph Head
Leech-Woman
Increased Life-steal on primary Dagger attack from 3 to 6 Increased Life-steal on secondary Maximum Dagger charge attack from 6 to 10.
Bug Fixes-Changes
Fixed an issue that caused Impact Effects to bug out.
Changed Impact Effects for multiple weapon types to improve visual clarity.
Fixed a UI bug where, if you switched from an 8-player lobby to a 6 or 4-player lobby, those slots would still be visible.
Fixed an issue that allowed you to enter a Sutekh Idol radius outside the room it's in on Attic
Fixed an issue that caused the shadows in Fifth Floor to become pixelated.
+ Changed almost Every Single Damn LOD for a VR bias + Changed Crows to avoid Gnome + Fixed Green Key door bolt + Fixed Building 3 Old Lamp bulb texture when off.
Changelog: -Penalties are now more forgiving -Fixed occasional eternal penalties -Pit limiter is now engaged when spawning in pits -Increased race end wait time from 30s to 60s -Fixed reset during race resetting player to grid spot instead of pit -Fixed blocker trees' lighting -Fixed Resume -button not working in pause menu