Popmoji - SirShelfu
Changes:

  • Shake ability is now more intense and should be more useful!
  • Wind ability will now also blow the emojis horizontally (direction is random)
  • When switching between devices, it’ll check if you have a highscore on the leaderboard and it will load this instead of deleting your old score and going back to 0
  • Player name is highlighted in the leaderboard
  • Leaderboard looks a little nicer now!


Fixes:

  • Fixed player not showing on the leaderboard when they’re not in the top 10, and everyone being shown after them instead
College Bowl - King Javo


Constructing a touchdown drive is one thing, constructing a game is a whole other challenge. The Super Pixel team is hard at work on College Bowl to launch in 2024.

Look for a shotgun full of news and announcements this year and in the meantime, join us for some behind-the-scenes goodness on our Discord.
Jan 9
Wildlife Matters Playtest - Mobigrow OU
Fix 2
Necrosmith 2 - Amber Jam
Hi there, necromancers! It’s already 2024, and we're here with several news.

Playtest for Necrosmith 2 is over! Here’s something we want to share with you to keep you updated on how things are going.



First things first, thank you for your activity, support, and patience during the playtest! We never paused the work, that’s why we've already implemented plenty of changes into the game based on your feedback. Here’s a part of them that will be available in the upcoming demo:

  • Added islands, a new feature that will guide you to new areas with unique environments, body parts, and enemies.
  • Added more control settings for units. Now, the player can command their army to ‘return to the tower’ and ‘patrol assigned territory’. Also, we split the orders ‘attack the enemy’ and ‘attack the enemies’ nest’.
  • Added mountains and ranges that will provide you with more tactical opportunities.
  • Removed the damage from daylight to friendly units. Walk freely under the sun!
  • Removed the exhausting of resource generators. If you’ve captured one, they’ll no longer run out of resources.
  • Overhauled the titan creation window. Now it looks clearer and more epic.
  • Overhauled the graphics of all water surfaces.
  • Overhauled the world generation system. Now, the start of each new run will be more interesting and varied.
  • Improved the AI of enemy units.
  • Increased the speed of units.


This is just a part of the changes we've finished until the present moment, and we are still working on implementing more content and features. You can try out all the novelties in the demo, which will be a part of the Steam Next Fest next month. Thank you once again, necromancers.

See you soon!

https://store.steampowered.com/app/2277320/Necrosmith_2
Roboquest - Yun and the Yuns
Hello everyone!

Find the full 1.1 changelist here: https://store.steampowered.com/news/app/692890/view/3864715547819430653.


Introduction
Hello Guardians!

This is our first update post-release and it prepares the rest of the updates that we're planning this year. But we'll talk about the future and other updates later in this post.

Now that Roboquest is on many different platforms and fully released, we have a lot to prepare for each update and we had a very tight schedule for the January one. But we still had several changes that we needed to make, following your feedback and our data about the balance of the game overall. So here we are.

In this update, you will find many different small fixes, but here are the three main highlights:

Update Highlights
New NPC
Lottery Luke is making its entrance in Roboquest.
It's a late game NPC which requires Wrenches to be interacted with.
His current implementation is not final, we have several leads to make him better than he is right now, but we really wanted to have your feedback before diving deeper into that mechanic.
We won't say anything more about him right now and we'll let you discover it!



Balance Changes
While balance will always be an ongoing process, we started modifying perks, affixes, items and weapons according to your feedback and our data. We will of course continue to monitor those things and take actions when things seem to be a bit too weak while trying to keep things that seem powerful in check as well (usually, we tend to buff weak things rather than nerf powerful things, 'cause you know, it's usually fun to feel powerful).

Random Diversification
The environments in Roboquest are a mix of handmade and random generation. For a long time now we planned to expand the diversity of those random chunks, but we’ve focused on higher priority things. Now that we released the game we have more time to focus on those kinds of things.
In the January Update, Quarry, Ruins and Aqua Station received new random chunks of levels that should help diversify your run and freshen the game experience.

The Future of Roboquest
We already discussed this, but today we have a roadmap to share.

We have a plan for three free updates after this one: the Arsenal, the Super and the Endless updates. After that, we don't know yet.

Here's the roadmap:


We'll be continuing to post Devleaks on our Discord channel, so hop in if you're interested! (please note that our Discord server requires an account authenticated with a phone number, but we do not have access to this phone number, only Discord has, it's a 2FA system to protect the server from scammers and other weird people)

Finally, please keep the constructive feedback coming, we're following as much conversations as possible, even if we aren't necessarily replying.

Artbook and Deluxe Edition
The Soundtrack+Game bundle is evolving into the "Digital Deluxe Edition". Basically just a fancy name for a supporter bundle which now includes the newly released official Roboquest Art Book!
If you already purchased both the game and the soundtrack, you should be able to claim the Artbook automatically for free here on Steam.



And that's it for today, like mentioned above, you might want to read the full patch-notes here on Steam.

We wish you the best robot smashing experience Guardians, we'll be back for other news and devblogs to keep you all in touch about our progress and development philosophy for the year to come :)
Roboquest - Yun and the Yuns
Find the announcement of the update here.

Find below the detailed patch-notes of the 1.1 Roboquest update.





Gameplay

• Aqua Station, Ruins and Quarry have received additional random chunks of level design to help vary the experience in those levels
• New NPC: Lottery Luke!
• The locked doors in both Fields and Energy Center safe areas are now open by default if both players already unlocked them once
• The weapon in the chest of the Sewers in Ruins is now always epic
• Increased the level of weapons found in Max's Chests in all safe areas by 1
Developers’ Note: These weapons will now be at the same level as the ones from Chef Paul and Smithing Joe and create more of an interesting choice for the player.
• Digging a hole will dig it for your brobot as well
• Increased Cryo application rate by approximately 10%
• Increased damage scaling for all minions deployed from weapons from 10% to 15% per level
• Reduced "Jetpack" duration from 3s to 2.5s and increased regeneration duration from 2.5s to 4s





Classes

General
Perks
• Increased the range of damage auras from 6m to 7.5m
• Increased "Meteo Bubble" aura damage from 15 to 17
• Decreased "Chromatic Tempest" damage from 8 to 7
• Decreased "Radiance" damage from 8 to 7
Recon
Perks
• Increased "Happy Slice" duration from 6s to 9s and decreased damage bonus from 60% to 50%
• Increased "Overpower" damage from 50% to 75%
• Increased "Kevlar Pad" duration from 3s to 4s
• Increased "Frontliner" armor bonus from 12% to 16%
• Increased "Trueshot" maximum charge from 4 to 5.
Elementalist
Trinity
• Damage decreased from 48.0 to 46.0
Comet
• Damage increased from 45.0 to 48.0
Perks
• Increased "Attunement" Cryo base damage from 25 to 30
• Increased "Attunement" Shock ricochet number from 1 to 2
• Increased "Arcane Power" bonus ability damage from 25% to 30%
• Increased "Inner Fire" cooldown reduction from 2s to 3s
• Increased "Meteor" bonus melee damage from 75% to 100%
• Increased "Robo-Wizard" bonus damage per stack from 20% to 25%
• Increased "Dynamic Mantra" passive bonus damage from 5% to 10%
• Modified "Trinity Infusion" secondary elemental damage, decreased Burn damage from 48 to 46, increased Cryo damage from 13 to 14 and increased Shock damage from 60 to 68
Guardian
Perks
• Increased "Tiny-Punch" projectile damage from 16 to 17 and its impact force from 20 to 25
Ranger
Perks
• Increased "Trueshot" maximum charges from 6 to 8
• Increased “Augment” bonus charge for “Trueshot” from 2 to 4
Engineer
Perks
• Increased "Oiled Cannon" firerate bonus from 10% to 15%
• Increased "Bodybuilding" health bonus from 10% to 15%
• Decreased "Pyro Mastery" chance to spread from 10% to 8%





Weapons

Affixes
• Increased "Megaboom" bonus radius from 25% to 35%, increased its damage bonus from 25% to 30% and increased its chance from 25% to 30%
• Increased "Bullseye" bonus critical damage from 25% to 30%
• Increased "Spear" chance to trigger from 15% to 20%
• Increased the “Havoc” secondary ability damage bonus from 15% to 20%
• Increased the chance to trigger for "Scorch", "Thunder" and "Shard" from 20% to 30%
• Increased "Velocity" bonus critical damage from 20% to 25%
• The “Arctic Gun” can no longer roll the "Buckshot" affix
Developers’ Note: This was actually breaking the game in many different ways, both performance and gameplay wise.
• Added the "Prime" affix to several weapons which didn't have it previously
• Removed the "First" affix from many weapons
Developers’ Note: We mainly removed it from weapons which were taking advantage of the “infinite ammunition” effects and were permanently “full ammo”. The affix only remains on a few slower weapons like snipers.
Balance Changes
Raptor SMG
Primary Fire
• Damage increased from 10.0 to 10.5

Dual Uzis
Primary Fire
• Recoil pattern has been updated

Quasar SMG
Primary Fire
• Damage increased from 11.0 to 11.5

Junk Rifle
Primary Fire
• Firerate increased from 9.09/s to 10.0/s

Cosmo Gun
Primary Fire
• Damage increased from 20.0 to 24.0

Rhino LMG
Primary Fire
• Damage increased from 15.0 to 15.5

Dual Rascals
Primary Fire
• Range increased from 9.0 to 12.0

Dual Sawed-Offs
Primary Fire
• Damage increased from 10.0 to 10.5

Thumper
Primary Fire
• Projectiles no longer bounce and trigger at impact
• Damage increased from 56.0 to 57.0
• Explosion radius decreased from 2.1m to 1.9m
• Projectile speed increased from 4000 to 4250

Comet Cannon
Primary Fire
• Recoil pattern has been updated
• Firerate increased from 2.22/s to 2.5/s
• Explosion radius decreased from 1.6m to 1.0m
• Projectile speed increased from 5000 to 6000

Dart Spitter
Primary Fire
• Impact force increased from 15.0 to 16.0

Igniter Gun
Primary Fire
• Firerate increased from 5.0/s to 5.26/s

Beluga Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Explosion radius decreased from 2.6m to 1.8m

Junk Beam
Primary Fire
• Firerate increased from 6.66/s to 7.69/s
• Range increased from 12.0 to 16.0

Hurricane Rifle
Primary Fire
• Damage increased from 10.0 to 10.5
• Energy cost decreased from 2.5 to 2.25

Valkyrie Rifle
Primary Fire
• Recoil pattern has been updated
• Damage increased from 11.0 to 11.5
• Impact force increased from 10.0 to 11.0
• Firerate increased from 11.76/s to 12.12/s

Typhoon Minigun
Primary Fire
• Damage increased from 10.0 to 11.5

Mammoth Minigun
Primary Fire
• Damage increased from 10.0 to 11.0

Ram Shotgun
Primary Fire
• Damage increased from 9.0 to 10.5
• Impact force increased from 7.0 to 10.0
• Firerate decreased from 2.94/s to 2.5/s

Behemoth Shotgun
Primary Fire
• Damage increased from 18.0 to 18.5

Gorilla Bolter
• Ammo in clip decreased from 30 to 20
Primary Fire
• Firerate increased from 2.77/s to 3.03/s
• Explosion radius decreased from 0.9m to 0.8m

Patator
Primary Fire
• Damage increased from 66.0 to 68.0

Flak Cannon
Primary Fire
• Damage increased from 19.0 to 19.5

Ionic Sniper
Primary Fire
• Damage increased from 44.0 to 46.0

Cobra .50
Primary Fire
• Damage increased from 48.0 to 54.0
• Critical ratio decreased from 1.5 to 1.25

Mantis Crossbow
Primary Fire
• Damage increased from 56.0 to 58.0

Ionic Palms
Primary Fire
• Damage increased from 20.0 to 23.0

Cyclone Rifle
Primary Fire
• Damage increased from 46.0 to 51.0
• Critical ratio decreased from 1.5 to 1.25





Items

• Reduced "Red Car" cooldown from 6s to 4s
• Increased "Snowglobe" damage from 20 to 22
• Decreased "Tiny Bicycle" charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Reduced "Ice Cube" damage amplification from Burn from 100% to 80%
• Decreased "Fireman Truck" charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Increased "Screwdriver" execution threshold from 15% to 20%
• Reduced "Magic Broom" cooldown from 8s to 6s
• Decreased "Jetfighter" explosion radius from 2.1m to 1.8m, increased its damage from 50 to 56, increased it's cooldown from 2.5s to 3s
• Decreased "Cheese" jetpack bonus duration from 2s to 1.5s
• Decreased "Flower Pot" crowd control duration reduction from 70% to 50%





Enemies

Boss
• Increased "Dr. Turret" base health from 5000 to 5150
• Increased "Flame Cone" damage from 14 to 16
• Increased "Billy Boom" health from 5000 to 5250
• Increased "Beetle Royale" damage of all attacks by 10% in average
• Increased "Beetle Royale" base health from 6000 to 6300
• Increased "Uncle Jim" base health from 6000 to 6500
• Increased "Mostiko" base health from 4100 to 4300
• Decreased "Mini-Mostiko" base health from 200 to 180





Bug Fixes

• Fixed an issue where you could be stuck in a black screen after Billy Boom's explosion
• Eggs spawned from Mostiko and Beetle Royal will properly be destroyed at the end of the fight
• Bullflies should now properly be able to hit you when charging from a very close distance.
• Xbox Series: Ground Z-fighting issues should be resolved
• Fixed an issue where using "Grappling Hook" and "Dash" one after the other would prevent you from using "Jetpack" until your next Grappling Hook use
• Enemy Hit Sound in Max's Museum no longer fail to trigger when using spacebar
• Drones will no longer be invulnerable forever after picking the "Cozy Kennel" perk
• Fixed a few issues and spots where you could get stuck when using "Dash" on Iris Pt1
• "Dash" will no longer act weird when casted right before a boss cinematic
• Pinging weapons spawning out of holes will properly work in Multiplayer
• The doors with a timer are now properly sync on Multiplayer
• Fixed an issue where you'd be stuck forever in "Looking for a Brobot" after going back to the basecamp while already in multiplayer
• You can open locked doors by yourself even after your brobot has disconnected
• Battle Room will no longer fail to be cleared after one of their enemies flew off the map






Play the Roboquest January Update now!

https://store.steampowered.com/app/692890/Roboquest/
Precursors: Armored Angels - artificialworldsltd
"The reports of my death are greatly exaggerated.."

- Added the ability to establish a combat formation before the battle.
- Some smaller fixes.

Establishing a battle formation adds some depth and additional strategy to the game. We would like to thank players for their advice regarding this functionality.

The upgrade now adds interesting variety to the game.

Thank you for all your game purchases and trust.
Without you, these changes would not be possible.

Special thanks to the players who support us additionally on many fields and projects.

We wish you a wonderful 2024!
Jan 9
Cursed Gem - AikonCWD
- Removed Steam DRM
- Savegames will not be encrypted, so users can manual edit the savefile.
- Solved a bug where Level 7 is impossible to complete on Hardcore mode if player dies at the second part of the level.
Neko-chan's Club - yourbunnystudiio


A confident policewoman, a tough military woman, a flirtatious tennis player, or a gentle artist? Or maybe someone else? Who do you want to date?

Add it to your wishlist here ↓

https://store.steampowered.com/app/2653080/Who_do_you_want_to_date_professional_girls_ollection/
Sakura Mirror - yourbunnystudiio


A confident policewoman, a tough military woman, a flirtatious tennis player, or a gentle artist? Or maybe someone else? Who do you want to date?

Add it to your wishlist here ↓

https://store.steampowered.com/app/2653080/Who_do_you_want_to_date_professional_girls_ollection/
...