House of Jigsaw: Happy puzzling, Happy home - Tom van der Pluijm
Dear House of Jigsaw Enthusiasts,
Today marks an exciting new chapter in the House of Jigsaw saga as we proudly unveil the release of Amazing Birds DLC! So spread your wings and get ready for an extraordinary adventure that transcends the boundaries of puzzle-solving.
🐦Explore the Avian Wonders
From the resplendent rainforests to the sweeping savannas, immerse yourself in the mesmerizing world of winged wonders. The Amazing Birds DLC invites you to explore stunning environments that showcase the awe-inspiring diversity of birdlife. Every jigsaw puzzle piece is a snapshot of nature's beauty.
It's been a little while but we have some exciting news!
For the first time since PUNKCAKE Délicieux's creation in 2021, we have made a roadmap! It details our plans for 2024, including plans for 9 new games, and plans for 2 Shotgun King updates, the first of which is coming very soon: on the 20th of January!
We invite you to take a look for yourself at our Seasonal Menu for more info:
Our new game Super Algebrawl is coming out on the 18th! It's a mathematical tactics puzzle RPG with a roguelite dimension about another lousy king using unfair powers (in this case the magic of mathematics; granted it's maybe a little less exciting than a shotgun) to reclaim their status! Wishlist it to get notified when it comes out! This is what it looks like:
We will be doing a short beta run for the first Shotgun King update starting on the 15th! If you're interested in helping us fix some bugs please join our Discord and opt into the beta when it's live!
If you're interested in our other games and projects, then our Discord is also the place to be! You can come chat with us and other players, it's a good time!
Thank you all for your support and see you very soon for that update! We wish you a beautiful year!
Enemy Skill System: 20+ enemies have their unique skills! You'd better destroy the fort ASAP, or the king would exile your deck! Character Pick: Player can now choose a character from these 5: Cleric, Commander, Recruiter, Sourcerer, Black Magician. They have different play styles and try to make synergy with your cards. Improvements
The whole stats system is reworked and balanced. Hopefully you will find the game not too hard or too ez. But still, feel free to come to Discord and tell us the cards you like or not!
Weak build like poison are buffed (poison damage now ignores armor).
Legendary cards are less important, they still need a good deck to release the full power
Try it out in the game!
Coin UI Remake.
Some VFX and SFX added.
Attack Animation timescale reworked so low damage cards attacks faster and high damage cards slower.
Heartlosing Mechanism reworked: you lose heart only when you have exceeded enemies at the start of a turn.
Your first official day on the job is just two weeks away! Are you ready to protect the Sprawl and save the world? Lil Guardsman releases on Tuesday, January 23rd!
Make sure to Wishlist it for the notification on launch!
In the meantime, get hyped with other guards and join the Discord Or follow our Twitter and Instagram channels for news, behind-the-scenes content, and just overall fun Lil Guardsman things!
Welcome back ghost hunters, we've got some news for you.
We’ve received your lighting feedback and we have now implemented several new systems to improve on these areas. With the below changes and new settings, this will alleviate many issues.
New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card):
Eye Adaption: Simulates your eyes adjusting to light or dark areas over time
Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings.
Static lighting has been overhauled in all locations
Ambient light has been increased
Light from outside sources (moon, street lights) will now shine through windows
Larger rooms or rooms with darker materials such as farm houses may look darker, however this is intended
Removed the Holiday Event
Reflections will now update quicker and more consistently when lights are toggled on or off
The brightness slider has been adjusted to 0%-250% and its maximum value lowered slightly due to the new brighter ambient light
The cursor brightness slider has been adjusted to be 0%-100%
Moved the wardrobe and lights in the Nursery in Grafton for better lighting
Adjusted the range and brightness of the passive player light
Adjusted the range and brightness of several location lights to make them more realistic
Grafton hiding spots
The upstairs hallway armchair and nursery crib are now hiding zones and can be blocked
The upstairs armchair has been moved closer to the wall to make it safer
Adjusted the player post processing to give slightly more cinematic colours
Improved performance when toggling the fuse box
Ghost writing books can no longer be thrown by a poltergeist ability
Metallic door knobs are now shiny again
Fixed several safe spots in Willow
“Deja Vu” weekly challenge now has the correct items
“Glow in the Dark” weekly challenge now has the Fuse Box as the correct state: Broken
“Hide and Seek: Extreme” weekly challenge now correctly has 3 evidence
Adjusted several reflection probes in Tanglewood to stop glowing objects when a light is turned on in a different room
You can now take a photo of the Sunny Meadows summoning circle
Motion sensors now correctly show detections on the truck map
Fixed safe spots in the Sunny Meadows male room 5 and Maple Campsite Storage Tent 2
The ghost can no longer get stuck on the fallen down locker in the School hallway
Campsite A and B in Maple Lodge Campsite will now work correctly
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
We’re back with a new devlog which brings two exciting new features! 🤩
1. Post-Mission Cutscenes:
We're thrilled to introduce a new element - cutscenes! After completing a mission, you'll get to see special cinematic sequences showcasing the transformation of the client's garage! Witness how the old garage evolves into a true gem of mechanical possibilities. These cutscenes will make you feel like true tuning masters!
2. Parking Spot:
The new addition is the "Parking Spot" - a special space designated by the client in their garage! It's where the client prefers to park their car. While you're not obligated to park any car there, occasionally, you'll have to leave this spot empty as per the client's request. It's a minor challenge, but remember, customer satisfaction is key to success!
We're excited to present these two novelties to you. We hope they add a new dimension to your gameplay experience. Stay tuned for future updates as we have many more ideas we'd love to share with you!
Thank you for the support and excitement you bring every day! We can't wait for you to experience these new features firsthand! As always we'd like to invite you to join our discord community and to add our game to your wishlists on Steam!
Got all the items in the collection, but nothing to hold them together? No problem! The Puppeteer starts the sale of collection combine items. 50% discounts!!!