A new year of adventure has began and we are back on the airship tinkering and toiling away.
2024 is set to be an exciting year for Project Grove with the development nearing the end of Alpha.
We have started the year focused on enriching the world with improving games features and events whilst making updates and adding polish to the narrative and levels.
CHANGING THE STORY
Throughout testing and development we have made multiple amendments and improvements to not only the structure of game itself but also the narrative.
Offering a smoother gameplay experience when adventuring and navigating Dacrima whilst increasing immersion and pacing.
These include:
Implementation of quest structure
Complete blocking of Cutscenes and Conversations
Updated Act II script
Addition of remaining story events
NO PLACE LIKE BIOME
Swamp and Temple biomes have been overhauled to streamline the overall experience of gameplay with:
Playtesting and polishing
Updates to some puzzles
WHAT’S BUGGING YOU?
Alongside these changes we have been working through the levels to identify and rectify known issues.
Fixed a number of bugs with potion abilities
Fix to bugs affecting gameplay devices
ONE LAST TIME
We are excited to announce that we are working on and developing the games final level.
Not much can be said about this mysterious and yet wonderous place, you will just have to see it for yourself.
We have blocked out much of the level, narrative and puzzles and can offer you a small work in progress spoiler.
LEAVING THE AIRSHIP
We wanted to say a huge thank you and a sad goodbye to Jordan, who's leaving Antler for new pastures this week! He's been incredibly impactful to our team and was Grove's #1 fan ever since he joined. He's established a new community for us on TikTok, injected heaps of momentum to our other channels and of course - kept you folks updated on our progress to finishing the game whilst we dev away! We'll miss him heaps but we're so excited to see his journey into the games industry :deer:
STAY UPDATED
We have some exciting videos and content planned for the coming months so keep an eye on our socials to stay up to date.
▶ Game Error Fix - Fixed an issue of the game not running on certain Windows display languages. - Enhanced the stability of World Arena.
We'll be sending out the following compensation as a token of apology. Please log in during the period stated below to collect your compensation rewards.
==================================== ■ Market: Steam ■ Recipient: All servers ■ Compensation: Mystical Scroll x5, Energy +100 ■ Distribution Period: Jan. 9th 3:15am - Jan. 10th 3:15am PST ====================================
We deeply apologize for the inconvenience caused by the issues.
Time Survivors offers a unique blend of action, creatively(?) reimagined history, and roguelike mechanics. As you step into the shoes of historic heroes, each with their unique abilities, you'll traverse battles across various eras, all while exploring a deep meta-progression system.
Hey, Time Survivors fans, Cris here! With just 6 days left until launch, I'm thrilled to introduce another unforgettable hero – Hua Hu, the father of Mulan and a true force on the battlefield.
Hua Hu's special ability, "Terrorize," doesn't just intimidate dinosaurs – it sends them running for the hills! It's quite a sight to see foes scattering in fear from his powerful roars.
He may be slow, but he's loud and incredibly effective!
I'm eagerly waiting for you to experience Hua Hu's might, along with all the other action-packed adventures in Time Survivors. The big day is almost here! Cris 🌙🌶️
Don't forget to wishlist and follow Time Survivors - every little help counts!
From 00:00 on 13.01 till 23:59 on 14.01 (Moscow time) win as many times as you can on Arenas.
Three winners from each server (RU, PvP, PvE), who have get the most wins, will receive prizes:
"Bobik" Armor Vest (pers., 30 days) Zeiss Lens Camouflage cloak - 1 set (18 pcs.)
In addition, any participant from RU server will receive 60 "A-Zone" pins for every 100 wins, while any participant from PvE and PvP servers will get 30 "A-Zone" pins for every 50 wins.
I hope you are all having a blast trying to improve your highest score!
We are dropping this quick hotfix to fix a display issue on the leaderboard (now we support billions!) and to improve the visibility of your score by adding commas.
Here's the current Top 6:
The contest for the highest score will run until January 15th, there's still time to participate! Here's a recap of the Steam gift card prizes:
🥇1st place - 30$ 🥈2nd place - 20$ 🥉3rd place - 10$ Random participant - 10$ Random participant - 10$
We wish you all a great year! We are super excited for 2024! We have a lot of new content for Vampire Hunters planned to be released this year!
Fixed the issue with the wrong optimization materials being received instead of “Backpack Weave” when deconstructing Festive Delivery backpack.
MANHUNT
Fixed the issue with The Recruiter mask backpack trophy not being received after completing the climax mission for the first time.
The issue of not receiving extra XP when increasing the difficulty for the Mari Singh mission has been resolved.
Fixed the issue with the takeover bounty area for Cindy McAllister being inaccessible to the player if the entrance door to the main mission was opened before starting the bounty.
Fixed the issue that prevented Birdie from spawning at the Castle after completing the climax mission.
OTHER
Fixed the issue with Kelso getting stuck inside the wall in Haven.
Based on the feedback from some players, I made some fixes and updates: 1. Fix the build and blacksmith interface exit interface overlays 2. Fix some events that triggered a round of no-go updates 3. Adjust the treasure chest durability to 1 4. Add a few hotkeys 5. Adjust the initial level of some of the strongholds in a chapter, there are some player suggestions that I will complete in the next update as soon as possible