Jan 9, 2024
Day Of Reborns Playtest - MotaVane
Internal development
Planet Zoo - lmay
Hayo Zookeepers!

Update 1.16.1 is available now for you to enjoy! Just update your game to play. For full patch notes, see below:

Planet Zoo - 1.16.1 Update Notes
This update contains bug fixes.


General Bug Fixes and Adjustments
  • Fixed an issue with save corruption that could happen when using Modular Souvenir Shop expansion tiles. These saves should now work and be fixed upon loading
Stability
  • Fixed various crashes, improving game stability

You may also remember from our last patch notes that we were looking at updating the conservation status of the Saiga antelope (Saiga tatarica) in the Zoopedia, in line with a recent change in the International Union for Conservation of Nature (IUCN) Red List. This change is currently pending and will be included in our next update, coming soon!

Book of Travels - MaD_Oliver
Happy 2024 Traveller

It's time for the first Book of Travels update of the year. Firstly, we've added an extra EU region based in Ireland - so we now have EU West and EU Central servers.

This update also includes new game content on top of the usual fixes and changes. The hollowed out caves on the southern beaches once held a rich bounty of alken ore. Now they provide occasional shelter for fisherfolk seeking to escape from the outside rain. A Khelim with an interest in rare fish may find value in the stories told by the experienced fishers huddling around their campfire.

  • Updated the char smith apprentices event
  • Added ambience to new room areas
  • Fixed a bug where a player could recieve unlimited porcelain buckles after defeating the bug battling kids
  • Updated the visuals of the "Bug catcher's net" and fixed the availability of the "Bear toad"
  • Added the "Huddling Fishers" event + A Sleeping Warden to new rooms
  • Fixing camera zoom in Outhouse, Bat Saha
  • Added two new events to the rooms in Crossings
  • Fixed wrong trade value being shown when the value should be 0
  • Fixed wrong keybind showing while hovering the skillbook icon
Time Survivors - note.txt
Time Survivors offers a unique blend of action, creatively(?) reimagined history, and roguelike mechanics. As you step into the shoes of historic heroes, each with their unique abilities, you'll traverse battles across various eras, all while exploring a deep meta-progression system.

Hey, Time Survivors fans, Cris here! With just 6 days left until launch, I'm thrilled to introduce another unforgettable hero – Hua Hu, the father of Mulan and a true force on the battlefield.

Hua Hu's special ability, "Terrorize," doesn't just intimidate dinosaurs – it sends them running for the hills! It's quite a sight to see foes scattering in fear from his powerful roars.

He may be slow, but he's loud and incredibly effective!





I'm eagerly waiting for you to experience Hua Hu's might, along with all the other action-packed adventures in Time Survivors. The big day is almost here!
Cris 🌙🌶️


Don't forget to wishlist and follow Time Survivors - every little help counts!



Jan 9, 2024
Panic Room 2: Hide and Seek - Evanesca


✨Unusual and rare sale in the Puppeteer's shop! If you haven't been able to find the right puzzle piece for a long time, this is a sale for you: new puzzle pieces with a 70% discount. 🧩

Complete unfinished puzzles with one purchase! The sale will last only 2 days!
Jan 9, 2024
Karos Classic - Julia


On January 10, the game servers will be undergoing maintenance. In this regard, the game may be unavailable from 10:00 to 13:00 Moscow time.

Please note that the time of maintenance is tentative and can be changed. We apologize for any inconvenience.
Kink.inc [18+] - TenderTrouper
Vampires can enthrall humans, subject them to their every whim and desire.
As a youngling, Bella is more than happy to try her newfound powers...
Will Rosa be a match for the newly made vampire's glamour?

Shorties are a finger-licking way
to collect vintage cards and resources!



Live January 9th-10th.
Jan 9, 2024
Karos - Julia


On January 10, the game servers will be undergoing maintenance. In this regard, the game may be unavailable from 10:00 to 13:00 Moscow time.

Please note that the time of maintenance is tentative and can be changed. We apologize for any inconvenience.
OKUBI - skeltonjohn1
Unleashing the ranged terror unto the Battlefield!

Hey ya'll,

We've got some exciting news in our latest game update - the Pathfinder class! This new addition is all about dynamic and versatile gameplay, seamlessly mixing ground and aerial combat. The Pathfinder is here to shake things up on the battlefield, giving even the notorious Reaper a run for its money! ;)

Swift Ground Attacks and Dashes

Picture this: with the Pathfinder, you can swiftly navigate the battlefield, pulling off lightning-fast ground attacks and dashes. Mastering the art of mobility to outmaneuver your opponents, dominating with precision and finesse.



Upgraded Mid-Air Basic Attack

Take combat to new heights with the Pathfinder's upgraded mid-air basic attack. Whether soaring through the skies or striking from above, your Pathfinder will be a force to be reckoned with.



Explosive Shot for AoE Mayhem

Ready to cause chaos? The Pathfinder's Explosive Shot deals devastating AOE damage, making it a powerhouse in teamfights against clumped enemies. Unleash this spell and watch your enemies scatter!



Setting Trap on the battlefield

Get tactical! The Pathfinder can set traps anywhere on the battlefield, even on vertical walls. Enemies crossing the trap trigger an explosion, causing AOE damage and slowing everyone nearby.



Stay tuned for more details, as the Pathfinder have many more abilities to discover. Get ready to try its full potential in the next playtest! Your adventure begins here - don't miss out! 🌟
I'll also be dropping an other newsletter tomorrow morning with more updates on OKUBI !!
Hope you'll take a look as well :)

Safe travels,
Skeltonjohn
Jan 9, 2024
Vampire Survivors - Virgil Infernas
And we're at the start of 2024!

It's been once again a wild ride, and once again we have to thank all of you for your comments, quotes, messages, fan art, reviews, and, naturally, relentelessy keeping up with your 100% (sorry!)

As always, we are incredibly thankful for the community that has built up around Vampire Survivors.

We're doing another huge post like last year to talk about everything that happened and also have a look at what's to come in the future. There's a lot to cover, so we hope you enjoy!



Thank you from everyone at poncle!
Even after being out for more than one year, the reception of VS keeps being absolutely mindblowing.
Poncle has grown to 20 people now and we're all still busy working exclusively on VS due to the ports, engine changes, frequent updates and releases. And then, you know, the marketing team exists.

We have a lot going on behind the scenes, but I'll keep the update focused on Vampire Survivors and I'll reveal a few bit in the paragraphs below!


Everything that happened
*Deep breath* :
Bat Country, DICE Awards Action game of the year, BAFTA for Game Design, BAFTA for Best Game, Tides of the Foscari DLC, Astral Stair, Nintendo Switch port, Local Co-op, first players event, OST orchestra recordings (3rd one actually 👀), Whiteout, Adventures, first collab DLC Emergency Meeting!

Missed something? Most likely, oh we have udpated the OST on Steam to be available in FLAC format for example, anyway, 2023 summary done, next!



State of: Online co-op
We are still investigating! To retro-fit online multiplayer in a game as simple as this, but with so much content, is still a huge challenge. We've got help now, and things are looking promising, but it's still too early for us to be able to make any promises. We'll keep giving you tiny updates until hopefully we can confirm it's actually going to happen.

State of: Cross-save
We had this in testing for a while now, but the real hold-up is having to put in place everything that is needed to comply with GDPR, CCPA, and whatever else is required for data protection. We had delays even just in testing the feature in public-beta because there's a lot of work to do - even if all we need to do to bridge the accounts you already have on different platforms is storing just an email and password combination.
We're working on a QOL update for February and we're hoping to launch cross-save in public-beta only at the same time (Steam and Android only to start with).

State of: Cross-MEDIA
Yep, we're doing cross-media like the big boys for real!
Back in April 2023 we announced an animated tv series in collaboration with Story Kitchen. We had of course waited for the various strikes to end before getting to it, so for now we can just say that more info is coming in 2024!

Honestly we have received a lot of proposals to collaborate on cross-media projects, but rather than jumping the gun we have preferred to wait to find partners that felt right, especially because to make anything that isn't a videogame out of VS requires good ideas, creativity, and that quirky knowledge of the game, that is a very difficult triplet to get 100% right!

We have several partners now and we'll reveal more on these projects as they mature and we've got good stuff to show!

What's next for VS content?
If you're somehow managing to follow the Chaos Roadmap and are curious to know what changed from the last time:
- codename Chalcedony turned out to be Emergency Meeting
- Emergency Meeting is update 1.8
- no need to be cryptic about the next update: Honey Moon is the codename for the new update 1.9, "Space 54", currently available for testing on the Steam-PC public beta branch! If everything goes well, 1.9 should reach all platforms in February together with a few performance and QOL improvements.
- the vast majority of these are free content updates of Whiteout-size


I doubt we can get all of these done in 2024, and that's why there are no dates nor an order, but we're here to try!

More platforms
We know people are demanding more platforms, but we're also keen on doing the ports ourselves, one at a time, and that takes time.
We can't "just hire immediately more people": I don't think that's how a healthy company grows; let's give poncle time to grow organically.
We can't "just get a publisher": it would make us lose control on features and pricing.

I'd love to tell you everything about the next port, but the marketing team would kill me; I can just say it's the most obvious one, so for streaming services of course, codenamed "if it looks like mud and smells like mud, then it's Vampire Survivors"

Fangamer merch
Our friends at Fangamer have made some neat Vampire Survivors gadgets: an incredibly metal t-shirt, and some enamel character pins that also come with a little accesory. The Queen Sigma pin in particular is very versatile, as shown by Lucy in this video.
I use mine in a little diorama my little siblings made for me for Christmas 😭

(feel free to cringe in the comments, but please appreciate I spared you the rest of the poem!)

THE VAMPIRE SURVIVORS EXPERIMENT
Uh-oh, what now?
Something I've been trying to put in place almost since the beginning of VS' crazy ride is finally happening: poncle is teaming up with other indie devs to work on some VS-adjacent experiments. We're calling these experiments because:
- we're starting with just an idea, we don't know where that will lead us and that's okay
- we don't know when, or even if, we'll be happy with the final results and be ready to share them
- it keeps us free to, well, experiment, stay flexible, take risks and have fun
- as you can see from this totally not vague overview, we're following a highly scientific method and it's totally not an esoteric process at all:

What will these experiments yield? Is there a meaning to the icons? Are there "only" six in progress? Why is this called PENTAgram in game, if the star has 6 points? Will there be a vampire? We'll find out the answers to these and many other important questions someday.

---

That's all for now, got a pretty busy 2024 ahead of us!
Thank you all once again and see you in the next run!

- Luca & poncle (including the marketing team)
...