Vampires can enthrall humans, subject them to their every whim and desire. As a youngling, Bella is more than happy to try her newfound powers... Will Rosa be a match for the newly made vampire's glamour?
Shorties are a finger-licking way to collect vintage cards and resources!
Unleashing the ranged terror unto the Battlefield!
Hey ya'll,
We've got some exciting news in our latest game update - the Pathfinder class! This new addition is all about dynamic and versatile gameplay, seamlessly mixing ground and aerial combat. The Pathfinder is here to shake things up on the battlefield, giving even the notorious Reaper a run for its money! ;)
Swift Ground Attacks and Dashes
Picture this: with the Pathfinder, you can swiftly navigate the battlefield, pulling off lightning-fast ground attacks and dashes. Mastering the art of mobility to outmaneuver your opponents, dominating with precision and finesse.
Upgraded Mid-Air Basic Attack
Take combat to new heights with the Pathfinder's upgraded mid-air basic attack. Whether soaring through the skies or striking from above, your Pathfinder will be a force to be reckoned with.
Explosive Shot for AoE Mayhem
Ready to cause chaos? The Pathfinder's Explosive Shot deals devastating AOE damage, making it a powerhouse in teamfights against clumped enemies. Unleash this spell and watch your enemies scatter!
Setting Trap on the battlefield
Get tactical! The Pathfinder can set traps anywhere on the battlefield, even on vertical walls. Enemies crossing the trap trigger an explosion, causing AOE damage and slowing everyone nearby.
Stay tuned for more details, as the Pathfinder have many more abilities to discover. Get ready to try its full potential in the next playtest! Your adventure begins here - don't miss out! 🌟 I'll also be dropping an other newsletter tomorrow morning with more updates on OKUBI !! Hope you'll take a look as well :)
It's been once again a wild ride, and once again we have to thank all of you for your comments, quotes, messages, fan art, reviews, and, naturally, relentelessy keeping up with your 100% (sorry!)
As always, we are incredibly thankful for the community that has built up around Vampire Survivors.
We're doing another huge post like last year to talk about everything that happened and also have a look at what's to come in the future. There's a lot to cover, so we hope you enjoy!
Thank you from everyone at poncle!
Even after being out for more than one year, the reception of VS keeps being absolutely mindblowing. Poncle has grown to 20 people now and we're all still busy working exclusively on VS due to the ports, engine changes, frequent updates and releases. And then, you know, the marketing team exists.
We have a lot going on behind the scenes, but I'll keep the update focused on Vampire Survivors and I'll reveal a few bit in the paragraphs below!
Missed something? Most likely, oh we have udpated the OST on Steam to be available in FLAC format for example, anyway, 2023 summary done, next!
State of: Online co-op
We are still investigating! To retro-fit online multiplayer in a game as simple as this, but with so much content, is still a huge challenge. We've got help now, and things are looking promising, but it's still too early for us to be able to make any promises. We'll keep giving you tiny updates until hopefully we can confirm it's actually going to happen.
State of: Cross-save
We had this in testing for a while now, but the real hold-up is having to put in place everything that is needed to comply with GDPR, CCPA, and whatever else is required for data protection. We had delays even just in testing the feature in public-beta because there's a lot of work to do - even if all we need to do to bridge the accounts you already have on different platforms is storing just an email and password combination. We're working on a QOL update for February and we're hoping to launch cross-save in public-beta only at the same time (Steam and Android only to start with).
State of: Cross-MEDIA
Yep, we're doing cross-media like the big boys for real! Back in April 2023 we announced an animated tv series in collaboration with Story Kitchen. We had of course waited for the various strikes to end before getting to it, so for now we can just say that more info is coming in 2024!
Honestly we have received a lot of proposals to collaborate on cross-media projects, but rather than jumping the gun we have preferred to wait to find partners that felt right, especially because to make anything that isn't a videogame out of VS requires good ideas, creativity, and that quirky knowledge of the game, that is a very difficult triplet to get 100% right!
We have several partners now and we'll reveal more on these projects as they mature and we've got good stuff to show!
What's next for VS content?
If you're somehow managing to follow the Chaos Roadmap and are curious to know what changed from the last time: - codename Chalcedony turned out to be Emergency Meeting - Emergency Meeting is update 1.8 - no need to be cryptic about the next update: Honey Moon is the codename for the new update 1.9, "Space 54", currently available for testing on the Steam-PC public beta branch! If everything goes well, 1.9 should reach all platforms in February together with a few performance and QOL improvements. - the vast majority of these are free content updates of Whiteout-size
I doubt we can get all of these done in 2024, and that's why there are no dates nor an order, but we're here to try!
More platforms
We know people are demanding more platforms, but we're also keen on doing the ports ourselves, one at a time, and that takes time. We can't "just hire immediately more people": I don't think that's how a healthy company grows; let's give poncle time to grow organically. We can't "just get a publisher": it would make us lose control on features and pricing.
I'd love to tell you everything about the next port, but the marketing team would kill me; I can just say it's the most obvious one, so for streaming services of course, codenamed "if it looks like mud and smells like mud, then it's Vampire Survivors"
Fangamer merch
Our friends at Fangamer have made some neat Vampire Survivors gadgets: an incredibly metal t-shirt, and some enamel character pins that also come with a little accesory. The Queen Sigma pin in particular is very versatile, as shown by Lucy in this video. I use mine in a little diorama my little siblings made for me for Christmas 😭 (feel free to cringe in the comments, but please appreciate I spared you the rest of the poem!)
THE VAMPIRE SURVIVORS EXPERIMENT
Uh-oh, what now? Something I've been trying to put in place almost since the beginning of VS' crazy ride is finally happening: poncle is teaming up with other indie devs to work on some VS-adjacent experiments. We're calling these experiments because: - we're starting with just an idea, we don't know where that will lead us and that's okay - we don't know when, or even if, we'll be happy with the final results and be ready to share them - it keeps us free to, well, experiment, stay flexible, take risks and have fun - as you can see from this totally not vague overview, we're following a highly scientific method and it's totally not an esoteric process at all: What will these experiments yield? Is there a meaning to the icons? Are there "only" six in progress? Why is this called PENTAgram in game, if the star has 6 points? Will there be a vampire? We'll find out the answers to these and many other important questions someday.
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That's all for now, got a pretty busy 2024 ahead of us! Thank you all once again and see you in the next run!
Hope you all had a relaxing break. We're back again with a new regular update, this time it's a new drop block map!
We're also launching the early access DLC if you want to support us and help keep the servers running. The DLC only contains cosmetics items and also unlocks the premium rewards track.
After we leave early access this DLC will no longer be available (and the unique early access cosmetics wont come back) so if you want to show off your early support to all the late comers now's your chance!
Buy it now and you'll even get a launch discount ːsteamhappyː
It brings several significant changes and bugfixes.
Here are some of the the most noticeable of them: - Increased number of traffic vehicles - Significantly increased distance at which traffic vehicles appear - Fixed localization bugs - Fixed some bugs with traffic lights in Pripyat
-New vehicle: Type 91 Armored Car! -This week's new vehicles: Deacon, Churchill Mk VIII! -Added the music for when you are far away from KV-6! -Weakened the stats of Pz.III Z and White Tiger, as they are now early and mid-game bosses. -Continued to reduce the number of regular enemies in boss battles. -Turret mounted MGs now rotate with the mouse. -Optimized forest map by reducing the amount of vegetation. -Adjusted tank spawn positions to avoid stacking. -When players respawn, nearby enemies will be moved away.
Balance adjustments: -Significantly increased armor's bonus against collision damage. -Reduced reload time of Churchill AVRE from 15 to 10. -Reduced reload time of KV-2 from 15 to 12. -Reduced reload time of Sturmtiger from 25 to 20 and damage from 45 to 36.
Attention all "Black One Blood Brothers" players! Update 1.48 is currently in the works and is set to bring unprecedented content and numerous improvements!
Dynamic Campaign
This update introduces a game-changing feature: the dynamic campaign. Experience a unique adventure every time: new locations, varied objectives, and mission conditions generated randomly with each campaign launch. You can choose the number of missions, but beware, the challenge continually increases. The further you progress, the more complex the objectives become. Get ready for a renewed adventure in every game!
New Game Mode "Blind Ops"
Get ready for the unpredictable game mode: "Blind Ops". In this mode, you will embark on missions without any prior knowledge of the location, objectives, weather conditions, or even mission specifics. It's a true test of your tactical skills and your ability to adapt to the unexpected. Are you prepared to take on the challenge?
New Objectives
Update 1.48 enriches "Black One Blood Brothers" with new, more intricate objectives. These missions will require not just brute force, but also intelligence and thorough reconnaissance. You'll need to locate and complete these complex objectives, adding a strategic layer to your gameplay experience.
Improved Lighting
The visual experience of "Black One Blood Brothers" is elevated with enhanced lighting effects. Whether it's natural sunlight or electric lighting during night missions, everything has been reworked for a more realistic and immersive rendering. This visual improvement contributes to an even more captivating and lifelike atmosphere.
Numerous Gameplay Improvements
In addition to these major new features, Update 1.48 includes numerous gameplay enhancements to enrich your experience. Subtle adjustments have been made to make each game smoother, more responsive, and enjoyable. We've listened to your feedback and worked hard to make "Black One Blood Brothers" an even better game!
Stay tuned for more information and prepare yourself for an epic adventure with the upcoming Update 1.48 for "Black One Blood Brothers"!