Jan 9, 2024
Vampire Survivors - Virgil Infernas
And we're at the start of 2024!

It's been once again a wild ride, and once again we have to thank all of you for your comments, quotes, messages, fan art, reviews, and, naturally, relentelessy keeping up with your 100% (sorry!)

As always, we are incredibly thankful for the community that has built up around Vampire Survivors.

We're doing another huge post like last year to talk about everything that happened and also have a look at what's to come in the future. There's a lot to cover, so we hope you enjoy!



Thank you from everyone at poncle!
Even after being out for more than one year, the reception of VS keeps being absolutely mindblowing.
Poncle has grown to 20 people now and we're all still busy working exclusively on VS due to the ports, engine changes, frequent updates and releases. And then, you know, the marketing team exists.

We have a lot going on behind the scenes, but I'll keep the update focused on Vampire Survivors and I'll reveal a few bit in the paragraphs below!


Everything that happened
*Deep breath* :
Bat Country, DICE Awards Action game of the year, BAFTA for Game Design, BAFTA for Best Game, Tides of the Foscari DLC, Astral Stair, Nintendo Switch port, Local Co-op, first players event, OST orchestra recordings (3rd one actually 👀), Whiteout, Adventures, first collab DLC Emergency Meeting!

Missed something? Most likely, oh we have udpated the OST on Steam to be available in FLAC format for example, anyway, 2023 summary done, next!



State of: Online co-op
We are still investigating! To retro-fit online multiplayer in a game as simple as this, but with so much content, is still a huge challenge. We've got help now, and things are looking promising, but it's still too early for us to be able to make any promises. We'll keep giving you tiny updates until hopefully we can confirm it's actually going to happen.

State of: Cross-save
We had this in testing for a while now, but the real hold-up is having to put in place everything that is needed to comply with GDPR, CCPA, and whatever else is required for data protection. We had delays even just in testing the feature in public-beta because there's a lot of work to do - even if all we need to do to bridge the accounts you already have on different platforms is storing just an email and password combination.
We're working on a QOL update for February and we're hoping to launch cross-save in public-beta only at the same time (Steam and Android only to start with).

State of: Cross-MEDIA
Yep, we're doing cross-media like the big boys for real!
Back in April 2023 we announced an animated tv series in collaboration with Story Kitchen. We had of course waited for the various strikes to end before getting to it, so for now we can just say that more info is coming in 2024!

Honestly we have received a lot of proposals to collaborate on cross-media projects, but rather than jumping the gun we have preferred to wait to find partners that felt right, especially because to make anything that isn't a videogame out of VS requires good ideas, creativity, and that quirky knowledge of the game, that is a very difficult triplet to get 100% right!

We have several partners now and we'll reveal more on these projects as they mature and we've got good stuff to show!

What's next for VS content?
If you're somehow managing to follow the Chaos Roadmap and are curious to know what changed from the last time:
- codename Chalcedony turned out to be Emergency Meeting
- Emergency Meeting is update 1.8
- no need to be cryptic about the next update: Honey Moon is the codename for the new update 1.9, "Space 54", currently available for testing on the Steam-PC public beta branch! If everything goes well, 1.9 should reach all platforms in February together with a few performance and QOL improvements.
- the vast majority of these are free content updates of Whiteout-size


I doubt we can get all of these done in 2024, and that's why there are no dates nor an order, but we're here to try!

More platforms
We know people are demanding more platforms, but we're also keen on doing the ports ourselves, one at a time, and that takes time.
We can't "just hire immediately more people": I don't think that's how a healthy company grows; let's give poncle time to grow organically.
We can't "just get a publisher": it would make us lose control on features and pricing.

I'd love to tell you everything about the next port, but the marketing team would kill me; I can just say it's the most obvious one, so for streaming services of course, codenamed "if it looks like mud and smells like mud, then it's Vampire Survivors"

Fangamer merch
Our friends at Fangamer have made some neat Vampire Survivors gadgets: an incredibly metal t-shirt, and some enamel character pins that also come with a little accesory. The Queen Sigma pin in particular is very versatile, as shown by Lucy in this video.
I use mine in a little diorama my little siblings made for me for Christmas 😭

(feel free to cringe in the comments, but please appreciate I spared you the rest of the poem!)

THE VAMPIRE SURVIVORS EXPERIMENT
Uh-oh, what now?
Something I've been trying to put in place almost since the beginning of VS' crazy ride is finally happening: poncle is teaming up with other indie devs to work on some VS-adjacent experiments. We're calling these experiments because:
- we're starting with just an idea, we don't know where that will lead us and that's okay
- we don't know when, or even if, we'll be happy with the final results and be ready to share them
- it keeps us free to, well, experiment, stay flexible, take risks and have fun
- as you can see from this totally not vague overview, we're following a highly scientific method and it's totally not an esoteric process at all:

What will these experiments yield? Is there a meaning to the icons? Are there "only" six in progress? Why is this called PENTAgram in game, if the star has 6 points? Will there be a vampire? We'll find out the answers to these and many other important questions someday.

---

That's all for now, got a pretty busy 2024 ahead of us!
Thank you all once again and see you in the next run!

- Luca & poncle (including the marketing team)
Jan 9, 2024
MechaLeague - Mechabit


Happy new year!

Hope you all had a relaxing break.
We're back again with a new regular update, this time it's a new drop block map!

We're also launching the early access DLC if you want to support us and help keep the servers running.
The DLC only contains cosmetics items and also unlocks the premium rewards track.

After we leave early access this DLC will no longer be available (and the unique early access cosmetics wont come back) so if you want to show off your early support to all the late comers now's your chance!

Buy it now and you'll even get a launch discount ːsteamhappyː


PROJECT;HYPATIOS - Imor

Project;Hypatios 1.6.5 (24w.2a) has been released. This update has significantly altered UI of the game from the HUD, crafting menu to the main menu.

UI changes

A comparison image between new and old UI.


Changelog
  • Significant HUD & UI changes.
  • 'Favorite Menu' removed. 'Tab' now goes to Inventory directly.
  • Main menu changed.
  • Level 1 & 2 received significant changes.
  • Minor level changes.
  • Fixed bugs.


Roadmap
  • Gauntlet Mode will be removed.
  • Some of the UI still need to be changed.
  • The UX and the presentation is bad. This needs to be addressed.
  • The story isn't presented well and the conversation & cutscene is not engaging. We need to find a way to make it better.
Bus World - Resident007
It brings several significant changes and bugfixes.

Here are some of the the most noticeable of them:
- Increased number of traffic vehicles
- Significantly increased distance at which traffic vehicles appear
- Fixed localization bugs
- Fixed some bugs with traffic lights in Pripyat



You can also discuss the update on our Discord server.
Here's the link: http://discord.gg/invite/9eHyYap

Also, make sure to follow our page on X (ex. Twitter): https://twitter.com/kishmishstudio
Jan 9, 2024
Multi Turret Academy Playtest - Flzzyf
-New vehicle: Type 91 Armored Car!
-This week's new vehicles: Deacon, Churchill Mk VIII!
-Added the music for when you are far away from KV-6!
-Weakened the stats of Pz.III Z and White Tiger, as they are now early and mid-game bosses.
-Continued to reduce the number of regular enemies in boss battles.
-Turret mounted MGs now rotate with the mouse.
-Optimized forest map by reducing the amount of vegetation.
-Adjusted tank spawn positions to avoid stacking.
-When players respawn, nearby enemies will be moved away.

Balance adjustments:
-Significantly increased armor's bonus against collision damage.
-Reduced reload time of Churchill AVRE from 15 to 10.
-Reduced reload time of KV-2 from 15 to 12.
-Reduced reload time of Sturmtiger from 25 to 20 and damage from 45 to 36.
Black One Blood Brothers - Helios Production
Dear Operators,

Attention all "Black One Blood Brothers" players! Update 1.48 is currently in the works and is set to bring unprecedented content and numerous improvements!

Dynamic Campaign

This update introduces a game-changing feature: the dynamic campaign. Experience a unique adventure every time: new locations, varied objectives, and mission conditions generated randomly with each campaign launch. You can choose the number of missions, but beware, the challenge continually increases. The further you progress, the more complex the objectives become. Get ready for a renewed adventure in every game!



New Game Mode "Blind Ops"

Get ready for the unpredictable game mode: "Blind Ops". In this mode, you will embark on missions without any prior knowledge of the location, objectives, weather conditions, or even mission specifics. It's a true test of your tactical skills and your ability to adapt to the unexpected. Are you prepared to take on the challenge?



New Objectives

Update 1.48 enriches "Black One Blood Brothers" with new, more intricate objectives. These missions will require not just brute force, but also intelligence and thorough reconnaissance. You'll need to locate and complete these complex objectives, adding a strategic layer to your gameplay experience.



Improved Lighting

The visual experience of "Black One Blood Brothers" is elevated with enhanced lighting effects. Whether it's natural sunlight or electric lighting during night missions, everything has been reworked for a more realistic and immersive rendering. This visual improvement contributes to an even more captivating and lifelike atmosphere.



Numerous Gameplay Improvements

In addition to these major new features, Update 1.48 includes numerous gameplay enhancements to enrich your experience. Subtle adjustments have been made to make each game smoother, more responsive, and enjoyable. We've listened to your feedback and worked hard to make "Black One Blood Brothers" an even better game!



Stay tuned for more information and prepare yourself for an epic adventure with the upcoming Update 1.48 for "Black One Blood Brothers"!
太吾绘卷 The Scroll Of Taiwu - ConchShip-Taiwu
修复错误:
1. 修复功法达摩杖法正练未正确加成护体功法威力的BUG
2. 修复功法三华聚顶未正确加成瞬发功法威力的BUG
3. 修复武林盟会峨眉派奖励的产业建筑上限在梦回后不会被继承的BUG
4. 修复功法素女天音添加重创标记可能未能使敌人立刻战败的BUG
5. 修复功法霜胎冰魄减少气势比例与设定不一致的BUG
6. 修复了碧玉冰蚕蛊功法效果简述文本显示错误的BUG
7. 修复了在逃野兽意外死亡后其逃跑位置并未从地图上清除的BUG
8. 修复产业系统经营获得的威望、银钱数量与事件簿中数量不一致的BUG
9. 修复在同步模组时因文件被占用导致报错的BUG
10. 修复在同步模组后保存设置时可能产生报错的BUG
11. 修复璇女地区剧情中首次与筠儿战斗,逃跑后剧情进入战胜分支的BUG

优化调整:
1. 调整人物出生月份特性,使其更符合传统各月生人的特点,并提高其为人物增加的七元赋性
2. 调整部分遗惠的效果,使其适应新的可累积的遗惠奖励机制
Jan 9, 2024
Gold Mining Simulator - alex


Hello Miners! ⛏

🌟 Every month, we open the doors to an exciting competition, offering you a unique opportunity to gain fame, glory, and amazing prizes!

🔍 The task? Acquire as much gold as possible! 🔍

Throughout the month, you have the chance to showcase your skills. Traverse uncharted territories, extract gold, use state-of-the-art equipment, and accumulate points that will pave the way to victory!

💰 Amazing Prizes Await the Winners! 💰

What can you compete for? Exclusive, limited-edition skins for your machines that will make your gold-seeking adventures even more thrilling! Each of them is a work of art, and only the best of the best will get to enjoy them!

🏆 How to participate? It's simple! 🏆
  • Visit the Gold Rush: The Game page
https://store.steampowered.com/app/451340/Gold_Rush_The_Game/
  • Download the game and start your gold-seeking journey.
  • Play and collect points throughout the month!
  • Check the results at the end of the competition and see if you will be the champions of the Gold Rush!
🚀 Join the Gold Fever! 🚀
Don't hesitate! Participate in our monthly competition and see if your treasure hunter skills are enough to win some of the most exclusive rewards in the world of Gold Rush: The Game!

We look forward to your exciting discoveries and wish you the best of luck! 🌟✨

Here are the results for Season 30. Congratulations to all of the winners! 💰🚜






Get some rest before we announce next season, you've earned it :)

Follow us on social media:

Facebook: https://www.facebook.com/goldrushthegame

X (ex-Twitter): https://twitter.com/GoldRushTheGame

Join our discord: https://discord.gg/goldrush-thegame
From Glory To Goo - MillionMonkey
Demo 1.001c

This update should fix many bugs impacting saved games The listed fixes also apply to old saved games.

This weekend I plan to push an update that will reduce the size of saved files by ~90% but it will mean that old saved games will be lost

  • Fixed unit selection sometimes breaking when a game is loaded
  • Fixed a game breaking error in some save states
  • Fixed power and resource values sometimes being incorrect in saved games
  • Fixed previous horde markers remaining on the minimap in saved games
  • Fixed idle markers not appearing in saved games
  • Added more notification images
  • Added robot units to the unit counter
  • The unit idle marker will now appear in front of more types of world objects
Cottage Garden - Dearenn
Hello everyone!

Cottage Garden 🐈 migrated to our new server today! Check the game for updates and don’t forget to have a look at our migration information on our website or our previous steam post.

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