NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin 'Righteous Polearm' .
More details: 1. Players who successfully reported 1 time will get [Immortal Treasure] X1;
2. Players who successfully report 10 times with low misreport rate will get [Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);
3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin [Righteous Polearm] X1.
We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!
From 1.1 to 1.7, there are 8 players who have successfully reported the cheating or hacking in total and get the reward [Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.
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From 1.1 to 1.7, the development team has banned 265 cheated players. The list is as follows:
SAMUZA has just released! For now, we will be focusing in fixing small stuff and improving the game experience overall. More important fixes will have a post here in the community area.
We have an exciting announcement to share with you. We're thrilled to reveal a significant change in our game, formerly known as "Aquascape Simulator". After careful consideration, we've decided to rebrand our game to better capture the essence of the aquascaping experience.
From now on, our game will be known as "Aquascapers". This new title more accurately reflects the collaborative and creative nature of the aquascaping community that we've fostered. We believe it better encapsulates the spirit of teamwork, shared projects, and the joy of transforming aquascape.
As we embark on this new chapter, we want to express our gratitude for your ongoing support. We're committed to delivering an even more immersive and engaging experience in Aquascapers. Stay tuned for further updates and enhancements as we continue to evolve and grow.
Thank you for being a part of the Aquascapers community, and we look forward to creating beautiful aquascapes together!
Hi everyone! Hope your holidays were as good as ours was! We halted the updates during the holiday season but we are back and will try to continue and push the weekly small update! Thanks for playing and enjoy! Any issues and suggestions feel free to reach out!
0.9.23 changelog
More steam deck improvements
Changed some hitboxes on the Cargo Bay boss
Tweaked audio default values
Fixed audio dead zones on the Nature and Cargo Bay
Unlike most platformers, you don’t control VRosty with the thumb stick, but with the movement of your own hand in space. The snowman stays under your hand when you hold down the A button – like a puppet. You move through the level as a VR puppeteer using the thumb stick and Smooth Locomotion, pulling VRosty along with you.
You are in this together
Part of the game’s mechanics is that you not only have to move VRosty, but also yourself through the levels. He jumps, you run. However, VRosty obeys gravity and can’t jump too high. So you need some skill to guide him safely over the platforms. This results in many challenges – and puzzles.
2nd Person?
VRosty is a chilled dude. But he is not defenseless. You can make him throw snowballs with the trigger button and aim by tilting your hand. Together with the controls it’s a strange mixture of 1st person shooter and 3rd person platformer. What do you call that?
Coolectathon
Keep cool! VRosty has to collect snowflakes to survive his journey. There are >100 hidden in the >30 stages.